Contigo

From Golden Sun Universe
Contigo can be reached by sailing into Atteka Inlet at the south end of Atteka and then walking north. The massive crater bordering it was once an ancient city.

Contigo (ギアナ村 Guiana Village) is a prominent settlement featured in Golden Sun: The Lost Age. It is located in the southwestern island continent of Atteka, southeast of Jupiter Lighthouse and just west of a massive crater-like depression in the ground. The crater was once the site of the ancient City of the Anemos, an enigmatic legacy of the tribe of Jupiter Adepts who once lived near Jupiter Lighthouse, and in-universe lore holds that the city literally lifted itself out of the ground and into the sky to become the world's moon. There are scarce few Jupiter Adepts remaining among Contigo's modern-day citizens.

Contigo is indirectly described in the first Golden Sun as where the merchant Master Hammet agreed to take in the baby Jupiter Adept Ivan and establish the merchant town of Kalay in southern Angara, thus setting up for an ancient prophecy that foretold Ivan's participation in Isaac's quest many years later. In The Lost Age, Isaac's rival, Felix, pursues a quest to light Jupiter Lighthouse so as to break the seal on Alchemy; before he and his party make the climb, they retrieve the Hover Jade that Contigo once lent to Shaman Village in Hesperia north of Atteka. After a series of dramatic events that take place at the Lighthouse, Felix and Isaac's parties meet at Contigo and eventually join forces to fulfill the remainder of Felix's quest. This, too, appears to be what Contigo's ancient prophecies accounted for, as they had also instructed the villagers to finish crafting wing-like attachments for Felix's ship, the "Wings of Anemos," before he sets off to light the final Lighthouse to the north, Mars Lighthouse.

Contigo can be visited as soon as Felix first sails the Western Sea so that the player can spend their Game Tickets on the Lucky Wheels minigame to win the same shirts, boots, and rings that were offered by the previous game's Tolbi. The Reunion between Isaac and Felix's parties that takes place after Jupiter Lighthouse is where the brunt of the effects of using the data transfer system become realized, dictating the stats and inventory of the four members of Isaac's party. Finally, at the end of the game, when the party finds the Teleport Lapis at Mars Lighthouse, they can use the circular Teleport pattern on the ground in the center of Contigo to warp inside the ancient Anemos Sanctum that lies at the outskirts of the village; if the party has collected all 72 Djinn between the two games in the GBA duology, they can enter the hardest optional dungeon in the game, Anemos Inner Sanctum.

In Golden Sun: The Lost Age

For all NPC gossip, see Side Scripts.
Contigo is a run-down village that can be visited as soon as the Western Sea is reached, but it becomes mandatory after completing Jupiter Lighthouse.

When the party gains access to the Western Sea by sailing south through Gondowan Cliffs via the strait between Gondowan and Indra with the help of Lemuria's Grind Psynergy, both the northwest island continent of Hesperia and the southwest island continent of Atteka can be explored. Contigo, Atteka's primary settlement, lies in the center swath of Atteka, which is "enclosed" by surrounding rivers and cannot be reached by mooring the ship at any of Atteka's beaches. The primary dungeon that lies northwest of it, Jupiter Lighthouse, is similarly closed off from the west and east vertical "thirds" of the continent.

This enclosed "middle third" of Atteka can easily be reached by sailing into the river between the large twin beaches at the southeast end of the continent and navigating its turns until you empty out into a "pocket" of ocean at its southwest end that is enclosed by a line of rocks. This lets you moor the ship at the overworld icon for Atteka Inlet, from which you can travel to Contigo and Jupiter Lighthouse on foot. Whenever you need to leave Atteka, you simply need to return to the ship at Atteka Inlet, tell Kraden at the wheel that you are setting off, and head back east through the river.

Initial visit

Contigo technically is not mandatory to visit for a while; the player's objectives in the Western Sea are to first visit Shaman Village in Hesperia and win the Hover Jade at the dungeon-like Trial Road contest, then use its Hover Psynergy to complete Jupiter Lighthouse. That said, visiting Contigo before Shaman Village offers several valuable opportunities to increase the party's statistics before beginning Trial Road.

