Avimander enemy line
The Avimander, Macetail, and Bombander are enemies that are battled in Golden Sun: The Lost Age. These monsters, resembling large, bulky mace-tailed lizards, are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the games. This enemy line includes one boss, the Avimander.
In Golden Sun: The Lost Age
Avimander
The Avimander (アビスサラマンダー Abyss Salamander) is a giant-sized level 35 variant with red scales, a green crest, and a light green mace-tail, and is a boss in Golden Sun: The Lost Age. In Golden Sun: The Lost Age, it is a mandatory battle that takes place in Champa at the circular forge in the mountain; this monster starts out small, kept within the robes of Champa's matriarch Obaba. After Briggs escapes from Alhafra and returns to Champa, when you arrive at the forge area, a cutscene occurs where you are given a Yes/No choice, and selecting No will prompt Obaba to take the small Avimander out, toss it into the forge, and the Avimander is bolstered and super-sized by the forge's energies to become a monster that attacks and attempts to wipe your party out. (Because the thing necessary to cause Briggs to flee from Alhafra is the Burst Psynergy at the end of Tundaria Tower, which can be completed relatively early compared to other dungeons in the Great Eastern Sea, this boss battle can be waged either much earlier in your exploration of the Great Eastern Sea or much later on.)
Because this boss can be fought much earlier or much later, it can be quite difficult or comparatively easy depending on how the player chooses to progress through the Great Eastern Sea segment of The Lost Age. Of course, this means that if you challenge this boss but find it too hard, you can come back later after having completed other dungeons and upgraded your equipment and statistics. Whichever way you go about it, a powerful offensive measure would be to have Piers summon Boreas.
The Avimander is especially likely to be affected by Defense-lowering and Sleep-inducing effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Avimander | 3792 | 87 | 281 | 89 | 94 | 41 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
127 (Lv 4) 100 (Lv 2) 100 (Lv 2) 25 (Lv 0) | 2176 | 1330 | Potion | 1/1 |
The Avimander acts twice per turn and uses these battle commands with moderate intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Fire Breath | 53/256 (20.7%) |
115 Power | Enemy ability where the user generates a mass of fire at the party, dealing a Mars-aligned attack with 130 base damage that is spread out across 3 enemies with low damage distribution. |
Attack | 52/256 (20.3%) |
-- | Standard physical attack. |
Star Mine | 47/256 (18.4%) |
115 Power | Enemy ability where the user produces four glowing circular objects that slowly collide into the party of Adepts, briefly but powerfully exploding with each contact. This ability works on the mechanics of a summon sequence, in which it is a Mars-aligned attack that hits the whole party with medium damage distribution exclusive to summons. Its damage is equal to 35 base damage plus an amount equal to 30% of the target's total health, meaning this ability gets stronger on a higher-leveled party. |
Heat Stun | 35/256 (13.7%) |
115 Power Level 4 |
Enemy ability where the user shoots a glowing red energy projectile at a targeted party member that briefly explodes and leaves red electricity crackling at the target's position. Deals a Mars-aligned standard physical attack with the end result multiplied by 1.3, and has a chance to inflict Stun on the target. |
Fiery Blast | 29/256 (11.3%) |
115 Power | Psynergy costing 19 PP which generates a fiery, almost lava-like explosion at the position of the party of Adepts. Deals a Mars-aligned attack with 130 base damage that is spread out across 5 enemies with high damage distribution. |
Guard | 23/256 (9%) |
-- | Psynergy costing 3 PP which temporarily increases the user's current Defense statistic by 25%. |
Impair | 17/256 (6.6%) |
Level 4 | Psynergy costing 4 PP which temporarily decreases the target's current Attack statistic by 25%. |
Category:The Lost Age bosses | Category:Enemies that take multiple actions per turn |
Bosses |
---|
Bosses in Golden Sun |
Vault Bandits • Tret • Saturos • Killer Ape • Hydros Statue • Manticore • Kraken • Azart • Satrage • Navampa • Toadonpa • Storm Lizard • Tempest Lizard • Saturos and Menardi • Final boss • Deadbeard |
Bosses in Golden Sun: The Lost Age |
Chestbeaters • King Scorpion • Briggs and Sea Fighters • Aqua Hydra • Serpent • Avimander • Poseidon • Moapa and Knights • Karst and Agatio • Flame Dragons • Final boss • Valukar • Sentinel • Star Magician • Dullahan |
Bosses in Golden Sun: Dark Dawn |
Tangle Bloom • Dim Dragon • Dim Dragon Plus • Stealthy Scouts • Sand Prince • Ku-Tsung and Ku-Embra • Ice Queen • Sludge • Mountain Roc • Blados and Chalis • Blados, Chaos Hound, and Chalis • Final boss • Ogre Titans • Ancient Devil • Star Magician • Dullahan |
Macetail
- For the Macetail Psynergy, see Salamander Psynergy set.
