Aka Manah enemy line

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The Aka Manah and Druj are enemies that are randomly battled in Golden Sun: The Lost Age. These monsters, resembling humanoid demons wielding scythe-like weapons, are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the game. This enemy line is notable because both of its variants are capable of occasional one-hit kills and can randomly drop a rare piece of equipment that cannot be found anywhere else. In Golden Sun: Dark Dawn, some traits of this line are preserved in the Curse Demon enemy line.

In Golden Sun: The Lost Age

Aka Manah

Aka Manah.PNG

An Aka Manah (ブルデーモン Bull Demon) is a level 35 variant with blue skin, purple legs, dark blue wings, and red shoulder pads. It appears throughout the later portions of Mars Lighthouse, around the four "elemental sub-towers".

Among the enemies fought randomly throughout Mars Lighthouse, the Aka Manah is the strongest, having over 100 more HP and 20 more Agility than even the Minos Knight enemies, so they might be rather dangerous to under-leveled parties. Its PP meter is sized to accommodate 2 usages of Freeze Prism and 1 usage of Curse at maximum, but it is entirely possible for it to use Freeze Prism less times to use Curse more times. It is well worth fighting Aka Manah monsters repeatedly, using offensive Mars Djinn each time to deal the finishing blow upon each one, because of the chance for them to drop Gloria Helms, which are considered some of the best headwear in The Lost Age.

An Aka Manah is especially likely to be affected by Stun-inducing effects. Its statistics are as follows:

Name HP PP Attack Defense Agility Luck
Aka Manah 479 70 405 129 187 32
Elemental Resistances and Levels Exp Coins Item Dropped Drop Rate
Star mercury.gif 127 (Lv 3)   Star venus.gif 100 (Lv 2)   Star jupiter.gif 100 (Lv 2)   Star mars.gif 72 (Lv 2) 546 318 Gloria Helm.gif Gloria Helm 1/128

An Aka Manah uses the following battle commands with high intelligence:

Command Chance
to use
Elem. Stats
used with *
Description
Attack 2/8
(25%)
-- Standard physical attack.
Human Hunt 2/8
(25%)
Star venus.gif 85 Power
Star venus.gif Level 2
Enemy ability where the user leaps forward to strike a single target with a wide glowing red swath. Either deals a Venus-aligned standard physical attack with the end result multiplied by 0 (so that it inflicts anywhere between 0 and 3 points of damage) or instantly downs the target.
Curse 2/8
(25%)
Star venus.gif Level 2 Psynergy costing 6 PP that may afflict the target with a 7-turn Death Curse status ailment.
Freeze Prism 1/8
(12.5%)
Star mercury.gif 100 Power Psynergy costing 31 PP that summons a massive storm of huge ice chunks that shatter onto the party. Deals a Mercury-aligned attack with 190 base damage that is spread out across 5 enemies with high damage distribution.
Demon Eye 1/8
(12.5%)
Star venus.gif Level 2 Enemy ability that briefly generates large, glowing "X" shapes at the user's position. Each party member has a chance to be afflicted with the Haunt status condition.


Druj

Druj.PNG

A Druj (マスターデーモン Master Demon) is a level 38 variant with yellow skin, violet legs, dark red wings, and purple shoulder pads. It appears throughout the linear hallways of the later "hidden" portion of the optional Islet Cave.

Among the enemies fought randomly throughout Islet Cave's deeper portion, the Druj is around as respectably strong as the Cruel Dragon, but both of them are quite "average" in threat level compared to the wildly powerful and rewarding Wonder Birds. However, if not fighting to get items, Druj should probably take a higher priority than the Cruel Dragons due to their dangerous Human Hunt ability and its instant kill chance. The Berserker Bands the Druj may drop are good pieces of equipment to collect, particularly if one of your "mage-style" Adepts is used for physical attack.

