The Fusion Dragon (ユニオンドラゴン Union Dragon) is the final boss of the original Golden Sun, fought on top of the final storyline dungeon in the game, Venus Lighthouse. This monster is the game's last battle, and defeating it will lead eventually to the ending cutscenes and the game's completion.
As a boss
The battle with the Fusion Dragon, a level 39 boss enemy, is the second of two major, consecutive battles that take place at the end of the game's last dungeon-style location, Venus Lighthouse, and count together as the game's final storyline challenge. (See here and here for more information on the two opponents that comprise the first major battle.) As the final boss of Golden Sun, Fusion Dragon is the strongest and most resilient mandatory opponent to battle, and since it is fought right after a similarly difficult battle without any chance to heal in between battles, it is most definitely one of the game's toughest battles. (There is an optional boss hiding at the end of the hidden dungeon Crossbone Isle that is even stronger and more dangerous than the dragon itself, however.) Nevertheless, this is a battle that can be won with traditional battling methods and is for the most part merely dependent on how well your party's levels and ability to outlast the beast in battle are.
When using a party at level 28 or close to that number, you can pretty much expect your warrior attacks and Psynergy spells like Shine Plasma and Glacier to do a little over 100 damage each time, with the Gaia Blade on Isaac unleashing its Titan Blade effect to do over 200 damage, and having an Adept use Wish Well each turn should keep everyone alive relatively reliably. Fighting the entire battle like this, while a common approach to conducting it, makes it quite long and drawn out.
Summon spells in Golden Sun games, however, deal damage proportional to the size of each struck opponent's maximum HP meter, and in this battle with an opponent with a 5000 HP health meter, even summons requiring one Djinni will be as strong as your normal attacks and above that. Mia in her mono-elemental Water Seer class series, for example, will do over 200 damage if she summons Mercury, and over 1000 damage if she summons Boreas. So, once or twice during the battle, you may want an Adept to use four of their Set Djinn over the amount of turns necessary to perform a 4-Djinn summoning the turn after that; the amount of damage done to Fusion Dragon will cut down on the battle's elapsed time nicely. If not, it wouldn't be bad to maintain a constant flow of damage upon Fusion Dragon's health meter by having each Adept alternate between using a Djinni effect one turn and then using that standby Djinni for a level-1 summon the next turn, every two turns.
Another extremely slow but nonetheless effective strategy is to unleash Flash and Granite on alternating turns, returning the used one from Standby to Set while unleashing the other. This means that only two Adepts can attack freely, and one of those will occasionally have to heal, greatly reducing the party's offensive capabilities. On the flip side, the Dragon will deal very low amounts of damage, allowing the party to defeat the boss at extraordinarily low levels with little to no risk. This strategy applies to many enemies in either game, although the presence of abilities like Djinn Storm make it ineffective in certain battles in the latter portion of The Lost Age.
The Fusion Dragon's statistics are as follows:
|Elemental Resistances||Turns||Exp||Coins||Item Dropped||Drop Rate|
|175 127 127 72||2||0||0||None||N/A|
The Fusion Dragon uses these battle commands:
used with *
|110 Power||Enemy ability where the Fusion Dragon leaps up high into outer space and immediately reenters the atmosphere, surrounded by purple fire, and collides into the party with great force and fiery energy bright enough to turn the entire screen white. (Note that this is a recolored mirror image of the Meteor summon.) Deals a Mars-aligned Summon-style attack with 200 base damage that is spread out across the entire party with moderate damage distribution like a Summon sequence (though unlike other Summon-style attacks, this does not deal additional damage based on the target's maximum HP meter).|
|--||Standard physical attack.|
| 110 Power
|Enemy ability where the user breathes a huge swarm of evil spirits onto the enemy party. Deals a Mars-aligned attack with 80 base damage that is spread out across 3 enemies with low damage distribution, and each hit target has a chance to be afflicted with the Haunt status condition.|
|110 Power||Enemy ability where the Fusion Dragon sets the battlefield on fire before blasting the opposing party with a stream of white-hot purple fire from its mouth. (Note that this is a recolored mirror image of the Tiamat summon.) Deals a Mars-aligned Summon-style attack with 120 base damage that is spread out across the entire party with moderate damage distribution like a Summon sequence (though unlike other Summon-style attacks, this does not deal additional damage based on the target's maximum HP meter).|
|--||Psynergy costing 5 PP that removes all buffs currently active on the party of Adepts.|
| 100 Power
|Enemy ability where the red image of a pair of jaws chomps down on an Adept, and red energy orbs are siphoned out of the target into the Fusion Dragon. On the chance that it successfully hits the target, it deals a Venus-aligned attack with 80 base damage, and the user restores HP equal to the amount of damage dealt.|
| 100 Power
|Enemy ability where the user breathes white-hot red vaporous gas onto multiple Adepts. Deals a Venus-aligned attack with 30 base damage that is spread out across 3 enemies with low damage distribution, and each hit target has a chance to be afflicted with the Deadly Poison status condition.|
| 100 Power
|Enemy ability where the user strikes an Adept with enough force that a huge discharge of purple energy explodes to fill the screen on impact. Deals a Venus-aligned standard physical attack with the end result multiplied by 1.2, and if the target is not downed by this attack, there is a chance the target's remaining HP will be reduced to 1.|
At the peak of Venus Lighthouse during Golden Sun's finale, the pair of powerful Mars Adept warriors Saturos and Menardi are on the verge of activating the Lighthouse's beacon with the Venus Star in their possession when Isaac's group of warrior Adepts catch up to them and confront them in what becomes an intense brawl and showcase of swordsmanship and Psynergy, one that eventually results in the temporary defeat of Saturos and Menardi. Saturos, not to be dissuaded from their set objective, tosses the Venus Star into the Venus Lighthouse's opening, commencing the Lighthouse's activation. Then Saturos explains to Isaac's party what is happening: The Venus-based flow of energy that is now emanating from the Lighthouse is restoring his and Menardi's strength even though their innate element is Mars, since the elements of Venus (Earth) and Mars (Fire) share a symbiotic relationship.
