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A Lizard Man as they appear in Dark Dawn.

The Lizard Man, Lizard Fighter, and Lizard King are enemies that are battled throughout the Golden Sun series. These monsters, resembling bipedal humanoid lizards that are lightly armored and wielding axes, are palette swaps of each other that have differing levels of power and defense and are fought at different locations in the games.

In Golden Sun and Golden Sun: The Lost Age[edit]

Lizard Man[edit]

Lizard Man.png

A Lizard Man (リザードマン) is a normal-sized level 10 variant with light-green-colored scales, light blue gloves, and a purple loincloth. In Golden Sun, it is first fought throughout Mercury Lighthouse, both randomly and in one scripted encounter near the entrance when one individual blocks a surprised Mia's path, and Isaac's party steps in to fell the monster. It is subsequently fought in the overworld region of Angara around Fuchin Falls Cave.

While not the fastest of the monsters in the Mercury Lighthouse, the Lizard Man has the highest HP and Defense and pretty much has the second highest Attack as well, so it is a "main" monster to focus on during battles in the location. It is only possibly outperformed by the much faster and slightly stronger Siren.

A Lizard Man's statistics are as follows:

Name HP PP Attack Defense Agility Luck
Lizard Man 129 0 106 31 30 2
Elemental Resistances Turns Exp Coins Item Dropped Drop Rate
Star mercury.gif 127   Star venus.gif 100   Star jupiter.gif 100   Star mars.gif 72 1 42 52 Nut.gif Nut 1/32

A Lizard Man uses these battle commands:

Command Chance
to use
Elem. Stats
used with *
Description
Attack 6/8
(75%)
-- Standard physical attack.
Water Blessing 2/8
(25%)
Star mercury.gif 100 Power Enemy ability where the user generates a blue mass of watery yet gaseous matter at the party of Adepts. Deals a Mercury-aligned attack with 25 base damage that is spread out across 3 enemies with low damage distribution.


Lizard Fighter[edit]

Lizard Fighter.png

A Lizard Fighter (リザードファイター) is a large variant with with blue-green-colored scales, violet gloves, and a yellowish loincloth, and it is level 17 in Golden Sun and level 24 in The Lost Age. In Golden Sun, only one individual is ever fought; it is accompanied by two Rabid Bats in the second of four mandatory scripted encounters that occurs while on the Tolbi-bound Ship. In The Lost Age, however, it becomes a traditional random monster that appears throughout the interior portion of Aqua Rock.

The battle with the one Lizard Fighter accompanied by two Rabid Bats on the ship is easily won if you use area-of-effect offensive Psynergy like Fireball, and is made all the easier by the fact it is slower than the bats. In its appearance in Aqua Rock, it is outclassed in various ways by the other monsters - such as the Sea Dragon, which is better in every statistic by quite a fair margin - and it is the slowest of the monsters in the Rock, making even faster monsters like the Roc and Faery all the more noticeable.

A Lizard Fighter's statistics are as follows:

Name HP PP Attack Defense Agility Luck
Lizard Fighter 212 0 204 61 60 2
Elemental Resistances Turns Exp Coins Item Dropped Drop Rate
Star mercury.gif 127   Star venus.gif 100   Star jupiter.gif 100   Star mars.gif 72 1 89 124 Nut.gif Nut 1/16

A Lizard Fighter uses these battle commands:

Command Chance
to use
Elem. Stats
used with *
Description
Attack 6/8
(75%)
-- Standard physical attack.
Water Breath 2/8
(25%)
Star mercury.gif 100 Power Enemy ability where the user generates a blue mass of watery yet gaseous matter at the party of Adepts. Deals a Mercury-aligned attack with 50 base damage that is spread out across 3 enemies with low damage distribution.

Category:The Lost Age enemies


Lizard King[edit]

Lizard King.png

The Lizard King (リザードキング) is a large level 28 variant with brownish-orange scales, purple gloves, and a light blue loincloth. In Golden Sun, only one is fought throughout the entire game, together with one Harridan and two Stone Soldiers as one scripted boss encounter that occurs on the fifth "dungeon floor" of the optional Crossbone Isle as soon as you try to enter the door to that floor's puzzle room. Therefore, the minimum rewards of the battle are 881 EXP, 1560 Coins, and a Psy Crystal.

The battle with this monster is the first in Crossbone Isle's series of mini-boss encounters that is reachable only by the late-game method of going to Crossbone Isle from Suhalla Desert, meaning the Lizard King and the mini-bosses at the floors below are much stronger than the monsters in the earlier floors. That does not necessarily mean this is a hard battle, even considering that there are three other enemies to contend with as well; using area-of-effect offensive Psynergy should fell the lesser monsters without having to specifically target them, and afterwards, the Lizard King, counting as one single monster that only acts once per turn, should be beatable by typical battlefield conduct. Not to mention that this, like most of the other battles in the Isle, can be won in the first turn by having everyone let loose a level-4 summon sequence all together to annihilate Lizard King's group.

