Bind
Bind (タイトエナジー, Tight Energy) is a Jupiter-based support Psynergy featured throughout the Golden Sun series.
Basic Description
Bind is a status-altering move that affects a single target.
Bind |
Jupiter | 4 PP |
"Block a foe's Psynergy." (GS-present) | Prevents the targeted foe from performing Psynergy spells for a limited duration. |
In Golden Sun and Golden Sun: The Lost Age, Bind appears visually a triangle of rapidly-shifting coloration spins and locks on to the target, becoming an intricate seal. In Golden Sun: Dark Dawn, a group of multicolored concentric circles focuses on a target, with an intricate purple seal forming over the head of the target.
Mechanics
Bind is a status-altering move that inflicts the Seal status. After a successful cast of Bind, the target will be unable to perform Psynergy spells for a limited duration of time, usually lasting four to five turns at the most. Bind's success is dependent on the Luck of the target; a target with lower Luck is more likely to be inflicted with Seal than a target with high Luck. Bind's effect can be reversed via the Restore Psynergy or by using the items Elixir or Dried Lizard. Otherwise, the effect wears off within a few turns or when the battle is ended.
Availability
Bind is available to the Wind Seer, Hermit, Pilgrim (Jupiter), Seer (Jupiter), and Ranger class series. Non Jupiter-Adepts typically require large numbers of Jupiter Djinn to access Bind. The Wind Seer class learns Bind at Level 17, while the other classes learn Bind at Level 18.
Analysis
Bind can be a useful status-altering move in certain situations, but has many drawbacks that should be taken into consideration. First, Bind's effect does Bind is useful against enemies that are Psynergy-dependent, as a successful cast can temporarily halt their main source of attack. However, its dependence on the Luck of the target means it will rarely hit bosses. While Bind can easily affect common enemies, its practicality is limited since most common enemies are dependent on basic Attacks and enemy abilities, which remain unaffected by Bind.
Should the player desire to have Bind's effects, more reliable options lie in the Djinn Rime and Luff, which are capable of sealing Psynergy without fail.
Jupiter Psynergy in Golden Sun and The Lost Age | |
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Elemental Base Damage | Bolt series • Gale series • Plasma series • Poison Flow • Ray series • Slash series • Thunder Card • Thunderclap series • Whirlwind series |
Elemental Phys. Attack | Astral Blast / Thunder Mine • Backstab • Call Dullahan • Death Plunge / Death Leap • Emu • Ghost Soldier • Gryphon • Harpy • Quick Strike • Shuriken • Whiplash |
Support | Baffle Card • Bind • Delude • Demon Spear series • Drain • Dull series • Impact series • Magic Shell series • Mist • Psy Drain • Sleep • Sleep Card • Ward series • Weaken series |
Utility | Cyclone • Gale/Whirlwind • Halt • Hover • Lash • Mind Read • Reveal • Teleport |
Jupiter Psynergy in Dark Dawn | |
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Elemental Base Damage | Bolt series • Gale series • Plasma series • Ray series • Slap • Slash series • Thunderclap series • Whirlwind series |
Elemental Phys. Attack | Astral Blast / Thunder Mine • Death Plunge / Death Leap • Quick Strike • Shuriken • Speed Punch |
Support | Beastform • Bind • Boon series • Delude • Demon Spear series • Drain • Dull series • Fresh Breeze series • Impact series • Magic Shell series • Mist • Psy Drain • Sleep • Ward series • Weaken series |
Utility | Gale/Whirlwind • Slap • Spirit Sense • Track |