The mass of weeds just right of the entrance hides the Venus Djinni Salt, though it requires Scoop instead of Cyclone.

Off to your right when you first enter Contigo is a thick square of weeds that can be cleared away with Cyclone, but this is not what you should do with them; instead, casting Scoop on the lone, bare spot in the center of the weeds adds the Venus Djinni Salt to your collection. (This is especially cryptic because not even Reveal indicates that there is anything buried in that spot.)

The item vendor adds both a Water of Life and a Mist Potion to the Artifacts menu. The weapon shop does not introduce any new generic weapons, and the prizes you can win with Lucky Medals at Lemuria should make the newly introduced Steel Armor and Knight's Helm obsolete. The armor shop adds the artifacts Jeweled Crown and Mirrored Shield, which may count as improvements depending on what you're missing, but your currently equipped weapons should outclass the Swift Sword and Righteous Mace added to the weapon vendor's Artifacts menu. (The Swift Sword lightly increases Jupiter Power, though it cannot be equipped by Sheba, your resident Jupiter Adept. If she is equipped with an artifact from the Eastern Sea like the Dracomace, the Righteous Mace's +3 HP recovered at the end of each turn is likely not enough to compensate for its significant Attack stat drop.)

A separate screen connected to the main village screen's east exit is listed as Anemos Sanctum, in reference to the seemingly closed off structure at the north end. Though you can walk through the doorways off to either side of the central entrance, they only lead to dead-ends. If you cast Reveal at the center door, you can enter it to find a chest containing one of only two Dragon Skins you can get in the Western Sea prior to the final stages of the game.

Minigames

Spending Game Tickets at the Lucky Wheels minigame inside the west tent potentially gives you shirts and boots, like in the previous game.

Contigo offers two minigames lifted directly from the first Golden Sun's Tolbi. The most significant by far is an identical retread of the Lucky Wheels minigame, which is a slot machine that lets you spend Game Tickets on rolls for supplementary equipment that do not take up the primary gear slots. It is located in the gray tent at the west end of the main village screen, which has a sign just right of it. All of the shirts, boots, and rings you can win here are the same as what you could win in the first game's Lucky Wheels.

The object is to spin the five reels of the slot machine up to five times in total, freezing reels in place by pressing star-shaped buttons underneath them as necessary, so that you can hopefully line up five of the same symbol for a prize corresponding to that symbol. You can spend one ticket to try to line up symbols within only the center row, but spending two, three, or even four tickets per play session will make additional rows eligible for dispensing prizes if five symbols are lined up along them instead. The potential prizes associated with each symbol are as follows:

Contigo introduces Super Lucky Dice, a far more effective method of gambling for large amounts of coins than the previous game's Lucky Dice (which is also at Contigo).

Whenever one of the three prizes associated with a symbol is won, the prize dispensed the next time that same symbol is lined up can only be one of the other two prizes. Ideally, all four of your party members will be equipped with one Shirt and one pair of Boots each by the end of the game because they give extra bonuses that do not force you to unequip your main pieces of armor. On the other hand, getting lucky enough to consistently win useful boots and shirts from this is rather difficult and will take a fair bit more than the 20+ Game Tickets you will likely have amassed when you first get to Contigo. (Shops will give you a Game Ticket every time you buy a total of 8000 coins worth of goods, starting from the 25th ticket.)

The other minigame lifted from the first game is Lucky Dice, which is hosted in the right, whitish tent out of the two tents above the detailed circular pad in the center of the village. This particularly randomized form of gambling lets you bet an amount of coins equal to 10 times the level of your lowest-leveled party member to toss a pair of dice onto a board, with their faces and the identically marked areas they land on all counting as four die faces in total. While you will likely make back your bet by landing a pair, it is very difficult to land anything more than that, and how you position your dice throws does very little to appreciably influence the probabilities of the outcome.

