Naribwe

From Golden Sun Universe
Naribwe is a rest stop that can be used before attempting to cross the dungeon-like Kibombo Mountains up north and reach Kibombo.

Naribwe (ニリ村 Niri Village) is a village featured in Golden Sun: The Lost Age. It is located fairly close to the south end of the southern continent of Gondowan, just north of Gondowan Cliffs – the "land bridge" created when the island continent of Indra gets driven against Gondowan in the prologue of The Lost Age. It serves as an incidental rest stop for the player's party while following the future party member Piers into Gondowan; the dungeon-like Kibombo Mountains lies north of Naribwe, and the player must pass it to reach the village of Kibombo in the heart of Gondowan to join up with Piers.

Naribwe features neither any cutscenes relevant to the plot nor any especially important collectibles. However, a Fortune Teller who leads the villagers provides an unexpectedly in-depth service in which he gives vague hints about important objectives the player has not completed yet. In particular, he can give the vague location of any Djinni that has not yet been added to the party's collection; this service can be used throughout the entirety of the game.

In Golden Sun: The Lost Age

For all NPC gossip, see Side Scripts.

Once the party has defeated Briggs in Alhafra on Osenia, their next overarching objective is to follow Piers' tracks into the heart of southern Gondowan. After crossing Gondowan Cliffs as a land bridge connecting the southwest corner of Indra and the southern tip of Gondowan, the party will unavoidably pass very closely to Naribwe on their way north into Kibombo Mountains, which blocks the way toward the village of Kibombo. The party will have recruited Piers by the time they have completed the Gabomba Statue dungeon connected to Kibombo, and they will need to pass by Naribwe again in order to bring Piers back to Indra. By this time, the village's populace will have updated into their second set of spoken and mentally expressed gossip.

Naribwe offers a few items that can be separately reached with the Reveal and Lash Utility Psynergies.

As a village that functions as a rest stop during the party's time spent on southern Gondowan, Naribwe offers all the expected services of a settlement, including an inn and separate weapon, armor, and item stores. Since the party should be relying on weapon artifacts found in dungeons to give each member a better weapon than what a given store sells, the newly available Battle Mace and Battle Rapier sold in the weapon shop's generic menu should not be considered for purchase. However, the Psynergy Rod that gets added to the Artifacts menu can be a fair improvement even over the Hypnos' Sword and Blow Mace found in Osenia, and the next weapon that can be wielded by the caster-style Adepts Jenna and Sheba, the Frost Wand, can only be purchased in Kibombo after completing the Gabomba Statue.

The armor shopkeeper's selection, for its part, introduces the Silk Robe, Iron Shield, and Silver Circlet, but all three items are dubious purchasing prospects. The Adept's Clothes sold alongside the Silk Robe, which was previously sold at Garoh, is a better piece of body equipment overall because it is much cheaper and adds maximum PP; the Iron Shield is outclassed by the Fujin Shield found in Air's Rock and should only be considered for purchase if that shield was missed; and the Silver Circlet is outclassed by both the Nurse's Cap found in Madra and the Clarity Circlet found in Air's Rock.

Kibombo Mountains requires the Lash Psynergy found in Indra's Kandorean Temple to pass, and you can use Lash on the coiled rope at the southeast corner of the village screen to find the useful Thorn Crown headpiece in a chest in the area before you head north. If you head into the northwest residence through its right doorway and exit out its left, you can reach a bush growing over a ladder and clear it away using the Whirlwind Psynergy. Then, presuming you completed Air's Rock and acquired its Reveal Psynergy, you can cast Reveal at the northwest ring of totem poles to expose a hidden chest in the center rock. It contains the Unicorn Ring, which can be Used as an item to cure Poison/Venom off one party member both in and out of battle.

Fortune Teller

Show the Fortune Teller any removable item in your inventory to receive a vague hint about a major objective or collectable Djinni.

By far the most interesting feature of Naribwe is a Fortune Teller who provides a unique hint-dispensing service in his hut at the northeast end of the village. Even though most players will only visit Naribwe twice at most and will leave it be after getting the ship, the teller gives hints that dynamically update over the course of the game and remain relevant even up to the endgame. However, until the party gains the Teleport Psynergy that can be used to warp instantly to Naribwe and other settlements at the end of the game, the player would have to sail all the way to the beach just southeast of the village in order to reach Naribwe and reengage the fortune teller's service.

