From Golden Sun Universe
Harapa's appearance in the overworld of Dark Dawn before Ayuthay's Alchemy Well remotely provides water to this region.

Harapa (ハラッパー Harappa), introduced in Golden Sun: Dark Dawn, is a medium-sized city located in Ei-Jei. As it lies southwest of the Konpa Ruins, it is the first city Matthew's group visits. It is home to the Harapa Ruins, from which the city receives power. Harapa's Encyclopedia entry reads as follows:

This former ruin has been rejuvenated into a thriving city since the Golden Sun event. Elemental energy now flows throughout Harapa.


Official Dark Dawn art of Harapa. The crystalline structure at the center is rooted in Harapa Ruins and provides power to the city at night.

Harapa is a city built from ruins, making it rather elaborate, with its buildings made from stone, paved streets and sliding doors. According to one of Harapa's citizens, no king was interested in Harapa in its ruined state. Thus, Harapa remains free, and is generally not a target of the expansionist country of Kaocho. Many of the ancient buildings have been uncovered and restored, though a couple remain in a state of disrepair. One of Harapa's main attractions is its two resident fortune tellers, Nhamu and Nhemo, who tell the distant and near future respectively.

When first encountered, however, it, along with much of Ei-Jei, is in a drought, and its rivers have run dry. When the Alchemy Forge is started, and the Ruins to the city's north are completed, it becomes more lively and festive, and overflows with water. The city appears to be powered by ice-based energy, which is transferred from deep within the ruins to the center of town by means of a strange crystalline structure. At nighttime, the walls are closed and the city's lights shine. Harapa and Belinsk are the only cities in Dark Dawn that can be visited at night.


Spoiler warning: The following section(s) contain plot details that some people may not wish to learn before reaching this point in the game on their own.

The city of Harapa is famous as a city of ruins. Sometime after the Golden Sun event, groups of people traveled to these ruins, and began restoring them. At the same time, the monk Nyunpa, fearing the disasters triggered by the Golden Sun event would bring widespread misery to Weyard, abandoned his quest for enlightenment and set out to help people. During his travels, he would become possessed by the Ice Queen, a treasure of nearby Passaj. Under her influence, he traveled to the ruins in Harapa. The Ice Queen would end up using a small portion of her power to partially restore the city, which would become mildly prosperous despite the harsh drought in the region. At some point, Kraden, along with his two pupils, Rief and Nowell, would pass through the city on their travels.

Harapa's systems protect the ruins and grant it a radiant light at night once Matthew completes his task at Harapa Ruins.

Later on, Matthew and his party come to the city, after being trapped in Ei-Jei by Blados. Rief, who recently joined the party, suggests the city as a resting point before continuing on to Passaj. During their time in the city, the group has a run-in with a local boy after Tyrell impulsively shows off his Fireball Psynergy. After leaving the city, Matthew's group seeks to restore the legendary Alchemy Forge of Passaj and use it to enter northern Angara. Eventually, their travels lead them to complete the activation of the Alchemy Well in Ayuthay. After also completing the Alchemy Forge, the two machines cooperate to provide plentiful water for Harapa.

However, the Adepts find that they cannot use the Alchemy Forge to continue on their journey. After speaking with Passaj's elders, the group returns to Harapa and travels its ruins. They then defeat the Ice Queen, whose powers not only allow the group to continue on their journey but the city's restoration. That night, brilliant lights begin to shine all over Harapa, dazzling it citizens. The Adepts are unable to leave the city, due to a gate that locks automatically during the night. The Adepts decide to take the opportunity to rest up at the Inn, and the next morning, the Adepts leave the city to return to Passaj.

When the Grave Eclipse begins, Harapa is one of the few cities that remains mostly unharmed. Thanks to the combination of their walls and the city's lights, the town is able to pass through the event with little damage.

Spoilers end here.Those who did not want the plot ruined for them may now continue reading as normal.


Harapa's inn is located immediately to the right of the item and armor vendors and costs 7 coins per party member.

