Enemy Abilities (GBA)
From Golden Sun Universe
Enemy Abilities are various abilities available only to enemies in the Golden Sun games, which have a variety of effects. Differentiating these from Psynergy abilities is that none of these subtract from their users' PP meters and the enemy can still use them even if their Psynergy has been sealed. Contrast with List of unacquirable Psynergy. It is possible to tell the difference between Psynergy and enemy abilities in-game because the battle text says that enemies "use" or "unleash" enemy abilities and "cast" Psynergy. All of the monster-only abilities in the GBA games are listed below, categorized by effect.
Also see Enemy Abilities (Dark Dawn).
Attacks derived from the Attack statistic
Name | Effect | Visual | Used By |
---|---|---|---|
Bear Claw |
Deals a non-elemental physical attack with a x1.6 damage multiplier applied to the end result. | The user charges toward a target and unleashes five glowing red claw swipes in rapid, brutal succession. | Mauler Ravager Grisly |
Bosca Hit |
Deals a non-elemental physical attack with a x1.7 damage multiplier applied to the end result. | The user physically attacks the target and a bluish-white explosion of energy is emitted on contact. | Moapa |
Claw Attack |
Deals a non-elemental physical attack with +20 damage points applied to the end result. | The user leaps toward the target to swipe with a single orange claw swipe. | Chestbeater |
Doublestep |
Deals a non-elemental physical attack with a x1.8 damage multiplier applied to the end result. | The user bolts toward the target and deals a strong blow indicated by a blue flash. | Wargold |
Echo Cut |
Deals a non-elemental physical attack with +30 damage points applied to the end result. | The user leaps toward the target to deal a large blue sword slash | Sea Fighter Briggs |
Fatal Fang |
Deals a non-elemental physical attack with +11 damage points applied to the end result. | The user charges toward a target, and a glowing white image of a pair of jaws chomps down on the target. | Wild Wolf Dire Wolf |
Ocean Fist |
Deals a non-elemental physical attack with +50 damage points applied to the end result, and if the target is not downed by this attack, there is a chance the target's remaining HP will be reduced to 1. | The user engulfs a target in a colossal, screen-filling, bluish-white tornado-like spout of water. | Poseidon |
Strong Hit |
Deals a non-elemental physical attack with a x1.4 damage multiplier applied to the end result. | The user hurls a large hatchet that rotates as it passes through a target. | Knight |
Armor Crush |
Deals a Venus-aligned physical attack with a x1.4 damage multiplier applied to the end result and a chance to lower the target's Defense statistic by two stages (25%) | The user leaps forward to physically attack a target, and a massive, spectacular orange explosion with 3D fire effects fills the screen on impact. | Sentinel |
Bacteria Rush |
Deals a Venus-aligned physical attack with +16 damage points applied to the end result and a chance to inflict the Poison status condition. | The user charges forward and deals seven glowing green claw slashes at a target in rapid, brutal succession.. | Fiendish Ghoul |
Bone Charge |
Deals a Venus-aligned physical attack with a x1.7 damage multiplier applied to the end result. | The user is briefly cloaked in a blue aura of energy, then charges into a target. | Skeleton Skull Warrior |
Brute Force |
Deals a Venus-aligned physical attack with +22 damage points applied to the end result. | The user is briefly cloaked in a gold aura of energy, then charges into a target. | Troll Cave Troll Brutal Troll |
Counterstrike |
Deals a Venus-aligned physical attack with +50 damage points applied to the end result. | The user charges toward a target and unleashes five red glowing claw swipes in rapid, brutal succession. | Plated Rat |
Crusher Grip |
Deals a Venus-aligned physical attack with a x1.3 damage multiplier applied to the end result and a chance to inflict the Stun status condition. | The user bolts toward a target to unleash a glowing red claw swipe, and a vaporous cloud crackling with electricity is emitted on impact. | Foul Mummy Grave Wight |
Death Scythe |
Deals a Venus-aligned physical attack with +35 damage points applied to the end result, and there is a chance the target will be instantly downed. | The user comes forward, charges an attack, and strikes, while an image of a Grim Reaper slashes the target with its scythe in tandem. | Mystery Woman Menardi Karst |
Double Fang |
Deals a Venus-aligned physical attack with +35 damage points applied to the end result, and there is a chance that the resultant damage will be doubled. | A glowing blue image of a pair of jaws chomps at the position of a target either once or twice. | Dread Hound Fenrir Cerberus |
Forcible Arm |
Deals a Venus-aligned physical attack with +40 damage points applied to the end result. | The user charges toward a target, briefly stops to gather orange energy, and lets loose with an impact that knocks the target back. | Golem |
Freebite Rush |
Deals a Venus-aligned physical attack with +40 damage points applied to the end result and a chance to lower the target's Attack statistic by one stage (12.5%) | The user charges towards a target and unleashes nine light-blue glowing claw swipes in rapid, brutal succession. | Dirty Ape |
Headbutt |
Deals a Venus-aligned physical attack with +60 damage points applied to the end result. | The user charges toward a target while shrouded in a glowing red aura and rams it. | Stone Soldier Boulder Beast Raging Rock |
Human Hunt |
