Scorpion enemy line
The King Scorpion, Devil Scorpion, and Sand Scorpion are enemies that are battled throughout Golden Sun: The Lost Age. These monsters, resembling large, colorful scorpions, are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the games. This enemy line includes one boss, the King Scorpion.
In Golden Sun: The Lost Age
King Scorpion
The King Scorpion (キングスコーピオン) is a large red level 18 variant and is a boss in Golden Sun: The Lost Age. In The Lost Age, it is a mandatory battle that occurs in Yampi Desert. Initially, it takes the form of a lump in the sand going around in circles in one screen of the desert, and casting Pound on a wooden pillar causes the lump to redirect its course off to the next screen, where it briefly shows itself as a large red scorpion. Your goal is to solve several puzzles like this through two more screens so that the scorpion moving under the sand is eventually directed to a spot that is like a circular "pool of sand". Approach it, and a scripted event occurs where the scorpion casts the Scoop Psynergy to drop you into its lair below, then automatically jumps at you and attacks, beginning the boss battle. Following the boss battle, you are given the "real" reward from the scorpion, which is the Scoop Gem.
The battle itself is definitely a tough one considering how the level of the then-3-member party can be rather low in this somewhat early point in the game, and the King Scorpion has a huge amount of HP and a wide variety of strong attacks. It is hugely recommended to have all possible Djinn acquirable up to this point, such as having found the Venus Djinni Iron near Madra, the Mars Djinni Cannon from Dehkan Plateau, and the Jupiter Djinn Blitz found earlier in the desert, and have them Set onto the Adepts of their respective innate elements so that Felix with two set Venus Djinn is in the Knight class and Sheba with two set Jupiter Djinn is in the Magician class. If you have the Mercury Djinni Fog in addition, though, you may want to have it kept On Standby on Jenna so that she is kept in the Flame User class, which lets her use Fume. Then in the battle, since the King Scorpion is most weak to Mars, have Jenna alternate between using her Set Djinni Cannon the first turn, then summoning Mars with that one Djinni the next turn, then using Fume to deal solid Mars-based damage to the scorpion during the turn Cannon is Recovering from its summon, all the while keeping Fog unused on standby. Then repeat this process.
The King Scorpion is especially likely to be affected by Defense-lowering and Sleep-inducing effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
King Scorpion | 1064 | 0 | 101 | 32 | 39 | 40 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
100 (Lv 0) 72 (Lv 1) 72 (Lv 0) 48 (Lv 0) | 440 | 228 | Vial | 1/1 |
The King Scorpion uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Defend | 53/256 (20.7%) |
-- | Standard Defend command which halves all damage the user takes during this turn. |
Twin Shear | 47/256 (18.4%) |
95 Power | Enemy ability where the user leaps through the air to slash at a targeted Adept, and a pair of intertwining glowing turquoise bands of energy quickly appear from the left side of the screen and slash through the target in tandem with the monster. Deals a Venus-aligned standard physical attack with the end result multiplied by 1.8. |
Sand Breath | 41/256 (16%) |
95 Power | Enemy ability that generates a cloudy mass of tan, grainy sand at the party of Adepts. Deals a Venus-aligned attack with 35 base damage that is spread out across 3 enemies with low damage distribution. |
Desert Gasp | 35/256 (13.7%) |
95 Power Level 1 |
Enemy ability that generates a cloudy mass of orange, grainy sand at the party of Adepts. Deals a Venus-aligned attack with 35 base damage that is spread out across 3 enemies with low damage distribution, and each hit enemy has a chance to get their Defense temporarily lowered by 12.5%. |
Paralytail | 29/256 (11.3%) |
95 Power Level 1 |
Enemy ability where the user shoots a purple projectile into a targeted Adept that briefly lets off some purple electricity on impact. Deals a Venus-aligned standard physical attack with 20 damage points added to the end result, and there is a chance the hit target may be afflicted with Stun. |
Attack | 28/256 (10.9%) |
-- | Standard physical attack. |
Poison Tail | 23/256 (9%) |
95 Power Level 1 |
Enemy ability where the user shoots a green projectile into a targeted Adept that briefly lets off a small green gas cloud on impact. Deals a Venus-aligned standard physical attack with 30 damage points added to the end result, and there is a chance the hit target may be afflicted with Venom. |
Bosses |
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Bosses in Golden Sun |
Vault Bandits • Tret • Saturos • Killer Ape • Hydros Statue • Manticore • Kraken • Azart • Satrage • Navampa • Toadonpa • Storm Lizard • Tempest Lizard • Saturos and Menardi • Final boss • Deadbeard |
Bosses in Golden Sun: The Lost Age |
Chestbeaters • King Scorpion • Briggs and Sea Fighters • Aqua Hydra • Serpent • Avimander • Poseidon • Moapa and Knights • Karst and Agatio • Flame Dragons • Final boss • Valukar • Sentinel • Star Magician • Dullahan |
Bosses in Golden Sun: Dark Dawn |
Tangle Bloom • Dim Dragon • Dim Dragon Plus • Stealthy Scouts • Sand Prince • Ku-Tsung and Ku-Embra • Ice Queen • Sludge • Mountain Roc • Blados and Chalis • Blados, Chaos Hound, and Chalis • Final boss • Ogre Titans • Ancient Devil • Star Magician • Dullahan |
Devil Scorpion
A Devil Scorpion (デビルスコーピオン) is a level 32 blue variant. In The Lost Age, Devil Scorpions are only fought in Jupiter Lighthouse.
