Travel Log

From Golden Sun Universe
The save menu in Golden Sun

The Travel Log is one of the options introduced in the Main Menu of Golden Sun: Dark Dawn.

General Description

It is very important to players primarily because it contains the Save option where one can save their game progress. Aside from that, it includes important details about your current save file.

Prior to Dark Dawn, the save screen contained icons of your current party members (but only the members in your active party), the number of djinn that your party has for each element, your main character's level, the play time, and the number of coins you have currently.

In the Dark Dawn save screen, first is the portraits of active party members, or those that appear when engaging a battle. Second is the list of Djinn caught per element. Third, and one of the unique features of the Travel Log is the Objective where the player can remember what to do next.

The Objective Screen

The Objective screen is a unique part of the Travel Log option in Dark Dawn and is useful especially to players who rush into dialogues and missed reading the next thing to do or to those who haven't played in a while and have forgotten where they have stopped. The Objective screen reminds the player of the task needed to proceed further in the game, without literally pointing at what to do next.

List of Objectives in Dark Dawn

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Spoiler warning: The following section(s) contain plot details that some people may not wish to learn before reaching this point in the game on their own.
The Travel Log in Dark Dawn.
  • Objective: Get to the broken soarwing!
    • Details: After saving Tyrell, you must now reach the broken soarwing.
    • Prerequisites: Defeat the Tangle Bloom.
  • Objective: Head to nearby Patcher's Place!
  • Objective: Meet Kraden in the Konpa Ruins!
    • Details: Because the bridge that leads deeper into Angara has been destroyed, Kraden has changed the meeting place to an alternate route: a cave under the Konpa ruins. Meet him there.
    • Prerequisites: Meet Carver.
  • Objective: Find the Konpa ruins tunnel!
    • Details: The only way deeper into Angara is through a tunnel in the Konpa ruins, which seem to be what's left of an ancient civilization. Locate the tunnel deep below the ruins.
    • Prerequisites: Enter Konpa Ruins' main entrance.
  • Objective: Exit Konpa Cave—find Rief!
    • Details: After encountering sinister forces, you must exit the southern end of Konpa Cave, while Kraden races to the other end. One of you has to find and rescue Rief!
    • Prerequisites: Defeat the Stealthy Scouts.
  • Objective: Plan the trip over the mountains.
    • Details: Blados blocked Konpa Cave, so you're trapped in the southern part of Angara. To meet Kraden in Belinsk, you'll need to find a way over the Khiren Mountains. Rief knows how. Head east to start this journey.
    • Prerequisites: Leave Konpa Ruins' cave.
  • Objective: Explore Harapa, then head east!
    • Details: Explore Harapa to learn more about Ei-Jei, the region you'll be passing through on your journey north over the Khiren Mountains.
    • Prerequisites: Enter Harapa.
  • Objective: Go to Passaj—key to the north!
    • Details: Rief says that you can probably cross the Khiren Mountains in Passaj. Find your way to the mountain town.
    • Prerequisites: Exit Harapa's southeast gate.
  • Objective: Find the way to the distant peak!
    • Details: Find the path that leads from Passaj across the Khiren Mountains. Rief saw this passage when here with Kraden, so he will give more details once you find it.
    • Prerequisites: Enter Passaj.
  • Objective: Search Passaj for a way to cross!
    • Details: Rief has shown you the way over the Khiren Mountains: you must cross from Passaj's sky platform to distant Craggy Peak. Search Passaj for clues to creating a legendary cloud passage.
    • Prerequisites: Approach Rief at the cloud platform.
  • Objective: Learn how to get the Sol Mask!
