Golden Sun: Dark Dawn/String Dump (Part 2)

From Golden Sun Universe

This reference page features cleaned-up versions of most of Golden Sun: Dark Dawn's in-game text strings that are expressed as dialogue. To facilitate legibility, all strings that are parts of either mandatory or otherwise significant cutscenes will list the characters speaking them in [Bold], whereas all optional strings will not list any character names. Instances of junk strings are also removed. Each collapsible section represents the contents of a different .dat1 file, the file name of which is listed in the title.

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Patcher's Place

Patcher's Place shop (msg_tink_shop)

I'm sure your dad's told you about how the Golden Sun changed the land.
It shook the world so violently that it reshaped everything.
Mount Aleph and our home, Vale, were devastated, and new mountain ranges divided up all of Angara!

Your mothers and fathers, the Warriors of Vale, saved the world from ruin.
Unfortunately, the rest of the world only sees the Golden Sun they unleashed as a horrific catastrophe.

The survivors from Vale and their descendants can all use Psynergy, so it's pretty common around here.
But Adepts are still rare around Angara. Keep your powers under wraps, or you might attract unwelcome attention!

Vale survivors know that there are four kinds of Psynergy. Want to learn more?
Adepts generally master a specific kind of Psynergy, based in fire, water, earth, or wind.
You have three of the four kinds of Adepts in your party, so you're mostly covered!
You may have also heard of the force of Alchemy that has been revived.
The ancients used Alchemy to combine the four elemental energies to do amazing things!
Ah, so you know already? I hope you get a lot out of all your Psynergy!

Patcher stocks a wide variety of goods here. I always walk away with more than I intended!

Herbs and restorative items are essential for long journeys.
So stock up! If your party falls in defeat, you'll lose more than the cost of a few curatives!

A warrior who came back from a long journey told me the strangest news...
The continent has been expanding since the time the Golden Sun happened 30 years ago!

[Karis] Finally, Patcher's Place! I'm always amazed by how many things Patcher packs in here for sale.

[Tyrell] Uh, yeah. It's amazing. Now get me out of here.

[Karis] That's right. I forgot that Tyrell isn't welcome at Patcher's Place.

[Karis] I have a feeling we need to be more on guard when bringing Tyrell in here.

[Karis] If Patcher doesn't like Tyrell, I think getting angry is only going to add fuel to the fire!

[Karis] Who knows why Patcher has it out for Tyrell? But I think we're just going to have to deal with it.

[Karis] I have a feeling that everything's not going to be just dandy. Patcher has it out for Tyrell.

[Tyrell] Don't blame me. I didn't want to come back here.

[Tyrell] Actually, I'm getting out of here before it's too late...

[Patcher] You three over there! I'm Patcher. This is my place. What can I do you for?

[Patcher] Hey! You're—!

[Patcher] You're Isaac's kid! Matthew, right?

[Patcher] Well, Isaac's kid is welcome here anytime!

[Patcher] No? That's odd. I rarely forget a face.

[Patcher] Weren't you and your dad just here yesterday? What brings you back so soon?

[Patcher] Hmm. Not here with your father...? Odd. Where could Isaac be?

[Karis] Hello again, Patcher!

[Patcher] Now, where do I know you from... Is she traveling with you, Matthew?

[Patcher] Really? Wait a minute. I remember who you are! You're Karis, Ivan's daughter!

[Patcher] No? Ah, now I remember! Isaac mentioned you yesterday. You're Karis, Ivan's daughter!

[Karis] That's right, Patcher. I've been visiting here on business from my father.

[Patcher] Hmm. What a smart kid. Just like Isaac said.

[Karis] Uh-oh...

[Tyrell] Heh... Hi there, Patcher.

[Patcher] YOU! Garet's son! What are you doing in here? Come back to make MORE trouble?!

[Tyrell] Trouble? Me? Here? That's ancient history!

[Patcher] Ancient history?! I remember it like it was yesterday!