Deals a Venus-aligned physical attack with a x0 damage multiplier applied to the end result, thus dealing 1, 2, or 3 individual damage points, but there is a chance the target will be instantly downed. | The user leaps forward toward a target to attack in tandem with a wide, glowing red swath. | Aka Manah Druj |
Kill Sting |
Deals a Venus-aligned physical attack with a x1.1 damage multiplier applied to the end result, and there is a chance the target will be instantly downed. | The user shoots a glowing red energy projectile at a target that briefly erupts into an X-shape that turns the screen white. | Slayer |
Mad Dash |
Deals a Venus-aligned physical attack with +70 damage points applied to the end result. | The user charges toward a target and unleashes five red glowing claw swipes in rapid, brutal succession. | Chimera Chimera Mage Grand Chimera |
Mighty Press |
Deals a Venus-aligned physical attack with +50 damage points applied to the end result, and there is a chance the target will be instantly downed. | The user leaps up and comes crashing down onto the target, letting loose a huge burst of purple energy on impact. | Serpent (any version) |
Mortal Blow |
Deals a Venus-aligned physical attack with +35 damage points applied to the end result, but the user will be removed for the rest of the battle. | The user leaps forward into a target at the same time a red projectile shoots into the target, and the user disappears in the brief red explosion that ensues on impact. | Warrior Bee |
Onslaught |
Deals a Venus-aligned physical attack with +24 damage points applied to the end result. | The user is briefly cloaked in a yellow aura of energy, then charges into a target. | Mad Vermin |
Paralytail |
Deals a Venus-aligned physical attack with +20 damage points applied to the end result and a chance to inflict the Stun status condition. | The user shoots a purple projectile at the target that briefly erupts with purple electricity on impact. | King Scorpion |
Poison Fang |
Deals a Venus-aligned physical attack with a chance to inflict the Poison status condition. | A glowing green image of a pair of jaws chomps at the position of a target once. | Tarantula |
Poison Ink |
Deals a Venus-aligned physical attack with a chance to inflict the Deadly Poison/Venom status condition. | The user lobs a red slimy mound at a target that evaporates into a red mist. | Man o' War |
Poisonous Bite |
Deals a Venus-aligned physical attack with a chance to inflict the Poison status condition. | A glowing green image of a pair of jaws chomps at the position of a target once. | Cuttle Aqua Jelly Mad Plant (all variations) |
Poison Sting |
Deals a Venus-aligned physical attack with a x1.2 damage multiplier applied to the end result and a chance to inflict the Poison status condition. | The user charges forward and deals seven glowing green claw slashes at a target in rapid, brutal succession. | Assassin Slayer |
Poison Tail |
Deals a Venus-aligned physical attack with +30 damage points applied to the end result and a chance to inflict the Deadly Poison/Venom status condition. | The user shoots a green energy projectile at a target. | Manticore Magicore Manticore King King Scorpion Devil Scorpion |
Power Bite |
Deals a Venus-aligned physical attack with +12 damage points applied to the end result. | The user leaps through the air toward an Adept and emits a burst of orange energy on impact. | Dino |
Power Crush |
Deals a Venus-aligned physical attack with a x1.2 damage multiplier applied to the end result, and if the target is not downed by this attack, there is a chance the target's remaining HP will be reduced to 1. | The user charges toward a target while cloaked in a large yellow aura of energy, and a large explosion of orange energy is emitted on impact. | Living Armor Puppet Warrior Minotaurus Minos Warrior Minos Knight |
Rabid Fang |
Deals a Venus-aligned physical attack with +36 damage points applied to the end result and a chance to inflict the Deadly Poison/Venom status condition. | A glowing red image of a pair of jaws chomps at the position of the target. | Chimera Chimera Mage Grand Chimera Recluse Poison Toad |
Ransack |
Deals a Venus-aligned physical attack with +35 damage points applied to the end result. | The user charges toward a target and unleashes 5 glowing red claw swipes in rapid, brutal succession. | Ape Killer Ape Wild Gorilla |
Severe Blow |
Deals a Venus-aligned physical attack with a x1.2 damage multiplier applied to the end result, and if the target is not downed by this attack, there is a chance the target's remaining HP will be reduced to 1. | The user leaps up and comes crashing down onto the target, letting loose a huge burst of purple energy on impact. | Final boss (GS1) |
Stun Jip |
Deals a Venus-aligned physical attack with a x1.6 damage multiplier applied to the end result and a chance to inflict the Stun status condition. | The user leaps forward and deals a charged-up blow to a target that briefly engulfs the target in windy energy. | Valukar |
Terrible Bite |
Deals a Venus-aligned physical attack with a x1.3 damage multiplier applied to the end result, and if the target is not downed by this attack, there is a chance the target's remaining HP will be reduced to 1. | The user leaps through the air toward a target, and an image of a pair of jaws crunches on the target and explodes into a large burst of orange-red energy. | Dinox |
Truncheon Fist |
Deals a Venus-aligned physical attack with +60 damage points applied to the end result, and if the target is not downed by this attack, there is a chance the target's remaining HP will be reduced to 1. | The user charges toward a target, briefly stops to gather orange energy, and lets loose with an impact that knocks the target back. | Earth Golem Grand Golem |
