Reveal

From Golden Sun Universe
Reveal is a commonly-used Psynergy that allows you to see the truth behind the environment, like this Ant Lion normally hidden from view under the sand.

Reveal (イマジン, Imagine) is a Jupiter-class Utility Psynergy that allows you to see objects not normally seen to the naked eye. It costs 1 Psynergy Point to cast.

In either game in the GBA duology, whenever you see a set of objects or environmental features forming a hexagon of any sort, there is most likely something in the middle that can only be seen and interacted with via Reveal. Also, any hidden treasures inside jars and the like will be sparkling when examined by Reveal. In the first game, this resembles some vague glittering sparkles hovering above the tile, while the second game instead shows a more distinct, uniform sparkling point in the center of the container in question

In Golden Sun, Master Hama teaches Ivan the Reveal Psynergy in order for Isaac and the others to survive through the Lamakan Desert by seeking out hidden oases along the way. Even if you try to get through the desert without making use of any oases, your progress will be blocked off by a sandfall that cannot be passed through without Reveal.

In Golden Sun: The Lost Age, Sheba learns the Reveal Psynergy after completing the massive Air's Rock dungeon rather early in the game. Maha, from the nearby village of Garoh, was also able to learn Reveal at Air's Rock, but because his powers stem from a different source, he was forever trapped in the form of a werewolf.

It is possible to put off Air's Rock until after you start to sail the Eastern Sea, and you can even complete one of the earliest main dungeons in the Eastern Sea segment, Aqua Rock, without having gotten Reveal yet. On the other hand, you will need Reveal to complete Gaia Rock, which in turn allows Ankohl Ruins to be completed for its prong of the Trident. The other two dungeons that hold Trident prongs, Tundaria Tower and Shrine of the Sea God, also require Reveal. Furthermore, the optional Madra Catacombs and Gabomba Catacombs require using Reveal in order to be fully looted.

Reveal
Reveal.gif
Star jupiter.gif Jupiter 1 PP
"Perceive hidden truths." ((GS)/(TLA)) Encase your current position in a grayscale field that exposes invisible objects or features in environments, as well as visually indicating objects in towns containing items.

Trivia

  • Master Hama's reasoning for directly imparting Reveal onto Ivan is that, while Jupiter Adepts like themselves can gradually learn it over time, the party cannot afford to wait on Ivan to develop it on his own because of the urgent need Isaac's party has for it in their ongoing pursuit of Saturos and his company. However, the lines the English localization of the first game uses to express this are as follows: "Jupiter Adepts can learn Reveal on their own, over time... But that power alone will not help you find Saturos as his company moves on." The odd usage of the phrase "that power alone" to effectively convey "waiting to acquire this power through that method" can potentially be interpreted as Hama spontaneously deciding that Reveal, as a whole, will not be useful for helping Isaac catch up to Saturos.
  • In Dark Dawn, Reveal is effectively replaced by multiple distinct Utility Psynergies: Insight and Search (and Track to a lesser extent), none of which preserve Reveal's ability to show which containers in various towns are holding items that can be added to the player's inventory. Interestingly, only Track is of Jupiter alignment, like Reveal. Insight is aligned with Mercury, and Search is aligned with Venus.
Utility Psynergy in Golden Sun and The Lost Age
Golden Sun AvoidCarryCatchCloakDouseForceFrostGale/WhirlwindGrowthHaltLiftMind ReadMoveRetreatReveal
The Lost Age BlazeBurstCycloneGrindHoverLashParchPoundSandScoopTeleportTremor
Restorative Aura seriesCure PoisonCure seriesPly seriesReviveWish series
Jupiter Psynergy in Golden Sun and The Lost Age
Elemental Base Damage Bolt seriesGale seriesPlasma seriesPoison FlowRay seriesSlash seriesThunder CardThunderclap seriesWhirlwind series
Elemental Phys. Attack Astral Blast / Thunder MineBackstabCall DullahanDeath Plunge / Death LeapEmuGhost SoldierGryphonHarpyQuick StrikeShurikenWhiplash
Support Baffle CardBindDeludeDemon Spear seriesDrainDull seriesImpact seriesMagic Shell seriesMistPsy DrainSleepSleep CardWard seriesWeaken series
Utility CycloneGale/WhirlwindHaltHoverLashMind ReadRevealTeleport