Altin

From Golden Sun Universe
The first game's party must pass through Altin's mine network to exit the cave icon on the other side in order to reach Lama Temple.

Altin (アルチン村 Altin Village) is a village featured in Golden Sun. Located northwest of Xian in southeastern Angara, it is built into a mountain range and connects to an extensive network of mines that serve as a dungeon, Altin Peak. Isaac's party is forced to detour north from Alpine Crossing to this village because of a landslide set off there by Saturos to hinder their pursuit west across southern Angara.

When Altin is visted in-game, it has been severely flooded by Living Statues from the connected mines that have come to life in response to the Psynergy Stones scattered across Weyard by the eruption of Mt. Aleph. Whenever the party destroys one of these statues in battle, the water level recedes, allowing more areas of the mines in Altin Peak to be explored and more buildings in the village itself to be entered. Destroying the Hydros Statue at the end and gaining the Lift Psynergy allows the party to take an alternate exit through the mines back into the overworld on the other side of Alpine Crossing, where they can receive the Reveal Psynergy at Lama Temple and use it to progress west through Lamakan Desert.

Altin has entirely disappeared by the events of Golden Sun: Dark Dawn 30 years later.

In Golden Sun

For all NPC gossip, see Side Scripts.

Once the party has "trapped" itself in Angara's southeastern swath by taking the south exit from Mogall Forest, their first mandatory step is to head northwest from Xian into Alpine Crossing and exit north of it to reach Altin nearby. At the moment, the flooding the town is experiencing leaves only the top level of the village traversable, and you can only access the Inn service at the upper-left building and the Sanctum service down the ladder close to the entrance.

If you cast Move to shift the statue just above the double doors of the Sanctum one tile right, you will uncover a small cave with a chest that contains a Psy Crystal. This area technically counts as a screen in Altin Peak, a series of segregated dungeon-like areas connected to Altin's village area at different levels, and it therefore features the same bestiary of random monster encounters.

The entrances separately leading into the upper and lower halves of the "main dungeon" of Altin Peak will no longer be blocked off by floodwater once all three Living Statue enemies have been defeated.

Once you climb down the ladder left of the Inn and approach the southwest corner of the village's explorable upper level, a cutscene will show the Living Statue monster stopping spewing water into the lake and retreating into the nearby cave. Inside this second area of Altin Peak, continue following the monster until you can engage it in battle and fell it for its Frost Jewel Utility Psynergy item. This will cause the water level of both the village and the mines to recede by one story's worth, letting you use the item shop at the east end of the village; this is the first item shop where Nuts can be purchased as common items.

The now-open entrance with the mine cart tracks leads into the "upper half" of what qualifies as the "main dungeon" of Altin Peak. During your playthrough of this part of the dungeon, you will end up fighting and felling two more Living Statues, each of which further lowers the water level by another story. As soon as you fell the first Living Statue at the end of the east fork, the village's armor shop becomes accessible, and it introduces the Chain Mail, Gauntlets, and Iron Helm as common armor pieces that can be used to shore up Defense stats as necessary.

Once you fell the remaining Living Statue in the upper main part of the dungeon, the water will have fully disappeared from both the dungeon and the village, opening up both the "lower half" of the main dungeon and the weapon shop in the village itself. This shop introduces the particularly high-Attack Claymore, and its Artifacts menu adds the Psynergy Rod.

Once you defeat the Hydros Statue boss at the end of the lower half of the main dungeon, you will gain the Lifting Gem, which bestows the Lift Psynergy needed to pass by the boulder in the first screen of the lower half that will lead back outside into the overworld on the other side of Alpine Crossing. For the most part, there is no need to return back to Altin's main village area. However, if you want one of the game's four Cookies, you will have to reenter the upper main dungeon area from Altin and go back through the east fork to find and get past the Liftable boulder blocking the way to its chest.

Vendors

The village's Inn service is provided in the large building at its northwest corner at a rate of 12 coins per party member. This is the only standing building that does not start off submerged when the party first enters Altin.

Weapon Shop
Name Class Cost Effect
Battle Mace.gif Battle Mace Mace 2600 Attack +56
Battle Rapier.gif Battle Rapier Light Blade 2900 Attack +58
Broad Axe.gif Broad Axe Axe 1400 Attack +50
Claymore.gif Claymore Long Sword 4000 Attack +70
Artifacts
Psynergy Rod.gif Psynergy Rod Staff 3800 Attack +64, Unleashes Psy Leech
Armor Shop
Name Class Cost Effect
Adepts Clothes.gif Adept's Clothes Clothing 850 Defense +18, Max PP +8
Armlet.gif Armlet Bracelet 900 Defense +17
Chain Mail.gif Chain Mail Armor 2000 Defense +25
Gauntlets.gif Gauntlets Gloves 1600 Defense +23
Iron Helm.gif Iron Helm Helm 1600 Defense +20
Iron Shield.gif Iron Shield Shield 1200 Defense +20
Silk Robe.gif Silk Robe Robe 1400 Defense +20
Silver Circlet.gif Silver Circlet Circlet 1300 Defense +16
Item Shop
Name Class Cost Effect
Antidote.gif Antidote Consumable Item 20 Cures Poison and Venom from one Adept
Elixir.gif Elixir Consumable Item 30 Cures Sleep, Stun, and Delusion from one Adept
Herb.gif Herb Consumable Item 10 Restores 50 HP to one Adept
Nut.gif Nut Consumable Item 200 Restores 200 HP to one Adept
Sacred Feather.gif Sacred Feather Consumable Item 70 Temporary lowers monster encounter rate

Collectibles

  • Psy Crystal.gif Psy Crystal: Found in a chest in the cave hidden behind the statue at the top level of the village, requiring Move to shift the statue to the right.
  • Sleep Bomb.gif Sleep Bomb: Found in the second floor of the Inn. Climb up the ladder at the right-side bunk beds and press the interact button as soon as you step onto the bed at the top.
  • Nut.gif Nut: Found in the lone barrel in the east house, south of the item shop. Requires having defeated the first Living Statue at the cave in the southwest corner of the main village screen.
  • Coin.gif 9 Coins: Found in the lower-left barrel inside the weapon shop. Requires having defeated all three Living Statues in the connected levels of Altin Peak.

History

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Aside from being afflicted by the Living Statues, and thus being saved by Isaac's party, Altin has almost no bearing on the overall plot of the Golden Sun series, and basically only serves as a host city to the Altin Peak dungeon. The most significant plot-related event to occur in Altin is the discovery of the tiled room at the bottom of the mine, as it is (outside of Sol Sanctum and the Elemental Lighthouses) the first hint toward Weyard's ancient past. As the series progresses, several other such ruins will be encountered, usually as Optional Dungeons in The Lost Age (such as Madra Catacombs).

Trivia

Towns and Villages
Golden Sun
ValeVaultBilibinKolimaImilXianAltinKalayTolbiLunpaSuhallaLalivero
Golden Sun: The Lost Age
DailaMadraAlhafraGarohMikasallaNaribweKibomboYallamApojii IslandsIzumoChampaLemuriaShaman VillageContigoLohoProx
Golden Sun: Dark Dawn
Lookout CabinPatcher's PlaceCarver's CampHarapaPassajKaochoAyuthayTe Rya VillageBelinskBorder TownPort RagoSaha TownKolima VillageHarun VillageYamata CityTonfonChampa Camp (and Champa)