Tamer class series

From Golden Sun Universe
The namesake Psynergy of the Tamer class, Whiplash.
Beastkeeper and Beast Lord redirect here. If you got here searching for a member of the Beastling class series, you were probably thinking of "Beastling" or "Beast Master".

The Tamer class series is a special class series that is only attainable when the Trainer's Whip is equipped to any character. Consequently, this is one of only three class series that can be learned by any Adept. This class also features at least one Psynergy from every element as well the only non-elemental attack Psynergies.

The class series, when at its highest stage of Beast Lord and compared to the other series at their highest respective stages, has high HP, good Attack, and stronger Defense, but very low Agility (tying with the Angel and being higher only than the Hero) and the lowest PP rating of all classes in Golden Sun: The Lost Age (only the Savage Fiend class from Golden Sun: Dark Dawn has lower PP). The series also has a low Luck rating, tying with the Master and being higher only than the Chaos Lord. Noteworthy Psynergy from an endgame perspective includes Phoenix (equivalent to Revive), Manticore (exactly in between Cool Aura and Pure Wish), Ghost Soldier, Whiplash, Impact/High Impact, and Cure Poison, and the heaviest area-of-effect Psynergy it has is technically Fire Dragon. Average stats from an endgame perspective are 132% (144% if you don't factor in Luck).

As of the Game Boy Advance titles, an Adept in this class series is especially likely to be affected by Defense-lowering effects.

Statistical Influence

Tamer class series
Class Name Djinn HP PP ATK DEF AGI LCK
Venus Adepts Mars Adepts
Jupiter Adepts Mercury Adepts
Tamer none none 100% 70% 110% 120% 90% 80%
none none
Trainer 1 Star mars.gif, 1 Star jupiter.gif, 1 Star mercury.gif 1 Star venus.gif, 1 Star jupiter.gif, 1 Star mercury.gif 130% 90% 120% 130% 100% 80%
1 Star venus.gif, 1 Star mars.gif, 1 Star mercury.gif 1 Star venus.gif, 1 Star mars.gif, 1 Star jupiter.gif
Beastkeeper 2 Star mars.gif, 2 Star jupiter.gif, 2 Star mercury.gif 2 Star venus.gif, 2 Star jupiter.gif, 2 Star mercury.gif 160% 100% 140% 140% 110% 80%
2 Star venus.gif, 2 Star mars.gif, 2 Star mercury.gif 2 Star venus.gif, 2 Star mars.gif, 2 Star jupiter.gif
Beast Lord 3 Star mars.gif, 3 Star jupiter.gif, 3 Star mercury.gif 3 Star venus.gif, 3 Star jupiter.gif, 3 Star mercury.gif 190% 110% 150% 150% 120% 80%
3 Star venus.gif, 3 Star mars.gif, 3 Star mercury.gif 3 Star venus.gif, 3 Star mars.gif, 3 Star jupiter.gif

Notes on Class Names

  • Hover your cursor over class names for alt-text of series' Japanese names.

Psynergy Setup

The Tamer Class series is unique in that nearly all the Psynergy will change upon a change in class within this series. Thus, it is more convenient to think of the Psynergy in sets rather than series. However, all four classes in this series learn the Impact Psynergy series, Cure Poison, Restore, and Whiplash.

Tamer

Psynergy
Lvl Psynergy PP Range Power
1 Star none.gif Wild Wolf 3 Range 1.gif ATK+30
5 Star mercury.gif Cure Poison 2 Range 1.gif
6 Star jupiter.gif Impact 7 Range 1.gif
10 Star jupiter.gif Whiplash 6 Range 1.gif ATK*1.4
10 Star mars.gif Salamander 7 Range 3.gif 45
13 Star mercury.gif Restore 3 Range 1.gif
20 Star jupiter.gif Emu 10 Range 1.gif ATK+75
22 Star jupiter.gif High Impact 12 Range all.gif
45 Star none.gif Roc 22 Range 1.gif ATK+140

Trainer

Psynergy
Lvl Psynergy PP Range Power
1 Star none.gif Orc 3 Range 1.gif ATK+35
5 Star mercury.gif Cure Poison 2 Range 1.gif
6 Star jupiter.gif Impact 7 Range 1.gif
7 Star mercury.gif Pixie 5 Range 1.gif
10 Star jupiter.gif Whiplash 6 Range 1.gif ATK*1.4
10 Star mars.gif Cerberus 7 Range 3.gif 50
13 Star mercury.gif Restore 3 Range 1.gif
20 Star jupiter.gif Harpy 10 Range 1.gif ATK+80
22 Star jupiter.gif High Impact 12 Range all.gif
32 Star mars.gif Wyvern 17 Range 5.gif 120
45 Star venus.gif Grand Golem 22 Range 1.gif ATK+150

