Enemy Abilities (GBA)
From Golden Sun Universe
Enemy Abilities are various abilities available only to enemies in the Golden Sun games, which have a variety of effects. Differentiating these from Psynergy abilities is that none of these subtract from their users' PP meters and the enemy can still use them even if their Psynergy has been sealed. Contrast with List of unacquirable Psynergy. It is possible to tell the difference between Psynergy and enemy abilities in-game because the battle text says that enemies "use" or "unleash" enemy abilities and "cast" Psynergy. All of the monster-only abilities in the GBA games are listed below, categorized by effect.
Also see Enemy Abilities (Dark Dawn).
Attacks derived from the Attack statistic
Name | Effect | Visual | Used By |
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Bear Claw |
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The user charges toward a target and unleashes five glowing red claw swipes in rapid, brutal succession. | Mauler Ravager Grisly |
Bosca Hit |
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The user physically attacks the target and a bluish-white explosion of energy is emitted on contact. | Moapa |
Claw Attack |
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The user leaps toward the target to swipe with a single orange claw swipe. | Chestbeater |
Doublestep |
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The user bolts toward the target and deals a strong blow indicated by a blue flash. | Wargold |
Echo Cut |
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The user leaps toward the target to deal a large blue sword slash | Sea Fighter Briggs |
Fatal Fang |
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The user charges toward a target, and a glowing white image of a pair of jaws chomps down on the target. | Wild Wolf Dire Wolf |
Ocean Fist |
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The user engulfs a target in a colossal, screen-filling, bluish-white tornado-like spout of water. | Poseidon |
Strong Hit |
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The user hurls a large hatchet that rotates as it passes through a target. | Knight |
Armor Crush |
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The user leaps forward to physically attack a target, and a massive, spectacular orange explosion with 3D fire effects fills the screen on impact. | Sentinel |
Bacteria Rush |
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The user charges forward and deals seven glowing green claw slashes at a target in rapid, brutal succession.. | Fiendish Ghoul |
Bone Charge |
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The user is briefly cloaked in a blue aura of energy, then charges into a target. | Skeleton Skull Warrior |
Brute Force |
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The user is briefly cloaked in a gold aura of energy, then charges into a target. | Troll Cave Troll Brutal Troll |
Counterstrike |
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The user charges toward a target and unleashes five red glowing claw swipes in rapid, brutal succession. | Plated Rat |
Crusher Grip |
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The user bolts toward a target to unleash a glowing red claw swipe, and a vaporous cloud crackling with electricity is emitted on impact. | Foul Mummy Grave Wight |
Death Scythe |
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The user comes forward, charges an attack, and strikes, while an image of a Grim Reaper slashes the target with its scythe in tandem. | Mystery Woman Menardi Karst |
Double Fang |
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A glowing blue image of a pair of jaws chomps at the position of a target either once or twice. | Dread Hound Fenrir Cerberus |
Forcible Arm |
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The user charges toward a target, briefly stops to gather orange energy, and lets loose with an impact that knocks the target back. | Golem |
Freebite Rush |
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The user charges towards a target and unleashes nine light-blue glowing claw swipes in rapid, brutal succession. | Dirty Ape |
Headbutt |
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The user charges toward a target while shrouded in a glowing red aura and rams it. | Stone Soldier Boulder Beast Raging Rock |
Human Hunt |
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The user leaps forward toward a target to attack in tandem with a wide, glowing red swath. | Aka Manah Druj |
Kill Sting |
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The user shoots a glowing red energy projectile at a target that briefly erupts into an X-shape that turns the screen white. | Slayer |
Mad Dash |
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The user charges toward a target and unleashes five red glowing claw swipes in rapid, brutal succession. | Chimera Chimera Mage Grand Chimera |
Mighty Press |
