Daila

From Golden Sun Universe
Daila is located directly along the path the party travels through when beginning their quest at the top end of Indra in Golden Sun: The Lost Age.

Daila (デリィ村 Delhi Village) is a small village that is the first settlement entered in Golden Sun: The Lost Age. It is located at the northern tip of the island continent of Indra, just a short ways south of the newly formed party's starting position on the world map. The game begins with the buoyant island Felix's party had been riding, Idejima, being driven into the north end of Indra by a tidal wave that hits much of the Eastern Sea; Daila suffers water damage that the party can see while passing south through it in search of a ship they can use to reach Jupiter Lighthouse.

The starting party cannot avoid passing through the village on their way to the early dungeons Kandorean Temple and Dehkan Plateau. Even so, it must be revisited with Piers in the party to pick up the important item Sea God's Tear, which will be needed to reach the end of the nearby Shrine of the Sea God and pick up one of the prongs of the Trident of Ankohl – which must be reforged to eventually complete the Eastern Sea arc of the game.

In Golden Sun: The Lost Age

For all NPC gossip, see Side Scripts.

By the time the prologue of The Lost Age has ended, the player will have emerged into the overworld at the enclosed northern tip of the continent of Indra, with a party composed of Felix, Jenna, and Sheba. The water-damaged village of Daila is located a short ways south of this starting position and forces you to travel through it in order to reach the non-linear upper swath of Indra, though you can step out of its south exit back into the overworld immediately.

Daila's particularly impressive Sanctum houses the Sea God's Tear, which can only be reached with Piers' Frost Psynergy.

The village offers all the expected functionality of a "starting village" that serves as a hub for the player's activities in upper Indra, including a full set of NPC gossip you can read by both talking to every villager and casting Sheba's Mind Read Psynergy on them. The village's Sanctum services lie in the particularly large temple at the north end of the village, and a collectable tear-shaped object can be seen lying on the ledge north of the Great Healer out of reach.

The Inn service at the south end of town is extremely cheap, and the item, armor, and weapon vendors line the bottom edge of the town east of the Inn; they do not add anything to the Artifact menus shared among their respective vendor types when their menus are opened up. It is advisable to buy some defensive gear while avoiding buying any weapons because weapon Artifacts found in dungeons throughout the game tend to vastly outperform them. The first time you step out of the south exit of Daila, the talking Venus Djinni Echo automatically adds itself to your Djinn collection and gives a seminar on the game's connected Djinn, Class, and Summon systems.

From Daila, you can enter three dungeon-like locations that become accessible all at once. The earliest example is the Shrine of the Sea God a short ways directly east, though it is currently not possible to help out the Dailan villagers Riki and Tavi in the Shrine. The first "mainline" dungeon the player is expected to complete in the long term, Kandorean Temple, is visible a short ways south of Daila and requires you to travel southwest and then wind back northeast. It rewards you with the Lash Pebble, whose Lash Psynergy is technically not mandatory for a while. While it is technically possible to put off Kandorean Temple until later, you would have to detour all the way back to northern Indra and acquire the Lash Pebble once you need it to pass through a future dungeon.

Besides the value of already having Lash on hand when you will start needing it to complete dungeons down the road, Lash is also useful for side objectives that you will start coming across right away. Case in point, you can use it to help Riki and Tavi back in the Shrine of the Sea God, which will allow you to collect the Jupiter Djinni Breath in the portion that becomes explorable. The two boys will have returned to Daila, causing the entire village's populace to update their spoken and mentally expressed gossip (and most of the standing water in the town will have dried up). For the most part, this extra gossip is entirely incidental, though a rather significant and character-establishing cutscene with a plot-critical NPC will now trigger when you next enter the mayor's residence at the northeast part of town. This will remain available up until the point in Madra, the next town at the far south end of Indra, when the guards at the gate briefly stop you and tell you about the recent pirate troubles.

