Boss
A Boss in the Golden Sun series is a powerful enemy that is either an obstacle to continued progress in the game, or is the guardian to some unusual or unique reward. Bosses are stronger than any other enemy in their immediate area, boasting high HP, Attack, and Defense ratings as well as powerful Psynergies and Enemy Abilities, and can only be fought once per game. One notable exception would be the Tempest Lizard, which can be fought any number of times. Boss battles are often obstacles that prevent the player from reaching the next required area of the game, accessible only by defeating the boss (the Tempest Lizard's cousin, the Storm Lizard, being an exception as non-mandatory; it can be "outrun"). However, some reside at the end of seemingly irrelevant caves guarding a treasure or powerful tool, as the "Super-Bosses" do. Examples include: Deadbeard in Golden Sun, Valukar in Golden Sun: The Lost Age, and the Ancient Devil in Golden Sun: Dark Dawn.
Boss Strategies
Bosses in the Golden Sun series usually have extremely damaging attacks (relative to the point in which they are fought) which coincide with their powerful statistics. Should a player approach a boss similarly to a normal random encounter, they are likely to be downed. Thus, bosses require unique strategies in order to both survive the onslaught and successfully counterattack.
Perhaps the most common strategy employed to defeat bosses is the "Summon rush", wherein just before the player encounters the boss, they put all their Djinn on Standby. This allows them to cast many summons in a short period, and, as summons do damage based on a percentage of the opponent's health, their offensive value against bosses is much higher than most other attack options. The biggest drawback to this is that before and after summoning, the player's Adepts will be forced into weaker classes, limiting their offensive and defensive capabilities. Hence the "rush", the player is faced with using up as many summons as possible while their HP is still high, so that they can survive long enough for the Djinni to return to set and finish off the boss. Of course, against specific bosses this strategy is nigh on useless (such as Star Magician, Valukar and the Doom Dragon), but it serves as an effective staple from which the player can add to.
Another, more subtle strategy is the careful use of class setups to take advantage of a boss's weak points. This usually involves the distribution of Djinn to allow an Adept to use more effective Psynergies than would be possible in their base classes, for example changing a Venus Adept to a Ninja in order to make use of certain Jupiter-based Psynergies against an enemy resistant to Venus. In this case, the Adept remains in their best classes, retaining full use of their offensive capabilities. However, this strategy is best effective in later stages of the game, where the amount of Djinn allow access to stronger classes, and where the player has access to the more powerful Psynergies needed to battle effectively. Alternatively, the player may create certain equipment setups designed to take advantage of weapon Unleashes, for example using equipment to ensure a 100% Unleash rate for an Adept wielding the Sol Blade, which has the most powerful Unleash. This technique often ensures higher damage than Psynergy, though still lower than Summons, and ensures that PP is retained for necessary situations. Both styles tend to be more drawn out, and can be severely impeded by Djinn draining attacks, as this eliminates any bonuses.
List of Bosses
Bosses in Golden Sun
The following table lists the details of all bosses fought in the original Golden Sun, sorted by order of appearance (in the cases where order of appearance is optional or unclear, they are listed in ascending order of HP).