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The user leaps up and comes crashing down onto the target, letting loose a huge burst of purple energy on impact. | Serpent (any version) |
Mortal Blow |
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The user leaps forward into a target at the same time a red projectile shoots into the target, and the user disappears in the brief red explosion that ensues on impact. | Warrior Bee |
Onslaught |
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The user is briefly cloaked in a yellow aura of energy, then charges into a target. | Mad Vermin |
Paralytail |
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The user shoots a purple projectile at the target that briefly erupts with purple electricity on impact. | King Scorpion |
Poison Fang |
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A glowing green image of a pair of jaws chomps at the position of a target once. | Tarantula |
Poison Ink |
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The user lobs a red slimy mound at a target that evaporates into a red mist. | Man o' War |
Poisonous Bite |
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A glowing green image of a pair of jaws chomps at the position of a target once. | Cuttle Aqua Jelly Mad Plant (all variations) |
Poison Sting |
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The user charges forward and deals seven glowing green claw slashes at a target in rapid, brutal succession. | Assassin Slayer |
Poison Tail |
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The user shoots a green energy projectile at a target. | Manticore Magicore Manticore King King Scorpion Devil Scorpion |
Power Bite |
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The user leaps through the air toward an Adept and emits a burst of orange energy on impact. | Dino |
Power Crush |
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The user charges toward a target while cloaked in a large yellow aura of energy, and a large explosion of orange energy is emitted on impact. | Living Armor Puppet Warrior Minotaurus Minos Warrior Minos Knight |
Rabid Fang |
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A glowing red image of a pair of jaws chomps at the position of the target. | Chimera Chimera Mage Grand Chimera Recluse Poison Toad |
Ransack |
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The user charges toward a target and unleashes 5 glowing red claw swipes in rapid, brutal succession. | Ape Killer Ape Wild Gorilla |
Severe Blow |
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The user leaps up and comes crashing down onto the target, letting loose a huge burst of purple energy on impact. | Final boss (GS1) |
Stun Jip |
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The user leaps forward and deals a charged-up blow to a target that briefly engulfs the target in windy energy. | Valukar |
Terrible Bite |
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The user leaps through the air toward a target, and an image of a pair of jaws crunches on the target and explodes into a large burst of orange-red energy. | Dinox |
Truncheon Fist |
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The user charges toward a target, briefly stops to gather orange energy, and lets loose with an impact that knocks the target back. | Earth Golem Grand Golem |
Twin Shear |
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The user leaps through the air toward an Adept, and a pair of intertwining glowing turquoise bands of energy quickly appear from the left side of the screen and pass through the target in tandem with the user. | King Scorpion Devil Scorpion Sand Scorpion |
Undead Sword |
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A glowing light-green image of a large sword blade with symbols on it spears out of the ground at the position of the target. | Bone Fighter |
Vanish Claw |
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The user bolts toward a target to unleash a glowing red claw swipe, and a vaporous red-white cloud is emitted on impact. | Mummy |
Vital Moon |
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The user charges forward to tackle a target and produce a large amount of glowing red energy on impact. | Red Demon Lesser Demon Mad Demon |
Beast Needle |
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The user shoots a series of long purple needles at a target. | Urchin Beast |
Hydro Slash |
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The user summons a line of watery orbs from offscreen that swiftly pierce through the target's position. | Merman Gillman Gillman Lord |
Mine Ball |
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The user charges up a ball of energy and lobs it at the opposing party, where it detonates into a large blue explosion of energy. | Star Magician |
Poison Beat |
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The user slaps the target with a green tentacle. | Kraken |
Poison Sting |
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The user shoots a series of long green needles at the target. | Needle Egg |
