Mole enemy line
The Mole, Mad Mole, and Mole Mage are enemies that are randomly battled throughout the Golden Sun series. Like most enemy lines, they are palette swaps of each other and have differing levels of power and defense and are fought at different locations in the game. In Golden Sun and Golden Sun: The Lost Age, they resemble bipedal rodents with large extended claws. Golden Sun: Dark Dawn gives them a slight redesign, making their claws and noses much bulkier.
In Golden Sun and Golden Sun: The Lost Age
Mole
A Mole (あなモグラ Ana Mogura, lit. Hole Mole) is a brown variant with a yellow underbelly, and it is level 11 in Golden Sun and level 17 in The Lost Age. In Golden Sun, the Mole is fought in the overworld region of eastern Angara around Fuchin Temple and the entrance to Mogall Forest, as well as within Fuchin Falls Cave and Mogall Forest themselves. In The Lost Age , they are fought in the South-eastern portion of Gondowan around Naribwe and the entrance to Kibombo Mountains, as well as within Kibombo Mountains itself.
In the first game, where it is fought in an overworld region, the Mole is not durable as expected, but surprisingly has the highest Attack rating, at least until you get into Fuchin Falls Cave where it is outperformed in all statistics by the Bone Fighter. From then on it becomes a low-threat easy enemy. In the second game, however, it is the weakest monster in practically all stats in where it can be fought.
A Mole is especially likely to be affected by Stun- and Sleep-inducing effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Mole | 96 | 0 | 119 | 22 | 36 | 1 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
72 (Lv 0) 48 (Lv 1) 48 (Lv 0) 25 (Lv 0) | 39 | 60 | Bramble Seed | 1/16 |
A Mole uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 5/8 (62.5%) |
-- | Standard physical attack. |
Mad Spatter | 3/8 (37.5%) |
Level 1 | Enemy ability where the user lobs a mound of transparent brown mud at each of up to three Adepts. Each affected Adept has a chance to be afflicted with Delusion. |
Mad Mole
A Mad Mole (アースモール Earth Mole) is a light green level 18 variant with a yellow underbelly. In Golden Sun, the Mad Mole is fought in the overworld region surrounding Tolbi and within Altmiller Cave.
The Mad Mole is not so notable as a random monster among the monsters it is fought alongside, barely having the highest attack rating of the monsters in the overworld portion and being far outclassed in each stat by other monsters in Altmiller Cave.
A Mad Mole is especially likely to be affected by Stun- and Sleep-inducing effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Mad Mole | 156 | 0 | 197 | 23 | 62 | 1 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
72 (Lv 0) 48 (Lv 1) 48 (Lv 0) 25 (Lv 0) | 71 | 88 | Bramble Seed | 1/32 |
A Mad Mole uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 4/8 (50%) |
-- | Standard physical attack. |
Mad Spatter | 2/8 (25%) |
Level 1 | Enemy ability where the user lobs a mound of transparent brown mud at each of up to three Adepts. Each affected Adept has a chance to be afflicted with Delusion. |
Worms | 2/8 (25%) |
100 Power | Enemy ability where the battle text reads "Mad Mole ate some worms” as the user restores roughly 50 of its own HP. |
Mole Mage
A Mole Mage (メイジモール Mage Mole) is a violet variant with a lighter pink underbelly, and it is level 24 in Golden Sun and level 31 in The Lost Age. In Golden Sun, the Mole Mage is fought at Suhalla Gate. In The Lost Age, it can be fought in the area of Trial Road accessed by the Hover Psynergy.
The Mole Mage is the "small enemy" in Suhalla Gate, having generally low stats all around in comparison to the other enemies in the area, and it is even worse off in the Trial Road area, with literally every one of its statistics much lower than those of the other monsters in the area. It is smacked away easily.
A Mole Mage is especially likely to be affected by Stun- and Sleep-inducing effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Mole Mage | 199 | 14 | 265 | 47 | 74 | 4 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
72 (Lv 0) 48 (Lv 1) 48 (Lv 0) 25 (Lv 0) | 191 | 132 | Antidote | 1/32 |
A Mole Mage uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 3/8 (37.5%) |
-- | Standard physical attack. |
Mad Spatter | 2/8 (25%) |
Level 1 | Enemy ability where the user lobs a mound of transparent brown mud at each of up to three Adepts. Each affected Adept has a chance to be afflicted with Delusion. |
Worms | 2/8 (25%) |
100 Power | Enemy ability where the battle text reads "Mole Mage ate some worms” as the user restores roughly 50 of its own HP. |
Mad Growth | 1/8 (12.5%) |
100 Power | Psynergy costing 10 PP that causes a group of thorny vines to erupt from the ground and though the party. Deals a Venus-aligned attack with 60 base damage that is spread out across 3 enemies with high damage distribution. |
Category:Psynergy-capable enemies in Golden Sun | Category:Psynergy-capable enemies in The Lost Age |
In Golden Sun: Dark Dawn
Mole
A Mole (あなモグラ Ana Mogura, lit. Hole Mole) is an orange-brown level 10 variant with pink claws. Moles are fought in the overworld region around Harapa, in the Alchemy Well, and in Harapa Ruins.
