Suhalla

- This article is about the village. For the desert, see Suhalla Desert.
Suhalla (スハーラ村 Suharra Village) is a small village that can be visited in Golden Sun. It is located in northern Gondowan, along the route the player takes to get from Tolbi to the northwest to Lalivero to the east, making it the next-to-last settlement traditionally visited in the first game. It largely exists to prepare the game's party for the trek through the dungeon-like Suhalla Desert to the south, which leads through to Suhalla Gate and in the direction of the final dungeon, Venus Lighthouse. Its residents are wary of encroachment from Tolbi, whom they consider to be Angarans.
In Golden Sun
- For all NPC gossip, see Side Scripts.
When the party first gains access to Tolbi after disembarking from the Tolbi-bound Ship, Suhalla technically becomes available to visit at the same time, as does much of Gondowan. The party can even head through and complete Suhalla Desert early, and will only be turned back by guards stationed at Suhalla Gate east of the desert's east exit. However, it is normal for players to hold off on heading south from Tolbi through the gate-like Gondowan Passage, then east toward Suhalla, until they have completed Altmiller Cave north of Tolbi, then completed the Colosso Finals at Tolbi itself, and finally received instructions to head toward Lalivero.

As a result, most players are unaware that the villagers populating Suhalla feature a different set of spoken and mentally expressed gossip when visited "early." The only insight they currently give as to the desert south of the village is a Mind Read-able thought from the Innkeeper's wife that says that anyone who gets caught up in one of Suhalla Desert's sandstorms gets deposited back at the village.
On the other hand, Suhalla's few valuable collectibles can be gotten sooner rather than a little later. Both a Lucky Medal in the jar left of the Sanctum and the chest at the far northwest corner of the screen, containing one of the game's five Hard Nuts, can only be reached by hopping over the purple river behind the right side of the Sanctum. Also, a Potion, Psy Crystal, and Water of Life get added to the Artifacts menu at the village's item shop; this is the only store in Suhalla.
Once Isaac's party receives directions from Lord Babi in his palace at Tolbi to head toward Lalivero and Venus Lighthouse, chief minister Iodem will accompany Isaac on the trip starting at Gondowan Passage. By the time your party reaches Suhalla with Iodem in tow, its populace will have updated their spoken and mentally expressed gossip, and an optional but informative cutscene will take place when approaching the soldiers on the beds in the building at the southeast corner of town. They explain that the sandstorms are caused by monsters that can be exposed by dousing them with water, but that said monsters will then attack.
The unclear writing of the cutscene may mislead players into believing that the Douse Psynergy should be remotely cast on each whirlwind standing in the way in Suhalla Desert. The actual solution is to let the party get caught up in the whirlwind, then open the Psynergy Menu and cast Douse while suspended in midair, before the whirlwind ejects the party back to the outskirts of Suhalla in the overworld. The closest in-game indication of this part of the procedure comes from Mind Reading the soldier on the lower bed, who notes how the water supernaturally produced by Saturos' company when they passed through the desert earlier appeared when they were "caught in the sandstorm."
The whirlwinds of Suhalla Desert can be dispelled with Douse, and the Tornado Lizard monsters hiding within them felled in battle, without needing the insight of the soldiers, making it possible to fully explore the desert as soon as the Tolbi-bound Ship is exited. This includes letting the special, hidden whirlwind of the optional Tempest Lizard boss carry the party to the optional Crossbone Isle dungeon. Whenever the party needs to leave Crossbone Isle, they can ride the Tempest Lizard's tornado again, which will deposit them back at Suhalla like normal.