Rising Venom |
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The user lobs a green mound of slimy water onto a single target's feet. | Aqua Hydra Pyrodra |
Spinning Beat |
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The user slaps a target with a purple tentacle. | Kraken |
Stun Sting |
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The user shoots a series of long blue needles at the target. | Sea Hedgehog |
Thrash |
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The user leaps up and comes crashing down onto the target, letting loose a burst of purple energy on impact. | Toadonpa Devil Frog |
Triple Chomp |
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The user bolts toward a target and performs three strong strikes. | Aqua Hydra Hydra Pyrodra |
Acid Bite |
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A glowing red image of a pair of jaws appears and slowly chomps on a target 3 times in a row while a red cloud is emitted. | Acid Maggot |
Angle Spike |
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The user shoots a red projectile at a target that explodes on impact. | Angle Worm Fire Worm Chimera Worm |
Fire Dance |
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The user projects a pillowing, vertically waving plume of fire at a target. | Phoenix Fire Bird Wonder Bird |
Formic Acid |
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The user lobs a mound of purple slimy water onto a target's feet. | Numb Ant |
Heat Flash |
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The user leaps forward to strike a target, and a bright orange-red cloud is emitted upon impact. | Mystery Man Saturos (both versions) |
Heat Stun |
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The user shoots a glowing red energy projectile at a target that briefly explodes and leaves red electricity crackling at the target's position. | Avimander Macetail Bombander |
Rolling Flame |
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The user launches a powerful, vaguely cylindrical burst of fire through the opposing party. | Agatio Flame Dragon (large) |
Stun Muscle |
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The user charges toward and tackles a target while cloaked in a bright orange aura of energy. | Agatio Flame Dragon (large) |
Claw Slash |
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The user physically attacks the target and a small burst of orange energy is produced on impact. | Emu |
Electric Bite |
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A glowing purple image of a pair of jaws chomps at the position of a target three times. | Calamar Aqua Jelly Mad Plant (all variations) |
Flash Punch |
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The user physically attacks the target and a burst of blue energy is emitted on impact. | Flash Ant Numb Ant |
Flying Attack |
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The user bolts forward to deal either one or two orange claw swipes in a row. | Dirge Vile Dirge |
Formina Sage |
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The user conjures a huge beam of purple lightning fashioned in the shape of a long sword, and while remaining stationary, swings it through a target with extreme force. | Dullahan |
Mega Slash |
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The user physically attacks the target and a small burst of orange energy is emitted on contact. | Talon Runner |
Numbing Sting |
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The user shoots a purple projectile at a target that briefly erupts in a ball of electricity on impact. | Drone Bee Fighter Bee Warrior Bee |
Pike Assault |
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The user charges blue energy into itself, then bolts forward to powerfully strike a target with a blue cylindrical burst of energy. | Ghost Army Soul Army |
Quick Slash |
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The user leaps through the air toward the target and produces a burst of purple energy in a large "X" shape on impact. | Momonga Squirrelfang |
Slice |
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The user bolts forward to deal either one or two slices in a row. | Rat Fighter Rat Warrior Bandit Brigand |
Swift Strike |
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The user bolts forward to deal either one or three orange claw swipes in a row. | Foul Dirge |
Twin Beaks |
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The user shoots two purple projectiles at the target (whether the damage doubles or not). | Wild Gryphon Wise Gryphon Raptor |
Ur Flash |
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The user bolts toward a target and unleashes a series of three glowing red claw swipes in rapid, brutal succession. | Wolfkin Cub Wolfkin |
Attacks that deliver direct damage values
Name | Effect | Visual | Used By |
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Crazy Voice |
