Undead Curse Psynergy series
Basic Description[edit | edit source]
Undead Curse, Undead Gloom, and Undead Might are offensive, single-target Psynergies. The overall power of each stage is determined by comparing the user's Venus Power and the target's Venus Resistance, and multiplying the resultant ratio by the base power of the Psynergy being used.
||"Strike with the curse of living death." (DD-present)||Strikes a single target with a base power of 40.|
||"Strike with a hanging pall of death." (DD-present)||Strikes a single target with a base power of 140.|
||"Strike with the inevitability of mortality." (DD-present)||Strikes a single target with a base power of 250.|
Visually, each stage of the Undead Curse series features the caster summoning a monster to attack the targets. Undead Curse summons a Zombie, and Undead Gloom summons a Skeleton. Undead Might summons an armored skeleton not seen elsewhere that resembles a smaller, colorful version of Deadbeard.
Damage Calculation[edit | edit source]
Elemental Power attacks such as Undead Curse, Undead Gloom, and Undead Might use a set base power as the base damage to be modified. For example, the base power of Undead Might is 250. Thus, an unmodified Undead Might would deal around 250 points of damage.
Undead Might's attack takes this base damage value and uses it in the following equation:
To word this in prose, Undead Curse, Undead Gloom, and Undead Might take the base damage of the particular attack, and then modifies this by how much higher or lower the user's Venus Power is than the target's Venus Resistance. The difference between the user's Venus Power and the target's Venus Resistance is then divided by 200, then 1 is added to this, resulting in what can be called the "elemental damage multiplier". This number is what the Psynergies' damage is multiplied by.
For example, if an Adept with a Venus Power of 150 casts Undead Might on a monster with a Venus Resistance of 50:
- damage = (base damage) * (1 + (Power - Resistance) / 200)
- damage = (250) * (1 + (150 - 50) / 200)
- damage = (250) * (1 + 100 / 200)
- damage = (250) * (1 + 0.5)
- damage = 250 * 1.50
- damage = 375
Therefore, an Undead Might cast under these circumstances would deal approximately 375 points of damage to the target.
Availability[edit | edit source]
The Undead Curse series is unique to the Curse Mage class series, introduced in Dark Dawn. The class is a dual-elemental class unique to the Venus Adept Himi, accessible when she has Mars and Venus Djinn set to her. Undead Curse is available at Level 1, while Undead Gloom is available at Level 26, and Undead Might is available at Level 47.
Analysis[edit | edit source]
General: The Undead Curse series can be considered a variation of the Call Psynergy series available in Golden Sun: The Lost Age. The Undead Curse series and the Call series are learned at identical levels, are single-target, and feature summoned monsters attacking the targets. The Undead Curse series is more expensive, but is more limited in terms of power, as it is reliant of Elemental Power as opposed to the Call series's Attack-based damage multipliers. Despite this, the Undead Curse series is an excellent tool for mage-based Adepts.
By Game[edit | edit source]
Golden Sun: Dark Dawn: The Undead Curse series is an excellent offense for Himi, should she be in the Curse Mage class. It can be excellent in tandem with the Raging Heat series, with the Undead Curse series finishing off the targets left behind by the Raging Heat series. The series fits in well with Himi's role as a supporter and spellcaster, and would likely do more damage than she can physically.
|Venus Psynergy in Dark Dawn|
|Elemental Base Damage||Demon Night / Thorny Grave • Gaia series • Growth series • Punji series • Quake series • Roaring Dragon series • Rockfall series • Spire series • Thorn series • Toxic Grit • Undead Curse series|
|Elemental Phys. Attack||Annihilation • Helm Splitter / Skull Splitter • Ragnarok / Odyssey • Psynergy Slam • Psynergy Surge|
|Support||Condemn • Cure series • Curse • Fear Puppet • Haunt • Revive • Weapon Grace|
|Utility||Grip • Growth • Move • Retreat • Search|