Mikasalla

Mikasalla (ミーカサラ村 Mikasalla Village) is a small village that can be visited in Golden Sun: The Lost Age. It is located in the southwestern region of Osenia and can be reached as soon as the party transitions from southern Indra to northwestern Osenia fairly early in the game. While the village is ultimately optional and does not feature any cutscenes relevant to the plot, it offers a Mars Djinni that can be fetched with the Scoop Psynergy obtained in Yampi Desert. Its store also sells a few pieces of strong and expensive equipment that are better than what is sold at Alhafra and Garoh.
In Golden Sun: The Lost Age
- For all NPC gossip, see Side Scripts.
Fairly early in the game, when the party crosses the land bridge at Osenia Cliffs to cross from southern Indra into northwestern Osenia, Mikasalla becomes immediately available within the continent's southwestern region. The party will unavoidably pass very close to the entrance into Yampi Desert if they head south toward Mikasalla, but it can be useful as a place to rest and shop at before beginning the trek through Yampi to reach the mandatory town of Alhafra north of it.
The limited gossip at Mikasalla can inform the player that a dungeon called Air's Rock allows the party to "see the unseeable", foreshadowing that the party will gain the Reveal Psynergy once they complete it. The villagers also reveal that the denizens of the village of Garoh to the east are amicable werewolves. One of the game's five Lucky Peppers can be found in the barrel at the west end inside the inn.

If the current game file has been enhanced with data transferred from a Clear Data Save File in the first Golden Sun in which Isaac had won the third and final round of the Colosso Finals, one of the gladiators from that tournament, Galahad, will appear in the inn (right next to the Lucky Pepper barrel) and warn that the gladiators whom Isaac defeated are seeking him and planning to avenge their loss. (This story thread is only resolved very late in The Lost Age and will lead to acquiring the Golden Shirt in Shaman Village Cave.)
Unusually, the general store offers a select few pieces of gear that are vastly more expensive and effective than what can be bought at the other settlements in the currently explorable western-and-central swath of Osenia. Felix can be given a Psynergy Armor and a Bronze Helm, and both Jenna and Sheba can be given an Armlet, before beginning Yampi Desert. Alhafra's goods occupy only the next "tier" of shops compared to the previous settlement in the story, Madra. Garoh's shops, which occupy the "tier" of quality and expense between Alhafra and Mikasalla, will only be unlocked by completing Air's Rock and using Reveal to meet with Garoh's village chief, Maha.
Though Mikasalla's store sells both Broad Axes as common weapons and the Blessed Ankh weapon artifact, neither should be considered a worthy purchase because Osenia offers enough discoverable weapon artifacts that all three of your party members can have a comparable weapon ready for the challenging boss battle against Briggs in Alhafra, without you having needed to pay for any of them. Sheba can be holding the 45-attack Blow Mace found in Yampi Desert; Felix can be holding the 60-attack Storm Brand found early in Air's Rock; and Jenna can be holding the 49-attack Hypnos' Sword found in Garoh after meeting Maha. If you have both the Lash and Tremor Psynergies by the time you defeat Briggs, you can explore an early part of Alhafran Cave that contains the slightly more defensive Ixion Mail, though it is recommended that you keep both that and a Psynergy Armor in your inventory so that one of them can be equipped onto Piers when he later joins the party.
As soon as the party wins the Scoop Gem by defeating the King Scorpion boss in Yampi Desert, the most desirable collectible Mikasalla has to offer becomes available. At the tiny holding pen in the southwest corner of the village, cast Scoop on the dirty ground between the pacing chicken and sheep to expose a ladder leading into an underground trail that connects to an exit just north of the inn. This lets you walk north to the Mars Djinni Spark.