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The user generates a batch of small glowing purple musical note symbols that float into the target and shatter. | Harridan |
Maneater |
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A glowing red image of a pair of jaws chomps at the position of a target, while red energy is siphoned into the user. | Mad Plant |
Watery Grave |
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The user summons a large wave presented as a 3D effect to wash over the opposing party. | Poseidon |
Angry Mine |
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The user leaps forward into the enemy party and disappears in a massive explosion. | Anger Ball |
Black Ice |
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The user generates a mass of black dust to barrage the enemy party. | Serpent (any version) |
Cannibal Fang |
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A glowing orange image of a pair of jaws chomps at the position of a target, while orange energy is siphoned into the user. | Ghoul Fiendish Ghoul Cannibal Ghoul |
Cruel Ruin |
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The user flies offscreen, then the scene changes to a different landscape where magic energy gathers in clouds and soon explodes into an array of energy beams that begin to twist and turn and destroy the forests underneath. The scene changes back to the battle, where the opposing party disappears in a titanic white beam that gradually turns the screen white. | Final Boss (GS2) (second and third stages) |
Dark Blessing |
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The user generates a thick ink breath at the enemy party. | Kraken |
Darksol Gasp |
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The user generates a mass of dark energy against the enemy party. | Final Boss (GS2) (third stage) |
Deadly Gas |
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The user generates a mass of white-hot vaporous gas against the enemy party. | Final Boss (GS1) |
Desert Gasp |
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The user generates a cloudly mass of tan, grainy sand at the opposing party. | King Scorpion Devil Scorpion Final Boss (GS2) (second stage) |
Drain Fang |
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A glowing red image of a pair of jaws chomps at the position of a target, while red energy is siphoned into the user. | Final Boss (GS1) |
Dynamite |
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The user leaps forward into the enemy party and disappears in a massive explosion. | Stone Soldier Boulder Beast Raging Rock |
Gravel Blow |
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The user generates a shower of solid brown rocks at the opposing party. | Final Boss (GS2) (first stage) |
Rumble |
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The user generates an undulating group of orange skull-shaped spirit energy that strikes into the target. | Amaze (both versions) Ghost |
Sand Breath |
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The user generates a cloudly mass of tan, grainy sand at the opposing party. | King Scorpion Devil Scorpion |
Toxic Breath |
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The user generates a cloud of yellow and green gas against the enemy party. | Serpent (any version) |
True Collide |
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Masses of dark-purple energy orbs are siphoned out of each target and gather into the user. | Dullahan |
Vampiric Fang |
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A glowing red image of a pair of jaws chomps at the position of a target, while red energy is siphoned into the user. | Rabid Bat |
Aqua Breath |
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The user generates a blue mass of watery yet gaseous matter at the enemy party. | Turtle Dragon |
Bone Chiller |
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The user lobs a blue mound of slimy water onto a single target's feet. | Slime (second version) |
Chill Breath |
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The user generates a narrow stream of blue pieces of ice at the targeted opponents. | Ocean Dragon |
Ice Blessing |
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The user generates a mass of air filled with pieces of ice at the enemy party. | Ice Gargoyle |
Ice Breath |
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The user generates a mass of air filled with pieces of ice at the enemy party. | Gargoyle Dire Wolf Pteranodon |
Ice Breath |
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The user generates a mass of air filled with pieces of ice at the enemy party. | Lizard King Fenrir Cerebus Blue Dragon Cruel Dragon |
Raging Flood |
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The user summons a wave of water from behind itself that washes over the opposing party. | Aqua Hydra |
Sticky Goo |
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The user lobs a brown mound of slimy water onto the target's feet. | Ooze |
Sticky Poison |