A Macetail (ハンマーリザード Hammer Lizard) is a normal-sized level 32 variant with light green scales, a purple crest, and a peach-colored mace-tail. In Golden Sun: The Lost Age, it is fought throughout Jupiter Lighthouse.
Macetails are generally not the most capable of the monsters fought throughout Jupiter Lighthouse.
A Macetail is especially likely to be affected by Defense-lowering and Sleep-inducing effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Macetail | 284 | 28 | 327 | 89 | 110 | 9 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
127 (Lv 4) 100 (Lv 2) 100 (Lv 2) 25 (Lv 0) | 426 | 248 | Vial | 1/64 |
A Macetail uses these battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 4/8 (50%) |
-- | Standard physical attack. |
Heat Stun | 2/8 (25%) |
115 Power Level 4 |
Enemy ability where the user shoots a glowing red energy projectile at a targeted party member that briefly explodes and leaves red electricity crackling at the target's position. Deals a Mars-aligned standard physical attack with the end result multiplied by 1.3, and has a chance to inflict Stun on the target. |
Guard | 2/8 (25%) |
-- | Psynergy costing 3 PP which temporarily increases the user's current Defense statistic by 25%. |
Bombander
A Bombander (ボムサラマンダー Bomb Salamander) is a normal-sized level 40 variant with dark blue scales, a brown crest, and a violet mace-tail. In Golden Sun: The Lost Age, it is fought throughout the optional Anemos Inner Sanctum.
Being one of the random monsters in the hardest optional dungeon, the Bombander is one of the toughest randomly-encountered monsters in the game, and can pile on rather large amounts of damage with its Psynergy attacks. Of course, it is not quite as fearsome as the Mad Demon. Also, being the only repeatedly occurring source of the Golem Core material item, this monster is farmed often.
A Bombander is especially likely to be affected by Defense-lowering and Sleep-inducing effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Bombander | 548 | 110 | 541 | 224 | 141 | 10 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
127 (Lv 4) 100 (Lv 2) 100 (Lv 2) 25 (Lv 0) | 624 | 325 | Golem Core | 1/64 |
A Bombander uses these battle commands with moderate intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 3/8 (37.5%) |
-- | Standard physical attack. |
Heat Stun | 2/8 (25%) |
115 Power Level 4 |
Enemy ability where the user shoots a glowing red energy projectile at a targeted party member that briefly explodes and leaves red electricity crackling at the target's position. Deals a Mars-aligned standard physical attack with the end result multiplied by 1.3, and has a chance to inflict Stun on the target. |
Fiery Blast | 1/8 (12.5%) |
115 Power | Psynergy costing 19 PP which generates a fiery, almost lava-like explosion at the position of the party of Adepts. Deals a Mars-aligned attack with 130 base damage that is spread out across 5 enemies with high damage distribution. |
Dragon Fume | 1/8 (12.5%) |
115 Power | Psynergy costing 35 PP which shoots out a huge serpentine entity of flame that arcs over and crashes into the targeted Adept. Deals a Mars-aligned attack with 230 base damage. |
Supernova | 1/8 (12.5%) |
115 Power | Psynergy costing 31 PP which generates a huge, extended explosion of fiery energy at the entire party. Deals a Mars-aligned attack with 150 base damage that is spread out across 7 enemies with high damage distribution. |