Vendors
Mikasalla's Inn is the northernmost building in the village, located immediately left of the wooden watch tower. Its service costs 8 coins per party member, meaning it will cost 24 coins initially and increase to 32 coins if Mikasalla is visited while Piers is in the party. It can cost a total of 64 coins by the end of the game, when the party has doubled in size.
| General Store | |||
| Name | Class | Cost | Effect |
| Axe | 1400 | Attack +50 | |
| Bracelet | 900 | Defense +17 | |
| Helm | 600 | Defense +14 | |
| Armor | 1000 | Defense +21, Max PP +20 | |
| Consumable Item | 20 | Cures Poison and Venom from one Adept | |
| Consumable Item | 30 | Cures Sleep, Stun, and Delusion from one Adept | |
| Consumable Item | 10 | Restores 50 HP to one Adept | |
| Consumable Item | 70 | Temporarily lowers monster encounter rate | |
| Artifacts | |||
| Staff | 1600 | Attack +46, Unleashes Psyphon Seal | |
Collectibles
Lucky Pepper: Found in a barrel inside the inn, at the far west end near the oven and chimney (Galahad would be standing just right of this barrel).
82 Coins: Found in a chest in the screen off the north end of the village, on a ledge reached by hopping east from the middle floor of the watch tower.
Elixir: Found in the barrel at the lower-right corner of the village, right of the front door of the lower-right residence.
Herb: Found in the green jar inside the lower-right residence.
Nut: Found in the wooden box in the tiny southeast farm with the sheep and the chicken.
The following collectible can only be reached after acquiring the Scoop Gem from the King Scorpion boss in Yampi Desert:
Spark: Is standing in the screen off the north end of the village the upper area, and can be seen while opening the chest with the 82 coins. To reach it on its lower level, cast Scoop on a tile of ground in the tiny holding pen with the chicken and the sheep to open a ladder leading into an underground trail, which connects to the cave entrance just north of the inn.
Trivia
- Curiously, the underground lake that decorates the subterranean trail running underneath the village is coded as a body of water that the Parch Psynergy will make disappear, and the dried-up version of the lake will be fully modeled and tiled. However, there is no extra reward or secret made available by doing this, so the developers' intentions remain unknown.
- If the current game file was enhanced with completion data from the first Golden Sun in which Isaac had won the third and final round of the Colosso Finals, one of the other Colosso Gladiators, Galahad, will appear in the inn and can be interacted with. The first time he is interacted with, he will notify Felix that the gladiators whom Isaac bested are seeking to avenge their losses. Because of an oversight, Galahad will not make this series of statements in "spoken text mode" if the party casts Mind Read on him before interacting with him normally, instead "mentally expressing" these statements at you as though he were communicating telepathically. All the text boxes, including the ones encompassing the "Yes"/"No" choice boxes, will be presented in "Mind Read mode" instead, which has the effect of causing the "Yes" and the "No" to fail to display within the undulating white boxes.
- If Mikasalla is warped to with the Teleport Psynergy at the end of the game, the party's ship will be relocated between the twin, tiny beaches far to the east of the village, south of Garoh; this same location is where the ship gets relocated whenever you warp to Garoh. In other words, the ship does not get relocated to the beaches just southwest of Mikasalla despite those being much closer. Much like with where the ship gets relocated when teleporting to Madra, this ensures that the ship is not placed within the Western Sea, which is only meant to be explored late in the game. While this might seem at first glance to be redundant because Teleport can only be gotten long after the player would have gained access to the Western Sea, the same ship-relocation mechanics are used whenever using the "sanctum trick" to reload the save file in a way that causes the party to start off in the sanctum of the most recently visited settlement.
| Towns and Villages | |
|---|---|
| Golden Sun | |
| Vale • Vault • Bilibin • Kolima • Imil • Xian • Altin • Kalay • Tolbi • Lunpa • Suhalla • Lalivero | |
| Golden Sun: The Lost Age | |
| Daila • Madra • Alhafra • Garoh • Mikasalla • Naribwe • Kibombo • Yallam • Apojii Islands • Izumo • Champa • Lemuria • Shaman Village • Contigo • Loho • Prox | |
| Golden Sun: Dark Dawn | |
| Lookout Cabin • Patcher's Place • Carver's Camp • Harapa • Passaj • Kaocho • Ayuthay • Te Rya Village • Belinsk • Border Town • Port Rago • Saha Town • Kolima Village • Harun Village • Yamata City • Tonfon • Champa Camp (and Champa) | |