Icon | Name | Location | HP | PP | Attack | Defense | Agility | Luck | Elemental Power | Resistance | Rewards | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Mystery Woman | Vale | 2600 | 300 | 50 | 20 | 13 | 40 | 105 100 | 175 127 100 72 | N/A | This battle is unwinnable. Fights alongside Mystery Man |
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Mystery Man | Vale | 3000 | 260 | 63 | 22 | 9 | 40 | 110 | 175 127 100 72 | N/A | This battle is unwinnable. Fights alongside Mystery Woman |
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Bandit | Vault | 244 | N/A | 46 | 8 | 20 | 3 | 80 | 72 72 72 72 | 36 Exp 46 coins Bandit’s Sword | Fights alongside two “Thief” enemies | |
Tret | Kolima Forest | 710 | 36 | 89 | 27 | 30 | 28 | 105 | 175 100 72 25 | 226 Exp 700 coins Potion | ||
Saturos | Mercury Lighthouse | 1200 | 160 | 113 | 35 | 51 | 40 | 110 | 175 127 100 72 | 331 Exp 800 coins Psy Crystal | Mia will regenerate 4 pp per turn during this battle | |
Killer Ape | Mogall Forest | 1000 | 45 | 156 | 49 | 94 | 26 | 100 80 80 | 127 72 72 25 | 460 Exp 1500 coins Douse Drop | ||
Hydros Statue | Altin Peak | 1300 | 80 | 156 | 53 | 62 | 30 | 125 | 193 100 100 25 | 496 Exp 2400 coins Lucky Medal Grants access to the Lifting Gem | ||
Manticore | Lamakan Desert | 1700 | 83 | 168 | 48 | 61 | 36 | 115 95 | 175 100 100 25 | 590 Exp 3400 coins Psy Crystal | Acts twice per turn | |
Kraken | Tolbi-bound Ship | 2400 | 46 | 216 | 60 | 80 | 21 | 115 95 | 175 100 100 25 | 711 Exp 5200 coins Water of Life | Acts twice per turn | |
Toadonpa | Lunpa Fortress | 2800 | N/A | 266 | 52 | 82 | 18 | 115 85 | 175 100 100 25 | 999 Exp 3200 coins Psy Crystal | Regenerates 80 HP per turn | |
Storm Lizard | Suhalla Desert | 2900 | 42 | 291 | 86 | 112 | 22 | 110 | 152 100 100 48 | 1300 Exp 6100 coins Psy Crystal | Acts twice per turn | |
Tempest Lizard | Suhalla Desert | 3000 | 45 | 295 | 94 | 114 | 26 | 110 | 152 100 100 48 | 1360 Exp 6400 coins Potion | Acts twice per turn | |
Menardi | Venus Lighthouse | 2600 | 300 | 389 | 134 | 220 | 50 | 105 100 95 | 175 127 100 72 | 3000 Exp 3600 coins | Fights alongside Saturos; Isaac will regenerate 4 pp per turn during this battle | |
Saturos | Venus Lighthouse | 3000 | 260 | 409 | 140 | 160 | 50 | 110 | 175 127 100 72 | 3000 Exp 3600 coins | Fights alongside Menardi; Isaac will regenerate 4 pp per turn during this battle | |
Fusion Dragon | Venus Lighthouse | 5000 | 500 | 439 | 150 | 190 | 50 | 110 100 | 175 127 127 72 | N/A | Acts twice per turn; Isaac will regenerate 4 pp per turn during this battle | |
Deadbeard | Crossbone Isle | 6000 | 600 | 468 | 178 | 180 | 60 | 130 120 110 | 193 152 127 72 | 8000 Exp 9000 coins Water of life Access to Demon Mail | Acts twice per turn | |
Bosses in The Lost Age
The following table lists the details of all bosses fought in Golden Sun: The Lost Age, sorted by order of appearance (in the cases where order of appearance is optional or unclear, they are listed in ascending order of HP).
Icon | Name | Location | HP | PP | Attack | Defense | Agility | Luck | Elemental Power | Resistance | Rewards | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Chestbeater | Kandorean Temple | 155 | N/A | 44 | 11 | 20 | 24 | N/A | 72 48 48 25 |
40 Exp 28 coins Nut (one only) | Three are fought at once | |
King Scorpion | Yampi Desert | 1064 | N/A | 101 | 32 | 39 | 40 | 95 | 100 72 72 48 |
440 Exp 228 coins Vial | ||
Briggs | Alhafra | 984 | N/A | 129 | 29 | 76 | 42 | 100 | 100 100 100 100 |
333 Exp 891 coins Vial | Fights alongside (and can summon) Sea Fighter monsters | |
Aqua Hydra | Lemurian Ship | 2776 | 70 | 173 | 38 | 63 | 44 | 115 | 175 100 100 25 |
963 Exp 1612 coins Vial | | |
Serpent | Gaia Rock | 3536 | 160 | 249 | 76 | 135 | 46 | 110 | 152 100 100 48 |
1995 Exp 2898 coins Access to Cloud Brand | Regenerates HP at one of the following amounts per turn; 2430, 810, 270, 90, 30 Can act two or three times per turn | |
