Curse is a single-target, non-offensive Psynergy. Curse's chance successfully inflicting a status change changes depending on the Luck statistic of the target(s).
||"Draw the Spirit of Death to a foe." (GS-present)||May inflict a single target with the Death Curse status.|
Visually, Curse features a aingle lit candle forming above the target. In Golden Sun: Dark Dawn, a circle of small flames will form around the target prior to the candle appearing.
Curse is a status-altering Psynergy that may instantly inflict the Death Curse status on a target. Like all status-changing Psynergies, the rate of success is related to the Luck of the target. Lower Luck levels result in a higher rate of success. Curse's Death Curse effect is linked to a counter that decreases by one every time the afflicted character afflicted character performs an action or an enemy successfully uses Curse on them. The target will automatically be Downed after performing seven actions. The Death Curse status inflicted by Curse can be reversed in-battle by Restore, an Elixir, or a Djinn that removes status changes. The effects of Curse also end automatically when a character is downed or when a battle is ended.
Curse is available to the Brute class series, the Curse Mage class series, the Medium class series, the Apprentice class series, and the Dark Mage class series. Thus, Curse is available to all Adepts. Non-Venus Adepts typically require large amounts of Venus Djinn to access Curse. The Medium and Apprentice classes learn Curse at Level 20, while all other classes learn Curse at Level 24.
Like most status-changing Psynergy, Curse has few occasions to be of practical use, despite its theoretically valuable effect. Battles against common enemies, which have low enough Luck to be affected, will usually end before the Death Curse takes effect. Meanwhile, most bosses are immune to status-changing Psynergies due to their high Luck.
Unlike most status-changing Psynergies, Curse has a niche role which can be useful. In Golden Sun, most of the bosses don't have Luck ratings high enough to be immune to status-changing Psynergies. Thus, Curse can be put to great use against the Kraken, Toadonpa, Storm Lizard, and Tempest Lizard to make those battles end in no more than 3 turns.
Curse only becomes of concern which used by certain bosses, sch as Dullahan, where battles can be drawn out long enough for its effect to trigger. Even then, high-powered bosses can sometime down a targeted Adept with other techniques before the Death Curse triggers. In addition, the Death Curse is relatively easy to heal in-battle.
|Venus Psynergy in Golden Sun and The Lost Age|
|Elemental Base Damage||Bramble Card • Demon Night / Thorny Grave • Gaia series • Growth series • Punji series • Quake series • Rockfall series • Spire series • Thorn series|
|Elemental Phys. Attack||Annihilation • Call Demon • Dinox • Grand Golem • Helm Splitter / Skull Splitter • Living Armor • Minotaurus • Ragnarok / Odyssey • Sabre Dance • Troll|
|Support||Condemn • Cure series • Curse • Death Card • Fire Puppet • Haunt • Lich • Revive|
|Utility||Carry • Catch • Grind • Growth • Retreat • Sand • Scoop • Tremor|
|Venus Psynergy in Dark Dawn|
|Elemental Base Damage||Demon Night / Thorny Grave • Gaia series • Growth series • Punji series • Quake series • Roaring Dragon series • Rockfall series • Spire series • Thorn series • Toxic Grit • Undead Curse series|
|Elemental Phys. Attack||Annihilation • Helm Splitter / Skull Splitter • Ragnarok / Odyssey • Psynergy Slam • Psynergy Surge|
|Support||Condemn • Cure series • Curse • Fear Puppet • Haunt • Revive • Weapon Grace|
|Utility||Grip • Growth • Move • Retreat • Search|