Empowered by the Venus energy, Saturos and Menardi begin to glow, and their increasing Psynergy reserves start to visibly overflow as they execute one of the most startling abilities Isaac has seen yet: Their bodies physically join and amalgamate, transforming and growing in size to form a single, terrifying creature, a colossal quadrupedal dragon with two heads and pale white, yellow, and light blue skin. Being a fusion of two lifeforms, the Fusion Dragon's heads are colored to represent each individual involved in the fusing: the right dragon head that is blue represents Saturos, while the left dragon head that is pink represents Menardi, and the positioning of the two heads relative to each other are consistent with where Saturos and Menardi were standing relative to each other before the transformation.
The physical merging of the two human-like Mars Adepts into a single draconian creature is one of the most fantastic occurrences in the Golden Sun series. The dragon obviously carries far more physical size and mass than the two individuals comprising it; the main thing that can explain how this is possible without breaking laws of physics is that all the excess elemental energy coming from both the pair and the Lighthouse itself contributes to the size and power of the Fusion Dragon when it is formed. The dragon appears to act as a single-minded entity even though it is a fusion of two clearly separate individuals, as well. While it is not known whether it's possible for other Adepts of other elements to achieve "ultimate fusions" like what Saturos and Menardi demonstrate, it can be assumed that the reason the creature is a dragon is because Mars is the element represented by dragons, just like how Jupiter is represented by birds, Mercury is represented by fish, and Venus is represented by mankind.
As a unified force, the Fusion Dragon attacks Isaac's party of Adepts and engages in an intense and spectacular confrontation. But even though this is their last and most powerful stand, and should by all means be superior to their opponents, the dragon is ultimately defeated in battle by Isaac and his companions. The dragon reverts back to the original individual forms of Saturos and Menardi, who are completely defeated physically and in spirit, and they ultimately fall backwards into the opening of Venus Lighthouse and meet their shared demise.
The Fusion Dragon is referenced at the end of Golden Sun: The Lost Age, when the party of Adepts are faced with their final battle: A colossal dragon with three heads, named the Doom Dragon. Garet remarks that they already defeated a two-headed dragon before so this one shouldn't be much tougher, while Mia proclaims she doesn't care how many heads the dragon has since they will defeat it nonetheless. As Kraden watches from a safe distance, he thinks about how the Fusion Dragon they defeated before was essentially a fusion of two human Adepts, and it dawns on him the truth about this Doom Dragon, but he is unsuccessful in trying to stop the battle-ready Adepts from killing it as the battle begins.
|Bosses in Golden Sun|
|Vault Bandits • Tret • Saturos • Killer Ape • Hydros Statue • Manticore • Kraken • Azart • Satrage • Navampa • Toadonpa • Storm Lizard • Tempest Lizard • Saturos and Menardi • Final boss • Deadbeard|
|Bosses in Golden Sun: The Lost Age|
|Chestbeaters • King Scorpion • Briggs and Sea Fighters • Aqua Hydra • Serpent • Avimander • Poseidon • Moapa and Knights • Karst and Agatio • Flame Dragons • Final boss • Valukar • Sentinel • Star Magician • Dullahan|
|Bosses in Golden Sun: Dark Dawn|
|Tangle Bloom • Dim Dragon • Dim Dragon Plus • Stealthy Scouts • Sand Prince • Ku-Tsung and Ku-Embra • Ice Queen • Sludge • Mountain Roc • Blados and Chalis • Blados, Chaos Hound, and Chalis • Final boss • Ogre Titans • Ancient Devil • Star Magician • Dullahan|