Will Head enemy line
The Will Head, Death Head, and Willowisp, are enemies that are randomly battled throughout Golden Sun and Golden Sun: The Lost Age. As an enemy line, they are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the games. They resemble skulls cloaked in ethereal flames. In Golden Sun: Dark Dawn, the Willowisp enemy line is a spiritual successor to this line.
In Golden Sun and Golden Sun: The Lost Age
Will Head
A Will Head (ウィルヘッド) is a variant with a light green skull and a light blue flame, and is level 5 in Golden Sun and level 9 in The Lost Age. In Golden Sun, it is fought in Goma Cave and Kolima Forest. In The Lost Age, it is fought in the overworld region that is the lower portion of Indra (the region encompassing Madra).
The Will Head is about as strong and durable (or weak and frail depending on your perspective) as the Zombie and the Ghost in the first game's Goma Cave, but becomes much weaker in comparison to other monsters such as the Troll in Kolima Forest. In the second game, it is definitely weaker and easier to deal with than the monsters it is fought alongside, such as the aforementioned Troll.
A Will Head is especially likely to be affected by Defense-lowering effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Will Head | 54 | 0 | 42 | 10 | 10 | 1 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
127 (Lv 1) 72 (Lv 0) 48 (Lv 0) 25 (Lv 2) | 9 | 10 | Smoke Bomb | 1/32 |
A Will Head uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 6/8 (75%) |
-- | Standard physical attack. |
Mystic Flame | 2/8 (25%) |
80 Power | Enemy ability that has a group of ghostly flames converging on a single Adept. Deals a Mars-aligned attack with 16 base damage. |
Death Head
A Death Head (デスヘッド) is a variant with a violet skull and a light green flame, and it is level 12 in Golden Sun and level 17 in The Lost Age. In Golden Sun, it is fought in Mogall Forest and then the overworld region that is the southeastern region of Angara (the region encompassing Mogall Forest's exit, Xian, Altin, and the entrance to Lamakan Desert). In The Lost Age, it is fought in the overworld region that is the lower portion of Gondowan (the region encompassing Kibombo and Naribwe), and subsequently in the Gabomba Statue and Gabomba Catacombs.
The Death Head has solid offensive and defensive statistics when compared to the monsters it is first fought alongside, in Mogall Forest in the first game and lower Gondowan in the second, though its agility is average. It soon becomes forgettable when you deal with much more powerful random monsters such as the Ape and Red Demon.
A Death Head is especially likely to be affected by Defense-lowering effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Death Head | 128 | 15 | 130 | 31 | 47 | 3 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
127 (Lv 1) 72 (Lv 0) 48 (Lv 0) 25 (Lv 2) | 55 | 73 | Nut | 1/16 |
A Death Head uses the following battle commands with moderate intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 4/8 (50%) |
-- | Standard physical attack. |
Slash | 2/8 (25%) |
80 Power | Psynergy costing 4 PP that projects a glowing purple swath of energy through a single Adept. Deals a Jupiter-aligned attack 25 base damage. |
Impair | 2/8 (25%) |
Level 0 | Psynergy costing 4 PP that attempts to temporarily lower a single Adept's Defense rating by 25%. |
Category:Psynergy-capable enemies in Golden Sun | Category:Psynergy-capable enemies in The Lost Age |
Willowisp
A Willowisp (ウィルウィスプ) is a level 25 variant with a yellow skull and a purple flame. In Golden Sun, it is fought in the Road to Babi Lighthouse, the Tunnel Ruins, and the later portion of Venus Lighthouse.
From the start, the Willowisp is quite weak, frail, and slow compared to other monsters fought along with it, including the Wild Gryphon in particular. In Venus Lighthouse, it can appear along with the Recluse in a group of five enemies at a time, but wide area-of-effect offensive Psynergy can take them all out quite easily.
A Willowisp is especially likely to be affected by Defense-lowering effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Willowisp | 209 | 12 | 279 | 87 | 121 | 6 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
127 (Lv 1) 72 (Lv 0) 48 (Lv 0) 25 (Lv 2) | 227 | 160 | Nut | 1/32 |
A Willowisp uses the following battle commands with moderate intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 3/8 (37.5%) |
-- | Standard physical attack. |
Haunting | 2/8 (25%) |
Level 2 | Enemy ability that summons an array of glowing blue wispy skull-faced spirit energy that hits into a targeted Adept, and the struck Adept has a chance to be afflicted with the Haunt status condition. |
Tundra | 1/8 (12.5%) |
95 Power | Psynergy costing 8 PP that drops shards of ice onto the opposition. Deals a Mercury-aligned attack with 45 base damage that is spread out across 3 enemies with high damage distribution. |
Drain | 1/8 (12.5%) |
80 Power Level 0 |
Psynergy costing 3 PP that may deal a Jupiter-aligned attack with 50 base damage, and if the attack connects, the user's HP is restored by an amount equal to the damage dealt. |
Blue Bolt | 1/8 (12.5%) |
80 Power | Psynergy costing 14 PP that causes two thick purple lightning bolts to strike the party. This would deal a Jupiter-aligned attack with 90 base damage that is spread out across 3 enemies with high damage distribution, but the Willowisp is unable to cast this effect because its maximum PP meter is not high enough to cover the PP cost. |
Category:Enemies exclusive to Golden Sun | Category:Psynergy-capable enemies in Golden Sun |