Move
Move (ムーブ, Move) is a Utility Psynergy featured throughout the Golden Sun series. It is one of the first Utility Psynergies available to players, and is possibly the most recognizable.
Basic Characteristics
Move is the most common Utility Psynergy: All playable and several non-playable Venus Adepts, as well as Garet, inherently know Move. Unlike many Utility Psynergies, however, nobody else can learn it.
Move costs 2 Psynergy Points to cast. It is a non-combat skill that moves movable items such as standing logs, rocks, and various other things. When cast, a psychic manifest in the shape of a giant hand allows players to move a movable target one space in any of the compass rose directions, provided the target is at the same elevation as the caster. Players are usually able to move such objects by pushing them from behind, but Move has the advantage of being usable from a short distance and moving the target in a direction independent of the caster's location. Many puzzles throughout the Golden Sun series involve moving objects (usually vertical stone pillars) semi-remotely with this skill, making Move easily among the most used Psynergy in the entire series.
Differences between games
In Golden Sun and Golden Sun: The Lost Age, Move is considered a Mars-based technique and has a range of two tiles, meaning only one tile of space can be between the target and the caster. It requires a direct line between the target and the caster. It is known inherently by Isaac, Garet, and Felix. In addition, certain Venus Adepts at Izumo, most prominently Uzume, can use Move.
In Golden Sun: Dark Dawn, Move is known by Matthew and Himi and has been reclassified as a Venus spell, likely to reflect that it is primarily learned by Venus Adepts. Move can now be used on any object within a radius of three tiles. Thus, the caster no longer requires a straight line between the caster and the target. The increased range is most prominently shown at a puzzle in the Belinsk Ruins, which requires the player to manipulate a large statue from a distance.
Move |
Mars | 2 PP |
"Move an object on the ground." ((GS)/(TLA)) | Remotely shift the position of an object no more than two tiles away from you lying along a cardinal direction one tile in a cardinal direction. |
Move |
Venus | 2 PP |
"Move an object on the ground." ((DD)) | Remotely shift the position of an object a fair distance from you lying in any direction one tile in a cardinal direction. |
Move in the Super Smash Bros. series
The Move Psynergy appears in Super Smash Bros. Brawl and Super Smash Bros. Ultimate as a gameplay-relevant maneuver used by Isaac when he is summoned in-game via the Assist Trophy. In both games, Isaac will summon a giant gloved hand representing the conjured hand that appears in Golden Sun games when Move and other telekinetic Psynergy are used to influence the environment. The outstretched palm will then accelerate and knock back any opposing playable character a set distance disconnected from the opponent's current damage percentage. It is feasible for the same hand to repeatedly make contact with the same enemy, causing them to be "carried away" into the stage boundary.
In Brawl, Isaac will perform this three times in succession with roughly three seconds in between his castings, and he will turn around if more valid targets exist in that direction. Since this is an example of "Set Knockback," Isaac's Move Psynergy carries the distinction of potentially KO'ing a player-character made otherwise invincible by the Super Star item. In Ultimate, Isaac can alternatively use other Psynergy resembling Lift and a cross between Pound's clenched fist shape and Crush's function.
Trivia
- The Dark Dawn icon for the Move Psynergy, which shows an earth pillar being slid, was seen to be much different in a screenshot of the beta for Dark Dawn that was released at E3 2010. The beta icon resembles a detailed version of the spherical GBA icon for Move.
Utility Psynergy in Golden Sun and The Lost Age | |
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Golden Sun | Avoid • Carry • Catch • Cloak • Douse • Force • Frost • Gale/Whirlwind • Growth • Halt • Lift • Mind Read • Move • Retreat • Reveal |
The Lost Age | Blaze • Burst • Cyclone • Grind • Hover • Lash • Parch • Pound • Sand • Scoop • Teleport • Tremor |
Restorative | Aura series • Cure Poison • Cure series • Ply series • Revive • Wish series |
Utility Psynergy in Golden Sun: Dark Dawn | |
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Field effect | Arid Heat • Avoid • Cold Snap • Crush • Douse • Fireball • Gale/Whirlwind • Grip • Growth • Insight • Move • Retreat • Search • Slap • Spirit Sense • Thermal • Track |
Restorative | Boon series • Cure Poison • Cure series • Fresh Breeze series • Ply series • Revive • Wish series |
Mars Psynergy in Golden Sun and The Lost Age | |
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Elemental Base Damage | Beam series • Blast (Fiery) series • Blast (Nova) series • Dragon Cloud / Epicenter • Fire series • Fire Breath • Fire Bomb series • Fire Dragon • Flame Card • Flare series • Fume series • Juggle series • Lava Shower series • Raging Heat series • Salamander set • Volcano series • Wyvern |
Elemental Phys. Attack | Heat Wave / Liquifier • Planet Diver / Planetary |
Support | Aura series • Guard series • Guardian series • Impair series • Manticore • Phoenix • Sword Card |
Utility | Blaze • Burst • Move • Pound |
Venus Psynergy in Dark Dawn | |
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Elemental Base Damage | Demon Night / Thorny Grave • Gaia series • Growth series • Punji series • Quake series • Roaring Dragon series • Rockfall series • Spire series • Thorn series • Toxic Grit • Undead Curse series |
Elemental Phys. Attack | Annihilation • Helm Splitter / Skull Splitter • Ragnarok / Odyssey • Psynergy Slam • Psynergy Surge |
Support | Condemn • Cure series • Curse • Fear Puppet • Haunt • Revive • Weapon Grace |
Utility | Grip • Growth • Move • Retreat • Search |