Vermin enemy line
The Vermin and Mad Vermin are enemies that are randomly battled in Golden Sun and Golden Sun: The Lost Age. These monsters, resembling spherical, colorful mice with forks, are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the games. In Golden Sun, there are two versions of the Vermin enemy, one seen in prologue sequences and one seen afterwards in the overworld.
In Golden Sun and Golden Sun: The Lost Age
Vermin (Prologue)
This early version of the Vermin (ダルマねずみ Dharma Rat) is a blue level 1 variant. These Vermin are battled in the prologue sequence to Golden Sun, first in Vale during its dark and stormy stage while the player is Young Isaac and Young Garet, then later in Sol Sanctum as normal Isaac and Garet, when Jenna is in the party. This makes it the first enemy the player ever battles in the first game.
The Vermin in this incarnation is more of a "tutorial" enemy, an extremely easy and weak monster in general. The only possibly weaker enemy is the Bat.
This first version of the Vermin is especially likely to be affected by Sleep-inducing effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Vermin | 20 | 0 | 23 | 7 | 7 | 2 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
72 (Lv 0) 48 (Lv 1) 48 (Lv 0) 25 (Lv 0) | 2 | 2 | Herb | 1/16 |
This first version of the Vermin uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 6/8 (75%) |
-- | Standard physical attack. |
Defend | 2/8 (25%) |
-- | Standard Defend command which halves all damage the user takes during this turn. |
Vermin (Overworld)
This "main version" of the Vermin (ダルマねずみ Dharma Rat) is a blue level 3 variant. This Vermin is battled in the overworld map, the upper-left region of Angara that encompasses Vale, Vault, Lunpa, and the entrance to Goma Cave.
Despite it being enhanced from before, it is still a very easy opponent to fell. It doesn't have any threat value in comparison to the Zombie.
This version of the Vermin is especially likely to be affected by Sleep-inducing effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Vermin | 36 | 0 | 32 | 7 | 9 | 2 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
72 (Lv 0) 48 (Lv 1) 48 (Lv 0) 25 (Lv 0) | 4 | 4 | Herb | 1/16 |
This version of the Vermin uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 5/8 (62.5%) |
-- | Standard physical attack. |
Defend | 2/8 (25%) |
-- | Standard Defend command which halves all damage the user takes during this turn. |
Flee | 1/8 (12.5%) |
-- | Standard Flee command that has a chance to remove the user from the battle without giving the party EXP and Coin rewards. |
Mad Vermin
A Mad Vermin (フアッティラット Fatae Rat) is a red variant that is level 15 in Golden Sun and level 22 in The Lost Age. In Golden Sun, Mad Vermin are battled in the lower-left region of Angara that encompasses Kalay. In The Lost Age, it can be fought throughout the various overworld areas accessible when the Lemurian Ship is acquired, as well as throughout Taopo Swamp and the interior portion of Gaia Rock.
Everywhere it can be fought, it is only average among the monsters it is fought alongside, mainly since it uses its damaging monster skill so rarely.
A Mad Vermin is especially likely to be affected by Sleep-inducing effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Mad Vermin | 131 | 0 | 164 | 22 | 67 | 2 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
72 (Lv 0) 48 (Lv 1) 48 (Lv 0) 25 (Lv 0) | 55 | 80 | Herb | 1/32 |
A Mad Vermin uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 7/8 (87.5%) |
-- | Standard physical attack. |
Onslaught | 1/8 (12.5%) |
100 Power | Enemy ability where the user surrounds itself with an aura of yellow energy and rams a single Adept. Deals a Venus-aligned standard physical attack with 24 damage points added to the end result. |
Category:The Lost Age enemies | Category:The Lost Age enemies weak to Mars attacks |