[Patcher] Your stupid Psynergy nearly burned down my store!

[Patcher] I want you outta here! And you others—finish your shopping and be on your way!

[Karis] So that's why he can't stand you, Tyrell...

[Karis] You nearly burned down his store? Wow.

[Karis] Is there anywhere you haven't made a mess of things, Tyrell?

[Tyrell] What I did here happened forever ago!

[Tyrell] I didn't mean to do it! But Patcher never... ever...FORGETS!

[Karis] This is no time to just shrug and smile! We have to calm him down!

[Karis] Yelling isn't helping! We need to calm him down!

[Karis] Oh, great. Now I have two friends falling apart on me. Help me calm him down!

[Karis] I hope you're not cheering him on, Matthew! We need to calm him down!

[Karis] Snap out of it, Tyrell!

[Tyrell] Ouch. That hurt.

[Karis] I hope that DID hurt, Tyrell! It's pretty stupid, losing your temper like that!
You might have scorched this whole place!

[Karis] I...I'm sorry. But we Adepts aren't supposed to use our powers in public when we're just starting out!

[Karis] It's our responsibility as Adepts to make sure we never hurt people!

[Karis] Our fathers are concerned about how people view Psynergy! They must see it as helpful, not hurtful!

[Karis] Burn your own reputation, if you must, but have a care for how that would impact Garet!

[Tyrell] OK. Fine.

[Karis] What'd he say? I can't hear him.

[Tyrell] I said, I heard you. So just drop it.

[Karis] You're going to hold it in check, Tyrell?

[Karis] No Psynergy in front of strangers anymore, OK?!

[Tyrell] Now you're just starting to nag.

[Karis] Typical. Just typical.

[Tyrell] Oh, come on. Don't get insulted now.

[Tyrell] OK! No Psynergy in front of strangers! Now can we drop it, please?!

[Karis] Consider it dropped.

[Karis] But we do have a problem. I doubt Patcher will give us any helpful information now.

[Tyrell] What do you think we should do, Matthew?

[Karis] We should take it easy? Good idea. Maybe Patcher will see Tyrell in a new light if we keep calm...

[Karis] Well, if you and I got angry, that would get Patcher's mind off Tyrell. But that seems risky...

[Karis] Well, maybe begging for Patcher to forgive Tyrell might help. But he seems pretty angry...

[Karis] We should stay in high spirits? Maybe Patcher would see Tyrell in a new light if we did that...

[Tyrell] You guys really are looking out for me... I'm not sure if I deserve such good friends.

[Karis] Oh, Tyrell. You know we like you just the way you are... He'll come around.

[Karis] That is, if you can keep your fireballs under control.

[Tyrell] I'll pretend I didn't hear that.

[Karis] Well then, leader? Lead on!

[Patcher] I might have been a little out of line when I lost my temper. Sorry, Matthew and Karis.

[Patcher] Of course I'm glad to help you gear up for your trip.

[Patcher] So let me walk you through the different kinds of goods I sell!

[Patcher] OK, starting from this side... See the little "home" sign? Check in there to stay the night!
When you stay at inns, you'll recover all your Hit Points and Psynergy Points. You'll leave fully refreshed!

[Patcher] Next, see the "shield" sign? That's my armor shop.
Always equip the best protective gear you can find to survive the battles ahead of you!

[Patcher] When you see the "sword" sign, that means you're at a weapon shop.
Every time you visit a new town, check out what new weapons are available locally.

[Patcher] Finally, the "herb leaf" sign means you're at an item shop.
Fledgling heroes should stock up on lots of herbs and other restorative items!

[Patcher] Now, at ANY kind of store, you can also find rare one-of-a-kind things in the artifacts section.
If you sell—or throw away—any such rare weapons, armor, or items, you can always buy them back later on!

[Patcher] That's the tour. So, understand what inns and shops have to offer?

[Patcher] Well, the customer is always right, so I'm glad to give you the whole sales pitch again!

