Water Seer class series
The Water Seer class series is the default class series available to the Mercury Adept Mia and her son, Rief. They are considered members of this class series if they either have only Mercury Djinn set to themselves or no Djinn whatsoever. In the GBA games, this class series is unique to Mia; the other Mercury Adept, Piers, is a warrior rather than a healer and receives his own default class, the Mariner class series. The second Mercury Adept in Golden Sun: Dark Dawn, Amiti, also has his own class series, the Aqua Squire class series.
The class series, when at its highest stage of Angel and compared to the other series at their highest respective stages, features good PP, but lower Defense, below average HP (tied with both Oracle variations and the Necromage and higher only than the Sorcerer), low Attack (tied with the Wizard and Necromage and higher only than the Sorcerer), and very low Agility (tied with the Beast Lord and higher only than the Hero). This series' Luck rating is tied with the Dragoon class series and the White Mage class series as having the highest luck rating a class series can give. Noteworthy Psynergy from an endgame perspective includes Pure Wish, Pure Ply, Cure Poison, and Break, and the heaviest area-of-effect Psynergy it has is Ice Missile. Average stats from an endgame perspective are 142% (144% if you don't factor in Luck).
In all games, an Adept in this class series is not all the more likely to be affected by any particular status condition or secondary effect.
Statistical Influence
Notes on Class Names
- Hover your cursor over class names for alt-text of series' Japanese names.
Psynergy Setup
Golden Sun and The Lost Age
Psynergy | ||||
Lvl | Psynergy | PP | Range | Power |
1 | Ply | 4 | — | |
2 | Frost | 5 | 20 | |
4 | Ice | 5 | 35 | |
5 | Cure Poison | 2 | — | |
8 | Wish | 9 | — | |
Class must be Cleric or higher. | ||||
8 | Tundra | 8 | 45 | |
13 | Restore | 3 | — | |
16 | Ply Well | 8 | — | |
17 | Ice Horn | 11 | 70 | |
22 | Wish Well | 12 | — | |
Class must be Cleric or higher. | ||||
24 | Glacier | 15 | 100 | |
30 | Break | 5 | — | |
34 | Pure Ply | 12 | — | |
42 | Ice Missile | 23 | 160 | |
46 | Pure Wish | 20 | — | |
Class must be Cleric or higher. |
Dark Dawn
Psynergy | ||||
Lvl | Psynergy | PP | Range | Power |
1 | Ply | 4 | — | |
2 | Douse | 5 | 25 | |
4 | Ice | 5 | 35 | |
5 | Cure Poison | 2 | — | |
8 | Wish | 9 | — | |
Class must be Cleric or higher. | ||||
12 | Drench | 10 | 60 | |
13 | Restore | 3 | — | |
16 | Ply Well | 8 | — | |
17 | Ice Horn | 11 | 70 | |
22 | Wish Well | 12 | — | |
Class must be Cleric or higher. | ||||
30 | Deluge | 20 | 120 | |
30 | Break | 5 | — | |
34 | Pure Ply | 12 | — | |
42 | Ice Missile | 23 | 160 | |
46 | Pure Wish | 20 | — | |
Class must be Cleric or higher. |
Analysis
The Water Seer class series, Mia and Rief's mono-elemental class, is the resident healer of the mono elemental classes. With access to both the Wish series and the Ply series, the Water Seer class can do both single-target and mass-healing, making them one of the more versatile healers. Angel class has the strongest group healing in the game before equipment and summons due to having at least 30 points of Mercury Power more than any other highest stage class with the Wish Series. This boost by itself contributes 120 HP to every Pure Wish (or 140 HP if Mia or Rief has 9 Mercury Djinn set). Meanwhile, the Ice series is a fairly powerful offensive series. The Water Seer's high PP pool means they can make full use of all their Psynergy.
However, the Water Seer has several drawbacks. Their low Agility stat means the Water Seer will either be last or next to last to move. In addition, their offensive options are fairly weak in the later parts of the game, until Ice Missile is learned. The Water Seer only has two offensive Psynergy lines, while the sub-par attack means physical attacks will do little damage. In Dark Dawn, the lower powered Frost series is switched out for the higher power Douse series. While the lineup is still limited, the Ice Queen Stone can help remedy this, by granting the Cold Snap Psynergy series.
Keeping Mia and Rief (and everyone else for that matter) in their Mono-elemental class will get the job done without much fanfare. However, switching them to either a White Mage or Hermit will sacrifice their Ply series at the gain of some Agility, more PP, and a much stronger offensive Psynergy lineup. Alternatively, switching them to a Guardian will grant them the Revive Psynergy while retaining all their old healing Psynergies, as well as increase their HP, Attack, and Defense slightly and give them the Cutting Edge/Plume Edge Psynergies, but all at the cost of a drastically lowered PP rating.
Origin
The Water Seer class series is based upon various religious ranks, and in Japan, specifically within the Christian religion. The highest rank, Angel, seems to relate to the idea of a great religious figure being seen as even greater than a human, being a semi-divine figure. This is represented in the games by an old man in Imil Village, who notices Mia's hands glowing with a blue light, and believes her to be an angel. Also of note, the Japanese name for the first class in the series, Water User, is related to a number of other classes in the game: the Wind Seer class is known as the Wind User class in Japan; Himi's special Curse Mage class is known as the Curse User in Japan; the Elder (second in the Hermit class line) is known as the Soul User in Japan; and Jenna's Flame User class is known as the Fire User class in Japan, while the second class in the series, Witch, is known as Witch in Japan, but this belies the other reading of the Japanese name, which is Magic User (an approximate translation of Witch).
Class series in the Golden Sun series | |
---|---|
Mono-Elemental (GS/TLA): | Flame User • Guard • Mariner • Squire • Water Seer • Wind Seer |
Mono-Elemental (DD): | Aqua Squire • Beastling • Guard • Miko • Pirate • Squire • Water Seer • Wind Seer |
Dual-Elemental: | Apprentice • Brute • Curse Mage • Hermit • Page • Pilgrim (Jupiter) • Pilgrim (Mercury) • Scrapper • Seer (Jupiter) • Seer (Mercury) • Swordsman (Mars) • Swordsman (Venus)/Crusader |
Tri-Elemental: | Dragoon • Medium • Ninja • Ranger • Samurai • White Mage |
Item-Dependent: | Dark Mage • Pierrot • Tamer |
Psynergy-Dependent: | Wild Animal |