Patcher's Place (ティンカーの万屋 Tinker's Variety Shop) is a settlement featured in Golden Sun: Dark Dawn, and is the first "main" town visited in the game once the game's main quest begins. Patcher's Place is so named for the general store owned by Patcher, a refugee from the original Vale, which serves up just about everything fellow refugees from Vale might need to survive. It is the closest thing to a "new Vale", as the other refugees have constructed a small settlement around the store. It is the location of Forge, the first Mars Djinni available to the player.
Patcher's Place was founded in the days following the Golden Sun event, and thus is populated almost entirely by former residents of Vale. The large general store supplies nearly every need of a traveler, with an inn, and Vendor shops. It's other main attraction is the Psynergy Training Grounds, located in the northern part of town. The Training Grounds serve both as a theme park-style retelling of the exploits of the Warriors of Vale and as a practice site for young Adepts. The Psynergy Training Grounds are a popular attraction, and are required in order to pass the Konpa Gate.
Immediately prior to the start of Dark Dawn, Isaac and Matthew make a trip to Patcher's Place for supplies. Following the start of Matthew, Tyrell, and Karis's quest for a Mountain Roc feather, Isaac sends the group to Patcher's Place as a first stop, so they can gear up and get information from Patcher. The initial meeting with Patcher does not go well, as Patcher notices Tyrell. Tyrell had nearly burned down the store with his Mars Psynergy in a fit of rage once, and nearly does it again out of frustration. Patcher would later apologize for his initial behavior. The Adepts would then complete the Psynergy Training Grounds before leaving the town. After exploring the Konpa Ruins, the Adepts are cut off from returning, as the southern entrance to the ruins is blocked.
As the first town the player encounters, Patcher's Place serves as a source of information as well as the first place that the player can access Vendors to update equipment. The main building serves both as an Inn and a combination Weapon, Armor, and Item shop. There are several dwellings located near it, where former residents of Vale reside. When first entering Patcher's Place, a cutscene takes place, after which the player receives a tutorial on Inns and Vendor shops. The player should take the time to upgrade armor. Weapons can be upgraded at the player's discretion, and is recommended if the player intends to complete the Psynergy Training Grounds before traveling to Carver's Camp.
After this, the player can travel north of town, home to the Psynergy Training Grounds and the Mars Djinni Forge.
To obtain Forge, at the top end of the screen, climb up to the entrance screen to the Psynergy Training Grounds, and go to the area where several children run counterclockwise around a tree. There are three earth pillars here; move the pillar to the lower left of the tree four spaces up, four spaces right, and two spaces down. Move the topmost pillar four spaces down, and move the rightmost pillar one space left. Now climb the tree and hop right across the newly-assembled earth pillar path, then hop right onto another tree at the right end of the screen, and climb down off it. Cast Growth on the plant sprout at the bottom of the screen to make it a ladder that you can use to climb down to reach Forge.
Patcher's Place becomes inaccessible following the first Point of No Return at the Konpa Ruins, barring the use of glitches.
|Long Sword||Long Sword||200||Attack +14, Unleashes Critical Strike and Spin Strike|
|Short Sword||Light Blade||120||Attack +8, Unleashes Critical Strike|
|Mace||Mace||80||Attack +6, Unleashes Critical Strike|
|Wooden Stick||Staff||40||Attack +4, Unleashes Critical Strike|
|Short Bow||Bow||300||Attack +11, Unleashes Double Shot|
|Cotton Shirt||Clothing||20||Defense +3|
|One-Piece Dress||Robe||25||Defense +4|
|Wooden Shield||Shield||40||Defense +6|
|Padded Gloves||Gloves||10||Defense +2|
|Leather Cap||Hat||30||Defense +3|
|Herb||Consumable Item||10||Restores 50 HP to one Adept|
|Antidote||Consumable Item||20||Cures Poison and Venom from one Adept|
|Water of Life||Consumable Item||3000||Revives one downed Adept|
3 Coins - at the first barrel seen upon entering Patcher's Place
Power Bread - inside the chest behind Patcher's counter
Herb - at the back room on the lower floor of Patcher's main shop
Elixir - in a barrel under the bridge
Antidote - inside a house on the east with the chimney
Sun Saga 2 - shelf in the house beside the ladder to Training grounds
Smoke Bomb - barrel beside the stairs outside the Temple
11Coins - barrel at the house at the lowest level
Mars Djinni Forge - joins your party after climbing trees and using Move and Growth Psynergies.
|Towns and Villages|
|Vale • Vault • Bilibin • Kolima • Imil • Xian • Altin • Kalay • Tolbi • Lunpa • Suhalla • Lalivero|
|Golden Sun: The Lost Age|
|Daila • Madra • Alhafra • Garoh • Mikasalla • Naribwe • Kibombo • Yallam • Apojii Islands • Izumo • Champa • Lemuria • Shaman Village • Contigo • Loho • Prox|
|Golden Sun: Dark Dawn|
|Lookout Cabin • Patcher's Place • Carver's Camp • Harapa • Passaj • Kaocho • Ayuthay • Te Rya Village • Belinsk • Border Town • Port Rago • Saha Town • Kolima Village • Harun Village • Yamata City • Tonfon • Champa Camp (and Champa)|