After agreeing to pay him 20 coins, you are prompted to select any one item in any party member's inventory (besides the Mythril Bag, which cannot be removed) and place it on the table in front of him. After the fortune teller performs a dance-like ritual in front of it, he will vaguely describe an objective that Felix has yet to complete, based on the category of the item. (There is no risk of you "losing" the item during these proceedings.)

For example, any weapon will make him hint on the next boss the party must face; a Psynergy-bestowing item will make him hint on a key item critical to the quest's progression; and any armor will make him indicate where in the world an uncollected Djinni remains to be found. Also, if he is shown one of the Trident prongs, he will tell you where to find one of the other two prongs, as well as where to bring all three prongs to. Finally, if you show him any other type of item, he will vaguely hint about your next general destination.

Vendors

Naribwe's Inn service is provided in the southeast building at a rate of 10 coins per party member, making it cost 30 coins when passing north by Naribwe for the first time. Once Piers has been added to the party, the total cost of the Inn will become 40 coins. At the end of the game, when the party has doubled in size, the total fee will similarly double to 80 coins.

Weapon Shop
Name Class Cost Effect
Battle Mace Mace 2600 Attack +56
Battle Rapier Light Blade 2900 Attack +58
Broad Axe Axe 1400 Attack +50
Broad Sword Long Sword 1000 Attack +40
Artifacts
Psynergy Rod Staff 3800 Attack +64, Unleashes Psy Leech
Armor Shop
Name Class Cost Effect
Adept's Clothes Clothing 850 Defense +18, Max PP +8
Armlet Bracelet 900 Defense +17
Bronze Helm Helm 600 Defense +14
Iron Shield Shield 1200 Defense +20
Silk Robe Robe 1400 Defense +20
Silver Circlet Circlet 1300 Defense +16
Wooden Cap Hat 400 Defense +10
Item Shop
Name Class Cost Effect
Antidote Consumable Item 20 Cures Poison and Venom from one Adept
Elixir Consumable Item 30 Cures Sleep, Stun, and Delusion from one Adept
Herb Consumable Item 10 Restores 50 HP to one Adept
Sacred Feather Consumable Item 70 Temporary lowers monster encounter rate

Collectibles

  • Thorn Crown: Found in the chest visible at the lower-right corner of the village. The area can only be climbed into by casting Lash on the coiled rope.
  • Unicorn Ring: Found in a chest hidden in the rock at the center of the ring of totem poles on a ledge at the northwest corner of town. Reaching it requires passing through the northwest building, clearing away the bush blocking the ladder to it with Whirlwind, and casting Reveal at the rock itself.
  • 18 Coins: Found in the green jar in the first, lower room of the northwest residence.
  • Elixir: Found in the blue jar just under the sign of the weapon and armor shop at the west end of the village.
  • Sleep Bomb: Found in the blue jar inside the inn, at the east end.

Trivia

  • Fittingly for a settlement in Gondowan, an in-game continent with similarities to real-world Africa, the architecture of Naribwe's buildings resemble those constructed in Sub-Saharan Africa in eras prior to the advent of foreign colonization.
  • The bonfire in the center of the village can have Blaze cast on it, but this does not serve any purpose. Aiming it diagonally at the boy wandering to the upper left of it shows that the flames are coded to disappear on contact with an NPC's body.
Towns and Villages
Golden Sun
ValeVaultBilibinKolimaImilXianAltinKalayTolbiLunpaSuhallaLalivero
Golden Sun: The Lost Age
DailaMadraAlhafraGarohMikasallaNaribweKibomboYallamApojii IslandsIzumoChampaLemuriaShaman VillageContigoLohoProx
Golden Sun: Dark Dawn
Lookout CabinPatcher's PlaceCarver's CampHarapaPassajKaochoAyuthayTe Rya VillageBelinskBorder TownPort RagoSaha TownKolima VillageHarun VillageYamata CityTonfonChampa Camp (and Champa)