Sabre Dance is an offensive, single-target Psynergy that is Attack-dependent, meaning characters with higher Attack ratings will deal more damage with these attacks. In addition, the caster's Venus Power and the target's Defense and Venus Resistance all factor into the damage dealt.
||"Attack with dancing blades." (TLA-present)||Attack a single enemy using a base damage of a normal physical attack multiplied by 1.5.|
Visually, Sabre Dance features a group of swords spiraling up from the ground and striking the target.
As previously stated, there are several factors determining the damage dealt by Psynergies like Sabre Dance. The exact damage calculation formula for these attacks can be represented with the following two equations:
This formula is identical to the formula used to determine the damage dealt by standard physical attacks. In other words, base damage is half of the difference between the caster's Attack and the target's Defense. If this number falls below zero, it is automatically reset to zero.
This is the base damage. Sabre Dance then uses this value for another equation:
Power and Resistance are used to determine the multiplier applied to this new base damage. The target's Resistance is subtracted from the caster's Power, the difference is divided by 100, and the result is added to 1 before being multiplied by the base damage. As a result, the final damage dealt by these attacks can, theoretically, vary from roughly 50% to 150% of a normal physical attack.
For example, if an Adept with an Attack rating of 600 and a Venus Power of 150 casts Sabre Dance on a monster with a defense of 200 and a Venus Resistance of 50:
- damage = ((Attack- Defense) / 2) * (1 + (Power - Resistance) / 400) * 1.5
- damage = ((600 - 200) / 2) * (1 + (150 - 50) / 400) * 1.5
- damage = (400 / 2) * (1 + 100 / 400) * 1.5
- damage = (200) * (1 + 0.25) * 1.5
- damage = 200 * 1.25) * 1.5
- damage = 375
Therefore, a Sabre Dance cast under these circumstances would deal approximately 375 points of damage.
Sabre Dance is available to the Pierrot class series, an Item-dependent class attainable by equipping a Mysterious Card onto an Adept. Currently, the Mysterious Card can only be found in The Lost Age; thus, only the eight playable Adepts from that game can access Sabre Dance. Sabre Dance is learned at Level 10.
General: Sabre Dance is one of the Pierrot's most reliable abilities. Most of the class's other offensive options are subject to the limitations on elemental Power and Resistance. On the other hand, Sabre Dance's Attack-based power means it will grow stronger over the course of the game. In addition, it has a fairly low PP cost, useful when considering the Pierrot's lower PP cost. If using the Pierrot class, Sabre Dance is essential for allowing the Pierrot to inflict higher damage during boss battles.
Golden Sun: The Lost Age: Due to unequal Djinn distribution, the Pierrot class is often taken advantage of, since prevents class changes when unleashing Djinn. Sabre Dance is learned fairly early, and can be an alternative to Ragnarok, due to its high damage multiplier. While there are no Venus-weak bosses to truly take advantage of Sabre Dance, none have high Resistance, making Sabre Dance a useful option.
|Venus Psynergy in Golden Sun and The Lost Age|
|Elemental Base Damage||Bramble Card • Demon Night / Thorny Grave • Gaia series • Growth series • Punji series • Quake series • Rockfall series • Spire series • Thorn series|
|Elemental Phys. Attack||Annihilation • Call Demon • Dinox • Grand Golem • Helm Splitter / Skull Splitter • Living Armor • Minotaurus • Ragnarok / Odyssey • Sabre Dance • Troll|
|Support||Condemn • Cure series • Curse • Death Card • Fire Puppet • Haunt • Lich • Revive|
|Utility||Carry • Catch • Grind • Growth • Retreat • Sand • Scoop • Tremor|