Twin Shear |
Deals a Venus-aligned physical attack with a x1.8 damage multiplier applied to the end result. | The user leaps through the air toward an Adept, and a pair of intertwining glowing turquoise bands of energy quickly appear from the left side of the screen and pass through the target in tandem with the user. | King Scorpion Devil Scorpion Sand Scorpion |
Undead Sword |
Deals a Venus-aligned physical attack with +15 damage points applied to the end result. | A glowing light-green image of a large sword blade with symbols on it spears out of the ground at the position of the target. | Bone Fighter |
Vanish Claw |
Deals a Venus-aligned physical attack with +21 damage points applied to the end result and a chance to inflict the Delusion status condition. | The user bolts toward a target to unleash a glowing red claw swipe, and a vaporous red-white cloud is emitted on impact. | Mummy |
Vital Moon |
Deals a Venus-aligned physical attack with a x1.4 damage multiplier applied to the end result, and if the target is not downed by this attack, there is a chance the target's remaining HP will be reduced to 1. | The user charges forward to tackle a target and produce a large amount of glowing red energy on impact. | Red Demon Lesser Demon Mad Demon |
Beast Needle |
Deals a Mercury-aligned physical attack with +15 damage points applied to the end result. | The user shoots a series of long purple needles at a target. | Urchin Beast |
Hydro Slash |
Deals a Mercury-aligned physical attack with a x1.4 damage multiplier applied to the end result. | The user summons a line of watery orbs from offscreen that swiftly pierce through the target's position. | Merman Gillman Gillman Lord |
Mine Ball |
Deals a Mercury-aligned physical attack with a x1.5 damage multiplier applied to the end result, and it is spread out across 5 enemies with perfect damage distribution. | The user charges up a ball of energy and lobs it at the opposing party, where it detonates into a large blue explosion of energy. | Star Magician |
Poison Beat |
Deals a Mercury-aligned physical attack with +20 damage points applied to the end result, with a chance to inflict the Poison status condition. | The user slaps the target with a green tentacle. | Kraken |
Poison Sting |
Deals a Mercury-aligned physical attack with +20 damage points applied to the end result, with a chance to inflict the Poison status condition. | The user shoots a series of long green needles at the target. | Needle Egg |
Rising Venom |
Deals a Mercury-aligned physical attack with +30 damage points applied to the end result, with a chance to inflict the Poison status condition. | The user lobs a green mound of slimy water onto a single target's feet. | Aqua Hydra Pyrodra |
Spinning Beat |
Deals a Mercury-aligned physical attack with +40 damage points applied to the end result, and half of the target's Defense statistic may be ignored during damage calculation. | The user slaps a target with a purple tentacle. | Kraken |
Stun Sting |
Deals a Mercury-aligned physical attack with +25 damage points applied to the end result, with a chance to inflict the Stun status condition. | The user shoots a series of long blue needles at the target. | Sea Hedgehog |
Thrash |
Deals a Mercury-aligned physical attack with +30 damage points applied to the end result, and if the target is not downed by this attack, there is a chance the target's remaining HP will be reduced to 1. | The user leaps up and comes crashing down onto the target, letting loose a burst of purple energy on impact. | Toadonpa Devil Frog |
Triple Chomp |
Deals a Mercury-aligned physical attack with a x2.4 damage multiplier applied to the end result. | The user bolts toward a target and performs three strong strikes. | Aqua Hydra Hydra Pyrodra |
Acid Bite |
Deals a Mars-aligned physical attack with +36 damage points applied to the end result, with a chance to lower the target's Defense by 1 stage (12.5%). | A glowing red image of a pair of jaws appears and slowly chomps on a target 3 times in a row while a red cloud is emitted. | Acid Maggot |
Angle Spike |
Deals a Mars-aligned physical attack with +9 damage points applied to the end result. | The user shoots a red projectile at a target that explodes on impact. | Angle Worm Fire Worm Chimera Worm |
Fire Dance |
Deals a Mars-aligned physical attack with a x1.3 damage multiplier applied to the end result. | The user projects a pillowing, vertically waving plume of fire at a target. | Phoenix Fire Bird Wonder Bird |
Formic Acid |
Deals a Mars-aligned physical attack with +15 damage points applied to the end result, with a chance to inflict the Stun status condition. | The user lobs a mound of purple slimy water onto a target's feet. | Numb Ant |
Heat Flash |
Deals a Mars-aligned physical attack with +20 damage points applied to the end result, with a chance to inflict the Delusion status condition. | The user leaps forward to strike a target, and a bright orange-red cloud is emitted upon impact. | Mystery Man Saturos (both versions) |
Heat Stun |
Deals a Mars-aligned physical attack with a x1.3 damage multiplier applied to the end result, with a chance to inflict the Stun status condition. | The user shoots a glowing red energy projectile at a target that briefly explodes and leaves red electricity crackling at the target's position. | Avimander Macetail Bombander |
Rolling Flame |