The scattered floodwaters caused by the recent tidal wave will only disappear once Lash is used to help Riki and Tavi in the Shrine of the Sea God east of Daila.

The third and final dungeon that can be reached from Daila is the Dehkan Plateau to the southeast, which leads through the mountains into the southern swath of Indra wherein Madra lies. It is possible to traverse this dungeon first and engage in mandatory scenes in Madra that will allow you to proceed east into Osenia, but you would have to go back through the entire length of the dungeon to fetch the Lash Pebble when you eventually need to progress into southern Gondowan.

In the village's dried-up incarnation, Mind Reading the girl at the far-east end informs the player of an item of interest hidden around one of the dried-up puddles in the village. If you have the Reveal Psynergy from Air's Rock in Osenia, casting it around the puddle closest to her will reveal a sparkling patch of ground, which the Scoop Psynergy from Yampi Desert (also on Osenia) can be cast on in order to obtain an early Psy Crystal. This spot, lying one tile's worth of space both right and up from said puddle, can be Scooped up without Reveal if you know it's there and is technically available as soon as you defeat the King Scorpion in Yampi Desert for the Scoop Gem.

When you have completed the arc of the game at southern Gondowan, you will return to southern Indra with Piers in your party, who is capable of producing the Frost Psynergy in his default class series. As soon as you gain the ability to sail the ocean with the Lemurian Ship, you can dock near Daila and use Frost on the standing puddles in the northern Sanctum, which have remained there ever since Riki and Tavi returned. This lets you retrieve the Sea God's Tear important item, which – alongside both Frost and Reveal – is needed to explore and complete the rest of the Shrine of the Sea God. This lets you claim one of the three prongs of the Trident of Ankohl that will eventually be needed to reach the end of the arc that spans the entire Eastern Sea.

Vendors

The Inn, located near the bottom exit of the village, charges only 2 coins per party member. This will result in it costing 6 coins at first, then 8 coins once Piers joins the party, and finally 16 coins late in the game.

Weapon Shop
Name Class Cost Effect
Long Sword Long Sword 200 Attack +14
Mace Mace 80 Attack +6
Short Sword Light Blade 120 Attack +8
Wooden Stick Staff 40 Attack +4
Armor Shop
Name Class Cost Effect
Cotton Shirt Clothing 20 Defense +3
Leather Cap Hat 20 Defense +3
One-Piece Dress Robe 25 Defense +4
Padded Gloves Gloves 10 Defense +2
Wooden Shield Shield 40 Defense +4
Item Shop
Name Class Cost Effect
Antidote Consumable Item 20 Cures Poison and Venom from one Adept
Herb Consumable Item 10 Restores 50 HP to one Adept

Collectibles

  • 3 coins: Found inside the L-shaped house in the main plaza southwest of the mayor's elevated northeast residence, inside the jar right next to the jar filled with water.
  • 12 coins: Found in the far-left jar inside the mayor's northeast residence.
  • Herb: Found in the covered jar that lies atop a ledge just east of the north Sanctum, shortly northwest of the mayor's residence.
  • Smoke Bomb: Found in the lower-left barrel grouped with three other different storage containers outside of the Inn, below the building's left part.
  • Sleep Bomb: Found inside the Inn, in the barrel in the corner immediately to your right as you walk in.

The following items can only be found on subsequent visits as you gain access to utility Psynergies, and both also require having used Lash to help Riki and Tavi at Shrine of the Sea God to update the town into its less-flooded state for the rest of the game:

  • Psy Crystal: Can be Scooped up from the tile of beige ground one tile right and up from a water puddle that lies on the grassy ground just northeast of the armory building. While it can be retrieved as soon as you win the Scoop Gem from the King Scorpion in Yampi Desert, it is easier to find using the Reveal Psynergy earned in Air's Rock.
  • Sea God's Tear: An important item that is on display in front of the statue at the back end of the large Sanctum. It requires casting Frost on the water puddles in front of the statue to hop to it, which means it only becomes reachable starting from when you return from Gondowan with Piers in your party.

