Revive is a Venus-based single-target support Psynergy.
||"Revive a downed ally." (GS-present)||Revives an ally with the downed status to 100% of their HP.|
Visually, revive displays several golden feathers falling from the sky onto the target. In Golden Sun and The Lost Age, a beam of light comes up from the ground as the ally is revived. In Dark Dawn, A golden glow appears from above as the feathers fall, and a brief burst of light appears from the ground as the ally is revived.
Revive only affects allies with the downed status. In battle, it can only be used on Adepts who are currently one of the four battling. Outside of battle, any party member can be targeted. In either case, Revive restores the targeted ally from a fallen state to 100% of their current HP.
Revive is available to a variety of classes, and can be learned by any Adept. All playable Venus Adepts have access to Revive in their base class series, though three Venus Adepts require at least 4 Venus Djinn to access it. Non Venus Adepts usually require varying amounts of Venus Djinn to access Revive.
The following class learns Revive at Level 17:
The following classes learn Revive at Level 19:
- Brute class series (Savage or higher)
- Dark Mage class series
- Medium class series
- Seer (Jupiter) class series (Shaman or higher)
- Seer (Mercury) class series (Shaman or higher)
- Squire class series (Gallant or higher)
- Swordsman (Venus) class series
- Miko class series
- Scrapper class series
Revive is arguably one of the most valuable healing Psynergies, along with the Wish Psynergy series. Revive is the most accessible method for healing downed Adepts. The item equivalent, the Water of Life, is normally expensive and uncommon (barring the end of Dark Dawn). In addition, there is only 1 Djinn, Tinder guaranteed to revive an ally. Meanwhile, Revive is guaranteed to revive an ally to 100% health 100% of the time.
Revive is especially useful during boss battles, where party members have a higher chance of being downed. Since Revive is available to all Adepts, it is easy to have multiple Adepts with access to Revive, which helps to increase survivability.
|Utility Psynergy in Golden Sun and The Lost Age|
|Golden Sun||Avoid • Carry • Catch • Cloak • Douse • Force • Frost • Gale/Whirlwind • Growth • Halt • Lift • Mind Read • Move • Retreat • Reveal|
|The Lost Age||Blaze • Burst • Cyclone • Grind • Hover • Lash • Parch • Pound • Sand • Scoop • Teleport • Tremor|
|Restorative||Aura series • Cure Poison • Cure series • Ply series • Revive • Wish series|
|Utility Psynergy in Golden Sun: Dark Dawn|
|Field effect||Arid Heat • Avoid • Cold Snap • Crush • Douse • Fireball • Gale/Whirlwind • Grip • Growth • Insight • Move • Retreat • Search • Slap • Spirit Sense • Thermal • Track|
|Restorative||Boon series • Cure Poison • Cure series • Fresh Breeze series • Ply series • Revive • Wish series|
|Venus Psynergy in Golden Sun and The Lost Age|
|Elemental Base Damage||Bramble Card • Demon Night / Thorny Grave • Gaia series • Growth series • Punji series • Quake series • Rockfall series • Spire series • Thorn series|
|Elemental Phys. Attack||Annihilation • Call Demon • Dinox • Grand Golem • Helm Splitter / Skull Splitter • Living Armor • Minotaurus • Ragnarok / Odyssey • Sabre Dance • Troll|
|Support||Condemn • Cure series • Curse • Death Card • Fire Puppet • Haunt • Lich • Revive|
|Utility||Carry • Catch • Grind • Growth • Retreat • Sand • Scoop • Tremor|
|Venus Psynergy in Dark Dawn|
|Elemental Base Damage||Demon Night / Thorny Grave • Gaia series • Growth series • Punji series • Quake series • Roaring Dragon series • Rockfall series • Spire series • Thorn series • Toxic Grit • Undead Curse series|
|Elemental Phys. Attack||Annihilation • Helm Splitter / Skull Splitter • Ragnarok / Odyssey • Psynergy Slam • Psynergy Surge|
|Support||Condemn • Cure series • Curse • Fear Puppet • Haunt • Revive • Weapon Grace|
|Utility||Grip • Growth • Move • Retreat • Search|