Avimander | Champa | 3792 | 87 | 281 | 89 | 94 | 41 | 115 | 175 100 100 25 |
2176 Exp 1330 coins | Acts twice per turn | |
Poseidon | Sea of Time | 4905 | 162 | 302 | 100 | 185 | 47 | 115 | 175 100 100 25 |
2930 Exp 3762 coins Psy Crystal | Is invulnerable until the Trident is used Acts twice per turn | |
Moapa | Trial Road | 3042 | N/A | 354 | 219 / 174 / 120 | 181 | 40 | 100 | 100 100 100 100 |
1670 Exp 2460 coins | Fights alongside two Knight monster | |
Karst | Jupiter Lighthouse | 3186 | 320 | 354 | 107 | 235 | 50 | 105 100 |
175 127 100 72 |
2813 Exp 5280 coins Dark Matter | Fights alongside Agatio Player's team enters battle over time Winning the battle is non-mandatory | |
Agatio | Jupiter Lighthouse | 4248 | 280 | 377 | 114 | 178 | 46 | 110 |
175 127 100 72 |
3000 Exp 3740 coins | Fights alongside Karst Player's team enters battle over time Winning the battle is non-mandatory | |
Flame Dragon | Mars Lighthouse | 5348 | 320 | 389 | 134 | 215 | 55 | 115 |
175 100 100 25 |
2502 Exp 1872 coins Psy Crystal (one only) | Fights alongside other Flame Dragon Regenerates 4 PP per turn | |
Flame Dragon | Mars Lighthouse | 5724 | 250 | 400 | 137 | 158 | 48 | 115 |
175 100 100 25 |
2502 Exp 1521 coins Psy Crystal (one only) | Fights alongside other Flame Dragon Regenerates 4 PP per turn | |
Star Magician | Treasure Isle | 7486 | 560 | 460 | 139 | 268 | 52 | 105 95 |
180 150 130 72 |
7866 Exp 5566 coins Access to the Azul Summon Tablet | Fights alongside (and can summon) four Ball monsters Acts twice per turn | |
Sentinel | Islet Cave | 8736 | 780 | 608 | 216 | 171 | 54 | 120 110 |
193 152 127 72 |
10538 Exp 6144 coins Access to the Catastrophe Summon Tablet | Regenerates 200 HP per turn Regenerates 30 PP per turn Acts three times per turn Is immune to Psynergy | |
Valukar | Yampi Desert Cave | 12960 | N/A | 550 | 175 | 206 | 46 | 105 95 95 85 |
175 100 100 60 |
8702 Exp 4980 coins Access to the Daedalus Summon Tablet | Acts twice per turn Can summon using the player’s standby Djinn | |
Doom Dragon | Mars Lighthouse | 13200 (5000 + 4200 + 4000) | 500 | 470 | 155 | 200 | 50 | 110 105 |
195 175 130 98 |
N/A | Abilities and statistics change over the course of the battle | |
Dullahan | Anemos Inner Sanctum | 16000 | 300 | 676 | 269 | 241 | 59 | 110 100 100 100 |
190 150 130 110 |
15600 Exp 6775 coins Access to the Iris Summon Tablet | Regenerates 200 HP per turn Regenerates 100 PP per turn Acts three times per turn |
Bosses in Golden Sun: Dark Dawn
The following table lists the details of all bosses fought Golden Sun: Dark Dawn, sorted by order of appearance (in the cases where order of appearance is optional or unclear, they are listed in ascending order of HP).
Icon | Name | Location | HP | PP | Attack | Defense | Agility | Luck | Elemental Power | Resistance | Rewards | Notes |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Tangle Bloom | Abandoned Mine | 300 | 0 | 38 | 10 | 12 | 38 | 105 | 100 72 48 7 | 143 EXP 77 coins Psy Crystal | ||
Dim Dragon | Psynergy Training Grounds | 320 | 0 | 44 | 12 | 13 | 30 | 105 80 | 175 100 72 25 |
179 EXP 60 coins Nut | ||
Dim Dragon Plus | Psynergy Training Grounds | 500 | 0 | 49 | 12 | 13 | 35 | 105 80 | 175 100 72 25 |
267 EXP 80 coins Nut | Optional; Upgraded version of the Dim Dragon | |
Stealthy Scout | Konpa Cave | 354 | 0 | 117 | 29 | 42 | 28 | N/A | 72 72 72 72 |
266 EXP 142 coins Psy Grenade | Fights in a group of three. | |
Sand Prince | Alchemy Well | 1239 | 90 | 162 | 47 | 64 | 36 | 125 95 | 193 100 100 25 |
1540 EXP 825 coins | ||
Ku-Tsung | Ayuthay | 831 | 0 | 208 | 49 | 76 | 38 | 80 80 | 90 90 90 90 |
854 EXP 672 coins Rice Ration | Fights alongside Ku-Embra. | |
Ku-Embra | Ayuthay | 898 | 0 | 207 | 50 | 70 | 38 | 80 80 | 90 90 90 90 |
793 EXP 90 coins Plump Dumpling | Fights alongside Ku-Tsung. | |
Ice Queen | Harapa Ruins | 1603 | 132 | 249 | 63 | 104 | 40 | 125 | 100 193 25 100 |