    • Details: You brought the Alchemy Forge back to life, but you need the Sol Mask to use the machine. This relic is in the Ouroboros down in Ei-Jei. Learn more in Passaj about how to get to it.
    • Prerequisites: Enter the Alchemy Forge.
  • Objective: Start the quest for the Sol Mask!
    • Details: The Sol Mask is said to be in the Ouroboros in Kaocho. Baghi advises you to head to Ayuthay first in order to learn secrets about the Ouroboros from Amiti. Explore both countries to learn the truth.
    • Prerequisites: Receive the Tree Flute.
  • Objective: Explore or escape the Ouroboros!
    • Details: You were dropped into a part of the Ouroboros—but there is likely no way to get any deeper to where the Sol Mask has been hidden. If that proves true, at least find your way out for now.
    • Prerequisites: Enter the throne room at Kaocho.
  • Objective: Leave Kaocho in search of Clues!
    • Details: The Ouroboros holds the mysterious Sol Mask, buy you have no way deeper inside. There must be clues elsewhere in the southern half of the continent. You do possess King Wo's letter to his generals in Ayuthay...
    • Prerequisites: Climb out of the Ouroboros.
  • Objective: Probe the depths of Ayuthay!
    • Details: The Kaocho generals have let you go into the inner courtyard of Ayuthay. Though they have ordered you to purge the evil spirits laughing inside, this is a good opportunity to explore the interior.
    • Prerequisites: Give the letter to Ku-Tsung.
  • Objective: Speak with the Ayuthay king!
    • Details: You played the Tree Flute and met Amiti. He says that the Ayuthay king has expected a group of Adepts. Speak with King Paithos to learn more.
    • Prerequisites: Play the Tree Flute at the tree's face.
  • Objective: Find the way into the Ouroboros!
    • Details: Now that Amiti possesses Insight Psynergy, head back to Kaocho and find the true way back into the Ouroboros, where the Sol Mask awaits.
    • Prerequisites: Reach the bottom of Barai Temple and watch Amiti receive the Insight Glass.
  • Objective: Get the Sol Mask!
    • Details: Using the powers at your disposal, you found the way into the true depths of the Ouroboros. Now you must get the Sol Mask from inside.
    • Prerequisites: Reenter the Ouroboros with Amiti in the party.
  • Objective: Restore the Alchemy Forge!
    • Details: You have the Sol Mask, so head to Passaj and restore the Alchemy Forge to full operation.
    • Prerequisites: Acquire the Sol Mask hidden within the Ouroboros.
  • Objective: Return to the sky platform!
    • Details: You restored the Alchemy Forge to full operation. Now head to Passaj's sky platform to take the legendary cloud passage to distant Craggy Peak.
    • Prerequisites: Install the Sol Mask into the Alchemy Forge.
  • Objective: Find the Ice Queen Stone!
    • Details: There is one more ancient secret for creating a passage to Craggy Peak: putting the Alchemy Forge in reverse. To do that, you'll need Psynergy from the Ice Queen Stone hidden in the Harapa ruins.
    • Prerequisites: Attempt to travel to Craggy Peak after returning the Sol Mask to the Alchemy Forge.
  • Objective: Put the Alchemy Forge in reverse!
    • Details: You have the Ice Queen Stone from the Harapa ruins. Use its Psynergy to put Passaj's Alchemy Forge into reverse—and create the cloud passage to Craggy Peak!
    • Prerequisites: Defeat the Ice Queen in Harapa Ruins.
  • Objective: Cross the clouds to Craggy Peak!
    • Details: With the Alchemy Forge in reverse, cross the Clouds of Passaj to the far side of the sky, where Craggy Peak awaits you!
    • Prerequisites: Use Cold Snap on the two puddles in the Alchemy Forge.
  • Objective: Descend from Craggy Peak!
    • Details: After reaching Craggy Peak, you found more ancient Neox ruins. Find a way through them to descend from the peak.
    • Prerequisites: Cross the Clouds of Passaj.
  • Objective: Cross the glacier and find a town!