[Patcher] Then stand at any shop sign to do business with me!

So, you're traveling with Tyrell... Do you really trust that hothead?

Isaac trusted him with a quest, huh? I suppose I can sell you some goods then.
You'll need all the help you can get if you're traveling with Tyrell.

What? Then I suppose you must be traveling with him for good reason.
Watch him, though. Actions speak louder than words. He's got a lot to prove to make up for his trouble.

Room in Patcher's Place shop (msg_tink_room_1f1)

It smells of freshly baked goods!

Most people in Weyard have no idea that Vale was sacrificed for the sake of the world.

Your father, Isaac, was very handsome. All the young women from Vale couldn't take their eyes off of him!

Patcher's Place, settlement (msg_tink)

Psynergy Training Grounds

The elders who lived in Vale say that Sol Sanctum was hidden from the world...
That is, hidden where Vale used to be, at the foot of Mount Aleph.
But after the Golden Sun event happened, everyone found out about Sol Sanctum.

Did you know that some of the Warriors of Vale live in a cabin near Mount Aleph?
They're just up the road, still looking out for the world!

Don't forget to visit our Psynergy Training Grounds. It's a must-see for new Adepts.
You can experience the epic journey of the Warriors of Vale... as four theme-park areas!

Are you leaving our area and heading to Bilibin and the lands beyond, by any chance?
I still can't believe that most of Angara has divided into countries since the Golden Sun.
Bilibin is worse than most. Lord McCoy has grown his town into a realm ruled with an iron fist.
So good luck to you, if you head to Bilibin and all those other countries beyond it.
No? You looked geared up for a long journey. But it's really best to stay at home these days.
We thought the world would settle down after the Golden Sun's first catastrophes struck.
Then civilization took a turn for the worse as leaders forged countries from the chaos and waged war.
Yes, it's really best that you stay safe here—where war has not yet come to us.

Hey—do you know about the Psynergy Training Grounds here?
Good! It's so great that the grounds offer training—while letting us experience the epic journey of the Warriors of Vale!
You don't? Go experience it! You'll love training while seeing all that Isaac and the others did to save the world!

Patcher's Place, indoors (msg_tink_ph)

You're on a quest given to you by Isaac and Garet? Wow—they're a hard act to follow, aren't they!

I bet you're going to Carver's Camp. You have to cross the Goma Highlands to get there. Can you use Psynergy?
Then you should be able to get through. It used to be lowlands until the Golden Sun shook things up.
The men of Carver's Camp have tried to tame this wild area, but you'll still need Psynergy to pass through.
Oh! And look for the sky gondolas the lumberjacks have set up! They make travel far easier.
Then I don't know how you're going to get through. Only Adepts can get past its natural obstacles!

You're heading down through the Goma Highlands, right?
After you cross the highlands, you'll reach the lumberjack area called Carver's Camp.
The camp is at one end of the only valley that cuts through the impassable Goma Mountains.
You're not? Then you'll never meet the lumberjacks of Carver's Camp! They're worth the highland trip!

Bilibin stands at the far side of the one valley that passes from the highlands through the Goma Mountains.
I think Isaac knows Lord McCoy. Er, that is, he was the lord there. Now his son has taken over.

Bilibin is Lord McCoy's territory, way off to the east through the mountain valley.
Its guards are strict about who comes and who goes there. I have no desire to set foot in Bilibin.

There's a beautiful sight in the highlands known as the Konpa ruins. But it's hard to reach them, even for strong Adepts!

You warriors look pretty green, so stay on the roads wherever you travel in the big world!
You'll probably suffer worse attacks if you stray off the beaten path.

Most people take the valley route to Bilibin through the otherwise impassable Goma Mountains.
But powerful Adepts can access a second route that's hidden below the Konpa ruins.

When you become poisoned, cursed, or fall in battle, visit one of us healers. We bring warriors back from the brink.

