Wild Wolf enemy line
The Wild Wolf, Dire Wolf, and White Wolf are enemies that are randomly battled in Golden Sun: The Lost Age and Golden Sun: Dark Dawn. These monsters, resembling wolves, are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the games.
In Golden Sun: The Lost Age
Wild Wolf
- For the Wild Wolf Psynergy, see Wild Wolf Psynergy set.
A Wild Wolf (ワイルドウルフ) is a level 5 variant with brown fur. In The Lost Age, the Wild Wolf is fought throughout the northern half of the continent of Indra in the overworld, as well as in Kandorean Temple and the Shrine of the Sea God.
Of the extremely basic enemies fought in the early portion of the overworld explored in The Lost Age, the Wild Wolf has easily the highest durability and offense, but with low agility that guarantees that your starting level 5 party of Felix, Jenna, and Sheba will all outspeed it in a given turn. It should be no problem to deal with, even though it is more damaging than the other monsters, and quickly becomes a "kindergarten" enemy.
A Wild Wolf is especially likely to be affected by Stun-inducing effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Wild Wolf | 45 | 0 | 34 | 8 | 13 | 4 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
72 (Lv 0) 48 (lv 1) 48 (Lv 0) 25 (Lv 0) | 7 | 7 | Herb | 1/16 |
A Wild Wolf uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 6/8 (75%) |
-- | Standard physical attack. |
Fatal Fang | 2/8 (25%) |
-- | Enemy ability where the user leaps forward, charges energy, and lets loose a glowing white image of a pair of jaws chomping down once on a targeted Adept. Deals a standard physical attack with 11 damage points added to the result. |
Dire Wolf
A Dire Wolf (ダイアーウルフ) is a level 22 variant with blue fur. The Dire Wolf is one of the commonly fought monsters throughout the land-based overworld areas accessible from the Great Eastern Sea, and can be fought in Taopo Swamp.
The Dire Wolf has the highest Agility rating of the monsters it is fought alongside in the overworld, and with comparatively solid statistics everywhere else it is one of the "main" monsters to consider while engaging in random battles on the land.
A Dire Wolf is especially likely to be affected by Stun-inducing effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Dire Wolf | 155 | 0 | 186 | 44 | 101 | 6 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
72 (Lv 0) 48 (lv 1) 48 (Lv 0) 25 (Lv 0) | 118 | 114 | Weasel's Claw | 1/32 |
A Dire Wolf uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 6/8 (75%) |
-- | Standard physical attack. |
Fatal Fang | 1/8 (12.5%) |
-- | Enemy ability where the user leaps forward, charges energy, and lets loose a glowing white image of a pair of jaws chomping down once on a targeted Adept. Deals a standard physical attack with 11 damage added to the end result. |
Ice Breath | 1/8 (12.5%) |
80 Power | Enemy ability where the user generates a mass of air filled with pieces of ice at the party of Adepts. Deals a Mercury-aligned attack with 50 base damage that is spread out across 3 enemies with low damage distribution. |
White Wolf
The White Wolf (ワイズウルフ Wise Wolf) exists as a named but unused variant in the code in The Lost Age, where none of its statistics and abilities are coded beyond weak placeholder abilities. Had it been used, it would have appeared as a violet-furred variant (despite its name). The White Wolf made its first official debut in Dark Dawn.
In Golden Sun: Dark Dawn
Wild Wolf
A Wild Wolf (ワイルドウルフ) is a level 3 variant with brown fur. They are first fought in the Tanglewood and subsequently in the Abandoned Mine as "tutorial enemies".
A Wild Wolf is especially likely to be affected by Stun-inducing effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Wild Wolf | 29 | 0 | 30 | 6 | 11 | 4 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
72 (Lv 0) 48 (lv 1) 48 (Lv 0) 25 (Lv 0) | 7 | 4 | Herb | 1/8 |
A Wild Wolf uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 7/8 (87.5%) |
-- | Standard physical attack. |
Fatal Fang | 1/8 (12.5%) |
-- | Enemy ability where the user deals a standard physical attack with 10 damage added to the end result. |
Dire Wolf
A Dire Wolf (ダイアーウルフ) is a level 21 variant with purple fur. They are fought in the Morgal region in between Belinsk and Border Town.
A Dire Wolf is especially likely to be affected by Stun-inducing effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Dire Wolf | 147 | 0 | 195 | 40 | 96 | 6 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
72 (Lv 0) 48 (lv 1) 48 (Lv 0) 25 (Lv 0) | 194 | 86 | Weasel's Claw | 1/32 |
A Dire Wolf uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 6/8 (75%) |
-- | Standard physical attack. |
Fatal Fang | 1/8 (12.5%) |
-- | Enemy ability where the user deals a standard physical attack with 10 damage added to the end result. |
Ice Breath | 1/8 (12.5%) |
80 Power | Enemy ability where the user generates a blast of cold air at the party of Adepts. Deals a Mercury-aligned attack with 50 base damage that is spread out across 3 enemies with low damage distribution. |
White Wolf
A White Wolf (ワイズウルフ Wise Wolf) is a level 38 variant with yellow fur. They are fought in Snowdrift Shrine, as well as the overworld areas surrounding Snowdrift Shrine, Gaia Falls Islet, and Burning Island Cave.
A White Wolf is especially likely to be affected by Stun-inducing effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
White Wolf | 270 | 10 | 356 | 111 | 190 | 7 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
72 (Lv 0) 48 (lv 1) 48 (Lv 0) 25 (Lv 0) | 1188 | 117 | Herb | 1/16 |
A White Wolf uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 6/8 (75%) |
-- | Standard physical attack. |
Fatal Fang | 1/8 (12.5%) |
-- | Enemy ability where the user deals a standard physical attack with 10 damage points added to the end result. |
Bind | 1/8 (12.5%) |
Level 0 | Psynergy costing 4 PP that displays a glowing symbol onto a targeted Adept, attempting to temporarily Seal that Adept's Psynergy capabilities. |
Category:Psynergy-capable enemies in Dark Dawn | Category:Enemies exclusive to Dark Dawn |
Enemy Lines in Golden Sun: Dark Dawn |
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Amaze • Ape • Ball • Bat • Bugman • Chimera • Curse Demon • Cuttle • Dark Devourer • Dirge • Dread Hound • Drone Bee • Flutter Seed • Ghost • Gobling • Great Dragon • Gryphon • Harpy • Hobble • Hydra • Kobold • Lizard Brute • Lizard Man • Mad Plant • Mauler • Merman • Minotaurus • Mole • Momonga • Pixie • Rat • Rat Soldier • Salamander • Scuttler • Siren • Skeleton • Skorpna • Skull • Sky Dragon • Slime • Spider • Stealthy Scout • Troll • Wild Wolf • Willowisp • Wolfkin • Wyvern • Zombie |
Recurring single enemies |
Jupiter Djinni • Mars Djinni • Mercury Djinni • Mimic • Venus Djinni |