A Mole is especially likely to be affected by Stun- and Sleep-inducing effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Mole | 89 | 0 | 90 | 14 | 30 | 1 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
72 (Lv 0) 48 (Lv 1) 48 (Lv 0) 25 (Lv 0) | 45 | 35 | Nut | 1/8 |
A Mole uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 6/8 (75%) |
-- | Standard physical attack. |
Mad Spatter | 2/8 (25%) |
Level 1 | Enemy ability where the user performs what appears to be a physical attack that ends with a cloud of smoke. Up to three Adepts have a chance to be afflicted with Delusion. |
Mad Mole
A Mad Mole (アースモール Earth Mole) is a yellowish brown level 16 variant with blue claws. Mad Moles are fought in Harapa Ruins and the overworld region around Harapa and Ayuthay after the party activates the Alchemy Forge.
A Mad Mole is especially likely to be affected by Stun- and Sleep-inducing effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Mad Mole | 139 | 0 | 141 | 24 | 53 | 1 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
72 (Lv 0) 48 (Lv 1) 48 (Lv 0) 25 (Lv 0) | 87 | 67 | Bramble Seed | 1/16 |
A Mad Mole uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 5/8 (62.5%) |
-- | Standard physical attack. |
Mad Spatter | 2/8 (25%) |
Level 1 | Enemy ability where the user performs what appears to be a physical attack that ends with a cloud of smoke. Up to three Adepts have a chance to be afflicted with Delusion. |
Worm Snack | 1/8 (12.5%) |
100 Power | Enemy ability where the battle text reads "Mad Mole ate some worms! Yuck!” as the user restores roughly 50 of its own HP. |
Mole Mage
A Mole Mage (メイジモール Mage Mole) is a purple level 25 variant with red claws. The Mole Mage is only fought in Kolima Forest.
A Mole Mage is especially likely to be affected by Stun- and Sleep-inducing effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Mole Mage | 217 | 10 | 226 | 49 | 92 | 2 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
72 (Lv 0) 48 (Lv 1) 48 (Lv 0) 25 (Lv 0) | 239 | 93 | Sleep Bomb | 1/16 |
A Mole Mage uses the following battle commands with low intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 5/8 (62.5%) |
-- | Standard physical attack. |
Mad Spatter | 1/8 (12.5%) |
Level 1 | Enemy ability where the user performs what appears to be a physical attack that ends with a cloud of smoke. Up to three Adepts have a chance to be afflicted with Delusion. |
Worm Snack | 1/8 (12.5%) |
100 Power | Enemy ability where the battle text reads "Mole Mage ate some worms! Yuck!” as the user restores roughly 50 of its own HP. |
Mad Growth | 1/8 (12.5%) |
100 Power | Psynergy costing 10 PP that causes a group of vines to erupt from the ground and though the party. Deals a Venus-aligned attack with 60 base damage that is spread out across 3 enemies with high damage distribution. |
Enemy Lines in Golden Sun: Dark Dawn |
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Amaze • Ape • Ball • Bat • Bugman • Chimera • Curse Demon • Cuttle • Dark Devourer • Dirge • Dread Hound • Drone Bee • Flutter Seed • Ghost • Gobling • Great Dragon • Gryphon • Harpy • Hobble • Hydra • Kobold • Lizard Brute • Lizard Man • Mad Plant • Mauler • Merman • Minotaurus • Mole • Momonga • Pixie • Rat • Rat Soldier • Salamander • Scuttler • Siren • Skeleton • Skorpna • Skull • Sky Dragon • Slime • Spider • Stealthy Scout • Troll • Wild Wolf • Willowisp • Wolfkin • Wyvern • Zombie |
Recurring single enemies |
Jupiter Djinni • Mars Djinni • Mercury Djinni • Mimic • Venus Djinni |