A Druj is especially likely to be affected by Stun-inducing effects. Its statistics are as follows:

Name HP PP Attack Defense Agility Luck
Druj 672 66 549 197 205 33
Elemental Resistances and Levels Exp Coins Item Dropped Drop Rate
Star mercury.gif 127 (Lv 3)   Star venus.gif 100 (Lv 2)   Star jupiter.gif 100 (Lv 2)   Star mars.gif 72 (Lv 2) 627 348 Berserker Band.gif Berserker Band 1/128

A Druj uses the following battle commands with high intelligence:

Command Chance
to use
Elem. Stats
used with *
Description
Human Hunt 2/8
(25%)
Star venus.gif 85 Power
Star venus.gif Level 2
Enemy ability where the user leaps forward to strike a single target with a wide glowing red swath. Either deals a Venus-aligned standard physical attack with the end result multiplied by 0 (so that it inflicts anywhere between 0 and 3 points of damage) or instantly downs the target.
Megacool 2/8
(25%)
Star mercury.gif 100 Power Psynergy costing 33 PP that summons large rows of ice spiking out from the ground the party stands on. Deals a Mercury-aligned attack with 180 base damage that is spread out across 7 enemies with high damage distribution.
Demon Eye 2/8
(25%)
Star venus.gif Level 2 Enemy ability that briefly generates large, glowing "X" shapes at the user's position. Each party member has a chance to be afflicted with the Haunt status condition.
Psy Drain 1/8
(12.5%)
Star jupiter.gif 85 Power
Star jupiter.gif Level 2
Psynergy costing 0 PP that may hit the target's PP meter with a Jupiter-aligned attack with 15 base damage, restoring the user's PP by the amount of PP damage dealt.
Attack 1/8
(12.5%)
-- Standard physical attack.


Aeshma

Aeshma.png

The Aeshma (アークデーモン Arc Demon) exists as a named but unused variant in the code in The Lost Age, where none of its statistics and abilities are coded beyond weak placeholder abilities. Had it been used, it would have appeared as a variant with yellow-green skin, turquoise legs, dark green wings, and blue shoulder pads.

Category:Unused enemies


Enemy Lines in Golden Sun and Golden Sun: The Lost Age
Aka ManahAmazeAngle WormAnt LionApeAssassinAvimanderBallBatBlue DragonChestbeaterChimeraConch ShellColosso GladiatorCuttleDinoDirgeDoomsayerDread HoundDrone BeeEmuFlame DragonGargoyleGhostGhost ArmyGhoulGnomeGolemGressilGrubGryphonHarpyHobgoblinHydraKoboldLiving ArmorLiving StatueLizard ManManticoreMaulerMermanMini-GoblinMinotaurusMoleMomongaMummyOrcPhoenixPixiePunch AntRatRat SoldierRed DemonRocRuffianSalamanderScorpionSea DragonSeabirdSirenSkeletonSlimeSpiderStone SoldierThiefToadTornado LizardTrollUrchin BeastVerminWild MushroomWild WolfWill HeadWolfkinWood WalkerWyvernWyvern ChickZombie
Recurring single enemies
Jupiter DjinniMad PlantMars DjinniMercury DjinniMimic (Golden Sun)Mimic (The Lost Age)Venus Djinni


Cultural references

  • Akem Manah (Akәm Manah) is the Avestan language name of Zoroastrianism's demon of the "evil mind", "evil purpose", "evil thinking", or "evil intention". Manah denotes a state of mind, so akem manah may be more accurately described as the state of mind or being that prevents an individual from accomplishing his moral duties. The hypostasis of this malign influence is the demon Akem Manah, who appears in later texts as Middle Persian Akoman and New Persian Akvan.
  • Druj is the Avestan language term that essentially represents "lies", as opposed to its opposite, Asha (aša) or arta, which represents confession. Druj and Asha/Arta are within the moral sphere of Zoroastrianism's decisive confessional concept.
  • Aeshma (Aēšma) is the Younger Avestan name of Zoroastrianism's demon of "wrath." As a hypostatic entity, Aeshma is variously interpreted as "wrath", "rage", and "fury". His standard epithet is "of the bloody mace".