- This article is about a village. For the country located in the northeast of Ei-Jei, see Sana.
- This town rests on the former marshland made habitable by Kolima Village's migration. It is a popular stop for people wanting to buy dream leaves.
Story[edit | edit source]
Prior to the Golden Sun event, Saha Town resided on uninhabitable marshland. However, when the effects of the event caused both Kolima Village and Kolima Forest to move eastward, the land around Saha become fertile, inhabitable ground. As the towns now bordered each other, a fence and gate marked the border, and controlled access between the two towns. Saha's proximity to Kolima made it a popular resting point for travelers seeking to buy Dream Leaves from Kolima's vendors. The center of town is home to a statue of an unnamed beastman, who is described as working toward peace between humans and beastmen.
When Kolima's Dream Tree abruptly began producing Dream Leaves that caused nightmares, the citizens of Saha closed the gate, making Kolima inaccessible, due to fears of a curse. Matthew's party arrives in Saha during this time. Despite the gate being closed, Matthew's party is able to travel to Saha via an underground tunnel system that connects Saha's and Kolima's wells. When the Dream Tree was eventually healed by Matthew and company with the use of the Hermes' Water given by Briggs, the gate once again opened.
Vendors[edit | edit source]
|Claymore||Long Sword||4000||Attack +70, Unleashes Critical Strike and Spin Strike|
|Master Rapier||Light Blade||6800||Attack +86, Unleashes Critical Strike, Spin Strike, and Double Attack|
|Plate Mail||Armor||4400||Defense +33|
|Knight's Shield||Shield||3000||Defense +28|
|Silver Helm||Helm||3900||Defense +30|
|Platinum Circlet||Circlet||4200||Defense +29|
|War Gloves||Glove||4000||Defense +32, Attack +10|
|Herb||Consumable Item||10||Restores 50 HP to one Adept|
|Nut||Consumable Item||200||Restores 200 HP to one Adept|
|Antidote||Consumable Item||20||Cures Poison and Venom from one Adept|
|Elixir||Consumable Item||30||Removes Stun, Sleep, and Delusion from one Adept|
|Sacred Feather||Consumable Item||70||Temporarily lowers monster encounter rate|
|Psy Crystal||Consumable Item||1500||Restores all PP to one Adept|
|Water of Life||Consumable Item||3000||Revives one downed Adept|
Collectibles[edit | edit source]
Nut: Found in a wooden box under the stairs at the Inn.
Coins: 30 coins in a barrel at the house right of the Herb Stand. (First barrel on the left as you enter)
Sacred Feather: Found in a wooden box directly behind the Herb Stand.
Elixir: Found in a pot in the northwest most house. (Closest pot towards the door)
Antidote: Found in a pot outside the northeast most house.
Trivia[edit | edit source]
- Saha is likely a reference to the Sakha Republic, which is northeast of Russia and has part of the Kolyma River running through it.
|Towns and Villages|
|Vale • Vault • Bilibin • Kolima • Imil • Xian • Altin • Kalay • Tolbi • Lunpa • Suhalla • Lalivero|
|Golden Sun: The Lost Age|
|Daila • Madra • Alhafra • Garoh • Mikasalla • Naribwe • Kibombo • Yallam • Apojii Islands • Izumo • Champa • Lemuria • Shaman Village • Contigo • Loho • Prox|
|Golden Sun: Dark Dawn|
|Lookout Cabin • Patcher's Place • Carver's Camp • Harapa • Passaj • Kaocho • Ayuthay • Te Rya Village • Belinsk • Border Town • Port Rago • Saha Town • Kolima Village • Harun Village • Yamata City • Tonfon • Champa Camp (and Champa)|