Deals a Mars-aligned physical attack with +100 damage points applied to the end result, and it is spread out across 3 enemies with perfect damage distribution. | The user launches a powerful, vaguely cylindrical burst of fire through the opposing party. | Agatio Flame Dragon (large) |
Stun Muscle |
Deals a Mars-aligned physical attack with a x1.3 damage multiplier applied to the end result, with a chance to inflict the Stun status condition. | The user charges toward and tackles a target while cloaked in a bright orange aura of energy. | Agatio Flame Dragon (large) |
Claw Slash |
Deals a Jupiter-aligned physical attack with +16 damage points applied to the end result. | The user physically attacks the target and a small burst of orange energy is produced on impact. | Emu |
Electric Bite |
Deals a Jupiter-aligned physical attack with a chance to inflict Stun. | A glowing purple image of a pair of jaws chomps at the position of a target three times. | Calamar Aqua Jelly Mad Plant (all variations) |
Flash Punch |
Deals a Jupiter-aligned physical attack with +10 damage points applied to the end result, with a chance to inflict Delusion. | The user physically attacks the target and a burst of blue energy is emitted on impact. | Flash Ant Numb Ant |
Flying Attack |
Deals a Jupiter-aligned physical attack with +8 damage points applied to the end result, and there is a chance that the resultant damage will be doubled. | The user bolts forward to deal either one or two orange claw swipes in a row. | Dirge Vile Dirge |
Formina Sage |
Deals a Jupiter-aligned physical attack with a x2.8 damage multiplier applied to the end result. | The user conjures a huge beam of purple lightning fashioned in the shape of a long sword, and while remaining stationary, swings it through a target with extreme force. | Dullahan |
Mega Slash |
Deals a Jupiter-aligned physical attack with a x1.5 damage multiplier applied to the end result. | The user physically attacks the target and a small burst of orange energy is emitted on contact. | Talon Runner |
Numbing Sting |
Deals a Jupiter-aligned physical attack with a x0.8 damage multiplier applied to the end result, with a chance to inflict Stun. | The user shoots a purple projectile at a target that briefly erupts in a ball of electricity on impact. | Drone Bee Fighter Bee Warrior Bee |
Pike Assault |
Deals a Jupiter-aligned physical attack with a x1.4 damage multiplier applied to the end result, and half of the target's Defense statistic may be ignored during damage calculation. | The user charges blue energy into itself, then bolts forward to powerfully strike a target with a blue cylindrical burst of energy. | Ghost Army Soul Army |
Quick Slash |
Deals a Jupiter-aligned physical attack with a x1.3 damage multiplier applied to the end result. | The user leaps through the air toward the target and produces a burst of purple energy in a large "X" shape on impact. | Momonga Squirrelfang |
Slice |
Deals a Jupiter-aligned physical attack with a x0.9 damage multiplier applied to the end result, and there is a chance that the resultant damage will be doubled. | The user bolts forward to deal either one or two slices in a row. | Rat Fighter Rat Warrior Bandit Brigand |
Swift Strike |
Deals a Jupiter-aligned physical attack with +15 damage points applied to the end result, and there is a chance that the resultant damage will be tripled. | The user bolts forward to deal either one or three orange claw swipes in a row. | Foul Dirge |
Twin Beaks |
Deals a Jupiter-aligned physical attack with +30 damage points applied to the end result, and there is a chance that the resultant damage will be doubled. | The user shoots two purple projectiles at the target (whether the damage doubles or not). | Wild Gryphon Wise Gryphon Raptor |
Ur Flash |
Deals a Jupiter-aligned physical attack with a x1.4 damage multiplier applied to the end result. | The user bolts toward a target and unleashes a series of three glowing red claw swipes in rapid, brutal succession. | Wolfkin Cub Wolfkin |
Attacks that deliver direct damage values
Name | Effect | Visual | Used By |
---|---|---|---|
Crazy Voice |
Deals a non-elemental attack with 10 base damage, which hits the target's PP meter instead of its HP meter. | The user generates a batch of small glowing purple musical note symbols that float into the target and shatter. | Harridan |
Maneater |
Deals a non-elemental attack with 50 base damage, and the user's HP may be restored by the amount of damage dealt. | A glowing red image of a pair of jaws chomps at the position of a target, while red energy is siphoned into the user. | Mad Plant |
Watery Grave |
Deals a non-elemental attack with 130 base damage, spread out across all enemies with high damage distribution. Each target hit has a chance to be instantly downed. | The user summons a large wave presented as a 3D effect to wash over the opposing party. | Poseidon |
Angry Mine |
Deals a Venus-aligned attack with 300 base damage, spread across 3 enemies with high damage distribution. The user will be removed for the rest of the battle. | The user leaps forward into the enemy party and disappears in a massive explosion. | Anger Ball |
Black Ice |
Deals a Venus-aligned attack with 80 base damage, spread across 3 enemies with low damage distribution. | The user generates a mass of black dust to barrage the enemy party. | Serpent (any version) |
Cannibal Fang |
Deals a Venus-aligned attack with 24 base damage, and the user's HP may be restored by the amount of damage dealt. | A glowing orange image of a pair of jaws chomps at the position of a target, while orange energy is siphoned into the user. | Ghoul Fiendish Ghoul Cannibal Ghoul |
Cruel Ruin |