New to The Lost Age is a much more effective coin-gambling minigame, Super Lucky Dice, which is hosted in the green-tinted tent just left of the Lucky Wheels tent. The more complex ruleset in play here has you rolling four dice at once; if you get at least one matching pair, you can either cash out or "Double Up" to bet on whether a subsequent dice roll's total value will either be higher or lower than what you rolled previously. If you can make successful predictions up to five times in a row, you can win massive amounts of coins rather quickly (which is especially true if you are playing The Lost Age in an environment where you can reload save states, such as Nintendo Switch Online).

Post-Jupiter Lighthouse

The Reunion between Felix and Isaac's parties leads to four additional members for the rest of the game, with their starting inventories determined by the data you had transferred.

Whether you win or lose the boss battle at the end of Jupiter Lighthouse, you will still have completed the dungeon, and Contigo becomes mandatory to return to. You will be funneled there because attempting to return to Atteka Inlet will cause Jenna to stop you and say you should go to Contigo. When you reach the village, several buildings are closed off and several villagers have temporarily left, and those who remain will have updated gossip and Mind Read-able thoughts that will only be available for a brief span of time. The villager wandering near the entrance will tell you that Isaac and his colleagues are waiting at the normally empty house on the hill just north of the two dice game tents.

Walking through the door of the house on the hill counts as a "point of no return" because the cutscene that follows will count in-game as the "Reunion", with Isaac, Garet, Ivan, and Mia permanently joining the party. The brunt of the effects of whatever form of data transfer from the first game you applied will take the form of the new party members' levels, Djinn collection, and inventory, which can be made to match exactly how they were at the end of Golden Sun. When you save this file, you will permanently lock off the ability to use the Update feature to modify the transferred data.

Ideally, you would have at least used a Bronze-level password to transfer data from a Clear Data Save File in which Isaac's party had acquired the Orb of Force so that it will be in his inventory when he joins. Using the Force Psynergy on the hollow stump just southwest of the house on the hill will drive out the Mars Djinni Shine; if you don't have the Orb, it will be impossible to collect this Djinni without using an external hacking device to give yourself access to Force.

The hollow stump left of the house on the northwest hill hides the Mars Djinni Shine, which requires Force – which you must have transferred from the first game before the Reunion.

Your expanded party must return to the ship on Atteka Inlet and use its newly installed wings to clear the short rocks in the water to trigger more cutscenes and allow you to proceed on the remainder of your quest. After this, Contigo will reopen for business, and all of its villagers will have updated their gossip and thoughts again. You can trigger a fairly long optional cutscene with Hama, who now resides in the house on the hill.

The remainder of the game consists of you gaining entry into Magma Rock in southern Gondowan with the first party's Lift Psynergy and clearing, then using the Magma Ball you can find in there on the cannon at Loho to have it installed onto your ship, then heading into the Northern Reaches to reach Prox and Mars Lighthouse, the final mandatory dungeon in the story. During your time in Mars Lighthouse, you will find the Teleport Lapis, which allows you to use Teleport both to fast-travel to previously visited settlements and make use of detailed circular pads in dungeons just like the one in the center of the ground in Contigo. Two optional extra-hard dungeons, Yampi Desert Cave and Islet Cave, require warping via these "Teleport pads" to enter and contain their own collectable Djinn.

Casting Teleport on the pad in the center of Contigo brings you into the main "lobby" of Anemos Inner Sanctum, where you can show how many Djinn you have collected. If you have collected all 72 possible Djinn available between Golden Sun and The Lost Age, you can open the door into the dungeon portion of Anemos Inner Sanctum, which is the hardest optional dungeon in the game. Data transfer is required to collect all 72 Djinn across the GBA duology, and the dungeon will be locked off if you permanently miss a Djinni for any reason (such as not having Force to collect Shine as mentioned above). Whenever you need to leave Anemos Inner Sanctum, you can cast Teleport on the pad back in the lobby to return to the center of Contigo.