    • Details: You puzzled your way through the Craggy Peak ruins and reached the Khiren Glacier. Find someone who can tell you how to get north into Morgal from here.
    • Prerequisites: Leave the Craggy Peak Ruins.
  • Objective: Explore the Teppe ruins!
    • Details: You met Ryu Kou and Hou Zan in Te Rya village. They told you of a path through the Teppe ruins that leads north to Morgal.
    • Prerequisites: Visit the tent in Te Rya Village where the Sanan soldiers are resting, after having visited the northeast tent.
  • Objective: Deliver the bag to Ryu Kou!
    • Details: You met Sveta in the Teppe ruins, and she gave you a bag to be delivered to the concerned villagers of Te Rya.
    • Prerequisites: Meet Sveta in Teppe Ruins.
  • Objective: Meet up with Sveta in Teppe!
    • Details: You delivered the bag to a grateful Ryu Kou. Go meet Sveta in the Teppe ruins so she can guide you to Morgal.
    • Prerequisites: Return the Elegant Bag to Ryu Kou's group.
  • Objective: Travel through Teppe to Morgal!
    • Details: Now that Sveta has joined your party, you can pass through the Teppe ruins. Navigate your way into Morgal.
    • Prerequisites: Return to the room where Sveta gave Matthew the bag.
  • Objective: Find Kraden in Belinsk!
    • Details: Sveta has left your party until after you deal with the Mountain Roc. You'll want some guidance before tackling it, so try to find Kraden in Belinsk.
    • Prerequisites: Reach the other side of the Teppe Ruins.
  • Objective: Head toward Border Town!
    • Details: Kraden has apparently not yet made it to Belinsk. Also, the minstrels you need to signal Sveta have scattered across Morgal. Perhaps if you head toward Border Town, you can meet Kraden on the way?
    • Prerequisites: Leave Belinsk after talking to any band member at least once.
  • Objective: Meet Briggs in Port Rago!
    • Details: In Border Town you received a letter from the notorious pirate, Briggs. He asked for your help and can probably be found in Port Rago, getting his ship repaired.
    • Prerequisites: Meet the Champan pirates in Border Town.
  • Objective: Speak to Tret in Kolima Forest!
    • Details: Briggs sent you to speak to Isaac's old friend, Tret, in Kolima Forest. He also gave you some Hermes' Water, which will apparently cure any sort of disease.
    • Prerequisites: Meet Briggs in the dock in Port Rago.
  • Objective: Cure the Dream Tree!
    • Details: You defeated the monster that had been preying on the Dream Tree, but the tree has still not recovered. This seems like an opportunity to test the healing powers of the Hermes' Water.
    • Prerequisites: Defeat Sludge in Phantasmal Bog.
  • Objective: Follow that Djinni to Laurel!
    • Details: You had just cured the Dream Tree with the Hermes' Water when you were congratulated by an obnoxious Djinni, a messenger for someone named Laurel. Follow him to Kolima Forest.
    • Prerequisites: Use Hermes' Water on the Dream Tree.
  • Objective: Find the Slap Glove!
    • Details: According to Tret and Laurel, you will need Slap Psynergy to awaken the Mountain Roc. With Sveta unavailable, you must find the Slap Glove.
    • Prerequisites: Meet with Tret and Laurel in Kolima Forest.
  • Objective: Face the Mountain Roc!
    • Details: Ryu Kou gave you the Slap Glove on the condition that you raid Belinsk Castle with him. But first you must face the Mountain Roc to get a power source.
    • Prerequisites: Accept Ryu Kou's offer to accompany your party.
  • Objective: Find all the band members!
    • Details: You'll need Sveta's help to save Eoleo. Find all six musicians who will perform "Arangoa Prelude" and signal Sveta to meet you.
    • Prerequisites: Lose the Magma Orb.
  • Objective: Request "Arangoa Prelude"!
    • Details: You'll need Sveta's help to save Eoleo. Request that the Belinsk minstrels play "Arangoa Prelude," the signal to rendezvous with Sveta.
    • Prerequisites: Talk with Vande in Kolima Village.
  • Objective: Enter the Belinsk Ruins!
    • Details: The entrance to the Belinsk ruins opened after "Arangoa Prelude" was played. Now Sveta says to enter the ruins and meet her within.
