Bat enemy line
The Bat, Rabid Bat, Giant Bat, and Vampire Bat are enemies that are randomly battled in each game in the Golden Sun series. These monsters, resembling small bats with long tails, are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the games.
In Golden Sun and Golden Sun: The Lost Age
Bat (Prologue)
This early version of the Bat (バット) is a violet level 1 variant with a turquoise underbelly. In Golden Sun, it appears during the prologue sequence in Vale, then throughout the introductory dungeon, Sol Sanctum.
This is the single most basic and easy enemy to fight in the game.
This first version of the Bat is especially likely to be affected by Delusion-inflicting effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Bat | 17 | 0 | 21 | 6 | 13 | 3 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
127 (Lv 1) 72 (Lv 1) 48 (Lv 1) 7 (Lv 2) | 1 | 1 | Herb | 1/32 |
This first version of the Bat uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 8/8 (100%) |
-- | Standard physical attack. |
Bat (Overworld)
This "main version" of the Bat (バット) is a violet level 3 variant with a turquoise underbelly. In Golden Sun, it is battled in the overworld region of Angara encompassing Vale and the entrance to Goma Cave, inside Goma Cave itself, and in the overworld region of Angara encompassing the exit to Goma Cave and Kolima Bridge far to the east.
In where it is first fightable, the Bat is still the easiest of the monsters fightable in those regions, though earlier on it has the highest Agility rating.
This version of the Bat is especially likely to be affected by Delusion-inflicting effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Bat | 30 | 0 | 30 | 4 | 20 | 3 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
127 (Lv 1) 72 (Lv 1) 48 (Lv 1) 7 (Lv 2) | 2 | 3 | Herb | 1/16 |
This version of the Bat uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 5/8 (62.5%) |
-- | Standard physical attack. |
Sonic Wave | 3/8 (37.5%) |
110 Power | Enemy ability where the user launches rings of orange energy through a targeted Adept. Deals Jupiter-aligned attack with 5 base damage. |
Rabid Bat
A Rabid Bat (シーバット Sea Bat) is a blue level 17 variant with a yellow underbelly. In Golden Sun, it is first battled as parts of scripted battles in the Tolbi-bound Ship, then subsequently battled in the overworld region around Tolbi.
The Rabid Bat is about what you'd expect when you first come across it; not difficult to deal with, and weaker than other enemies you would encounter alongside it.
A Rabid Bat is especially likely to be affected by Delusion-inflicting effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Rabid Bat | 125 | 0 | 190 | 34 | 84 | 2 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
127 (Lv 1) 72 (Lv 1) 48 (Lv 1) 7 (Lv 2) | 61 | 82 | Sleep Bomb | 1/16 |
A Rabid Bat uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 4/8 (50%) |
-- | Standard physical attack. |
Sonic Wave | 2/8 (25%) |
110 Power | Enemy ability where the user launches rings of orange energy through a targeted Adept, dealing a Jupiter-aligned attack with 45 base damage. |
Vampiric Fang | 2/8 (25%) |
95 Power Level 1 |
Enemy ability where a glowing red image of a pair of jaws chomps at the position of a targeted Adept while energy is siphoned into the monster. Deals a Venus-aligned attack with 35 base damage, and may restore the user's health by an amount equal to the damage dealt. |
Giant Bat
A Giant Bat (ジャイアントバット) is a blue level 5 variant with a yellow underbelly. In Golden Sun: The Lost Age, it is battled in the upper overworld region of Indra, as well as throughout Kandorean Temple and Shrine of the Sea God.
Essentially, the Giant Bat is a nearly identical variation on the first game's second version of the Bat, apparently adjusted with the level 5 starting party of The Lost Age in mind. Obviously it is a very weak monster, though among the Punch Ants and Wild Wolves it is battled alongside, it has a good amount of higher agility.