Vendors
Suhalla's Inn is the large, northwest building in town; its service charges 18 coins per party member, for a total rate of 72 coins. Suhalla only offers one item store, making Tolbi the nearest settlement with weapon and armor vendors available.
| Item Shop | |||
| Name | Class | Cost | Effect |
| Consumable Item | 20 | Cures Poison and Venom from one Adept | |
| Consumable Item | 30 | Cures Sleep, Stun, and Delusion from one Adept | |
| Consumable Item | 10 | Restores 50 HP to one Adept | |
| Consumable Item | 200 | Restores 200 HP to one Adept | |
| Consumable Item | 70 | Temporary lowers monster encounter rate | |
| Artifacts | |||
| Consumable Item | 1000 | Restores all HP to one Adept | |
| Consumable Item | 1500 | Restores all PP to one Adept | |
| Consumable Item | 3000 | Revives one downed Adept to full health | |
Collectibles
Hard Nut: Found in a chest at the far northwest corner of the village, which players typically only see for the first time by casting Growth on the sapling in front of the Inn and climbing the resulting vine onto the roof. The chest can only be reached by hopping north over the purple river to the upper right of the northeast Sanctum, then heading left along the top of the screen without accidentally exiting back into the overworld by heading too far upward.
Lucky Medal: Found the orange jar at the left side of the Sanctum, also reached by hopping north across the river behind the building's right side so that you can then hop directly south to the jar.
5 Coins: Found in the orange jar vertically sandwiched between crates immediately south of you as soon as you step into the village through its west entrance.
Smoke Bomb: Found in an oven in the especially small southeast residental building, left of the longer building with a red carpet on its roof.
History
Travelling from Tolbi en route to Lalivero, Tolbi's forces meet Saturos' group in Suhalla Desert. The former is defeated by Saturos' group, who promptly kidnap Sheba, recognising her as a Jupiter Adept, someone they would need in order to complete their quest. To the soldier's horror, they find that further progress through the desert is impossible, as vicious sandstorms halt their progress. To their dismay, they witness Saturos' group pass through the desert with ease, thanks to enormous pillars of water that shot out of the ground and parted the sandy winds. What they did not know was that the tornadoes were being created by Tornado Lizards, and Alex had used his considerable Mercury-based powers to weigh down his party long enough for them to fell the Lizards and proceed through the desert. The soldiers are then blown back to Suhalla (as Isaac's party will be if they don't Douse the whirlwinds), where they remain, recovering and retelling their tale as they try and come up with a way through the desert and to rescue Sheba.
Trivia
- The soldiers' account of the watery Psynergy used by Saturos' traveling company to expose the whirlwind monsters of Suhalla Desert describes it as a "column of water" that "shot up", which differs from the portrayal of the party's Douse Psynergy as a small downpour of rain. It can be noted that Alex, the resident Water Adept of the group who would have produced this Psynergy, later uses the same sort of "geyser" Psynergy onscreen against Tolbi's soldiers in the prologue sequence of Golden Sun: The Lost Age.
- In-universe, the village is in the proximity of Suhalla Desert, the surrounding Suhalla mountain range, and the road that leads east through Suhalla Gate. This gives the impression that the name refers to the region as a whole, and that the village is only referred to as "Suhalla" because it is not developed enough to have warranted a proper name of its own. It seems unlikely otherwise that so many surrounding geographical features would be named after the village.
- Suhalla's Japanese name, スハーラ村 Suharra, is a corruption of the Sahara, the real-world desert spanning most of northern Africa.
| Towns and Villages | |
|---|---|
| Golden Sun | |
| Vale • Vault • Bilibin • Kolima • Imil • Xian • Altin • Kalay • Tolbi • Lunpa • Suhalla • Lalivero | |
| Golden Sun: The Lost Age | |
| Daila • Madra • Alhafra • Garoh • Mikasalla • Naribwe • Kibombo • Yallam • Apojii Islands • Izumo • Champa • Lemuria • Shaman Village • Contigo • Loho • Prox | |
| Golden Sun: Dark Dawn | |
| Lookout Cabin • Patcher's Place • Carver's Camp • Harapa • Passaj • Kaocho • Ayuthay • Te Rya Village • Belinsk • Border Town • Port Rago • Saha Town • Kolima Village • Harun Village • Yamata City • Tonfon • Champa Camp (and Champa) | |