History

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Daila was once a hideout for a band of pirates in the distant past (how distant is not specified; it may have been in Weyard's ancient past or not), and they settled here after stealing treasure from the Shrine of the Sea God just east of here, including the jewel known as the Sea God's Tear. They hid their stolen treasure in Daila. The pirates were eventually captured, but their stolen treasure was never found.

The hideout developed into a town over time, and the Sea God's tear was found. It was enshrined at the town sanctum which was constructed with a replica of the Sea God sculpture found deep in the actual, ancient Shrine. It was due to this that the town came to worship and honor the Sea God as the villagers came to adapt to a marine lifestyle of fishing.

Spoiler warning: The following section(s) contain plot details that some people may not wish to learn before reaching this point in the game on their own.

Daila is primarily an agricultural settlement sustained on crops and fish. It is famous for its seafood. It is rather isolated, with the Kandorean Temple to the southwest and the larger town of Madra at the bottom end of the continent being the only other locations on the continent with people in them. The treacherous, crumbly road of the Dehkan Plateau lies between the two towns, so the town does not get travelers often.

Daila is a town that has been raided by the pirate Briggs for its food and purported treasures in the recent past. Daila is also a town that Master Poi of the Kandorean Temple visits from time to time.

Daila as a town disallows its villagers from going inside the Shrine of the Sea God, much like how the officials of Vale disallow the villagers to freely enter the nearby Sol Sanctum, believing that some sort of terrible retribution awaits intruders. However, two young boy scamps and friends, Riki and Tavi, went inside the Shrine of the Sea God for play and exploration, in obvious defiance to the village mandate that the shrine is off-limits.

Felix's party can cross paths with Alex outside the mayor's residence before they separately journey to Madra to look for a ship.

Then, the tidal wave washes over the town but does not do especially heavy damage. Daila is located to the lower left of a mountain range; that range protects the town from the full force of the tidal wave. Without it, the town would have been leveled. The populace believe that the Sea God they honor saved them from the wave's full effects, which is ironic because the Sea God, the entity Poseidon, is the one that generated the wave in the first place. The wave leaves a lot of salt water standing in the village, however, which is harmful to Daila's crops. As one resident describes it, the town is somewhat turned into a swamp, with everything smelling like stagnant brine. In addition, the wave destroys all of Daila's boats, stranding the town's sailors on land, and thus they are not able to fish either. Having disrupted both the town's primary sources of food, the Tidal Wave leaves the town in quite a troubled state.

Felix's party passes through the town uneventfully shortly after the Tidal Wave. Some time later, Riki and Tavi return home famished, having been rescued from the Shrine of the Sea God by Felix, around the same time Alex enters the town and meets with the town mayor to see about getting a boat. Alex says he will pay the mayor a fortune if there's a boat available, but all the boats were destroyed by the wave. Felix's party can then return at this point and enter the mayor's hut, where they will bump into Alex as he is leaving. Felix and Alex catch up on their mutual objective to find a boat and decide that going to Madra down south, which presumably has a big boat, is the best course of action. When Kraden asks Felix if Alex should join their party in their trip to Madra, even if Felix says yes, Alex declines and says he is merely "preoccupied" before leaving them and the town in somewhat of a haste, much to both Jenna and Sheba's annoyance at his self-absorbed nature.

A good deal of time later, after Felix's party joins up with Piers and acquires the Lemurian Ship, they return here to acquire the treasure at Daila's sanctum which is the most valuable treasure the pirates of the distant past had stolen and hidden in Daila: The Sea God's Tear, taken from the Shrine of the Sea God. With the tear in their possession, Felix's group can now explore the Shrine of the Sea God fully, where the treasure at the end is a prong to the Trident of Ankohl, the only weapon that can defeat the protection of the Sea God, Poseidon.

Spoilers end here.Those who did not want the plot ruined for them may now continue reading as normal.

