Personal tools

Serpent

From Golden Sun Universe
Jump to: navigation, search
Serpent.png

The Serpent (オロチ, Orochi?), referred to in retrospect as the Great Serpent in Golden Sun: Dark Dawn, is a boss in Golden Sun: The Lost Age located in Gaia Rock on the island that is the site of Izumo.

This fierce dragon, more formally known as the Great Serpent of Mikage, slept in Mount Mikage on the island of Nihan. When the Venus Lighthouse was lit, the dragon awoke. Using sunlight to weaken it, the Warriors of Vale slew the beast.

Battle stats[edit]

Name HP PP Attack Defense Agility Luck
Serpent 3536 160 249 76 135 46
Elemental Resistances Turns Exp Coins Item Dropped Drop Rate
Star venus.gif 152   Star mars.gif 100   Star mercury.gif 100   Star jupiter.gif 48 3 1995 2898 n/a n/a

The Serpent, which resembles a long, green, snake-like dragon, is unique among bosses partly due to where it's battled: The Serpent's chamber is deep within Gaia Rock, where sunlight cannot reach...normally. By exploring Gaia Rock and solving its puzzles, anywhere from one to four beams of light can reach the Serpent, significantly weakening it. The Serpent can normally attack three times per turn, but if all four lights are lit it can only attack twice. Also, the amount of HP it recovers each turn depends on how many lights enter the chamber:

  • 0 lights=2430 HP
  • 1 light=810 HP
  • 2 lights=270 HP
  • 3 lights=90 HP
  • 4 lights=30 HP

If no more than one or two lights are lit, the Serpent is effectively invincible. However, most players will assume that all of the beams must be uncovered to kill the Serpent, since there is nothing to suggest doing otherwise.

The rate at which the Serpent uses the following battle commands is dependent on whether or not all four of the lights are lit at the same time, so two use rates for each move are posted, the first being the use rate that would apply if 0, 1, 2, or 3 lights are lit, and the second being the use rate that would apply if all 4 of the lights are lit:

Command Chance
to use
Elem. Stats
used with *
Description
Toxic Breath 53/256
(20.7%)
Star venus.gif 110 Power Enemy ability where the user generates a cloud of yellow and green gas, dealing a Venus-based attack with a power rating of 60 and range of 3 (the Adepts at either side of the specifically targeted Adept will only take 50% of the attack's force, instead of the normal 80%, however). The attack also has a chance of inflicting Poison on the affected targets.
Mighty Press 47/256
(18.4%)
Star venus.gif 110 Power Enemy ability where the user leaps up and comes crashing down on a single Adept, letting loose a burst of purple energy on impact. This deals a Venus-based attack equal to its normal physical attack with an additional 50 damage points, unless the potential added effect of instantly downing the target kicks in.
Black Ice 41/256
(16%)
Star venus.gif 110 Power Enemy ability where the user generates a barrage of black dust, dealing a Venus-based attack with a power rating of 80 and range of 3 (the Adepts at either side of the specifically targeted Adept will only take 50% of the attack's force, instead of the normal 80%, however).
Briar 35/256
(13.7%)
Star venus.gif 110 Power Psynergy costing 11 PP that summons a series of large spiky vines out of the ground to stab the party of Adepts. Deals a Venus-aligned attack with a power rating of 70 and a range of 3.
Quake Sphere 29/256
(11.3%)
Star venus.gif 110 Power Psynergy costing 15 PP that causes three rectangular sections of ground underneath the party jolt upward and retract into the ground quickly thrice in succession. Deals a Venus-aligned attack with a power rating of 65 and a range of 7.
Attack 28/256
(10.9%)
-- Standard physical attack.
Cure Well 23/256
(9%)
Star venus.gif 110 Power Psynergy that restores roughly 150 HP to the user.
Command Chance
to use
Elem. Stats
used with *
Description
Attack 2/8
(25%)
-- Standard physical attack.
Toxic Breath 1/8
(12.5%)
Star venus.gif 110 Power Enemy ability where the user generates a cloud of yellow and green gas, dealing a Venus-based attack with a power rating of 60 and range of 3 (the Adepts at either side of the specifically targeted Adept will only take 50% of the attack's force, instead of the normal 80%, however). The attack also has a chance of inflicting Poison on the affected targets.
Mighty Press 1/8
(12.5%)
Star venus.gif 110 Power Enemy ability where the user leaps up and comes crashing down on a single Adept, letting loose a burst of purple energy on impact. This deals a Venus-based attack equal to its normal physical attack with an additional 50 damage points, unless the potential added effect of instantly downing the target kicks in.
Black Ice 1/8
(12.5%)
Star venus.gif 110 Power Enemy ability where the user generates a barrage of black dust, dealing a Venus-based attack with a power rating of 80 and range of 3 (the Adepts at either side of the specifically targeted Adept will only take 50% of the attack's force, instead of the normal 80%, however).
Briar 1/8
(12.5%)
Star venus.gif 110 Power Psynergy costing 11 PP that summons a series of large spiky vines out of the ground to stab the party of Adepts. Deals a Venus-aligned attack with a power rating of 70 and a range of 3.
Quake Sphere 1/8
(12.5%)
Star venus.gif 110 Power Psynergy costing 15 PP that causes three rectangular sections of ground underneath the party jolt upward and retract into the ground quickly thrice in succession. Deals a Venus-aligned attack with a power rating of 65 and a range of 7.
Cure Well 1/8
(12.5%)
Star venus.gif 110 Power Psynergy that restores roughly 150 HP to the user.

