Phoenix enemy line

From Golden Sun Universe
(Redirected from Fire Bird)
Offical art of the Phoenix.

The Phoenix, Fire Bird, and Wonder Bird are enemies that are randomly battled in Golden Sun: The Lost Age. These monsters, resembling birds flying very close to the ground, are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the game. It is a very noteworthy enemy line because all three of its variants act multiple times per turn and yield enormously high amounts of experience points.

In Golden Sun: The Lost Age

Phoenix

For the Phoenix Psynergy, see Lich Psynergy set.
Phoenix.png

A Phoenix (フェニックス) is a level 33 variant with yellow plumage. In The Lost Age, these enemies are battled in Magma Rock and the Northern Reaches, the latter of which can be accessed much earlier than the former.

With the highest Agility rating of the monsters in the Northern Reaches and Magma Rock, two actions per turn, an array of widely damaging area-of-effect Mars Psynergy, and a tendency to revive another monster on its side of the field to full health, the Phoenix is easily the most formidable random monster at Magma Rock. It is even more dangerous if it is fought in the Northern Reaches area as soon as you arrive in the Great Western Sea. There, the Phoenix could be a real threat to your four-member party, but its very high EXP rating means that some players might want to fight it to level up.

A Phoenix is especially likely to be affected by Attack-lowering effects. Its statistics are as follows:

Name HP PP Attack Defense Agility Luck
Phoenix 281 80 344 112 243 31
Elemental Resistances and Levels Exp Coins Item Dropped Drop Rate
Star mars.gif 193 (Lv 6)   Star venus.gif 100 (Lv 2)   Star jupiter.gif 100 (Lv 2)   Star mercury.gif 25 (Lv 0) 3750 286 Water of Life.gif Water of Life 1/64

A Phoenix acts twice per turn and uses the following battle commands with high intelligence:

Command Chance
to use
Elem. Stats
used with *
Description
Regen Dance 100/256
(39%)
-- Enemy ability that can only be used if the user had an ally that has been felled earlier. A series of holographic feathers are generated out of the user, and a new copy of the other enemy enters the battle.
Fire Dance 41/256
(16%)
Star mars.gif 125 Power Enemy ability that projects a billowing plume of fire at a single target. Deals a Mars-aligned attack equal to its normal physical attack multiplied by 1.3.
Supernova 35/256
(13.7%)
Star mars.gif 125 Power Psynergy costing 31 PP that generates a huge, extended explosion of fiery energy at the entire party. Deals a Mars-aligned attack with 150 base damage that is spread out across 7 enemies with high damage distribution.
Inferno 29/256
(11.3%)
Star mars.gif 125 Power Psynergy costing 23 PP that causes a large group of fire balls to spread out from the user and strike the party. Deals a Mars-aligned attack with 140 base damage that is spread out across 5 enemies with high damage distribution.
Fiery Blast 23/256
(9%)
Star mars.gif 125 Power Psynergy costing 19 PP which generates a fiery, almost lava-like explosion at the position of the party of Adepts. Deals a Mars-aligned attack with 130 base damage that is spread out across 5 enemies with high damage distribution.
Flee 17/256
(6.6%)
-- Standard Flee command that has a chance to remove the user from the battle without giving the party EXP and Coin rewards.
Attack 11/256
(4.3%)
-- Standard physical attack.


Fire Bird

Fire Bird.png

A Fire Bird (ファイアバード) is a level 35 variant with violet plumage. In The Lost Age, these enemies are battled in the later portions of Mars Lighthouse.

The Fire Bird is more or less an incremental improvement over the Phoenix, including in EXP, which it yields at least 2000 more of than the Phoenix. As a random monster in Mars Lighthouse, it can easily be considered the most damage-dealing of the monsters, even though the Aka Manah has the most durability and the highest physical attack rating. The Fire Bird also has the highest Agility rating of the monsters in Mars Lighthouse. A player who does not bother with optional dungeons will likely view the Fire Bird as the most damaging, yet most rewarding monster to battle. However, it is not as dangerous or rewarding as the Wonder Bird.

A Fire Bird is especially likely to be affected by Attack-lowering effects. Its statistics are as follows:

Name HP PP Attack Defense Agility Luck
Fire Bird 303 98 376 124 259 32
Elemental Resistances and Levels Exp Coins Item Dropped Drop Rate
Star mars.gif 193 (Lv 6)   Star venus.gif 100 (Lv 2)   Star jupiter.gif 100 (Lv 2)   Star mercury.gif 25 (Lv 0) 5838 304 Water of Life.gif Water of Life 1/64

A Fire Bird acts twice per turn and uses the following battle commands with high intelligence:

Command Chance
to use
Elem. Stats
used with *
Description
Regen Dance 100/256
(39%)
-- Enemy ability that can only be used if the user had an ally that has been felled earlier. A series of holographic feathers are generated out of the user, and a new copy of the other enemy enters the battle.
Fire Dance 41/256
(16%)
Star mars.gif 125 Power Enemy ability that projects a billowing plume of fire at a single target. Deals a Mars-aligned attack equal to its normal physical attack multiplied by 1.3.
Searing Beam 35/256
(13.7%)
Star mars.gif 125 Power Psynergy costing 36 PP that shoots out a large laser-like beam of fire. Deals a Mars-aligned attack with 170 base damage that is spread out across 7 enemies with high damage distribution.
Supernova 29/256
(11.3%)
Star mars.gif 125 Power Psynergy costing 31 PP that generates a huge, extended explosion of fiery energy at the entire party. Deals a Mars-aligned attack with 150 base damage that is spread out across 7 enemies with high damage distribution.
Inferno 23/256
(9%)
Star mars.gif 125 Power Psynergy costing 23 PP that causes a large group of fire balls to spread out from the user and strike the party. Deals a Mars-aligned attack with 140 base damage that is spread out across 5 enemies with high damage distribution.
Flee 17/256
(6.6%)
-- Standard Flee command that has a chance to remove the user from the battle without giving the party EXP and Coin rewards.
Attack 11/256
(4.3%)
-- Standard physical attack.


