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Hit Point

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Multi-target healing spells are among the games most useful Psynergies.

Hit Points (HP for short) is a statistic that is a measure of an Adept's health used in the Golden Sun series. These are incredibly important because when an Adept's HP reaches zero the Adept is downed and can no longer participate in the battle or receive experience points after battle.

Raising HP[edit | edit source]

The number of HP an Adept has depends on class and level, among other things. The max HP an Adept can have is 1,999. Classes that have high bonuses include:

The most common way to increase health is by leveling up, although certain equipment can raise HP, and all Djinn, when set, will raise HP by various amounts. Another way to increase health is through the use of Power Bread.

Recovering HP[edit | edit source]

During battle there many ways to recover HP.

Items[edit | edit source]

The first way is through items, and early in the game this may be the most viable route. The items that can be used to restore health are:

In Dark Dawn, new HP-restoring items are introduced including:

Artifacts[edit | edit source]

Additionally, some items have "use" effects that restore health:

Unleashes[edit | edit source]

Some weapons' Unleash effects restore health:

Djinn[edit | edit source]

Some Djinn can restore health. They are:

Summons[edit | edit source]

A few summons can restore health:

Psynergy[edit | edit source]

The final way is through Psynergy. The Psynergy spells that restore health are:

Note:Most of the Psynergy that can be used to restore health can also be used in the field to restore health outside of battle.

HP and Enemies[edit | edit source]

Like Adepts, all enemies have HP as well, and similarly affect the battle. Like Adepts, when an enemy's HP reaches zero it is no longer able to battle and is felled. The max HP for an enemy is 16,383, which none of the enemies have in the default difficulty level. This HP cap is achieved only in the Hard Mode where all enemies get 1.5x the amount of HP: Both Valukar and Dullahan, two optional bosses, reach this maximum. Also, the game handles the Doom Dragon as essentially three enemies in one battle, so it could potentially have 19,800 HP (Three head stage with 7500, two head stage with 6300, and one head stage with 6000).

Gameplay elements and mechanics
Collectibles: ArtifactsBroken EquipmentClass ItemsCoinsConsumable ItemsCursed EquipmentEquipmentForgeable ItemsPsynergy ItemsQuest ItemsRusty WeaponsStat Items
Travel: BlacksmithsBoat (TLA)Boat (DD)Fortune TellersInnsItem ShopsPsynergy StonesPsynergy VortexesSanctumsSummon TabletsTreasure ChestsUmbra GearWings of Anemos
Combat: AdeptsAttackBeastformBossesClassesDefendDjinnElementsEnemy Abilities (GS, TLA)Enemy Abilities (DD)LevelMad PlantsMimicsMonstersPsynergyStatus ConditionsStatsSummonsUnleashesWeapon Mastery
Information: AtlasDjinn GuideEncyclopediaSun SagaTravel LogUmbra MapWorld Map (GS, TLA)World Map (DD)
Minigames: ColossoLucky DiceLucky Medal FountainsLucky WheelsPsynergy Training GroundsSuper Lucky DiceTrial Road
Modes: Battle ModeEasy ModeHard Mode
Features: Data TransferSound TestThe Reunion
Other: Debug RoomsGlitches (GS)Glitches (TLA)Glitches (DD)Master List of DjinnOptional DungeonsRandom Number GeneratorTroubleshooting (GS, TLA) Troubleshooting (DD)Unacquirable ItemsUnacquirable PsynergyWalkthrough (GS)Walkthrough (TLA)Walkthrough (DD)