Living Statue enemy line
The Living Statue and Hydros Statue are special enemies that are battled in Golden Sun. These monsters, resembling large dragon-like statues that are self-animating, are palette swaps of each other that have differing levels of power and defense. Both variants are fought in a series of mandatory encounters, one of which is a boss.
In Golden Sun
Living Statue
A Living Statue (リビングスタチュー) is a comparatively small level 17 variant that is turquoise, with yellow wings and tail. In Golden Sun, it does not appear as parts of random battles; it appears in limited quantities as scripted battles that occur throughout Altin Peak, with only one ever fought at a time.
Because what few of these enemies there are in the game are only featured as separate encounters always alone, in scripted encounters you may trigger after preparing, these enemies should never be actual threats to a party of four Adepts. They may take quite a few hits and their attacks generally hard-hitting, but oftentimes merely having everyone physically attack is enough.
A Living Statue is especially likely to be affected by Resistance-lowering effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Living Statue | 540 | 34 | 149 | 44 | 56 | 20 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
193 (Lv 6) 100 (Lv 2) 100 (Lv 2) 25 (Lv 0) | 377 | 900 | Vial | 1/1 |
A Living Statue uses the following battle commands with high intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 4/8 (50%) |
125 Power | Standard physical attack, but on this enemy it is aligned with the Mercury element. |
Tundra | 2/8 (25%) |
125 Power | Psynergy costing 8 PP that drops shards of ice into the opposition. Deals a Mercury-aligned attack with 45 base damage that is spread out across 3 enemies with high damage distribution. |
Water Blessing | 2/8 (25%) |
125 Power | Enemy ability where the user generates a blue mass of watery yet gaseous matter at the party of Adepts. Deals a Mercury-aligned attack with 25 base damage that is spread out across 3 enemies with low damage distribution. |
Hydros Statue
The Hydros Statue (ハイドロスタチュー Hydro Statue) is a giant-sized level 19 variant that is blue, with violet wings and tail. In Golden Sun, it is a mandatory boss battle that takes place at the end of the Altin Peak dungeon, in a room you uncover after a sequence involving a large rolling boulder chases after you and crashes to make a hole in the ground. The party, having already defeated the lesser Living Statues by this point, climb down into the hole, reach a tiled room, and the massive Hydros Statue advances towards them and automatically begins the battle. Following it, the characters comment about how strange it was that these statues came to life in the first place, and the existence of a tiled room below the mines, before collecting another reward from the chest behind the Hydros Statue, the Lifting Gem.
This boss encounter, though seemingly overflowing with water-based group attacks against your party, is especially manageable if by this point you collected all the possible Djinn. This includes four Mercury Djinn, which when all Set onto Mia puts her into the Cleric class, which gives her access to the extremely practical Wish Psynergy series of group-healing spells. And if the three Mars Djinn are all On Standby on Garet, he can summon Tiamat for one particularly helpful burst of massive damage, and the boost to his own Mars Power rating he gets from using a summon helps his damage output with his other Mars-based offenses for the following turns. It is worth noting that this boss only has 100 more hit points than Saturos, who was fought at least two boss battles earlier in the game, which is quite a lot earlier.
The Hydros Statue is especially likely to be affected by Resistance-lowering effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Hydros Statue | 1300 | 80 | 156 | 53 | 62 | 30 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
193 (Lv 6) 100 (Lv 2) 100 (Lv 2) 25 (Lv 0) | 496 | 2400 | Lucky Medal | 1/1 |
The Hydros Statue uses the following battle commands with high intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Froth Sphere | 53/256 (20.7%) |
125 Power | Psynergy costing 12 PP that summons an array of watery orbs that gather into the party. Deals a Mercury-aligned attack with 65 base damage that is spread out across 5 enemies with high damage distribution. |
Restore | 47/256 (18.6%) |
-- | Psynergy costing 3 PP that restores either itself or another monster on its side of the field of the Delusion, Stun, Death Curse, Psynergy Seal, and Sleep status ailments, if a monster is afflicted with any of these. |
Tundra | 41/256 (16%) |
125 Power | Psynergy costing 8 PP that drops shards of ice into the opposition. Deals a Mercury-aligned attack with 45 base damage that is spread out across 3 enemies with high damage distribution. |
Attack | 40/256 (15.6%) |
125 Power | Standard physical attack, but on this enemy it is aligned with the Mercury element. |
Water Blessing | 35/256 (13.7%) |
125 Power | Enemy ability where the user generates a blue mass of watery yet gaseous matter at the party of Adepts. Deals a Mercury-aligned attack with 50 base damage that is spread out across 3 enemies with low damage distribution. |
Drench | 23/256 (9%) |
125 Power | Psynergy costing 10 PP that drops moderately large spheres of water onto the opposition. Deals a Mercury-aligned attack with 60 base damage that is spread out across 3 enemies with high damage distribution. |
Ice Horn | 17/256 (6.6%) |
125 Power | Psynergy costing 11 PP that shoots a mass of ice spikes down onto multiple Adepts. Deals a Mercury-aligned attack with 70 base damage that is spread out across 3 enemies with high damage distribution. |
Category:Golden Sun bosses |
Bosses |
---|
Bosses in Golden Sun |
Vault Bandits • Tret • Saturos • Killer Ape • Hydros Statue • Manticore • Kraken • Azart • Satrage • Navampa • Toadonpa • Storm Lizard • Tempest Lizard • Saturos and Menardi • Final boss • Deadbeard |
Bosses in Golden Sun: The Lost Age |
Chestbeaters • King Scorpion • Briggs and Sea Fighters • Aqua Hydra • Serpent • Avimander • Poseidon • Moapa and Knights • Karst and Agatio • Flame Dragons • Final boss • Valukar • Sentinel • Star Magician • Dullahan |
Bosses in Golden Sun: Dark Dawn |
Tangle Bloom • Dim Dragon • Dim Dragon Plus • Stealthy Scouts • Sand Prince • Ku-Tsung and Ku-Embra • Ice Queen • Sludge • Mountain Roc • Blados and Chalis • Blados, Chaos Hound, and Chalis • Final boss • Ogre Titans • Ancient Devil • Star Magician • Dullahan |
Story relevance
The Living Statues originally reside in the mines of Altin and are viewed as the town's "guardian statues", but when the Mercury Lighthouse is lit, the powerful water Psynergy emanating from the beacon causes the statues to magically come to life, whereupon they take it upon themselves to use their mind-boggling water-spouting skills to flood Altin completely. When Isaac's party comes to Altin, they battle the living statues one by one, and each time they defeat one the water level of the flood zone recedes, allowing them to explore more of the mines. Eventually, all the statues are defeated and the town is dried off.
The "Hydros" in this monster's name may be interpreted as possibly representing more than the term "hydropower" (power derived from the force or energy of moving water); in Golden Sun: The Lost Age, one important NPC is named King Hydros, who is the ancient king of the Mercury-based civilization of Lemuria and apparently has been since the ancient past. The statues in Altin could possibly have a long-lost connection to Lemuria, considering the Hydros Statue's name and Mercury abilities, and it can subsequently be speculated that the tiled room the statue is fought in indicates a connection between Lemuria and the modern-day area of Altin.