Battle strategy[edit]

Because the Serpent is the only boss in Golden Sun that allows the player to "choose" how much health it has, it is difficult to propose one unifying battle strategy. If the player has not weakened it with all four light beams, it will recover virtually all health after an initial summon rush the player may opt to use. The battle is essentially unwinnable in this situation. If the player did uncover all four light beams, it only recovers 30HP a turn; very unlikely to cause much trouble. This is the optimum way to defeat the Serpent.

The next step for the player is largely up to them. This boss can be dispatched through Summon rushing, but as always, the player must keep in mind that their party will be very vulnerable to all of the Serpent's Venus-based Psynergy and Monster Skills. The Serpent can also be slain through conventional battling technique, granted that all members are at least at level 20+ and with most available Djinn acquired. Sheba's Plasma may see heavy usage in this battle; even though there is only one target, Plasma is generally the strongest option aside from Jupiter Djinn, as Sheba will have no single-target Psynergy. Having Piers or any other Adepts in a class that allows access to the Cure Poison spell will be immensely helpful to the party should the status condition Poison connect when the Serpent unleashes Toxic Breath.

In both cases, players should continue casting offensive Psynergy whenever possible to keep on top of the Serpent's replenishing health meter. By this point Felix should know Revive, and because his Venus Psynergy is not very effective here, he can be designated the party's quasi-healer for this battle. Jenna and Piers should utilize their single target spells to their full potential, but a more effective method would be to use the "unleash Djinn, summon next turn" strategy. The Serpent should eventually fall.

Above, it is stated that the battle is virtually impossible to win if no lights are shown on the serpent. It is possible, but extremely difficult. The simplest way is to survive long enough to summon Meteor, Boreas and Thor twice to raise your own elemental strength, then summon them again along with Judgment to finish it off with the second summon rush, killing it in a single turn. On Hard Mode, this will not be enough; it is necessary to furthermore lower the Serpent's elemental resistance with the Psynergy Weaken or the Djinni Sour. Such tactics can also make a summon rush easier on Normal Mode.

Story[edit]

Little is known about the Serpent before the events of Golden Sun: The Lost Age, but an old legend in Izumo tells of how the Great Serpent of Mikage would sleep with its body crossing the river. Where its tail fell, the Cloud Brand was hidden.

Kyle.gif Spoiler warning: The following section(s) contain plot details that some people may not wish to learn before reaching this point in the game on their own.

The Serpent once slept peacefully within Gaia Rock (known to locals as Mt. Mikage) but, during a festival in the nearby village Izumo, the Serpent was aroused and went on a rampage. The exact cause of the Serpent's awakening is unclear; although the residents of Izumo believe their festival awoke him, it would not be unreasonable to assume that the true cause was the rain of Psynergy Stones following Mt. Aleph's eruption (the cause of many of the obstacles faced throughout the series). Since both Gaia Rock and the Serpent are aligned with the Venus element, it may also be possible that the lighting of Venus Lighthouse caused the Serpent to stir (this is also what caused Poseidon to awaken, and consequentially the tidal wave). Whatever the case may be, the Serpent quickly made its way to the village and consumed all the food the villagers prepared for the festival.