Trivia

  • Unlike most other Healers who provide Sanctum services, the Great Healer in Daila – during the initial visit to the village – will recite his standard gossip even if the first time you speak to him is from the front; he will only function as a Healer from the second interaction onward. Depending on how you answer his question as to whether you "have a lot of time and nowhere to go," he will recommend you either detour to Kandorean Temple or head toward the more "important" location that is the town of Madra.
  • Despite being optional, the cutscene where the party encounters Alex walking out of the mayor's residence establishes critical aspects of the status quo between the driving players in the plot, since it is officially the first time he will have interacted with Felix's party since the incident at Idejima in the prologue. If the scene is skipped, the next opportunity the player has to cross paths with Alex is in the inn at Alhafra, but the short cutscene with him will not be adjusted to account for that being his and Felix's "first meeting since Idejima." This will result in a slight narrative disconnect.
    • Compounding the issue is that it is very easy for uninformed players to miss this first possible meeting with Alex for multiple reasons. It can only happen if, after helping Riki and Tavi with the Lash Psynergy at the Shrine of the Sea God and watching them leave to return to the village, you also return to the village and enter the mayor's residence. There is no mechanical incentive nor in-universe suggestion to immediately return to Daila after helping the boys, and players who are not inclined to talk to every villager every time a settlement's NPCs update their gossip are likely to head directly southeast to the next dungeon, Dehkan Plateau. Even players who glance back at Daila before heading southeast might not enter the mayor's building during their revisit, particularly if they had already looked inside it the first time and seen that it only contains gossiping NPCs like several other buildings. The cutscene becomes permanently unavailable once you trigger the short introductory cutscene at the front entrance of Madra where the standing watchmen talk about the pirate attack they had just suffered.
      • The obscure conditions for reaching this cutscene may also have been a contributing factor to a typo that was left in the text in the English localization, when Jenna asks, "So what do yout think?"
  • As soon as you have returned from Gondowan into southern Indra with Piers in your party, you technically have the option to travel all the way back through Dehkan Plateau and return to Daila with Piers on foot. This would let you fetch the Sea God's Tear and complete the Shrine of the Sea God before fighting the Aqua Hydra boss inside the Lemurian Ship beached at East Indra Shore. However, there is virtually no point in making this detour because acquiring the Lemurian Ship as a means to sail the Eastern Sea provides a far quicker and more direct method of returning to Daila's location on the world map.
    • It is technically possible to have left the Shrine of the Sea God completely unexplored before the point in the game where you need Piers' help to retrieve the Tear for the Shrine. In this scenario, Daila will remain as flooded as it did at the start of the game all the way up until the moment you cast the Lash Psynergy for the benefit of Riki and Tavi, which will suddenly update Daila into its drier incarnation.
  • Once you have the Teleport Psynergy near the end of the game and can warp to any village on the world map, Daila gains a minor niche as the village with the most paltry Inn fee among settlements, costing only 16 coins to fully refresh all eight party members. Helping its case as a practically free "inn service on the go" is that said Inn is located mere steps from the village's south entrance.

Cultural references

Daila, or Delhi Village in the Japanese version, is clearly based on Delhi, a "megacity" and union territory in India that contains New Delhi, the national capital. Daila's placement at the north end of the in-universe continent of Indra parallels Delhi's location in northern India.

Towns and Villages
Golden Sun
ValeVaultBilibinKolimaImilXianAltinKalayTolbiLunpaSuhallaLalivero
Golden Sun: The Lost Age
DailaMadraAlhafraGarohMikasallaNaribweKibomboYallamApojii IslandsIzumoChampaLemuriaShaman VillageContigoLohoProx
Golden Sun: Dark Dawn
Lookout CabinPatcher's PlaceCarver's CampHarapaPassajKaochoAyuthayTe Rya VillageBelinskBorder TownPort RagoSaha TownKolima VillageHarun VillageYamata CityTonfonChampa Camp (and Champa)