Psynergy Training Grounds: This area is now essential for helping new Adepts prove their skill with Psynergy.
But it's just as essential for showing young Adepts what the Warriors of Vale did on their epic journey 30 years ago!

The Golden Sun shook up our side of the continent pretty badly. Few could leave the Goma Highlands.
Then the lumberjacks at Carver's Camp tamed the new wilderness, and they built a bridge that goes to Bilibin.

Psynergy Training Grounds outskirts (msg_et_ent)

This is a Psynergy training area. You'll get a special card if you pass the challenge.
It's a card that allows you to pass through the gate that bars the way to the Konpa ruins!

It's no surprise you passed the challenge, since you're children of the Warriors of Vale.
You're already an inspiration to us all!

There's talk of a dangerous vortex inside a cave at the Konpa ruins.
It's said to suck up Psynergy. How revolting.

Show that card at the gate to the Konpa ruins. You'll be able to pass through.

My dears, be sure to pass all four areas at the Psynergy Training Grounds.
Otherwise you'll find yourselves coming back before long.
The gatekeeper near the Konpa ruins will turn you back if you haven't finished the tests!

If only everyone cooperated as well as your team does, anyone could pass the challenge!

If you're going through the Goma Mountains, you'll pass near the Konpa ruins!
They're amazing. So if you want to visit them, be sure to go south from Carver's Camp.
You'll then need to get through the road gate to reach the ruins. But it's worth all the trouble!

I bet I'll pass that test by the time I'm your age.
You'll let me into your party then, right?

Most of Angara leaves us all in peace on this side of the Goma Mountains.
But they say all that might change because of the discovery of the Konpa ruins.
Some countries across Angara don't like the Vale refugees being in control of such an ancient place.

Waah! I wanted to be the first one to pass the test at the training grounds!

Everybody calls me a monkey because I always climb trees. But I hope I don't look like one!

The training grounds is too fun to experience just once! You can run through again and again!
And you'll even get a neat reward if you complete it more than once!

You can learn about the epic tale of the Warriors of Vale in the training grounds...
But I hear that there are books scattered around that tell chunks of the whole story!
Try to find them in bookshelves and such. I hear the whole collection is truly epic!

Follow the warriors' legendary quest! Restore Alchemy to the world! Save everything from oblivion!

Follow the warriors' legendary quest! Light the four Elemental Lighthouses in four thrilling test areas!

[Park staff] These are the Psynergy Training Grounds, where you can test your skills...
while following in the historic footsteps of the Warriors of Vale!
Will you take the challenge?

[Choice] We're ready! Tips? Not now.

[Park staff] OK, here's what you need to know about the trials ahead!

[Park staff] We'll be waiting for you!

[Park staff] Time to begin, new Warriors of Vale! Live the legend!

[Park staff] By the way, your PP will regenerate faster here in the training grounds, so use all the Psynergy you want.
If you want to leave during training, step onto one of the red circles.
You'll get the gate card for the Konpa ruins if you pass the whole course. So good luck, adventurers!

We're ready! Tips? Not now.

OK, here's what you need to know about the trials ahead!

We'll be waiting for you!

I implore you, future Warriors of Vale! You must live the legend!

By the way, your PP will regenerate faster here in the training grounds, so use all the Psynergy you want.
If you want to leave during training, step onto one of the red circles.
You'll get the gate card for the Konpa ruins if you pass the whole course. So good luck, adventurers!

We're ready! Tips? Records? Not now.

Mercury area. Venus area. On second thought...

Mercury area. Venus area. Jupiter area. On second thought...

Mercury area. Venus area. Jupiter area. Mars area. On second thought...

I implore you, future Warriors of Vale! You must live the legend!

What, stopping for now?

Very well, let me give you some advice to prepare you for adventure!

We'll be waiting for you!

By the way, your PP will regenerate faster here in the training grounds, so use all the Psynergy you want.
If you want to leave during training, step onto one of the red circles. Good luck, adventurers!

Hard stuff, now! Tips? Records? Not now.