In order to satiate the Serpent's hunger, the villagers decide to sacrifice one of their maidens to the Serpent. A lottery is held to determine who the sacrifice will be. Ironically, the sacrifice ends up being Kushinada, a close friend of Lady Uzume, the village's leader, and the fiance of Susa, Uzume's younger brother. Lady Uzume prophecies that a hero will come to vanquish the Serpent and orders barrels of Dragonsbane (Sake in the Japanese version) to be taken to the Serpent's lair. Not wishing to see Kushinada die, Susa takes it upon himself to destroy the Serpent, taking the Cloud Brand with him. Upon entering the Serpent's chamber, Susa begins feeding it barrel after barrel of Dragonsbane, gradually weakening it.

Susa attempts to vanquish the Serpent before Kushinada can be sacrificed.

During the course of The Lost Age, Felix and his band of Adepts, as well as the scholar Kraden, finally arrive in Izumo. Initially they are only searching for unique types of Psynergy (in this case the Sand Psynergy), but, upon hearing the plight of the townspeople, they selflessly embark on their own quest to defeat the Serpent. After scaling the Elemental Rock of Earth, Felix's party come across the Dancing Idol, a peculiar animate doll that acts as a skeleton key for Gaia Rock: when placed on special altars, the Dancing Idol causes statues to move, either opening new paths or allowing light into the Serpent's lair. While Susa continues to feed the Serpent Dragonsbane, the foreign heroes flood the chamber with light. Their combined efforts weaken the Serpent enough that it can be fought outright, although it is still strong enough to deflect Susa's initial attack.

Susa recovers from the Serpent's counterattack by the time Felix's team defeat the Serpent through conventional battle. After the Serpent has been pushed to its limit, Susa again attacks the Serpent with the Cloud Brand, turning it to stone and causing its tail to melt into an odd liquid. Susa then thanks the Adepts for their help and returns to Izumo, but not before hiding the Cloud Brand at the end of the "river" of liquid, where the tip of the Serpent's tail would be (in reference to the old legend). Before Felix has a chance to follow him, a tablet appears before the Serpent. Like with the other Elemental Rocks, this tablet grants a Venus Adept, in this case Felix, a brand new Psynergy, Sand. With both their goals completed, Felix's party leaves Gaia Rock, although if the player wishes they may try out their new Psynergy to reach the Cloud Brand. Whether or not Felix takes this legendary weapon, Susa later tells him where it was hidden.

Dora.gif Spoilers end here. Those who did not want the plot ruined for them may now continue reading as normal.

Cultural reference[edit]

The serpent bears a great resemblance to the Japanese Shinto serpent-dragon, Yamata no Orochi, which was defeated by the god Susanoo in order to free the princess Kushinada. The Cloud Brand found near its tail is the same as the legendary sword Kusanagi found in the Orochi's tail.

Trivia[edit]

  • The Serpent is the only enemy in The Lost Age with a unique death cry.
Bosses
Bosses in Golden Sun
Vault BanditsTretSaturosKiller ApeHydros StatueManticoreKrakenAzartSatrageNavampaToadonpaStorm LizardTempest LizardSaturos and MenardiFinal bossDeadbeard
Bosses in Golden Sun: The Lost Age
ChestbeatersKing ScorpionBriggs and Sea FightersAqua HydraSerpentAvimanderPoseidonMoapa and KnightsKarst and AgatioFlame DragonsFinal bossValukarSentinelStar MagicianDullahan
Bosses in Golden Sun: Dark Dawn
Tangle BloomDim DragonDim Dragon PlusStealthy ScoutsSand PrinceKu-Tsung and Ku-EmbraIce QueenSludgeMountain RocBlados and ChalisBlados, Chaos Hound, and ChalisFinal bossOgre TitansAncient DevilStar MagicianDullahan
Advertisements