2402 EXP 1236 coins | Turns into the Ice Queen Stone upon defeat. | |
Sludge | Phantasmal Bog | 1906 | 44 | 321 | 113 | 147 | 42 | 95 | 72 152 100 25 |
6859 EXP 1179 coins Crush Tusk | ||
Mountain Roc | Talon Peak | 3136 | 147 | 346 | 113 | 114 | 45 | 110 95 95 | 175 100 72 25 |
12,582 EXP 140 coins | Recovers 60 HP per turn in its normal form; recovers 150 HP per turn in Stone Molt form. | |
Blados | Belinsk Ruins | 1931 | 0 | 394 | 122 | 180 | 42 | N/A | 100 127 72 100 |
7994 EXP 1152 coins Spark Shuriken | Fights alongside Chalis. | |
Chalis | Belinsk Ruins | 1830 | 0 | 382 | 120 | 160 | 45 | N/A | 100 72 127 100 |
7708 EXP 1728 coins Illusion Perfume | Fights alongside Blados. | |
Blados | Apollo Sanctum | 3052 | 0 | 514 | 223 | 303 | 46 | N/A | 100 127 72 100 |
0 EXP 0 coins | Fights alongside Chalis and the Chaos Hound; either he and Chalis or the Chaos Hound must be defeated. | |
Chalis | Apollo Sanctum | 2892 | 0 | 495 | 229 | 270 | 48 | N/A | 100 72 127 100 |
0 EXP 0 coins | Fights alongside Blados and the Chaos Hound; either she and Blados or the Chaos Hound must be defeated. | |
Chaos Hound | Apollo Sanctum | 3374 | 0 | 518 | 235 | 254 | 41 | 100 85 | 72 100 100 127 |
- | Fights alongside Blados and Chalis; either it or Blados and Chalis must be defeated. | |
Chaos Chimera | Apollo Sanctum | 9640 | 0 | 536 | 247 | 315 | 48 | 110 95 | 190 130 175 98 |
Acts three times per round; Regenerates 30 HP per turn (the amount increases to 100 HP per turn once its HP falls below half its maximum; Number of available skills increases as the battle progresses. | ||
Ogre Titan 1 | Burning Island Cave | 964 | 0 | 546 | 223 | 202 | 34 | 100 | 48 48 25 72 |
7840 Exp 558 coins | ||
Ogre Titan 2 | Burning Island Cave | 1928 | 0 | 586 | 235 | 213 | 36 | 100 | 48 48 25 72 |
9800 Exp 774 coins | Joins Ogre Titan 1 after the first turn of battle | |
Ogre Titan 3 | Burning Island Cave | 4016 | 0 | 591 | 238 | 225 | 38 | 100 | 48 48 25 72 |
11,760 Exp 930 coins | Replaces one of the previous Ogre Titans in battle when they are defeated | |
Ogre Titan 4 | Burning Island Cave | 8033 | 0 | 614 | 240 | 236 | 40 | 100 | 48 48 25 72 |
13,720 Exp 1116 coins | Replaces one of the previous Ogre Titans in battle when they are defeated | |
Ogre Titan 5 | Burning Island Cave | 16066 | 0 | 637 | 242 | 247 | 42 | 100 | 48 48 25 72 |
15,680 Exp 1674 coins | Acts twice per turn; Replaces one of the previous Ogre Titans in battle when they are defeated. | |
Ancient Devil | Otka Island | 11,783 | 400 | 482 | 239 | 330 | 47 | 100 85 85 | 127 100 100 72 |
55,216 Exp 3438 coins | Acts twice per turn | |
Star Magician | Lost Ship | 9595 | 690 | 480 | 187 | 354 | 53 | 105 95 | 127 180 72 150 |
42,630 Exp 4049 coins | Acts twice per turn; Allows the player to use the Azul summon upon defeat. | |
Dullahan | Crossbone Isle | 16000 | 351 | 657 | 325 | 297 | 56 | 110 100 100 100 | 150 190 130 110 |
58,800 Exp 4732 coins | Acts three times per turn; Regererates 200 HP and 100 PP at the end of every turn | |
Bosses |
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Bosses in Golden Sun |
Vault Bandits • Tret • Saturos • Killer Ape • Hydros Statue • Manticore • Kraken • Azart • Satrage • Navampa • Toadonpa • Storm Lizard • Tempest Lizard • Saturos and Menardi • Final boss • Deadbeard |
Bosses in Golden Sun: The Lost Age |
Chestbeaters • King Scorpion • Briggs and Sea Fighters • Aqua Hydra • Serpent • Avimander • Poseidon • Moapa and Knights • Karst and Agatio • Flame Dragons • Final boss • Valukar • Sentinel • Star Magician • Dullahan |
Bosses in Golden Sun: Dark Dawn |
Tangle Bloom • Dim Dragon • Dim Dragon Plus • Stealthy Scouts • Sand Prince • Ku-Tsung and Ku-Embra • Ice Queen • Sludge • Mountain Roc • Blados and Chalis • Blados, Chaos Hound, and Chalis • Final boss • Ogre Titans • Ancient Devil • Star Magician • Dullahan |