The Devil Scorpion is both the weakest monster and the easiest monster to fell in comparison to all the monsters fought in Jupiter Lighthouse.
A Devil Scorpion is especially likely to be affected by Defense-lowering and Sleep-inducing effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Devil Scorpion | 181 | 0 | 308 | 121 | 126 | 6 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
100 (Lv 0) 72 (Lv 1) 72 (Lv 0) 48 (Lv 0) | 284 | 180 | Antidote | 1/8 |
A Devil Scorpion uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 5/8 (62.5%) |
-- | Standard physical attack. |
Twin Shear | 1/8 (12.5%) |
95 Power | Enemy ability where the user leaps through the air to slash at a targeted Adept, and a pair of intertwining glowing turquoise bands of energy quickly appear from the left side of the screen and slash through the target in tandem with the monster. Deals a Venus-aligned standard physical attack with the end result multiplied by 1.8. |
Sand Breath | 1/8 (12.5%) |
95 Power | Enemy ability that generates a cloudy mass of tan, grainy sand at the party of Adepts. Deals a Venus-aligned attack with 35 base damage that is spread out across 3 enemies with low damage distribution. |
Poison Tail | 1/8 (12.5%) |
95 Power Level 1 |
Enemy ability where the user shoots a green projectile into a targeted Adept that briefly lets off a small green gas cloud on impact. Deals a Venus-aligned standard physical attack with 30 damage points added to the end result, and there is a chance the hit target may be afflicted with Venom. |
Sand Scorpion
A Sand Scorpion (サンドスコーピオン) is a green level 37 variant. In The Lost Age, Sand Scorpions are only fought within the optional Yampi Desert Cave dungeon.
Similar to the Devil Scorpion, the Sand Scorpion is less proficient at dealing damage than other monsters, and also is the slowest monster in the area and has the fewest HP by quite a large margin as well. Its rare drop is practically the only thing that makes it notable, and while Star Dust only makes equipment that would have been useful earlier in the game, collectors would likely want it anyway, and would get it using Random Number Generator abuse.
A Sand Scorpion is especially likely to be affected by Defense-lowering and Sleep-inducing effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Sand Scorpion | 259 | 12 | 457 | 185 | 147 | 7 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
100 (Lv 0) 72 (Lv 1) 72 (Lv 0) 48 (Lv 0) | 366 | 207 | Star Dust | 1/64 |
A Sand Scorpion uses the following battle commands with moderate intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 4/8 (50%) |
-- | Standard physical attack. |
Curse | 2/8 (25%) |
Level 1 | Psynergy costing 6 PP that briefly generates a candle icon at the target Adept's position. The target has a chance to get inflicted with a 7-turn Death Curse status ailment. |
Twin Shear | 1/8 (12.5%) |
95 Power | Enemy ability where the user leaps through the air to slash at a targeted Adept, and a pair of intertwining glowing turquoise bands of energy quickly appear from the left side of the screen and slash through the target in tandem with the monster. Deals a Venus-aligned standard physical attack with the end result multiplied by 1.8. |
Desert Gasp | 1/8 (12.5%) |
95 Power Level 1 |
Enemy ability that generates a cloudy mass of orange, grainy sand at the party of Adepts. Deals a Venus-aligned attack with 35 base damage that is spread out across 3 enemies with low damage distribution, and each hit enemy has a chance to get their Defense temporarily lowered by 12.5%. |