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The user lobs a light green mound of slimy water onto a single target's feet. | Slime Beast Toadonpa |
Typhoon Blow |
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The user generates an array of watery spheres at the opposing party. | Poseidon |
Water Blessing |
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The user generates a blue mass of watery yet gaseous matter at the enemy party. | Lizard Man Living Statue |
Water Breath |
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The user generates a blue mass of watery yet gaseous matter at the enemy party. | Hydros Statue Lizard Fighter |
Water Breath |
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The user generates a blue mass of watery yet gaseous matter at the enemy party. | Kraken Sea Dragon |
Acid Breath |
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The user generates a gaseous pink cloud at the enemy party. | Earth Lizard Poison Toad Devil Frog |
Blast Breath |
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The user generates a large, searing beam of whote-hot energy through the opposing party. | Final Boss (GS2) (first and second stages) |
Dark Blessing |
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The user generates a gaseous pink cloud at the enemy party. | Toadonpa |
Dragon Driver |
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The user dumps purple fire onto the enemy party, then after a moment, generates its own purplish fiery stream at the enemy party. (This is a recolored mirror of the special effects of the Tiamat summon.) | Final Boss (GS1) |
Evil Blessing |
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The user generates a huge swarm of pinkish energy against the enemy party. | Final Boss (GS1) |
Fire Breath |
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The user generates a mass of fire at the enemy party. | Salamander Wyvern Chick Fire Worm |
Fire Breath |
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The user generates a mass of fire at the enemy party. | Dread Hound Chimera Chimera Mage Winged Lizard |
Fire Breath |
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The user generates a mass of fire at the enemy party. | Avimander Wyvern |
Fire Breath |
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The user generates a mass of fire at the enemy party. | Grand Chimera Fire Dragon Pyrodra |
Flame Breath |
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The user generates a mass of fire at the enemy party. | Flame Dragon (small) Flame Dragon (large) |
Mystic Flame |
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A group of ghostly flames converge on a target. | Will Head |
Outer Space |
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The user leaps up high into outer space and immediately reenters the atmosphere, surrounded by purple fire, and collides into the opposing party with great force and fiery energy bright enough to turn the entire screen white. (This is a recolored mirror of the special effects of the Meteor summon.) | Final Boss (GS1) |
Rotten Blood |
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The user lobs a mound of multicolored fluid onto a single target's feet. | Wight Toadonpa Poison Toad Devil Frog |
Star Mine |
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The user produces four glowing circular objects that slowly collide into the opposing party, briefly but powerfully exploding with each contact | Avimander |
Banshee Howl |
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The user launches rings of purple energy through the target. | Virago Harridan Pteranodon Winged Lizard |
Shriek |
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The user launches rings of green energy through the target. | Harpy Wolfkin |
Sonic Wave |
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The user launches rings of orange energy through the target. | Bat (second version) Giant Bat |
Sonic Wave |
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The user launches rings of orange energy through the target. | Ant Lion Roach Doodle Bug Rabid Bat Clay Gargoyle |
Storm Blessing |
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The user generates a stream of purple lightning toward the enemy party. | Thunder Lizard |
Storm Breath |
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The user generates a stream of purple lightning toward the enemy party. | Sky Dragon |
War Cry |
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The user launches rings of light blue energy through the target. | Killer Ape Dirty Ape |
Wicked Howl |
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The user launches rings of dark red energy through the target. | Dread Hound Fenrir Cerebus |
Wing Beat |
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The user launches rings of green energy through the target. | Vile Dirge Seabird Seafowl |
Wing Flutter |
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The user shoots out a small set of glowing feather-like objects through each target. | Gryphon Tornado Lizard Roc Great Seagull |