Wonder Bird

Wonder Bird.png

A Wonder Bird (ワンダーバード) is a level 38 variant with turquoise plumage. In The Lost Age, these enemies are battled in Islet Cave, in the linear area accessible only by using the Teleport Psynergy found near the end of the game at Mars Lighthouse.

With three separate attacks per turn, this enemy is a much stronger version of the already-powerful Fire Bird and can constitute a legitimate danger to the party, depending on what level the party is. But as its EXP yield should indicate, it is also the most desirable random monster in the game to seek out and slay. Players may consider repeatedly seeking out and felling Wonder Birds with the attacks of offensive Mercury Djinn, so that the experience yield will be even higher, and that there is a better chance to obtain extra pieces of Dark Matter.

If two Wonder Birds attack your party at the same time, felling one Wonder Bird may cause the other to use Regen Dance and revive it, and you can kill it again for more experience. Felling a Wonder Bird three times can yield upwards of 25000 experience. Of course, that Wonder Birds sometimes run and deny you your experience can be frustrating. If a link transfer or gold password data transfer is used to transfer items from Golden Sun to Golden Sun: Lost Age, it is highly recommended to transfer over the Lure Cap from Golden Sun to decrease the amount of time spent running around for random encounters.

A Wonder Bird is especially likely to be affected by Attack-lowering effects. Its statistics are as follows:

Name HP PP Attack Defense Agility Luck
Wonder Bird 424 102 510 190 285 34
Elemental Resistances and Levels Exp Coins Item Dropped Drop Rate
Star mars.gif 193 (Lv 6)   Star venus.gif 100 (Lv 2)   Star jupiter.gif 100 (Lv 2)   Star mercury.gif 25 (Lv 0) 8622 333 Dark Matter.gif Dark Matter 1/128

A Wonder Bird acts three times per turn and uses the following battle commands with high intelligence:

Command Chance
to use
Elem. Stats
used with *
Description
Regen Dance 100/256
(39%)
-- Enemy ability that can only be used if the user had an ally that has been felled earlier. A series of holographic feathers are generated out of the user, and a new copy of the other enemy enters the battle.
Fire Dance 41/256
(16%)
Star mars.gif 125 Power Enemy ability that projects a billowing plume of fire at a single target. Deals a Mars-aligned attack equal to its normal physical attack multiplied by 1.3.
Pyroclasm 35/256
(13.7%)
Star mars.gif 125 Power Psynergy costing 29 PP that deals a Mars-aligned attack with 180 base damage that is spread out across 5 enemies with high damage distribution.
Searing Beam 29/256
(11.3%)
Star mars.gif 125 Power Psynergy costing 36 PP that shoots out a large laser-like beam of fire. Deals a Mars-aligned attack with 170 base damage that is spread out across 7 enemies with high damage distribution.
Supernova 23/256
(9%)
Star mars.gif 125 Power Psynergy costing 31 PP that generates a huge, extended explosion of fiery energy at the entire party. Deals a Mars-aligned attack with 150 base damage that is spread out across 7 enemies with high damage distribution.
Flee 17/256
(6.6%)
-- Standard Flee command that has a chance to remove the user from the battle without giving the party EXP and Coin rewards.
Attack 11/256
(4.3%)
-- Standard physical attack.


Enemy Lines in Golden Sun and Golden Sun: The Lost Age
Aka ManahAmazeAngle WormAnt LionApeAssassinAvimanderBallBatBlue DragonChestbeaterChimeraConch ShellColosso GladiatorCuttleDinoDirgeDoomsayerDread HoundDrone BeeEmuFlame DragonGargoyleGhostGhost ArmyGhoulGnomeGolemGressilGrubGryphonHarpyHobgoblinHydraKoboldLiving ArmorLiving StatueLizard ManManticoreMaulerMermanMini-GoblinMinotaurusMoleMomongaMummyOrcPhoenixPixiePunch AntRatRat SoldierRed DemonRocRuffianSalamanderScorpionSea DragonSeabirdSirenSkeletonSlimeSpiderStone SoldierThiefToadTornado LizardTrollUrchin BeastVerminWild MushroomWild WolfWill HeadWolfkinWood WalkerWyvernWyvern ChickZombie
Recurring single enemies
Jupiter DjinniMad PlantMars DjinniMercury DjinniMimic (Golden Sun)Mimic (The Lost Age)Venus Djinni


Cultural references

  • The phoenix in Egyptian and Greek mythology was a sacred bird. It was said to live for 500 or 1461 years, depending on the author. At the end of its life, it builds a nest made from sticks of cinnamon, frankincense, and other spices on the highest palm tree in the city of Heliopolis and then ignites it. The bird and the nest are soon reduced to ashes, and a newborn phoenix arises from the ashes.
  • There are several types of fire birds in mythology, but the most noted ones are the Garuda (India), Bennu (Egypt), Phoenix (Greece and Egypt), Zhar-Ptitsa (Russia), and the Huma (Persia). It can also be considered an allusion to the Firebird Suite, a musical composition by the composer Igor Stravinsky.