Deals a Venus-aligned attack with 200 base damage plus an amount of damage equal to 40% of the target's maximum HP meter, spread across all enemies with medium damage distribution exclusive to summons. | The user flies offscreen, then the scene changes to a different landscape where magic energy gathers in clouds and soon explodes into an array of energy beams that begin to twist and turn and destroy the forests underneath. The scene changes back to the battle, where the opposing party disappears in a titanic white beam that gradually turns the screen white. | Final Boss (GS2) (second and third stages) |
Dark Blessing |
Deals a Venus-aligned attack with 70 base damage, spread across 3 enemies with low damage distribution. Each hit enemy has a chance to be afflicted with Delusion. | The user generates a thick ink breath at the enemy party. | Kraken |
Darksol Gasp |
Deals a Venus-aligned attack with 230 base damage, spread across 3 enemies with low damage distribution. Each hit enemy has a chance to be afflicted with Haunt. | The user generates a mass of dark energy against the enemy party. | Final Boss (GS2) (third stage) |
Deadly Gas |
Deals a Venus-aligned attack with 30 base damage, spread across 3 enemies with low damage distribution. Each hit enemy has a chance to be afflicted with Deadly Poison/Venom. | The user generates a mass of white-hot vaporous gas against the enemy party. | Final Boss (GS1) |
Desert Gasp |
Deals a Venus-aligned attack with 45 base damage, spread across 3 enemies with low damage distribution. Each hit enemy has a chance to have their Defense statistic lowered by 1 stage (12.5%). | The user generates a cloudly mass of tan, grainy sand at the opposing party. | King Scorpion Devil Scorpion Final Boss (GS2) (second stage) |
Drain Fang |
Deals a Venus-aligned attack with 80 base damage, and the user's HP may be restored by the amount of damage dealt. | A glowing red image of a pair of jaws chomps at the position of a target, while red energy is siphoned into the user. | Final Boss (GS1) |
Dynamite |
Deals a Venus-aligned attack with 200 base damage, spread across 3 enemies with high damage distribution. The user will be removed for the rest of the battle. | The user leaps forward into the enemy party and disappears in a massive explosion. | Stone Soldier Boulder Beast Raging Rock |
Gravel Blow |
Deals a Venus-aligned attack with 90 base damage, spread across 3 enemies with low damage distribution. | The user generates a shower of solid brown rocks at the opposing party. | Final Boss (GS2) (first stage) |
Rumble |
Deals a Venus-aligned attack with 9 base damage. | The user generates an undulating group of orange skull-shaped spirit energy that strikes into the target. | Amaze (both versions) Ghost |
Sand Breath |
Deals a Venus-aligned attack with 35 base damage, spread across 3 enemies with low damage distribution. | The user generates a cloudly mass of tan, grainy sand at the opposing party. | King Scorpion Devil Scorpion |
Toxic Breath |
Deals a Venus-aligned attack with 60 base damage, spread across 3 enemies with low damage distribution. Each hit enemy has a chance to be afflicted with Poison. | The user generates a cloud of yellow and green gas against the enemy party. | Serpent (any version) |
True Collide |
Deals a Venus-aligned attack with 180 base damage, spread across 3 enemies with high damage distribution. In each hit target's case, the user's HP may be restored by the amount of damage dealt. | Masses of dark-purple energy orbs are siphoned out of each target and gather into the user. | Dullahan |
Vampiric Fang |
Deals a Venus-aligned attack with 35 base damage, and the user's HP may be restored by the amount of damage dealt. | A glowing red image of a pair of jaws chomps at the position of a target, while red energy is siphoned into the user. | Rabid Bat |
Aqua Breath |
Deals a Mercury-aligned attack with 140 base damage, spread across 3 enemies with low damage distribution. | The user generates a blue mass of watery yet gaseous matter at the enemy party. | Turtle Dragon |
Bone Chiller |
Deals a Mercury-aligned attack with 7 base damage. | The user lobs a blue mound of slimy water onto a single target's feet. | Slime (second version) |
Chill Breath |
Deals a Mercury-aligned attack with 210 base damage, spread across 3 enemies with low damage distribution. | The user generates a narrow stream of blue pieces of ice at the targeted opponents. | Ocean Dragon |
Ice Blessing |
Deals a Mercury-aligned attack with 90 base damage, spread across 3 enemies with low damage distribution. | The user generates a mass of air filled with pieces of ice at the enemy party. | Ice Gargoyle |
Ice Breath |
Deals a Mercury-aligned attack with 50 base damage, spread across 3 enemies with low damage distribution. | The user generates a mass of air filled with pieces of ice at the enemy party. | Gargoyle Dire Wolf Pteranodon |
Ice Breath |
Deals a Mercury-aligned attack with 180 base damage, spread across 3 enemies with low damage distribution. | The user generates a mass of air filled with pieces of ice at the enemy party. | Lizard King Fenrir Cerebus Blue Dragon Cruel Dragon |
Raging Flood |
Deals a Mercury-aligned attack with 110 base damage, spread across all enemies with high damage distribution. | The user summons a wave of water from behind itself that washes over the opposing party. | Aqua Hydra |
Sticky Goo |
Deals a Mercury-aligned attack with 13 base damage, with a chance to lower the target's Defense rating by 1 stage (12.5%). | The user lobs a brown mound of slimy water onto the target's feet. | Ooze |
Sticky Poison |