Very well, let me give you some advice to prepare you for adventure!

We'll be waiting for you!

Then let us begin, you future Warriors of Vale! Live the legend!

By the way, your PP will regenerate faster here in the training grounds, so use all the Psynergy you want.
If you want to leave during training, step onto one of the red circles. Good luck, adventurers!

We're ready! Tips? Records? Not now.

Mercury area. Venus area. On second thought...

Mercury area. Venus area. Jupiter area. On second thought...

Mercury area. Venus area. Jupiter area. Mars area. On second thought...

Then let us begin, you future Warriors of Vale! Live the legend!

What, stopping for now?

Very well, let me give you some advice to prepare you for adventure!

We'll be waiting for you!

By the way, your PP will regenerate faster here in the training grounds, so use all the Psynergy you want.
If you want to leave during training, step onto one of the red circles. Good luck, adventurers!

We're ready! Tips? Records? Not now.

Mercury area. Venus area. Jupiter area. Mars area. On second thought...

Then let us begin, you future Warriors of Vale! Live the legend!

What, stopping for now?

Very well, let me give you some advice to prepare you for adventure!

We'll be waiting for you!

You haven't completed the challenges here at the Psynergy Training Grounds.
Would you like to continue?

We're ready! Tips? Records? Not now.

Mercury test. Venus test. On second thought...

Mercury test. Venus test. Jupiter test. On second thought...

Mercury test. Venus test. Jupiter test. Mars test. On second thought...

Very well, you new Warriors of Vale! Live the legend!

What? You've decided not to go inside?

Very well, here are some tips to help you out!

Come back when you're ready for the challenge!

You've already completed the basic test here at the Psynergy Training Grounds.
But now you can try a harder challenge! Would you like to continue?

Hard stuff, now! Tips? Records? Not now.

Very well, let me give you some advice to prepare you for adventure!

We'll be waiting for you!

Very well, you new Warriors of Vale! Live the legend!

You've already completed the basic test here at the Psynergy Training Grounds.
But now you can try a harder challenge! Would you like to continue?

Hard stuff, now! Tips? Records? Not now.

Mercury area. Venus area. On second thought...

Mercury area. Venus area. Jupiter area. On second thought...

Mercury area. Venus area. Jupiter area. Mars area. On second thought...

Very well, you new Warriors of Vale! Live the legend!

What, stopping for now?

Very well, let me give you some advice to prepare you for adventure!

We'll be waiting for you!

You've already fully cleared the challenges at the Psynergy Training Grounds.
But you can enter as often as you'd like. Would you like to try it again?

We're ready! Tips? Records? Not now.

Mercury area. Venus area. Jupiter area. Mars area. On second thought...

Very well, you new Warriors of Vale! Live the legend!

What, stopping for now?

Very well, let me give you some advice to prepare you for adventure!

We'll be waiting for you!

[Child climbing tree] Hey, look at me! Can you make it up? You'll need to know how to make it through training!

You made it through training! Now you possess the gate card!
You need that to pass through the gate to the Konpa ruins.

I heard that the Warriors of Vale can pass this test in no time flat.
Isaac must be an awesome warrior if that's true!

You might not be the Warriors of Vale, but you still passed the test like it was no big deal.
I guess we've got a ways to go with our own Psynergy.

Psynergy Training Grounds, Area 1 (msg_et_1)

The first area covers Isaac's quest to get to the first of the lighthouses that lit up the Golden Sun: the Mercury Lighthouse.

Blast your enemies to blaze a trail forward!

Help Tret from Kolima Forest find his friendly face. No holy tree should look like THAT!

[Park staff] Fierce monsters await you on the training grounds. Do what you must to survive such evil encounters!

[Park staff] But monsters won't be your only worry. Stubborn logs and other obstacles will block your path!
Use your wits, strength, and Psynergy to find the way forward.

[Park staff] Never forget that signs are a warrior's best friend. Read them for hints!