    • Prerequisites: Request "Arangoa Prelude" at Belinsk.
  • Objective: Enter Belinsk Castle!
    • Details: You finally reunited with Sveta. Now you must infiltrate Belinsk Castle and save Hou Ju and Eoleo.
    • Prerequisites: Meet Sveta in Belinsk Ruins.
  • Objective: Reach the heart of Belinsk's ruins!
    • Details: The road that Sveta took from Belinsk Castle is now blocked. You will need to navigate an alternate route to the heart of the Belinsk ruins.
    • Prerequisites: Approach the first big gate in Belinsk Ruins.
  • Objective: Escape Luna Tower!
    • Details: Ryu Kou was manipulated by Arcanus into activating Luna Tower. The Tower's systems have announced that you should evacuate. Then you need to save Hou Ju and Eoleo from Belinsk Castle.
    • Prerequisites: Defeat Blados and Chalis.
  • Objective: Get to the pier and leave town!
    • Details: You saved Hou Ju and Eoleo, but Luna Tower is radiating strange, dark energies, and the town will soon be swallowed up. Get to the pier and find transportation out of Belinsk!
    • Prerequisites: Speak with Eoleo.
  • Objective: Escape Belinsk!
    • Details: Briggs was killed fighting monsters of the eclipse. Eoleo joined the party in order to avenge his father's death.
    • Prerequisites: Hop onto the ship to fight the Gloom Skorpnas.
  • Objective: Find land at the eclipse's edge!
    • Details: Much of the world is in shadow since the activation of Luna Tower. Volechek gave you a strange orb, but its function is unknown. Kraden suggests finding land near the edge of the eclipse and talking to leaders.
    • Prerequisites: Emerge into the world map on the sailing ship.
  • Objective: Find the Umbra Gear!
    • Details: Himi was awoken by the Third Eye. Head to Tonfon to begin your search for the Morgal map, then use her abilities to search for the Umbra Gear you'll need to stop the Grave Eclipse.
    • Prerequisites: Recruit Himi at Yamata City using the Third Eye.
  • Objective: Find any remaining orbs!
    • Details: You've acquired all the Umbra Gear necessary to activate the Apollo Lens. Find any remaining orbs you need to open the gate to Apollo Sanctum.
    • Prerequisites: Collect all pieces of Umbra Gear but not the Red and Yellow Orbs.
  • Objective: Find the rest of the Umbra Gear!
    • Details: You've acquired all three orbs, but still need to collect the remaining Umbra Gear before you can stop the Grave Eclipse.
    • Prerequisites: Collect the Yellow Orb but not necessarily all five Umbra Gear pieces. (Oddly, this objective can remain displayed until the final ring puzzle is solved in Apollo Sanctum.)
  • Objective: Return home!
    • Details: The Apollo Lens has banished the darkness and brought forth a new dawn over the world. Isaac and Garet are waiting for you at home on the Goma Plateau!
    • Prerequisites: Be returned to Belinsk.
Gameplay elements and mechanics
Collectables: ArtifactsBroken EquipmentClass ItemsCoinsConsumable ItemsCursed EquipmentEquipmentForgeable ItemsPsynergy ItemsQuest ItemsRusty WeaponsStat Items
Travel: BlacksmithsBoat (TLA)Boat (DD)Fortune TellersInnsItem ShopsPsynergy StonesSanctumsSummon TabletsTreasure ChestsUmbra GearWings of Anemos
Combat: AdeptsAttackBeastformBossesClassesDefendDjinn (Master List) • ElementsEnemy Abilities (GS, TLA)Enemy Abilities (DD)LevelMad PlantsMimicsMonstersPsynergyStatus ConditionsStatsSummonsUnleashes (List)
Information: AtlasDjinn GuideEncyclopediaSun SagaTravel LogUmbra MapWorld Map (GS, TLA)World Map (DD)
Minigames: ColossoLucky DiceLucky Medal FountainsLucky WheelsPsynergy Training GroundsSuper Lucky DiceTrial Road
Modes: Battle ModeEasy ModeHard ModeDebug Mode
Features: Data TransferSound TestThe Reunion
Other: Debug RoomsGlitches (GS)Glitches (TLA)Glitches (DD)Optional DungeonsRandom Number GeneratorTroubleshooting (GS, TLA) Troubleshooting (DD)Unacquirable ItemsUnacquirable PsynergyWalkthrough (GS)Walkthrough (TLA)Walkthrough (DD)