Vendors

Contigo's inn is the larger building along the left edge of the main village screen, left of the circular pad on the ground that serves as a Teleport pad into Anemos Inner Sanctum. It costs 20 coins per party member, making it cost a total of 80 coins when first visited and then 160 coins once the Reunion takes place in the house on the hill following Jupiter Lighthouse.

Weapon Shop
Name Class Cost Effect
Great Sword Long Sword 7000 Attack +90
Master Rapier Light Blade 6800 Attack +86
Great Axe Axe 5200 Attack +80
War Mace Mace 6200 Attack +84
Artifacts
Swift Sword Light Blade 9400 Attack +104, Jupiter power +10, Unleashes Sonic Smash
Righteous Mace Mace 8400 Attack +112, HP recovery +3, Unleashes Blinding Smog
Armor Shop
Name Class Cost Effect
Steel Armor Armor 4900 Defense +36
Silver Vest Clothing 3200 Defense +28
Silver Armlet Bracelet 4000 Defense +30
Knight's Helm Helm 4600 Defense +33
Platinum Circlet Circlet 4200 Defense +29
Artifacts
Jeweled Crown Crown 4000 Defense +35, Luck +5
Mirrored Shield Shield 5200 Defense +39, Use to cause Delusions
Item Shop
Name Class Cost Effect
Herb Consumable Item 10 Restores 50 HP to one Adept
Nut Consumable Item 200 Restores 200 HP to one Adept
Antidote Consumable Item 20 Cures Poison and Venom from one Adept
Elixir Consumable Item 30 Removes Stun, Sleep, and Delusion from one Adept
Sacred Feather Consumable Item 70 Temporarily lowers monster encounter rate
Artifacts
Water of Life Consumable Item 3000 Revives one downed Adept
Mist Potion Consumable Item 9000 Restores 300 HP to all Adepts

Collectibles

  • Salt: Dug up with Scoop from the bare tile of ground in the center of the large, square mass of weeds east of Contigo's south exit into the overworld.
  • Power Bread: Found inside the barrel above the jar just left outside the northeast house in the main village screen, right before the east exit leading to Anemos Sanctum.
  • Bramble Seed: Uncovered by casting Cyclone on the line weed just right of the house on the northwest hill in the main village screen.
  • Corn: Can be seen on the lower-right corner of the small "corn seller's stall" just left of the Teleport pad; interact with it to get it for free.

Casting Reveal at the front door of Anemos Sanctum in the neighboring screen allows you to reach a chest inside containing a Dragon Skin. Separately, the following collectible can only be reached following the Reunion between parties that takes place after clearing Jupiter Lighthouse, and only in a password-enhanced game:

  • Shine: Is hiding in the hollow stump just northwest of the inn. It can only be driven out and collected by casting the Force Psynergy, which requires the Orb of Force. This utility item will only be part of Isaac's party's inventory if at least a Bronze-level password was used to transfer data from a Golden Sun save file in which the Orb was collected in Fuchin Falls Cave. If such data was not at least applied via the Update feature before the Reunion event, the Orb of Force will not be part of Isaac's inventory, and Shine will be permanently unavailable.

History

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Spoiler warning: The following section(s) contain plot details that some people may not wish to learn before reaching this point in the game on their own.

When the party first travels through Contigo there is little plot-related activity, apart from the fact that the villagers are busily at work preparing the Wings of Anemos. However, upon completion of Jupiter Lighthouse, a major event takes place in Contigo. This is where Isaac and Felix's respective parties meet and talk for the first time outside of their heated and often perilous exchanges atop the various lighthouses. Initially sceptical of Felix's groups motives, Isaac's party demands to know why Felix is working to break the seal on Alchemy, knowing that if he stopped this course of action, the two parties would no longer be enemies. It is then that Felix's companions reveal not only that Felix and Jenna's parents are being held hostage in Prox, but they also repeat what they had learned in Lemuria. They explain that without the lifeforce of Alchemy to sustain it, Weyard would wither and eventually die.

