Mummy enemy line
The Mummy, Foul Mummy, and Grave Wight are enemies that are randomly battled Golden Sun: The Lost Age. These monsters, resembling stereotypical mummified bodies that have been reanimated, are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the game.
In Golden Sun: The Lost Age
Mummy
A Mummy (ミイラ Myrrha, lit. Mummy) is a level 14 variant with eyes, boots, and a loincloth that are all green. Mummies can only be found and fought in the interior portion of Air's Rock.
Among the enemies in Air's Rock, the Mummy easily has the highest HP, attack, and defense ratings, as well as an agility rating about as good as an Emu, so it should essentially count as the "main" monster to pay attention to while exploring the dungeon.
A Mummy is especially likely to be affected by Defense-lowering effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Mummy | 113 | 0 | 116 | 30 | 44 | 8 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
72 (Lv 1) 48 (Lv 0) 25 (Lv 2) 7 (Lv 0) | 72 | 102 | Elixir | 1/32 |
A Mummy uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 5/8 (62.5%) |
-- | Standard physical attack. |
Vanish Claw | 3/8 (37.5%) |
100 Power Level 2 |
Enemy ability where the user bolts forward to strike a single Adept with a glowing red claw swipe and let loose a vaporous red-white cloud on impact. Deals a Venus-aligned standard physical attack with 21 damage points added to the end result, and there is a chance that the affected target will be afflicted with Delusion. |
Foul Mummy
A Foul Mummy (マミー Mummy) is a level 32 variant with eyes, boots, and a loincloth that are all brown. Foul Mummies can only be found and fought in Jupiter Lighthouse.
The Foul Mummy is decidedly average among the monsters it is fought alongside in Jupiter Lighthouse, even if you don't compare it to standout monsters such as the Blue Dragon and Wyvern.
A Foul Mummy is especially likely to be affected by Defense-lowering effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Foul Mummy | 238 | 0 | 320 | 100 | 118 | 10 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
72 (Lv 1) 48 (Lv 0) 25 (Lv 2) 7 (Lv 0) | 376 | 297 | Potion | 1/64 |
A Foul Mummy uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 6/8 (75%) |
-- | Standard physical attack. |
Crusher Grip | 2/8 (25%) |
100 Power Level 2 |
Enemy ability where the user bolts forward to strike a single Adept with a glowing red claw swipe and let loose an electricity-crackling vapor impact. Deals a Venus-aligned standard physical attack with the end result multiplied by 1.3, and there is a chance that the affected target will be afflicted with Stun. |
Grave Wight
A Grave Wight (グレイブワイト) is a level 40 variant with eyes, boots, and a loincloth that are all dark purple. Grave Wights can only be found and fought in the optional Anemos Inner Sanctum.
Since Grave Wights are fought in the Anemos Inner Sanctum, it would come naturally to consider it one of the game's toughest random monsters along with the other monsters in that optional dungeon, but compared to those monsters, the Grave Wight is the weakest, with the lowest HP by quite a margin, the lowest Attack and Defense, and average Agility. It has a relatively good chance of dropping a Psy Crystal if you always kill it with a Mars Djinni, though.
A Grave Wight is especially likely to be affected by Defense-lowering effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Grave Wight | 460 | 20 | 530 | 213 | 151 | 11 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
72 (Lv 1) 48 (Lv 0) 25 (Lv 2) 7 (Lv 0) | 551 | 379 | Psy Crystal | 1/32 |
A Grave Wight uses the following battle commands with moderate intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 4/8 (50%) |
-- | Standard physical attack. |
Crusher Grip | 2/8 (25%) |
100 Power Level 2 |
Enemy ability where the user bolts forward to strike a single Adept with a glowing red claw swipe and let loose an electricity-crackling vapor impact. Deals a Venus-aligned standard physical attack with the end result multiplied by 1.3, and there is a chance that the affected target will be afflicted with Stun. |
Haunt | 2/8 (25%) |
Level 2 | Psynergy costing 5 PP that causes a mass of purple skull symbols to swirl into up to three party members. Each affected party member has a chance to be afflicted with the Haunt status condition. |
Cultural references
Deceased kings of ancient Egypt, called Pharaohs, would have their bodies ritually embalmed and wrapped in a process called mummification, and then placed in ornate sarcophagi to be buried, as spiritual measures of safeguarding the Pharaoh's passage into the afterlife. In modern culture, however, it has become a stereotypical horror film concept for mummies to rise from the dead and terrorize the living; this is so ingrained within modern culture that reanimated mummies are regularly featured as enemies in many video games.