Golden Sun: Dark Dawn/String Dump (Part 2)
This reference page features cleaned-up versions of most of Golden Sun: Dark Dawn's in-game text strings that are expressed as dialogue. To facilitate legibility, all strings that are parts of either mandatory or otherwise significant cutscenes will list the characters speaking them in [Bold], whereas all optional strings will not list any character names. Instances of junk strings are also removed. Each collapsible section represents the contents of a different .dat1 file, the file name of which is listed in the title.
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(Part 9)
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Patcher's Place
| Patcher's Place shop (msg_tink_shop) |
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I'm sure your dad's told you about how the Golden Sun changed the land. [Karis] Finally, Patcher's Place! I'm always amazed by how many things Patcher packs in here for sale. [Patcher] I might have been a little out of line when I lost my temper. Sorry, Matthew and Karis. So, you're traveling with Tyrell... Do you really trust that hothead? |
| Room in Patcher's Place shop (msg_tink_room_1f1) |
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It smells of freshly baked goods! |
| Patcher's Place, settlement (msg_tink) |
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Psynergy Training Grounds |
| Patcher's Place, indoors (msg_tink_ph) |
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You're on a quest given to you by Isaac and Garet? Wow—they're a hard act to follow, aren't they! |
| Psynergy Training Grounds outskirts (msg_et_ent) |
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This is a Psynergy training area. You'll get a special card if you pass the challenge. [Park staff] These are the Psynergy Training Grounds, where you can test your skills... [Park staff] By the way, your PP will regenerate faster here in the training grounds, so use all the Psynergy you want. We're ready! Tips? Not now. We're ready! Tips? Records? Not now. [Child climbing tree] Hey, look at me! Can you make it up? You'll need to know how to make it through training! You made it through training! Now you possess the gate card! |
| Psynergy Training Grounds, Area 1 (msg_et_1) |
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The first area covers Isaac's quest to get to the first of the lighthouses that lit up the Golden Sun: the Mercury Lighthouse. [Park staff] Fierce monsters await you on the training grounds. Do what you must to survive such evil encounters! Want to stop training? |
| Psynergy Training Grounds, Area 2 (msg_et_2) |
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When the Mercury Lighthouse was lit, the elemental power of water gushed across the world. [Park staff] This area might look like some sort of wacky attraction, but it's no walk in the park. The second area covers the quest to the Venus Lighthouse, down the eastern side of Angara, then into Gondowan. |
| Psynergy Training Grounds, Area 3 (msg_et_3) |
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[Park staff] The release of power from the first two lighthouses radically altered the landscape for the warriors. This area revisits the Jupiter Lighthouse quest, which led from Indra to Osenia. Here the heroes met Piers of Lemuria. |
| Psynergy Training Grounds, Area 4 (msg_et_4) |
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The Golden Sun event was triggered when all four lighthouses were lit—fully restoring Alchemy to the world. [System Message] Which chest would you like to open? [Park staff] The warriors crossed harsh extremes to reach the first three lighthouses. But the fourth was the harshest of all. Want to stop training? |
Carver's Camp
| Goma Highlands Road (msg_goma_road_1) |
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Climbing trees will get you far in life! At least, that's what it's done for us! —Carver |
| Goma Highlands Road (msg_goma_road_2) |
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Experience the great outdoors! Climb a tree! —Carver |
| Entering Carver's Camp (msg_wdmn_vlg_0) |
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[Father] Hang in there, Son! [Carver] Look who's here! It's Isaac's son! Come hunting vortexes like your dad, Matthew? |
| Carver's Camp (msg_wdmn_vlg) |
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I thought we made that bridge pretty strong, but that Psynergy Vortex tore it apart! [Child] Thanks for the lift! I would have been a goner without you! |
| Carver's Camp interior, west (msg_wdmn_vlg_ph) |
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We can't travel through the mountains to Bilibin now, but I didn't like it there anyway! |
| Carver's Lumberyard, west (msg_goma_road_3) |
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Express trip across the highlands for woodsmen only! —Carver |
| Carver's Lumberyard, east (msg_goma_road_4) |
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Gondola engines require fire! Watch your beard while riding, or it'll go up in flames! —Carver |
| Konpa Gate (msg_gate) |
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Visitors: Please ring the gatekeeper's bell. [Gatekeeper] By my creaky bones! Do I hear visitors?! [Gatekeeper] This gate leads to the Konpa ruins. Are you thinking of going there? [Gatekeeper] This gate leads to the Konpa ruins. Do you want to pass through? [Gatekeeper] What?! But everyone wants to get through to see the ruins! Well, that's your business. |
Konpa Ruins and Cave
| Konpa Ruins (msg_gnp_ruin_1f1) |
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Within this place we celebrate the gift of Psynergy and pay homage to the natural world for its rich bounty. [Statue] Little ones, I have awaited your arrival. I hold the key to ancient secrets and now desire to give it unto you. |
| Flower chamber (msg_gnp_ruin_1f2) |
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WHEN THE FOUR STATUES POINT TO THE CENTER@ THEY WILL SEND THE FLOWER SKYWARD@ [Tyrell] Hey, this tablet has strange writing on it. These are ancient glyphs, aren't they! [Message] The tablet here reveals a higher truth. To decipher its ancient glyphs, fit the four petals of wisdom into their places. [Message] If you wish to awaken the guardian of the glyphs from slumber, climb up to her lap, then wait upon her hands. WHEN THE FOUR STATUES POINT TO THE CENTER@ THEY WILL SEND THE FLOWER SKYWARD@ |
| Inside Konpa Ruins (msg_gnp_ruin_in) |
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[System Message] This gate is locked. [System Message] The Grip Crystal can be used only by Earth Adepts. Equip it to gain Grip Psynergy. THE GRIP POWER CAN PULL YOU ACROSS GAPS@ LATCH ON TO A POINT TO BRIDGE THE DISTANCE@ [Message] When the orb moves into place, the power of Earth shall be released, revealing the way forward. [Message] When the orb feels the breeze, the power of Wind shall be released, strewing a trail of blossoms. [Message] When the heart of flame burns, the power of Fire shall be released, weakening that which blocks your way. |
| Kraden and Nowell (msg_gnp_cave_b1f5_0) |
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[Nowell] Why are Matthew and his friends taking so long to get here, Kraden? |
| Blados drops in (msg_gnp_cave_b1f5_1) |
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[Kraden] You arrived in the nick of time, my young friends! |
| Cave-in (msg_gnp_cave_b1f7) |
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[Matthew] !!! |
| Blados sees party off (msg_gnp_ruin_out) |
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North: Konpa Cave [Tyrell] Look! A crate! Uh...and it's hopping. Stay healthy, traveler: it is wise to keep one's mind and body strong. |