Isaac and co. are shocked at this revelation and the magnitude of the problem facing them. As Isaac himself puts it, "Wait for the end of the world to come or wind up accidentally triggering it ourselves… What a choice…". In the face of this decision, Isaac decides to trust Felix, and agrees to join him and help to light the final beacon. It is then that Hama arrives, telling the combined parties that the world is in grave danger. She explains that now that Jupiter has been lit and Mars remains dormant, the cold winds will push the world into a lethal winter, and that they must overcome a powerful and mysterious force to light the Mars Lighthouse. She also reveals that she has been reunited with a family member, whom she had been separated from for a long time. This perks up Sheba's hopes, who believed she would find her true family by setting out on this quest. Unfortunately for her, these hopes are quickly dashed as it is revealed that Ivan is Hama's brother.

Without further delay, the combined party set out to Atteka Inlet to retrieve their newly upgraded boat and begin the journey to Mars lighthouse.

Spoilers end here.Those who did not want the plot ruined for them may now continue reading as normal.

Trivia

  • Contigo is a Spanish word meaning "With you." In the Spanish locatization of Golden Sun: The Lost Age, its name is changed to Mitdir; when separated as "mit dir", this becomes a German-language phrase that also means "With you."

Cultural references

The architectural design style seen in-game in Contigo draws elements from those of the real-world Mayans, Incas, Tairona, and other civilizations of Central and South America and the Caribbean Sea. The Japanese version's name for Contigo is "Guiana Village," further solidifying the connection with the northern regions of South America. Contigo, on the other hand, means "With you" in Spanish; the use of a Spanish word as a name for this South America-themed village may convey a dark irony, given that Spanish colonization was what decimated the native civilizations in South and Central America in the 16th century.

It is likely Contigo draws more from the Mayan civilization than others because it is portrayed in-game as a remnant of a greater civilization that is the subject of prophecies. This is much like how the Maya had vastly degraded as a civilization by the time the Spanish came, in stark contrast to the Classic period that is often said to have spanned between 250 and 950 AD. The City of the Anemos' mysterious historical disappearance in-game may also be a shout-out to how the Maya declined seemingly out of nowhere over the six centuries between the Classic and Contact periods, for reasons lost to contemporary archeologists.

The Anemos culture, or at least the disappeared city, may also be a reference to what is called El Dorado in popular culture, but was more accurately named Mañoa. This lost city, supposedly filled with doubloons and other golden valuables, was said to be hidden somewhere in either the Amazon or the Guiana Highlands and was speculated and coveted by explorers from many European nations. (Contrary to popular culture, "El Dorado" was supposed to refer to the king of the city, who was said to cover himself in gold dust before bathing.) The doubloons that were originally contained in-game in the side rooms of the front structure of Anemos Sanctum and then handed to Master Hammet are a reference to the gold that is central to the El Dorado myth.

Lucky Wheel prizes
Hearts Nut • Vial • Potion
Stars Elixir • Psy Crystal • Water of Life
Boots Fur Boots • Hyper Boots • Quick Boots
Shirts Mythril Shirt • Running Shirt • Silk Shirt
Rings Adept Ring • Sleep Ring • War Ring
See also Game Tickets • Tolbi • Contigo
Towns and Villages
Golden Sun
Vale • Vault • Bilibin • Kolima • Imil • Xian • Altin • Kalay • Tolbi • Lunpa • Suhalla • Lalivero
Golden Sun: The Lost Age
Daila • Madra • Alhafra • Garoh • Mikasalla • Naribwe • Kibombo • Yallam • Apojii Islands • Izumo • Champa • Lemuria • Shaman Village • Contigo • Loho • Prox
Golden Sun: Dark Dawn
Lookout Cabin • Patcher's Place • Carver's Camp • Harapa • Passaj • Kaocho • Ayuthay • Te Rya Village • Belinsk • Border Town • Port Rago • Saha Town • Kolima Village • Harun Village • Yamata City • Tonfon • Champa Camp (and Champa)