Wing Stroke |
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The user shoots out a wide set of glowing feather-like objects through each target. | Storm Lizard Tempest Lizard Wild Gryphon Wise Gryphon Raptor |
Non-offensive abilities
Name | Effect | Visual | Used By |
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Ally Search |
There is a chance a new enemy of the same species as the user will join the battle. | None. The battle text reads "[enemy] looks for allies!" | Calamar Fighter Bee Warrior Bee Worm Undead Cannibal Ghoul |
Beat Dance |
Boosts the user's Attack statistic by 2 stages (25%) | The user makes its "casting motions" while turning red and generating glowing red images of musical notes. | Chestbeater Wild Gorilla |
Berserk |
Boosts the user's Attack statistic by 2 stages (25%) | The user is surrounded in a small fiery energy field. | Grisly Brutal Troll |
Cage |
Attempts to make 1 enemy unable to move for the rest of the turn. | A yellow spherical field of energy appears to encircle the target briefly. | Agatio Flame Dragon (large) |
Contain |
The user does nothing. | There is no visual. The battle text reads "The baleful gaze of [enemy] turns upon you!" | Wild Mushroom (first version) |
Counter-rush |
Sets the user into "counterattack mode" with increased priority. For the rest of the turn, whenever any enemy uses a battle command against the user, the user automaticlaly retorts with a standard physical attack. | When used at the start of the battle, a brief blue watery effect ensues at the user's position identical to the impact visual of the Froth Spiral Psynergy. Each counterattack for the rest of the turn is merely the user performing a physical attack. | Poseidon |
Crucible |
The user automatically performs a summon based on the amount of Djinn On Standby present on the opposing party. The highest-tier summon is always selected, and the opposing party's On Standby Djinn are put into Recovery mode as if it was a member of the opposing party that performed the summon. | The appropriate visual of the summon is performed. | Valukar |
Decompose |
Attempt to lower 3 enemy's Attack by 1 stage each (12.5%). | The user lobs a mound of multicolored fluid at each target. | Undead Wight Cannibal Ghoul |
Defend |
Standard Defend command. From the start of the turn, regardless of agility, 50% of all damage the user will take this turn is prevented. | No visual. | Vermin (either version) Rat Fighter Rat Warrior Azart (any variation) Satrage (any variation) Navampa (any variation) Kobold (TLA) King Scorpion Wargold Living Armor Puppet Warrior Final Boss (GS2) (first stage) Guardian Ball |
Demon Eye |
Attempts to inflict Haunt on all enemies. | The user briefly generates large glowing "X"-shapes at its position. | Aka Manah Druj |
Djinn Blast |
The target has every one of its Djinn put into Recovery mode. (Affects both Set Djinn and On Standby Djinn.) | The target is engulfed in a mass of multicolored energy. | Final Boss (GS2) (first and second stages) |
Djinnfest |
Each member of the current opposing party has one of their Djinn put into Recovery mode. Acts with increased priority. | The user projects a flurry of large glowing musical note symbols against the opposing party. | Karst Flame Dragon (small) |
Djinn Storm |
All enemies have their Djinn put into Recovery mode. (Affects both Set Djinn and On Standby Djinn.) | The enemy party is engulfed in a mass of multicolored energy. | Final Boss (GS2) (third stage) Dullahan |
Djinn Stun |
Each member of the current opposing party has one of their Set Djinn put into On Standby mode. Acts with increased priority. | Each member of the opposing party is magically relieved of a set of glowing rainbow-colored orbs of energy that disappear off the top of the screen quickly. | Valukar |
Earth Force |
Attempts to make 1 enemy unable to move for the rest of the turn. | The user generates a large, purple, electrically-charged sphere representing a high-gravity field that slowly approaches the target. When it makes contact, it instantly disappears, and the target is knocked back far off screen. | Final Boss (GS2) (all stages) |
Element Swap |
Does nothing. | The user briefly flashes with a rainbow light. | Dullahan |
Flee |
Standard Flee command. May leave the battle permanently, which consequently denies the opposing party the experience and coin rewards for defeating it. | The user leaps back and disappears. | Slime (first version) Vermin (second version) Rat Soldier Rat Fighter Rat Warrior Grub Acid Maggot Phoenix Fire Bird Wonder Bird |
Fortify |
Identical to the standard Defend command. From the start of the turn, regardless of agility, 50% of all damage the user will take this turn is prevented. | No visual. | Rat Armored Rat |
Guard Aura |
With increased priority, 90% of all damage the user will take this turn is prevented. If the Star Magician is one of the characters on the user's side, this will always target that instead. | The target on the user's side is veiled by a translucent wall of energy that is briefly visible | Final Boss (GS2) (first and second stage) Guardian Ball |