Deals a Mercury-aligned attack with 16 base damage, with a chance to inflict Poison. | The user lobs a light green mound of slimy water onto a single target's feet. | Slime Beast Toadonpa |
Typhoon Blow |
Deals a Mercury-aligned attack with 150 base damage, spread across 3 enemies with low damage distribution. | The user generates an array of watery spheres at the opposing party. | Poseidon |
Water Blessing |
Deals a Mercury-aligned attack with 25 base damage, spread across 3 enemies with low damage distribution. | The user generates a blue mass of watery yet gaseous matter at the enemy party. | Lizard Man Living Statue |
Water Breath |
Deals a Mercury-aligned attack with 50 base damage, spread across 3 enemies with low damage distribution. | The user generates a blue mass of watery yet gaseous matter at the enemy party. | Hydros Statue Lizard Fighter |
Water Breath |
Deals a Mercury-aligned attack with 100 base damage, spread across 3 enemies with low damage distribution. | The user generates a blue mass of watery yet gaseous matter at the enemy party. | Kraken Sea Dragon |
Acid Breath |
Deals a Mars-aligned attack with 190 base damage, spread across 3 enemies with low damage distribution. Each hit enemy has a chance to get their Defense value lowered by 1 stage (12.5%). | The user generates a gaseous pink cloud at the enemy party. | Earth Lizard Poison Toad Devil Frog |
Blast Breath |
Deals a Mars-aligned attack with 170 base damage, spread across 3 enemies with low damage distribution. Each hit enemy has a chance to get their Defense value lowered by 1 stage (12.5%). | The user generates a large, searing beam of whote-hot energy through the opposing party. | Final Boss (GS2) (first and second stages) |
Dark Blessing |
Deals a Mars-aligned attack with 170 base damage, spread across 3 enemies with low damage distribution. Each hit enemy has a chance to get their Defense value lowered by 1 stage (12.5%). | The user generates a gaseous pink cloud at the enemy party. | Toadonpa |
Dragon Driver |
Deals a Mars-aligned attack with 120 base damage, spread across all enemies with medium damage distribution exclusive to summons. | The user dumps purple fire onto the enemy party, then after a moment, generates its own purplish fiery stream at the enemy party. (This is a recolored mirror of the special effects of the Tiamat summon.) | Final Boss (GS1) |
Evil Blessing |
Deals a Mars-aligned attack with 80 base damage, spread across 3 enemies with low damage distribution. Each hit enemy may be afflicted with Haunt. | The user generates a huge swarm of pinkish energy against the enemy party. | Final Boss (GS1) |
Fire Breath |
Deals a Mars-aligned attack with 60 base damage, spread across 3 enemies with low damage distribution. | The user generates a mass of fire at the enemy party. | Salamander Wyvern Chick Fire Worm |
Fire Breath |
Deals a Mars-aligned attack with 90 base damage, spread across 3 enemies with low damage distribution. | The user generates a mass of fire at the enemy party. | Dread Hound Chimera Chimera Mage Winged Lizard |
Fire Breath |
Deals a Mars-aligned attack with 130 base damage, spread across 3 enemies with low damage distribution. | The user generates a mass of fire at the enemy party. | Avimander Wyvern |
Fire Breath |
Deals a Mars-aligned attack with 180 base damage, spread across 3 enemies with low damage distribution. | The user generates a mass of fire at the enemy party. | Grand Chimera Fire Dragon Pyrodra |
Flame Breath |
Deals a Mars-aligned attack with 170 base damage, spread across 3 enemies with low damage distribution. | The user generates a mass of fire at the enemy party. | Flame Dragon (small) Flame Dragon (large) |
Mystic Flame |
Deals a Mars-aligned attack with 16 base damage. | A group of ghostly flames converge on a target. | Will Head |
Outer Space |
Deals a Mars-aligned attack with 200 base damage, spread across all enemies with medium damage distribution exclusive to summons. | The user leaps up high into outer space and immediately reenters the atmosphere, surrounded by purple fire, and collides into the opposing party with great force and fiery energy bright enough to turn the entire screen white. (This is a recolored mirror of the special effects of the Meteor summon.) | Final Boss (GS1) |
Rotten Blood |
Deals a Mars-aligned attack with 44 base damage, with a chance to lower the target's Defense by 2 stages (25%). | The user lobs a mound of multicolored fluid onto a single target's feet. | Wight Toadonpa Poison Toad Devil Frog |
Star Mine |
Deals a Mars-aligned attack with 35 base damage plus an amount of damage equal to 30% of the target's maximum HP meter, spread across all enemies with medium damage distribution exclusive to summons. | The user produces four glowing circular objects that slowly collide into the opposing party, briefly but powerfully exploding with each contact | Avimander |
Banshee Howl |
Deals a Jupiter-aligned attack with 70 base damage, with a chance to inflict Stun. | The user launches rings of purple energy through the target. | Virago Harridan Pteranodon Winged Lizard |
Shriek |
Deals a Jupiter-aligned attack with 30 base damage. | The user launches rings of green energy through the target. | Harpy Wolfkin |
Sonic Wave |
Deals a Jupiter-aligned attack with 5 base damage. | The user launches rings of orange energy through the target. | Bat (second version) Giant Bat |
Sonic Wave |
Deals a Jupiter-aligned attack with 45 base damage. | The user launches rings of orange energy through the target. | Ant Lion Roach Doodle Bug Rabid Bat Clay Gargoyle |
Storm Blessing |
