Battle Mode
Battle Mode is a feature in both Golden Sun and The Lost Age available as soon as a main game save file is created. It allows solo players to battle a never-ending gauntlet of monsters and bosses from each game's respective campaign, and it also allows for multiplayer party-on-party combat between players with their own hardware and copies of the game.
It is presented as a context-free space existing separately from the setting of the games themselves, with the characters fighting either monsters or each other in a colosseum similar to the one seen in the first game's Colosso competitions.
All equipment, Djinn, and consumable items possessed by the party in the save file used to initiate Battle Mode can be used without fear that the items will be lost when the campaign is resumed. This is a purely optional mode without any rewards for doing well.
Lobby
In both games' versions of the Battle Mode, you can walk around the Lobby and speak with every party member other than your main character whom you have recruited into your party in the main game. You can also talk to various other generic NPCs, as well as use the Sanctum-based services of the Great Healer. Using Psynergy or saving is disallowed while you are in the lobby; on the other hand, battle records are automatically saved by the female NPC at the counter.
In Golden Sun: The Lost Age in particular, holding a shoulder button while talking to the blonde female NPC at the lower-left corner of the lobby brings up a hidden feature allowing you to listen to all tracks of the music featured in both GBA Golden Sun titles. During a campaign in progress, each piece of music you have come across will be unlocked for this menu the next time the save file is used to enter Battle Mode with. If a Clear Saved Data file is used to enter battle mode, all 90+ tracks will be unlocked automatically, including a lot of otherwise unused tracks that played only in the first Golden Sun.
Monster Battle mode
If you talk to the female NPC at the counter while there is no other copy of your respective game ready and waiting on another system connected with a Game Link Cable, the Monster Battle mode is forced on you once you step into the white circle.
Monster Battle plays out as a series of inescapable battles against any of the monster formations you have already encountered in the current game file; like a true endurance mode, your streak ends once your party either loses a battle or elects to quit an ongoing run. While battles against Djinn are not part of the pool of possible battles to win, boss battles notably are. The size of your streak is recorded in the Battle Lobby for that file once you fall in a battle. Any items used in these battles will automatically be returned to the party at this time.
All enemies that appear in the Monster Battle mode dynamically increase their statistics in proportion to your party's level, and these bonuses increase further as more battles are won in a row. If the game file being used is a Hard Mode replay, the Hard Mode bonuses of +50% enemy HP and +25% Attack and Defense will also apply to all enemies at all stages. Note that any full-blown bosses that may randomly appear will receive all of these statistical increases the way the lesser enemies do, which can result in enormous spikes in difficulty that might seem arbitrary. On the other hand, any enemy that is introduced mid-battle, such as an enemy summoned by a "looks for allies" skill or a summoned member of the Ball enemy line, will not receive any of these buffs.
In an extreme case of difficulty spiking, it is plausible for an endgame-level party in The Lost Age that has completed all the content in the main game to randomly encounter the most overwhelming optional boss in the game, Dullahan, in an even stronger-than-normal version; this is essentially an automatic game-over. There is also nothing stopping the party from being matched against the same souped-up boss multiple times in a row.
If you are interested in scoring as high a streak as possible in this mode using a thoroughly developed endgame-level party, it would be prudent to use a game file in which none of the game's optional bosses have been defeated yet: Dullahan, Star Magician, Valukar, and Sentinel. Other bosses that may appear in the mode should become manageable at least for a while if you are using powerful class and gear setups such as either Isaac or Felix producing near-guaranteed Unleashes every turn with the Sol Blade, or multiple party members being in the Ronin class using Quick Strike.
Link Battle mode
If two cartridges of Golden Sun are linked using a Game Link Cable, the Link Battle option becomes available; the same holds true if two The Lost Age cartridges are in systems that are linked, though it is not possible for a Golden Sun cart to link to a The Lost Age cart. In this mode, both players' parties fight each other directly. However, each player is restricted to the use of only the three leftmost party members, and a time limit is set on each player's turn, with characters who have not been given orders in time being forced to defend by default. All of your Link Battle wins will be displayed on the wall.
Party quotes in The Lost Age
When spoken to in the The Lost Age version of the Lobby, the seven Adepts other than Felix will make different remarks depending on who is currently in the front party (i.e. one of the first four party members):
In Golden Sun: The Lost Age |
Jenna
If Jenna is not one of the first four party members, but Felix is:
If Felix is not one of the first four party members:
Sheba
If Sheba is not one of the first four party members, but Felix is:
If Felix is not one of the first four party members:
Piers
If Piers is not one of the first four party members, but Felix is:
If Felix is not one of the first four party members:
Isaac
If Isaac is not one of the first four party members, but Felix is:
If Felix is not one of the first four party members:
Garet
If Garet is not one of the first four party members, but Felix is:
If Felix is not one of the first four party members:
If spoken to in Golden Sun:
Ivan
If Ivan is not one of the first four party members, but Felix is:
If Felix is not one of the first four party members:
If spoken to in Golden Sun:
Mia
If Mia is not one of the first four party members:
If spoken to in Golden Sun:
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Trivia
The fast-paced music heard during the Link Battle mode's multiplayer component can only be heard in full in this mode by players of the first Golden Sun; in the main game, it is only allowed to play for ten seconds or so as the scripted "boulder escape" sequence takes place in Altin Peak. In The Lost Age, however, solo players can listen to it in full during the Double Up phase of Super Lucky Dice.