Haunting |
Attempts to inflict Haunt on 1 enemy. | The user summons an array of glowing blue wispy skull-shaped spirit energy that hits into a target. | Willowisp Ghost Mage |
Heartrender |
Attempt to lower 1 enemy's Attack by 2 stages (25%). | A group of glowing pinkish-white valentine hearts converges on a target. | Siren Succubus Nightmare |
Heat Kiss |
Attempt to lower 3 enemy's Attack by 2 stages each (25%). | The user projects a flurry of orange clouds shaped like valentine hearts against the party. | Karst Flame Dragon (small) |
Lucid Prophecy |
Attempts to inflict Death Curse on 1 enemy. | A candle briefly appears floating above the target's position. | Manticore King |
Mad Spatter |
Attempts to inflict Delusion on 3 enemies. | The user lobs a mound of transparent brown mud at the feet of each target. | Mole Mad Mole Mole Mage |
Mucous Gel |
Attempts to inflict Delusion on 1 enemy. | A blue mist is generated around a target. | Conch Shell |
Mystic Call |
Usable only if less than five characters are on the user's side of the field, including the user itself. An individual randomly chosen from one of the following enemy types joins the battle: Anger Ball, Thunder Ball, Refresh Ball, and Guardian Ball. | The user generates an uneven array of multicolored glowing energy orbs that fly around briefly and quickly regather into the user. | Star Magician |
Poison Gel |
Attempts to inflict Deadly Poison/Venom on 1 enemy. | A red mist appears around a target and circles into it. | Spiral Shell |
Pressure |
The user does nothing. | There is no visual. The battle text reads "[enemy] can't move!" | Final Boss (GS2) (first stage) |
Psy Boost |
Restores around 20 PP to the user | The user briefly absorbs white energy. | Final Boss (GS2) (first stage) |
Recovery |
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The user flashes orange. | Chimera Mage Grand Chimera |
Regen Dance |
Usable only if at least one of the other characters on the user's side has been felled in battle. A copy of that character joins the battle. | The user generates several images of transparent, beige feathers up out of itself. Battle text reads for the summoned enemy "[enemy] is up and ready to fight!" | Phoenix Fire Bird Wonder Bird |
Sack |
Boosts the user's Attack statistic by 2 stages (25%). | The user is surrounded by a fiery energy aura briefly. | Minos Warrior Minos Knight |
Search for Help |
Summons a monster the same type as either the user or any one of the other types of enemies accompanying the user in a given battle. | None. The battle text reads "[enemy] looks for allies!" | Worm |
Slaver |
Attempt to lower 3 enemy's Defese by 1 stage each (12.5%). | The user projects massive amounts of multi-colored saliva all over the opposing party. | Aqua Hydra Hydra |
Sleep Star |
Attempts to inflict Sleep on 3 enemies. | The user generates an array of yellow orbs that float out towards the positions of multiple enemies. | Tret Death Cap |
Soothing Star |
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An array of yellow orbs emerge around the user. | Wild Mushroom (second version) |
Spasm |
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The user is briefly cloaked in a fiery aura. | Orc Orc Captain Orc Lord |
Speed Surge |
There is a chance a new enemy of the same species as the user will join the battle. | None. The battle text reads "[enemy] attempts to divide!" | Ooze Slime Beast |
Spider Web |
Attempt to lower one enemy's Defense by 2 stages (25%). | An image of a compact spider web appears at the position of a target. | Spider Tarantula Recluse |
Stand Ready |
Identical to the standard Defend command. From the start of the turn, regardless of agility, 50% of all damage the user will take this turn is prevented. | No visual. | Thief Orc Captain |
Threaten |
The user does nothing. | There is no visual. The battle text reads "[enemy] glowers ferociously!" | Thief |
Total Defense |
Stronger version of the standard Defend command. From the start of the turn, regardless of agility, 90% of all damage the user will take this turn is prevented. | No visual. | Armored Rat Plated Rat |
Tremble |
The user does nothing. | There is no visual. The battle text reads "[enemy] cannot stop trembling!" | Thief |
Worms |
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The user is infused with yellow energy orbs from the ground | Mad Mole Mole Mage |
Trivia
- There are two elemental physical enemy abilities named "Poison Sting", one of the Venus element and one of the Mercury element.
- Rolling Flame and Mine Ball are the only enemy abilities that are dependent on the user's Attack rating and can hit multiple targets at a time. The Shuriken psynergy is similar in this regard.
- The attack "Darksol Gasp" is a likely reference to both the evil wizard Darksol and his signature attack "Demon Breath" from the Shining in the Darkness game for the SEGA Mega Drive (SEGA Genesis) which Camelot helped develop.