[Park staff] Now, if the hardships before you weren't tough enough, you must ALSO finish within a time limit!

[Park staff] So get to the end of each area as quickly as you can—then overcome the final challenge you find there!

Want to stop training?

Want to stop training?

Psynergy Training Grounds, Area 2 (msg_et_2)

When the Mercury Lighthouse was lit, the elemental power of water gushed across the world.

Ride the rails to the next obstacle section. Switch the track turns where needed!

[Park staff] This area might look like some sort of wacky attraction, but it's no walk in the park.
You'll need to solve its puzzles in order to reach the Venus Lighthouse!

The second area covers the quest to the Venus Lighthouse, down the eastern side of Angara, then into Gondowan.

Want to stop training?

Want to stop training?

Defeat the Kraken of the Karagol Sea!

Psynergy Training Grounds, Area 3 (msg_et_3)

[Park staff] The release of power from the first two lighthouses radically altered the landscape for the warriors.
So your greatest hardship will be finding some kind of safe path to the Jupiter Lighthouse!

This area revisits the Jupiter Lighthouse quest, which led from Indra to Osenia. Here the heroes met Piers of Lemuria.

Want to stop training?

Want to stop training?

Ancient Lemuria fell to ruin in part because of the brutality of Poseidon. But how could it be possible to defeat a sea god?

Make the Gabomba Statue's tongue stick out!

Assemble the Trident of Ankohl, then defeat the sea god Poseidon!

Psynergy Training Grounds, Area 4 (msg_et_4)

The Golden Sun event was triggered when all four lighthouses were lit—fully restoring Alchemy to the world.

Prove your worth to the incarnation of Mars, then ascend to the lighthouse!

[System Message] Which chest would you like to open?
Right. Left.

[Park staff] The warriors crossed harsh extremes to reach the first three lighthouses. But the fourth was the harshest of all.
You must slog through the snow and ice to get to the Mars Lighthouse, and then you must slay a dragon!

Want to stop training?

Want to stop training?

Anemos artifacts gave the heroes' ship the power of flight, allowing passage over the icy ocean and to the Mars Lighthouse!

Carver's Camp

Goma Highlands Road (msg_goma_road_1)

Climbing trees will get you far in life! At least, that's what it's done for us! —Carver

Fire up a gondola to get it in gear! Just don't fry your bacon if you actually ride one! —Carver

Goma Highlands Road (msg_goma_road_2)

Experience the great outdoors! Climb a tree! —Carver

Watch the Wind Blossoms whirl up when the winds hit! So, anyone seen a good breeze lately? —Carver

Stoke up the gondola if you want to get it going! Just don't roast your nose when you ride! —Carver

Entering Carver's Camp (msg_wdmn_vlg_0)

[Father] Hang in there, Son!

[Child] Dad! This thing isn't going to hold me forever!

[Father] Somebody! Please! Find me a Wind Adept!

[Carver] Look who's here! It's Isaac's son! Come hunting vortexes like your dad, Matthew?

[Carver] This vortex is the worst I've seen in a long time. It's torn my camp apart!

[Assistant 1] This one's the worst one I've EVER seen, Carver.

[Carver] Isaac has warned you about these Psynergy Vortexes, right?

[Carver] What?! You've even seen another huge one near the Tanglewood?

[Carver] What?! That can't be! All your parents have been watching out for the vortexes for years!

[Assistant 1] These vicious suckers are pretty rare.

[Assistant 2] I've never seen a vortex any bigger than a stump before. But this one is a monster!

[Assistant 1] Maybe they're following you!

[Assistant 2] You brought this one here!

[Karis] Don't be stupid!

[Tyrell] You trying to pick a fight?!

[Carver] Oh, settle down, everyone! No one brings the vortexes. They pop up every 10 years!

[Assistant 2] I guess I do remember this happening 10 years ago. But I was just a kid then.

[Carver] Yes, indeed. And their parents are trying to figure out why this keeps happening.