Deals a Jupiter-aligned attack with 190 base damage, spread across 3 enemies with low damage distribution. Each hit enemy has a chance to be afflicted with Stun. | The user generates a stream of purple lightning toward the enemy party. | Thunder Lizard |
Storm Breath |
Deals a Jupiter-aligned attack with 220 base damage, spread across 3 enemies with low damage distribution. Each hit enemy has a chance to be afflicted with Stun. | The user generates a stream of purple lightning toward the enemy party. | Sky Dragon |
War Cry |
Deals a Jupiter-aligned attack with 45 base damage, with a chance to prevent the target from taking their action this turn. | The user launches rings of light blue energy through the target. | Killer Ape Dirty Ape |
Wicked Howl |
Deals a Jupiter-aligned attack with 60 base damage, with a chance to prevent the target from taking their action this turn. | The user launches rings of dark red energy through the target. | Dread Hound Fenrir Cerebus |
Wing Beat |
Deals a Jupiter-aligned attack with 35 base damage. | The user launches rings of green energy through the target. | Vile Dirge Seabird Seafowl |
Wing Flutter |
Deals a Jupiter-aligned attack with 70 base damage, spread across 3 enemies with low damage distribution. | The user shoots out a small set of glowing feather-like objects through each target. | Gryphon Tornado Lizard Roc Great Seagull |
Wing Stroke |
Deals a Jupiter-aligned attack with 140 base damage, spread across 3 enemies with low damage distribution. | The user shoots out a wide set of glowing feather-like objects through each target. | Storm Lizard Tempest Lizard Wild Gryphon Wise Gryphon Raptor |
Non-offensive abilities
Name | Effect | Visual | Used By |
---|---|---|---|
Ally Search |
There is a chance a new enemy of the same species as the user will join the battle. | None. The battle text reads "[enemy] looks for allies!" | Calamar Fighter Bee Warrior Bee Worm Undead Cannibal Ghoul |
Beat Dance |
Boosts the user's Attack statistic by 2 stages (25%) | The user makes its "casting motions" while turning red and generating glowing red images of musical notes. | Chestbeater Wild Gorilla |
Berserk |
Boosts the user's Attack statistic by 2 stages (25%) | The user is surrounded in a small fiery energy field. | Grisly Brutal Troll |
Cage |
Attempts to make 1 enemy unable to move for the rest of the turn. | A yellow spherical field of energy appears to encircle the target briefly. | Agatio Flame Dragon (large) |
Contain |
The user does nothing. | There is no visual. The battle text reads "The baleful gaze of [enemy] turns upon you!" | Wild Mushroom (first version) |
Counter-rush |
Sets the user into "counterattack mode" with increased priority. For the rest of the turn, whenever any enemy uses a battle command against the user, the user automaticlaly retorts with a standard physical attack. | When used at the start of the battle, a brief blue watery effect ensues at the user's position identical to the impact visual of the Froth Spiral Psynergy. Each counterattack for the rest of the turn is merely the user performing a physical attack. | Poseidon |
Crucible |
The user automatically performs a summon based on the amount of Djinn On Standby present on the opposing party. The highest-tier summon is always selected, and the opposing party's On Standby Djinn are put into Recovery mode as if it was a member of the opposing party that performed the summon. | The appropriate visual of the summon is performed. | Valukar |
Decompose |
Attempt to lower 3 enemy's Attack by 1 stage each (12.5%). | The user lobs a mound of multicolored fluid at each target. | Undead Wight Cannibal Ghoul |
Defend |
Standard Defend command. From the start of the turn, regardless of agility, 50% of all damage the user will take this turn is prevented. | No visual. | Vermin (either version) Rat Fighter Rat Warrior Azart (any variation) Satrage (any variation) Navampa (any variation) Kobold (TLA) King Scorpion Wargold Living Armor Puppet Warrior Final Boss (GS2) (first stage) Guardian Ball |
Demon Eye |
Attempts to inflict Haunt on all enemies. | The user briefly generates large glowing "X"-shapes at its position. | Aka Manah Druj |
Djinn Blast |
The target has every one of its Djinn put into Recovery mode. (Affects both Set Djinn and On Standby Djinn.) | The target is engulfed in a mass of multicolored energy. | Final Boss (GS2) (first and second stages) |
Djinnfest |
Each member of the current opposing party has one of their Djinn put into Recovery mode. Acts with increased priority. | The user projects a flurry of large glowing musical note symbols against the opposing party. | Karst Flame Dragon (small) |
Djinn Storm |
All enemies have their Djinn put into Recovery mode. (Affects both Set Djinn and On Standby Djinn.) | The enemy party is engulfed in a mass of multicolored energy. | Final Boss (GS2) (third stage) Dullahan |
Djinn Stun |
Each member of the current opposing party has one of their Set Djinn put into On Standby mode. Acts with increased priority. | Each member of the opposing party is magically relieved of a set of glowing rainbow-colored orbs of energy that disappear off the top of the screen quickly. | Valukar |
Earth Force |
Attempts to make 1 enemy unable to move for the rest of the turn. | The user generates a large, purple, electrically-charged sphere representing a high-gravity field that slowly approaches the target. When it makes contact, it instantly disappears, and the target is knocked back far off screen. | Final Boss (GS2) (all stages) |
Element Swap |
Does nothing. | The user briefly flashes with a rainbow light. | Dullahan |
Flee |
