- This article is about the Psynergy. For the status condition associated with this Psynergy, see Delusion
Delude is a non-damaging, ranged Psynergy that has the potential to change a target's status. The chance of inducing a status change depends on the Luck of the target(s) in question, lower enemy Luck results in a higher rate of success.
||: "Wrap multiple foes in Delusion." (GS-present)||Attempts to inflict the Delusion status on up to three targets.|
Delude's visual effects feature a blue cloud of smoke appearing around the feet of the targeted enemy. The cloud will slowly rise up before disappearing.
Delude is a status-altering move that inflicts the Delusion status. After a successful cast of Delude, the target's physical Attack has an increased chance of missing for a limited duration of time, usually lasting four to five turns at the most. Delude's success is dependent on the Luck of the target; a target with lower Luck is more likely to be inflicted with Delusion than a target with high Luck. Delude's effect can be reversed via the Restore Psynergy or by using the items Elixir or Dried Lizard. Otherwise, the effect wears off within a few turns or when the battle is ended.
Delude is available to the Apprentice class series and the Page class series. Thus all Venus, Mars, and Jupiter Adepts can access the series. To access the class, Venus Adepts and Mars Adepts require large amounts of Jupiter Djinn. Jupiter Adepts require 6-7 Mars Djinn and 0-1 Jupiter Djinn to access the Page class, while the Apprentice class requires 6-7 Venus Djinn and 0-1 Jupiter Djinn. Delude will be available at Level 1.
In theory, Delude is a useful technique, as inflicting status changes can decrease the difficulty of a battle. In practice, however, certain facts keep Delude from regular usage. First, the Delusion status only decreases the chance of a standard Attack, enemy skills and Psynergy remain unaffected. Additionally, due to its success rate being dependent on enemy Luck, most Bosses are immune to Mist's effects, even if the rate of a standard Attack was high enough to justify the use. However, Delude can have some early game potential, as it is available as soon as the player gets their first Jupiter Djinni. Since most enemies at this point rely on basic Attacks and have low Luck, Delude can sometimes be a useful tool until the party levels up enough to easily defeat these enemies.
|Jupiter Psynergy in Golden Sun and The Lost Age|
|Elemental Base Damage||Bolt series • Gale series • Plasma series • Poison Flow • Ray series • Slash series • Thunder Card • Thunderclap series • Whirlwind series|
|Elemental Phys. Attack||Astral Blast / Thunder Mine • Backstab • Call Dullahan • Death Plunge / Death Leap • Emu • Ghost Soldier • Gryphon • Harpy • Quick Strike • Shuriken • Whiplash|
|Support||Baffle Card • Bind • Delude • Demon Spear series • Drain • Dull series • Impact series • Magic Shell series • Mist • Psy Drain • Sleep • Sleep Card • Ward series • Weaken series|
|Utility||Cyclone • Gale/Whirlwind • Halt • Hover • Lash • Mind Read • Reveal • Teleport|
|Jupiter Psynergy in Dark Dawn|
|Elemental Base Damage||Bolt series • Gale series • Plasma series • Ray series • Slap • Slash series • Thunderclap series • Whirlwind series|
|Elemental Phys. Attack||Astral Blast / Thunder Mine • Death Plunge / Death Leap • Quick Strike • Shuriken • Speed Punch|
|Support||Beastform • Bind • Boon series • Delude • Demon Spear • Drain • Fresh Breeze series • Impact series • Magic Shell series • Mist • Psy Drain • Sleep • Ward series • Weaken series|
|Utility||Gale/Whirlwind • Slap • Spirit Sense • Track|