[Carver] And if they're getting THIS big again, then something worse is brewing near Mount Aleph.

[Assistant 1] So, the vortexes are plaguing the whole world then?

[Assistant 1] Those holes chug down Psynergy, so I bet they're throwing Weyard's elemental balance out of whack.

[Assistant 2] So...IT'S coming back.

[Carver] The Mourning Moon? Not necessarily.

[Carver] The Mourning Moon won't emerge if this outbreak of vortexes can be stopped.

[Assistant 1] Well, who can stop even ONE of those things?!

[Assistant 2] Hopefully that old Alchemist, Kraden, is looking into it. He swang through here earlier.

[Karis] Kraden, did you say?

[Tyrell] We were supposed to meet Kraden here!

[Carver] Were you the ones Kraden was meeting with? Because he... Hold on...what's happening NOW?!

[Carver] It shrank!

[Matthew] ...!

[Karis] We've seen that before!

[Tyrell] Um, I feel queasy.

[Assistant 2] Hey, where are you going?! Trying to figure out a way past the vortex to the other side?

[Assistant 1] We have to check on the rest of the camp. Maybe the gondolas can get us past it.

[Carver] Well then, hop to it, men! No vortex is going to get the best of ME.

[Carver] I'm not so sure about this gondola.

[Carver] But what do you think? Any hope for this old thing?

[Assistant 1] I think this gondola is on its last legs...

[Carver] Are you sure?

[Assistant 1] Well, I'm sure NOW.

[Carver] Good thing that didn't happen while riding it!

[Carver] How about this one then?

[Assistant 2] Not sure. Same thing could happen, for all I know.

[Carver] Not sure? What kind of assessment is that?!

[Assistant 2] It's shaky. I doubt it'll support anyone's weight for long.

[Assistant 1] That bad, huh?

[Assistant 2] It might hold together. But just barely.

[Carver] Barely? That's better than nothing.

[Assistant 2] Hang on, Carver...

[Assistant 2] You're not actually going to ride it, are you?

[Carver] With a little elbow grease and some Psynergy...

[Assistant 1] Not another one of your crazy schemes, Carver...

[Carver] And you call yourself a lumberjack! Come on, show some gumption!

[Assistant 2] Don't chance it. That thing's too rickety!

[Carver] Hmm. I'll need a LOT of speed. It'll start falling to pieces right after I start riding it...

[Carver] As soon as I get on, you two use Grip Psynergy at the same time to give it a good yank!

[Assistant 1] Hmm, pretty clever.

[Assistant 2] But what if that doesn't do the trick?

[Carver] It will! Grip the machine with everything you've got!

[Assistant 1] But you DO know that this will finish off the gondola, right?

[Carver] What other choice do I have? I need to get over there to see how the other side of the camp is faring!

[Assistant 1] I know, but...

[Assistant 2] It's too reckless...

[Carver] Are you two going to help or not?

[Assistant 1] Fine. I'll help.

[Assistant 2] Me too. But if this goes wrong, don't say we didn't warn you!

[Tyrell] Well, I don't know about you, but I'm in awe of Carver.

[Karis] Of course you would say that. I'm surprised that you didn't volunteer for his crazy plan.

[Carver] Watch this, kids. This is about to get REAL interesting. All right, men, get ready!

[Carver] Hurry it up!

[Assistant 1] Grip it!

[Assistant 2] Good luck, Carver!

[Tyrell] Woo-hoo! I can't believe it! Carver made it across!

[Tyrell] What's wrong now, Karis?

[Karis] Sure, he made it. But he broke the gondola completely!

[Tyrell] Now we have NO way to get to the only valley that cuts through the Goma Mountains!
So once we find Kraden, how will we go to Bilibin and Morgal beyond to get that feather?!

[Assistant 1] Were you guys planning to travel to Bilibin on the other side of the mountains?

[Assistant 1] You can still reach Bilibin. There's another route.