Standard Flee command. May leave the battle permanently, which consequently denies the opposing party the experience and coin rewards for defeating it. | The user leaps back and disappears. | Slime (first version) Vermin (second version) Rat Soldier Rat Fighter Rat Warrior Grub Acid Maggot Phoenix Fire Bird Wonder Bird |
Fortify |
Identical to the standard Defend command. From the start of the turn, regardless of agility, 50% of all damage the user will take this turn is prevented. | No visual. | Rat Armored Rat |
Guard Aura |
With increased priority, 90% of all damage the user will take this turn is prevented. If the Star Magician is one of the characters on the user's side, this will always target that instead. | The target on the user's side is veiled by a translucent wall of energy that is briefly visible | Final Boss (GS2) (first and second stage) Guardian Ball |
Haunting |
Attempts to inflict Haunt on 1 enemy. | The user summons an array of glowing blue wispy skull-shaped spirit energy that hits into a target. | Willowisp Ghost Mage |
Heartrender |
Attempt to lower 1 enemy's Attack by 2 stages (25%). | A group of glowing pinkish-white valentine hearts converges on a target. | Siren Succubus Nightmare |
Heat Kiss |
Attempt to lower 3 enemy's Attack by 2 stages each (25%). | The user projects a flurry of orange clouds shaped like valentine hearts against the party. | Karst Flame Dragon (small) |
Lucid Prophecy |
Attempts to inflict Death Curse on 1 enemy. | A candle briefly appears floating above the target's position. | Manticore King |
Mad Spatter |
Attempts to inflict Delusion on 3 enemies. | The user lobs a mound of transparent brown mud at the feet of each target. | Mole Mad Mole Mole Mage |
Mucous Gel |
Attempts to inflict Delusion on 1 enemy. | A blue mist is generated around a target. | Conch Shell |
Mystic Call |
Usable only if less than five characters are on the user's side of the field, including the user itself. An individual randomly chosen from one of the following enemy types joins the battle: Anger Ball, Thunder Ball, Refresh Ball, and Guardian Ball. | The user generates an uneven array of multicolored glowing energy orbs that fly around briefly and quickly regather into the user. | Star Magician |
Poison Gel |
Attempts to inflict Deadly Poison/Venom on 1 enemy. | A red mist appears around a target and circles into it. | Spiral Shell |
Pressure |
The user does nothing. | There is no visual. The battle text reads "[enemy] can't move!" | Final Boss (GS2) (first stage) |
Psy Boost |
Restores around 20 PP to the user | The user briefly absorbs white energy. | Final Boss (GS2) (first stage) |
Recovery |
Restores around 150 HP to the user | The user flashes orange. | Chimera Mage Grand Chimera |
Regen Dance |
Usable only if at least one of the other characters on the user's side has been felled in battle. A copy of that character joins the battle. | The user generates several images of transparent, beige feathers up out of itself. Battle text reads for the summoned enemy "[enemy] is up and ready to fight!" | Phoenix Fire Bird Wonder Bird |
Sack |
Boosts the user's Attack statistic by 2 stages (25%). | The user is surrounded by a fiery energy aura briefly. | Minos Warrior Minos Knight |
Search for Help |
Summons a monster the same type as either the user or any one of the other types of enemies accompanying the user in a given battle. | None. The battle text reads "[enemy] looks for allies!" | Worm |
Slaver |
Attempt to lower 3 enemy's Defese by 1 stage each (12.5%). | The user projects massive amounts of multi-colored saliva all over the opposing party. | Aqua Hydra Hydra |
Sleep Star |
Attempts to inflict Sleep on 3 enemies. | The user generates an array of yellow orbs that float out towards the positions of multiple enemies. | Tret Death Cap |
Soothing Star |
Restores around 10 HP to 3 allies. | An array of yellow orbs emerge around the user. | Wild Mushroom (second version) |
Spasm |
Restores around 40 HP to the user | The user is briefly cloaked in a fiery aura. | Orc Orc Captain Orc Lord |
Speed Surge |
There is a chance a new enemy of the same species as the user will join the battle. | None. The battle text reads "[enemy] attempts to divide!" | Ooze Slime Beast |
Spider Web |
Attempt to lower one enemy's Defense by 2 stages (25%). | An image of a compact spider web appears at the position of a target. | Spider Tarantula Recluse |
Stand Ready |
Identical to the standard Defend command. From the start of the turn, regardless of agility, 50% of all damage the user will take this turn is prevented. | No visual. | Thief Orc Captain |
Threaten |
The user does nothing. | There is no visual. The battle text reads "[enemy] glowers ferociously!" | Thief |
Total Defense |
Stronger version of the standard Defend command. From the start of the turn, regardless of agility, 90% of all damage the user will take this turn is prevented. | No visual. | Armored Rat Plated Rat |
Tremble |
The user does nothing. | There is no visual. The battle text reads "[enemy] cannot stop trembling!" | Thief |
Worms |
Restores around 50 HP to the user | The user is infused with yellow energy orbs from the ground | Mad Mole Mole Mage |
Trivia
- There are two elemental physical enemy abilities named "Poison Sting", one of the Venus element and one of the Mercury element.
- Rolling Flame and Mine Ball are the only enemy abilities that are dependent on the user's Attack rating and can hit multiple targets at a time. The Shuriken psynergy is similar in this regard.
- The attack "Darksol Gasp" is a likely reference to both the evil wizard Darksol and his signature attack "Demon Breath" from the Shining in the Darkness game for the SEGA Mega Drive (SEGA Genesis) which Camelot helped develop.