The Lizard King's statistics are as follows:

Name HP PP Attack Defense Agility Luck
Lizard King 2000 52 285 93 92 13
Elemental Resistances Turns Exp Coins Item Dropped Drop Rate
Star mercury.gif 127   Star venus.gif 100   Star jupiter.gif 100   Star mars.gif 72 1 535 1200 Psy Crystal.gif Psy Crystal 1/1

In battle, the Lizard King uses these battle commands:

Command Chance
to use
Elem. Stats
used with *
Description
Ice Blessing 100/256
(39%)
Star mercury.gif 100 Power Enemy ability where the user generates a mass of air filled with pieces of ice at the party of Adepts. Deals a Mercury-aligned attack with 50 base damage that is spread out across 3 enemies with low damage distribution.
Attack 41/256
(16%)
-- Standard physical attack.
Debilitate 35/256
(13.7%)
Star mars.gif Level 2 Psynergy costing 6 PP that attempts to temporarily lower the Defense statistic of up to 3 party members by 12.5% each.
High Impact 29/256
(11.3%)
-- Psynergy costing 12 PP that temporarily increases the Attack statistic of the user and all of its allies by 12.5%.
Hail Prism 23/256
(9%)
Star mercury.gif 100 Power Psynergy costing 16 PP that that causes four large ice spheres to slam into the party of Adepts and shatter in quick succession. Deals a Mercury-aligned attack with 90 base damage that is spread out across 5 targets with high damage distribution.
Blunt 17/256
(6.6%)
Star jupiter.gif Level 2 Psynergy costing 11 PP that attempts to temporarily lower the Attack statistic of up to 3 party members by 12.5% each.
Bind 11/256
(4.3%)
Star jupiter.gif Level 2 Psynergy costing 4 PP that displays a holographic symbol onto a targeted Adept, attempting to temporarily Seal that Adept's Psynergy capabilities.

Category:Enemies exclusive to Golden Sun | Category:Psynergy-capable enemies in Golden Sun


Enemy Lines in Golden Sun and Golden Sun: The Lost Age
Aka ManahAmazeAngle WormAnt LionApeAssassinAvimanderBallBatBlue DragonChestbeaterChimeraConch ShellColosso GladiatorCuttleDinoDirgeDoomsayerDread HoundDrone BeeEmuFlame DragonGargoyleGhostGhost ArmyGhoulGnomeGolemGressilGrubGryphonHarpyHobgoblinHydraKoboldLiving ArmorLiving StatueLizard ManManticoreMaulerMermanMini-GoblinMinotaurusMoleMomongaMummyOrcPhoenixPixiePunch AntRatRat SoldierRed DemonRocRuffianSalamanderScorpionSea DragonSeabirdSirenSkeletonSlimeSpiderStone SoldierThiefToadTornado LizardTrollUrchin BeastVerminWild MushroomWild WolfWill HeadWolfkinWood WalkerWyvernWyvern ChickZombie
Recurring single enemies
Jupiter DjinniMad PlantMars DjinniMercury DjinniMimic (Golden Sun)Mimic (The Lost Age)Venus Djinni


In Golden Sun: Dark Dawn[edit]

Lizard Man[edit]

GSDD-LizardMan.png

A Lizard Man (リザードマン) is a level 13 variant with light-green-colored scales, light blue gloves, and a purple loincloth. Lizard Men are fought in Barai Temple.

Much like its appearance in Mercury Lighthouse in the first game, the Lizard Man has the highest stats in almost every category compared to the other enemies found in Barai Temple, so it is the "main" enemy to focus on in the area. It is only outperformed by the potentially damaging, but statistically weaker Hydra.

A Lizard Man's statistics are as follows:

Name HP PP Attack Defense Agility Luck
Lizard Man 166 0 143 46 43 ?
Elemental Resistances Turns Exp Coins Item Dropped Drop Rate
Star mercury.gif 100   Star venus.gif 72   Star jupiter.gif 72   Star mars.gif 48 1 154 82 Crystal Powder DD.png Crystal Powder 1/16

A Lizard Man uses these battle commands:

Command Chance
to use
Elem. Stats
used with *
Description
Attack 6/8
(75%)
-- Standard physical attack.
Aqua Breath 2/8
(25%)
Star mercury.gif 100 Power Enemy ability where the user generates a blue mass of watery yet gaseous matter at the party of Adepts. Deals a Mercury-aligned attack with 25 base damage that is spread out across 3 enemies with low damage distribution.


Lizard Fighter[edit]

GSDD-LizardFighter.png

A Lizard Fighter is a level 40 variant with cyan scales, orange underbelly, and a dark blue loincloth. Lizard Fighters are fought in the caves of the Gaia Falls Islet.

Statistically, the Lizard Fighter is stronger but slower than the Weird Nymph. Compared to the area's other enemy, the Brutal Troll, the Lizard Fighter is almost as durable, with fewer Hit Points but much more Defense. Its area-of-effect ability is rather low-powered, however.

A Lizard Fighter's statistics are as follows:

Name HP PP Attack Defense Agility Luck
Lizard Fighter 511 0 444 244 160 ?
Elemental Resistances Turns Exp Coins Item Dropped Drop Rate
Star mercury.gif 127   Star venus.gif 100   Star jupiter.gif 100   Star mars.gif 72 1 2402 189 Nut DD.png Nut 1/16

A Lizard Fighter uses these battle commands:

Command Chance
to use
Elem. Stats
used with *
Description
Attack 6/8
(75%)
-- Standard physical attack.
Aqua Breath 2/8
(25%)
Star mercury.gif 100 Power Enemy ability where the user generates a blue mass of watery yet gaseous matter at the party of Adepts. Deals a Mercury-aligned attack with 50 base damage that is spread out across 3 enemies with low damage distribution.


Enemy Lines in Golden Sun: Dark Dawn
AmazeApeBallBatBugmanChimeraCurse DemonCuttleDark DevourerDirgeDread HoundDrone BeeFlutter SeedGhostGoblingGreat DragonGryphonHarpyHobbleHydraKoboldLizard BruteLizard ManMad PlantMaulerMermanMinotaurusMoleMomongaPixieRatRat SoldierSalamanderScuttlerSirenSkeletonSkorpnaSkullSky DragonSlimeSpiderStealthy ScoutTrollWild WolfWillowispWolfkinWyvernZombie
Recurring single enemies
Jupiter DjinniMars DjinniMercury DjinniMimicVenus Djinni


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