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Blast Psynergy series

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For the first stage of the Psynergy series that was also originally named "Blast" in the GBA series, see Starburst Psynergy series.
Fiery Blast being cast in Dark Dawn

Blast, Mad Blast, and Fiery Blast are a series of Mars Psynergy featured throughout the Golden Sun series.

Basic Characteristics[edit]

Blast, Mad Blast, and Fiery Blast are offensive, ranged Psynergies. The total amount of damage is determined by comparing the user's Mars Power to the target's Mars Resistance and using this value to modify the base power of the particular Psynergy.

Star mars.gif Mars 5 PP
Range 3.gif
"Attack with an explosive blast." (GS-TLA)
"Strike with an explosive blast." (DD-present)
Attack up to three targets with a base power of 25.
Mad Blast
Mad Blast.gifMadBlastDD.gif
Star mars.gif Mars 9 PP
Range 3.gif
"Attack with an explosive blast." (GS-TLA)
"Strike with a staggering explosive blast." (DD-present)
Attack up to five targets with a base power of 50.
Fiery Blast
Fiery Blast.gifFieryBlastDD.gif
Star mars.gif Mars 19 PP
Range 5.gif
"Attack with an explosive blast." (GS-TLA)
"Strike with a massive, incinerating blast." (DD-present)
Attack up to seven targets with a base power of 110.

Visually, each stage of the Blast series features a fiery mass exploding under the feet of the enemies, sending them flying upwards for a short distance. The explosion becomes larger with each successive stage.

Damage Calculation[edit]

Elemental Power attacks such as Blast, Mad Blast, and Fiery Blast use a set base power as the base damage to be modified. For example, the base power of Fiery Blast is 110. Thus an unmodified Fiery Blast would do around 110 points of damage.

Fiery Blast's attack takes this base damage value and uses it in the following equation:

final damage = (base damage) * (1 + (User's Mars Power - Enemy's Mars Resistance) / 200)

To word this in prose, Blast, Mad Blast, and Fiery Blast take the base damage of the particular attack, and then modifies this by how much higher or lower the user's Mars Power is than the target's Mars Resistance. The difference between the user's Mars Power and the user's Mars Resistance is then divided by 200, then 1 is added to this, resulting in what can be called the "elemental damage multiplier". This number is what the Psynergies' damage is multiplied by.

Fiery Blast being cast in the GBA games.

For example, if an Adept with a Mars Power of 150 casts Fiery Blast on a monster with a Mars Resistance of 50:

  • damage = (base damage) * (1 + (Power - Resistance) / 200)
  • damage = (110) * (1 + (150 - 50) / 200)
  • damage = (110) * (1 + 100 / 200)
  • damage = (110) * (1 + 0.5)
  • damage = 110 * 1.50
  • damage = 165

Therefore, a Fiery Blast cast under these circumstances would deal approximately 165 points of damage to the targeted enemy. Since Fiery Blast is a ranged Psynergy, adjacent targets take a percentage of the total damage, with the percentage decreasing as distance from the main target increases.


The Blast series is available to the Swordsman class series and Dragoon class series. Thus, all Venus, Mars, and Mercury Adepts are capable of learning the series. Mercury Adepts typically require large amounts of Mars Djinn to access the series. Despite the series being Mars-oriented, however, Mars need large numbers of Mercury Djinn to access the series. Venus Adepts need a combination of Mars and Mercury Djinn. Blast is available at level 2, while Mad Blast is learned at Level 10. The Swordsman class learns Fiery Blast at Level 28 while the Dragoon learns it at Level 27.


General: The Blast series is typically a midgame series, characterized by its early availability but weaker power overall. Despite its weakness, it is the only Mars-based Psynergy available to its classes, and in fact, the only ranged Psynergy available to the Swordsman. Its low cost means that it can be used repeatedly, something that may happen often due to the low power.

By Game[edit]

Golden Sun: Garet may sometimes be placed in the Swordsman class around Mercury Lighthouse, in preparation for the battle with Saturos. While Cutting Edge is usually more popular due to its effectiveness on Saturos, Mad Blast can be useful for taking out the numerous Mercury-oriented monsters. Fiery Blast is normally available to an endgame party, and can be useful against Mars-weak enemies.

Golden Sun: The Lost Age: While the Swordsman is available early on, Jenna typically has better Mars Psynergies available to her in her base class. For most of the game, Blast would only see use if the player is trying to deal with an imbalance of Djinn. The series will be used more as part of the Dragoon class, since it is the only Mars-based class available. The weak power can be boosted to an extent by equipping Mars Power-increasing equipment like the Big Bang Gloves.

Golden Sun: The Lost Age: The Swordsman class, and thus Blast, will see little use early on. The Dragoon class is an option for the two Mars Adepts during the end of the game, so Blast would be necessary in those situations.

Psynergy used by Enemies[edit]

Various stages of the Blast series, most commonly Mad Blast or Fiery Blast, make appearances in the movesets of Mars-oriented Boss. In Golden Sun, the Manticore can use Mad Blast. Menardi can use Mad Blast in her initial appearance, but later upgrades to Fiery Blast. In Golden Sun: The Lost Age, the Avimander uses Fiery Blast. Both Karst and the small Flame Dragon can use Fiery Blast. The Final boss can use Fiery Blast, but loses this ability after completion of the first stage of the battle.

Mars Psynergy in Golden Sun and The Lost Age
Elemental Base Damage Beam seriesBlast (Fiery) seriesBlast (Nova) seriesDragon Cloud / EpicenterFire seriesFire BreathFire Bomb seriesFire DragonFlame CardFlare seriesFume seriesJuggle seriesLava Shower seriesRaging Heat seriesSalamander setVolcano seriesWyvern
Elemental Phys. Attack Heat Wave / LiquifierPlanet Diver / Planetary
Support Aura seriesGuard seriesGuardian seriesImpair seriesManticorePhoenixSword Card
Utility BlazeBurstMovePound
Mars Psynergy in Dark Dawn
Elemental Base Damage Arid Heat seriesBeam seriesBlast seriesCrushDragon Cloud / EpicenterFireball seriesFire Bomb seriesFlare seriesFume seriesLava Shower seriesRaging Heat seriesStarburst seriesVolcano series
Elemental Phys. Attack Heat Wave / LiquefierKeelhaul / Vicious ChopPlanet Diver / Planetary
Support Guard seriesGuardian seriesImpair series
Utility Arid HeatCrushFireballThermal