Weapon Shop
Name Class Cost Effect
Long Sword DD.gif Long Sword Long Sword 200 Attack +14, Unleashes Critical Strike and Spin Strike
Battle Axe DD.gif Battle Axe Axe 280 Attack +24, Unleashes Critical Strike
Hunters Sword DD.gif Hunter's Sword Light Blade 520 Attack +28, Unleashes Gale Force and Critical Strike
Heavy Mace DD.gif Heavy Mace Mace 500 Attack +26, Unleashes Critical Strike and Rolling Attack
Longbow DD.gif Longbow Bow 800 Attack +22, Unleashes Double Shot and Snipe Shot
Witchs Wand DD.gif Witch's Wand Staff 860 Attack +32, Unleashes Critical Strike and Stun Voltage
Armor Shop
Name Class Cost Effect
Leather Armor DD.gif Leather Armor Armor 240 Defense +12
Travel Vest DD.gif Travel Vest Clothing 50 Defense +7
Travel Robe DD.gif Travel Robe Robe 200 Defense +10
Leather Armlet DD.gif Leather Armlet Bracelet 180 Defense +7
Open Helm DD.gif Open Helm Helm 180 Defense +9
Circlet DD.gif Circlet Circlet 120 Defense +6
Item Shop
Name Class Cost Effect
Herb DD.png Herb Consumable Item 10 Restores 50 HP to one Adept
Antidote DD.png Antidote Consumable Item 20 Cures Poison and Venom from one Adept
Elixir DD.png Elixir Consumable Item 30 Removes Stun, Sleep, and Delusion from one Adept
Khiren Water DD.png Khiren Water Consumable Item 100 Restores 20 PP to one Adept
Water of Life DD.png Water of Life Consumable Item 3000 Revives one downed Adept


  • DjinnDDIconCinder.gif Cinder: Found by using Douse on the flame in the wall above the Healer's house, jump over the gap and head to the ruin entrance to obtain.
  • DjinnDDIconBrick.gif Brick: Found after obtaining Cold Snap, use Cold Snap to create a pillar, head outside the city's gate and use Growth to climb along the wall and head indoors to obtain. The gate will be closed (preventing you from both freezing the puddle and climbing the vine) after the Grave Eclipse, so Brick can be permanently missed.
  • Mythril Silver DD.png Mythril Silver: Found during the Grave Eclipse in a house in the northwest. Requires Crush.
  • Apple DD.png Apple: Found in a pot on the roof of the inn, reached by crossing from roof of adjacent building.
  • Coin DD.png 15 coins: Upper barrel of first house.
  • Nut DD.png Nut: Same house as 15 coins. Upstairs in small box.
  • Khiren Water DD.png Khiren Water: In an urn in the southern blue house.
  • Herb DD.png Herb: In the house by the kids. Box against the right-hand wall.
  • Sleep Bomb DD.png Sleep Bomb: Left-most barel in the Inn.
  • Sacred Feather DD.png Sacred Feather: By the upper left gravestone.
  • Oil Drop DD.png Oil Drop: Urn in the second floor of the Sanctum.
  • Crystal Powder DD.png Crystal Powder: Barrel next to the house where Brick is in.

Name Origin

Harapa is based on Harappa, one of the two largest cities in the Indus Valley Civilization around 8000 years ago. Today, it is an archaeological site in Northwestern Pakistan.


  • Harapa can be used to determine an approximate passage of time within the game. Upon first emerging from the ruins, while it is still night, a waning crescent moon is visible. Since the party later visits Belinsk during the Full Moon Festival, it can be determined that a little more than half a lunar cycle passed at least (the actual period could be any whole number of additional cycles). While this corresponds to about two weeks on Earth, Weyard may not have the same lunar cycle.
  • In an apparent localization error, while the party is briefly able to look at Harapa's newly illuminated status after exiting Harapa Ruins, the NPC who oversees the western gate will mention that a certain monk had exited Harapa through the gate despite the dangers of going out at night. However, the NPC speaks of this occurrence as if this happened quite some time ago rather than a moment ago.
Towns and Villages
Golden Sun
Golden Sun: The Lost Age
DailaMadraAlhafraGarohMikasallaNaribweKibomboYallamApojii IslandsIzumoChampaLemuriaShaman VillageContigoLohoProx
Golden Sun: Dark Dawn
Lookout CabinPatcher's PlaceCarver's CampHarapaPassajKaochoAyuthayTe Rya VillageBelinskBorder TownPort RagoSaha TownKolima VillageHarun VillageYamata CityTonfonChampa Camp (and Champa)