Living Statue enemy line

From Golden Sun Universe
The Hydros Statue making a flashback appearance in the Sun Saga in Dark Dawn.

The Living Statue and Hydros Statue are special enemies that are battled in Golden Sun. These monsters, resembling large dragon-like statues that are self-animating, are palette swaps of each other that have differing levels of power and defense. Both variants are fought in a series of mandatory encounters, one of which is a boss.

In Golden Sun

Living Statue

Living Statue.png

A Living Statue (リビングスタチュー) is a comparatively small level 17 variant that is turquoise, with yellow wings and tail. In Golden Sun, it does not appear as parts of random battles; it appears in limited quantities as scripted battles that occur throughout Altin Peak, with only one ever fought at a time.

Because what few of these enemies there are in the game are only featured as separate encounters always alone, in scripted encounters you may trigger after preparing, these enemies should never be actual threats to a party of four Adepts. They may take quite a few hits and their attacks generally hard-hitting, but oftentimes merely having everyone physically attack is enough.

A Living Statue is especially likely to be affected by Resistance-lowering effects. Its statistics are as follows:

Name HP PP Attack Defense Agility Luck
Living Statue 540 34 149 44 56 20
Elemental Resistances and Levels Exp Coins Item Dropped Drop Rate
Star mercury.gif 193 (Lv 6)   Star venus.gif 100 (Lv 2)   Star jupiter.gif 100 (Lv 2)   Star mars.gif 25 (Lv 0) 377 900 Vial.gif Vial 1/1

A Living Statue uses the following battle commands with high intelligence:

Command Chance
to use
Elem. Stats
used with *
Description
Attack 4/8
(50%)
Star mercury.gif 125 Power Standard physical attack, but on this enemy it is aligned with the Mercury element.
Tundra 2/8
(25%)
Star mercury.gif 125 Power Psynergy costing 8 PP that drops shards of ice into the opposition. Deals a Mercury-aligned attack with 45 base damage that is spread out across 3 enemies with high damage distribution.
Water Blessing 2/8
(25%)
Star mercury.gif 125 Power Enemy ability where the user generates a blue mass of watery yet gaseous matter at the party of Adepts. Deals a Mercury-aligned attack with 25 base damage that is spread out across 3 enemies with low damage distribution.


Hydros Statue

Hydros Statue.png

The Hydros Statue (ハイドロスタチュー Hydro Statue) is a giant-sized level 19 variant that is blue, with violet wings and tail. In Golden Sun, it is a mandatory boss battle that takes place at the end of the Altin Peak dungeon, in a room you uncover after a sequence involving a large rolling boulder chases after you and crashes to make a hole in the ground. The party, having already defeated the lesser Living Statues by this point, climb down into the hole, reach a tiled room, and the massive Hydros Statue advances towards them and automatically begins the battle. Following it, the characters comment about how strange it was that these statues came to life in the first place, and the existence of a tiled room below the mines, before collecting another reward from the chest behind the Hydros Statue, the Lifting Gem.

This boss encounter, though seemingly overflowing with water-based group attacks against your party, is especially manageable if by this point you collected all the possible Djinn. This includes four Mercury Djinn, which when all Set onto Mia puts her into the Cleric class, which gives her access to the extremely practical Wish Psynergy series of group-healing spells. And if the three Mars Djinn are all On Standby on Garet, he can summon Tiamat for one particularly helpful burst of massive damage, and the boost to his own Mars Power rating he gets from using a summon helps his damage output with his other Mars-based offenses for the following turns. It is worth noting that this boss only has 100 more hit points than Saturos, who was fought at least two boss battles earlier in the game, which is quite a lot earlier.

The Hydros Statue is especially likely to be affected by Resistance-lowering effects. Its statistics are as follows:

Name HP PP Attack Defense Agility Luck
Hydros Statue 1300 80 156 53 62 30
Elemental Resistances and Levels Exp Coins Item Dropped Drop Rate
Star mercury.gif 193 (Lv 6)   Star venus.gif 100 (Lv 2)   Star jupiter.gif 100 (Lv 2)   Star mars.gif 25 (Lv 0) 496 2400 Lucky Medal.gif Lucky Medal 1/1

The Hydros Statue uses the following battle commands with high intelligence:

Command Chance
to use
Elem. Stats
used with *
Description
Froth Sphere 53/256
(20.7%)
Star mercury.gif 125 Power Psynergy costing 12 PP that summons an array of watery orbs that gather into the party. Deals a Mercury-aligned attack with 65 base damage that is spread out across 5 enemies with high damage distribution.
Restore 47/256
(18.6%)
-- Psynergy costing 3 PP that restores either itself or another monster on its side of the field of the Delusion, Stun, Death Curse, Psynergy Seal, and Sleep status ailments, if a monster is afflicted with any of these.
Tundra 41/256
(16%)
Star mercury.gif 125 Power Psynergy costing 8 PP that drops shards of ice into the opposition. Deals a Mercury-aligned attack with 45 base damage that is spread out across 3 enemies with high damage distribution.
Attack 40/256
(15.6%)
Star mercury.gif 125 Power Standard physical attack, but on this enemy it is aligned with the Mercury element.
Water Blessing 35/256
(13.7%)
Star mercury.gif 125 Power Enemy ability where the user generates a blue mass of watery yet gaseous matter at the party of Adepts. Deals a Mercury-aligned attack with 50 base damage that is spread out across 3 enemies with low damage distribution.
Drench 23/256
(9%)
Star mercury.gif 125 Power Psynergy costing 10 PP that drops moderately large spheres of water onto the opposition. Deals a Mercury-aligned attack with 60 base damage that is spread out across 3 enemies with high damage distribution.
Ice Horn 17/256
(6.6%)
Star mercury.gif 125 Power Psynergy costing 11 PP that shoots a mass of ice spikes down onto multiple Adepts. Deals a Mercury-aligned attack with 70 base damage that is spread out across 3 enemies with high damage distribution.
Category:Golden Sun bosses


Bosses
Bosses in Golden Sun
Vault BanditsTretSaturosKiller ApeHydros StatueManticoreKrakenAzartSatrageNavampaToadonpaStorm LizardTempest LizardSaturos and MenardiFinal bossDeadbeard
Bosses in Golden Sun: The Lost Age
ChestbeatersKing ScorpionBriggs and Sea FightersAqua HydraSerpentAvimanderPoseidonMoapa and KnightsKarst and AgatioFlame DragonsFinal bossValukarSentinelStar MagicianDullahan
Bosses in Golden Sun: Dark Dawn
Tangle BloomDim DragonDim Dragon PlusStealthy ScoutsSand PrinceKu-Tsung and Ku-EmbraIce QueenSludgeMountain RocBlados and ChalisBlados, Chaos Hound, and ChalisFinal bossOgre TitansAncient DevilStar MagicianDullahan
Enemy Lines in Golden Sun and Golden Sun: The Lost Age
Aka ManahAmazeAngle WormAnt LionApeAssassinAvimanderBallBatBlue DragonChestbeaterChimeraConch ShellColosso GladiatorCuttleDinoDirgeDoomsayerDread HoundDrone BeeEmuFlame DragonGargoyleGhostGhost ArmyGhoulGnomeGolemGressilGrubGryphonHarpyHobgoblinHydraKoboldLiving ArmorLiving StatueLizard ManManticoreMaulerMermanMini-GoblinMinotaurusMoleMomongaMummyOrcPhoenixPixiePunch AntRatRat SoldierRed DemonRocRuffianSalamanderScorpionSea DragonSeabirdSirenSkeletonSlimeSpiderStone SoldierThiefToadTornado LizardTrollUrchin BeastVerminWild MushroomWild WolfWill HeadWolfkinWood WalkerWyvernWyvern ChickZombie
Recurring single enemies
Jupiter DjinniMad PlantMars DjinniMercury DjinniMimic (Golden Sun)Mimic (The Lost Age)Venus Djinni


Story relevance

The Living Statues originally reside in the mines of Altin and are viewed as the town's "guardian statues", but when the Mercury Lighthouse is lit, the powerful water Psynergy emanating from the beacon causes the statues to magically come to life, whereupon they take it upon themselves to use their mind-boggling water-spouting skills to flood Altin completely. When Isaac's party comes to Altin, they battle the living statues one by one, and each time they defeat one the water level of the flood zone recedes, allowing them to explore more of the mines. Eventually, all the statues are defeated and the town is dried off.

The "Hydros" in this monster's name may be interpreted as possibly representing more than the term "hydropower" (power derived from the force or energy of moving water); in Golden Sun: The Lost Age, one important NPC is named King Hydros, who is the ancient king of the Mercury-based civilization of Lemuria and apparently has been since the ancient past. The statues in Altin could possibly have a long-lost connection to Lemuria, considering the Hydros Statue's name and Mercury abilities, and it can subsequently be speculated that the tiled room the statue is fought in indicates a connection between Lemuria and the modern-day area of Altin.