A Giant Bat is especially likely to be affected by Delusion-inflicting effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Giant Bat | 32 | 0 | 30 | 6 | 22 | 1 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
127 (Lv 1) 72 (Lv 1) 48 (Lv 1) 7 (Lv 2) | 6 | 6 | Herb | 1/16 |
A Giant Bat uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 5/8 (62.5%) |
-- | Standard physical attack. |
Sonic Wave | 3/8 (37.5%) |
110 Power | Enemy ability where the user launches rings of orange energy through a targeted Adept. A Jupiter-aligned attack with 5 base damage. |
In Golden Sun: Dark Dawn
Bat
A Bat (バット) is a typically small level 7 variant with a pink body and turquoise wings. It is randomly fought in the area around the overworld map between Carver's Camp and Konpa Gate.
A Bat is especially likely to be affected by Delusion-inflicting effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Bat | 54 | 0 | 53 | 12 | 25 | 2 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
127 (Lv 1) 72 (Lv 1) 48 (Lv 1) 7 (Lv 2) | 20 | 18 | Herb | 1/16 |
A Bat can use the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 6/8 (75%) |
-- | Standard physical attack. |
Sonic Wave | 2/8 (25%) |
110 Power | Enemy ability that deals a Jupiter-aligned attack with 5 base damage that is spread out across 3 enemies with low damage distribution. |
Vampire Bat
A Vampire Bat (バンパイアバット) is a typically small level 20 variant with a dark violet blue body and red wings. It is randomly fought inside Teppe Ruins.
A Vampire Bat is especially likely to be affected by Delusion-inflicting effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Vampire Bat | 144 | 0 | 162 | 41 | 100 | 2 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
127 (Lv 1) 72 (Lv 1) 48 (Lv 1) 7 (Lv 2) | 81 | 84 | Antidote | 1/8 |
A Vampire Bat can use the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 6/8 (75%) |
-- | Standard physical attack. |
Sonic Wave | 1/8 (12.5%) |
110 Power | Enemy ability that deals a Jupiter-aligned attack with 45 base damage that is spread out across 3 enemies with low damage distribution. |
Vampiric Fang | 1/8 (12.5%) |
95 Power Level 1 |
Enemy ability that is a chance to deal a Venus-aligned attack with 35 base damage, with the user's HP being restored by an amount equal to the damage dealt. |
Giant Bat
A Giant Bat (ジャイアントバット) is an appropriately larger level 32 variant with a silvery gray body and green wings. It is randomly fought while sailing throughout the upper, sunny Eastern Sea.
A Giant Bat is especially likely to be affected by Delusion-inflicting effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Giant Bat | 232 | 0 | 265 | 99 | 175 | 3 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
127 (Lv 1) 72 (Lv 1) 48 (Lv 1) 7 (Lv 2) | 355 | 108 | Sleep Bomb | 1/16 |
A Giant Bat can use the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 6/8 (75%) |
-- | Standard physical attack. |
Sonic Wave | 1/8 (12.5%) |
110 Power | Enemy ability that deals a Jupiter-aligned attack with 45 base damage that is spread out across 3 enemies with low damage distribution. |
Vampiric Fang | 1/8 (12.5%) |
95 Power Level 1 |
Enemy ability that is a chance to deal a Venus-aligned attack with 35 base damage, with the user's HP being restored by an amount equal to the damage dealt. |
Enemy Lines in Golden Sun: Dark Dawn |
---|
Amaze • Ape • Ball • Bat • Bugman • Chimera • Curse Demon • Cuttle • Dark Devourer • Dirge • Dread Hound • Drone Bee • Flutter Seed • Ghost • Gobling • Great Dragon • Gryphon • Harpy • Hobble • Hydra • Kobold • Lizard Brute • Lizard Man • Mad Plant • Mauler • Merman • Minotaurus • Mole • Momonga • Pixie • Rat • Rat Soldier • Salamander • Scuttler • Siren • Skeleton • Skorpna • Skull • Sky Dragon • Slime • Spider • Stealthy Scout • Troll • Wild Wolf • Willowisp • Wolfkin • Wyvern • Zombie |
Recurring single enemies |
Jupiter Djinni • Mars Djinni • Mercury Djinni • Mimic • Venus Djinni |