Beastkeeper

Psynergy
Lvl Psynergy PP Range Power
1 Star venus.gif Dinox 3 Range 1.gif ATK+40
5 Star mercury.gif Cure Poison 2 Range 1.gif
6 Star jupiter.gif Impact 7 Range 1.gif
7 Star mercury.gif Faery 5 Range 1.gif
10 Star jupiter.gif Whiplash 6 Range 1.gif ATK*1.4
10 Star mars.gif Chimera 7 Range 3.gif 55
13 Star mercury.gif Restore 3 Range 1.gif
15 Star mercury.gif Elder Wood 14 Range all.gif
20 Star jupiter.gif Gryphon 10 Range 1.gif ATK+85
22 Star jupiter.gif High Impact 12 Range all.gif
28 Star venus.gif Lich 10 Range 1.gif
32 Star mercury.gif Blue Dragon 17 Range 5.gif 130
45 Star venus.gif Living Armor 17 Range 1.gif ATK+130

Beast Lord

Psynergy
Lvl Psynergy PP Range Power
1 Star venus.gif Troll 3 Range 1.gif ATK+45
5 Star mercury.gif Cure Poison 2 Range 1.gif
6 Star jupiter.gif Impact 7 Range 1.gif
7 Star mercury.gif Weird Nymph 5 Range 1.gif
10 Star jupiter.gif Whiplash 6 Range 1.gif ATK*1.4
10 Star mars.gif Macetail 7 Range 3.gif 70
13 Star mercury.gif Restore 3 Range 1.gif
15 Star mercury.gif Estre Wood 14 Range all.gif
20 Star venus.gif Minotaur 10 Range 1.gif ATK+90
22 Star jupiter.gif High Impact 12 Range all.gif
24 Star mercury.gif Succubus 9 Range 1.gif
28 Star mars.gif Phoenix 10 Range 1.gif
32 Star mars.gif Fire Dragon 17 Range 5.gif 140
38 Star mars.gif Manticore 18 Range all.gif
45 Star jupiter.gif Ghost Soldier 22 Range 1.gif ATK+170

With all steps of the series, ranged Psynergy will do noticeably less damage to secondary targets than comparable Psynergy of most other classes.

Analysis

When looking at statistics, the Tamer class is most comparable to the Guard class series. While possessing high HP and Defense stats as well as above average Attack, the Tamer has horrible PP and Luck, as well as sub-par Agility, making it something of a "tank". Compared to the Guard class, it's a match in HP and Defense, slightly stronger in Attack, and Agility, and worse in PP and Luck.

The low PP pool is a major limiter to the Tamer's usefulness. The Tamer has decent ranged options, which are prohibitive due to their higher cost. Interestingly, the Tamer also has a wide-variety of healing options, including single and mass heals, as well as a Revive variant. In many cases, these healing Psynergies are nearly as strong as their counterparts while being less expensive. The low PP pool prohibits the Tamer from being a go to healing option. However, the variety means that the Tamer can function as a last resort should an emergency arise while battling, allowing superior healers to recover and continue the battle.

One of the few advantages of the class is that most of its offensive move pool is oriented towards physical elemental attacks that take advantage of the above-average Attack stat. Of particular note, Whiplash has a 1.4 damage multiplier while being relatively cheap, while the Beast Lord's Ghost Soldier adds 170 points of damage to a standard Attack but is much more expensive. Because these moves are single-target moves, the Tamer is a viable option for boss fights, where Attack-based offenses are often preferred over Power-based ones.

Like all Item Dependent classes however, specializing an Adept into the Tamer Class will leave an awkward number of Djinn floating around. Using the duplication glitch at Trial Road to create multiple copies of the class-changing items or making use of the extra Djinn to create tri-elemental classes like the Jupiter Adept version of Ninja can alleviate this issue to a degree.

Class series in the Golden Sun series
Mono-Elemental (GS/TLA): Flame UserGuardMarinerSquireWater SeerWind Seer
Mono-Elemental (DD): Aqua SquireBeastlingGuardMikoPirateSquireWater SeerWind Seer
Dual-Elemental: ApprenticeBruteCurse MageHermitPagePilgrim (Jupiter)Pilgrim (Mercury)ScrapperSeer (Jupiter)Seer (Mercury)Swordsman (Mars)Swordsman (Venus)/Crusader
Tri-Elemental: DragoonMediumNinjaRangerSamuraiWhite Mage
Item-Dependent: Dark MagePierrotTamer
Psynergy-Dependent: Wild Animal