[Assistant 1] Well, most people who come through here are. Few know that there's a second, ancient route.

[Assistant 1] The caves under the Konpa ruins go under the Goma Mountains and then branch in two directions...
The caves come up both in the north near Bilibin and down south in the bottom half of Angara.

[Assistant 1] So if you're that eager to reach Bilibin, I'd find those caves and use the north branch.

[Assistant 2] There's just one problem. A gate bars the way to the ruins. You need a pass to get through.

[Assistant 1] But you can get a pass from the Psynergy Training Grounds at Patcher's Place.

[Assistant 2] Good thing you look like a smart bunch of Adepts.
You'll need your Psynergy to make your way through the Konpa ruins to the caves below!

Carver's Camp (msg_wdmn_vlg)

I thought we made that bridge pretty strong, but that Psynergy Vortex tore it apart!

Want to hear about the alternate way past the Goma range again?
Far below the Konpa ruins is a sprawling series of caves.
They cut under the Goma Mountains and then branch into both the north and south of Angara.
But the caves are supposed to be hard to reach from the ruins. And even harder to survive.
Oh no? Hmm, I hope you find your way past the Goma Mountains somehow.
These vortexes can make travel nearly impossible!

What are we going to do?! We can't fix the bridge! It's a total disaster!

We lumberjacks can cross these kinds of chasms by just chopping down a tree! Timmmm...BER!
But you can't make yourselves a bridge! Not with those whittling tools you call weapons. You'll have to find a detour!

The new country of Bilibin might have had a chance of being a decent place...
if those horrible McCoy people weren't governing it.

The ancients made the gondolas and used them to travel all over the place, or so they say.
We're glad to have them, but we have no idea how to repair any that get broken!

There's a powerful rapids at the bottom of this chasm. Don't fall in, or you'll be drawn under!

With the bridge out, no one can get to the valley that crosses the Goma Mountains.
But I've heard that Adepts can take another path that goes under the mountains. How frightening!

Djinn are pure Psynergy. So I bet they get gulped down by Psynergy Vortexes.
My dad said he saw lots of Djinn while he was working in the mountains. But I bet they all got sucked in!

My son...! My poor son!
We'd just come from Bilibin to visit the Goma Highlands when THIS happened!
Please, can you do anything to save him?

You can't open the door from this side. It's firmly stuck.

You can't open the door from this side. It's firmly stuck.

Hang on there!

You're Matthew, aren't you?

You look a lot like your dad—and everyone knows HIM. Anyway, I just wanted to pass on a message.

An old man came by the bridge and tried to help that father and son. I think his name was...Kraden?
He was a bit flustered, but once he made sure that child was OK for the time being,
he asked me to keep an eye out for you, Matthew.

Kraden said that since the bridge has been wrecked, he wants to meet you somewhere else.

Go to the caves under the Konpa ruins. It's the only way left through the mountains, he said.

So, there it is. I wouldn't want to be in your shoes though. The Konpa ruins are perilous.

Good luck out there. See you around!

I heard that a Wind Adept was coming this way with her friends. Is that you?

I thought so! An old man who was waiting at the bridge said you'd be coming this way.
He was terribly sorry that he could do nothing to help.
But he insisted my son would be safe until you could get here with your Psynergy. Please, help!

No? There was an old man waiting here for them.
He was sorry that he could do nothing to help.
But he did promise that a Wind Adept would soon arrive who could rescue him!

[Child] Thanks for the lift! I would have been a goner without you!

[Child] But Dad, what are YOU going to do?

[Father] I'll meet you back in Bilibin...somehow!

[Child] What should I tell Mom? She'll be worried sick!

[Father] Just tell her that I'm finding some other way back. I'll be fine!

[Child] OK, I'll run home as fast as I can and let her know!

[Father] You do that. You'll make it home through the valley in plenty of time before dark.

[Child] OK, Dad! See you back in Bilibin!

[Father] Thanks again, kind strangers.

[Father] You don't see true heroism very often these days...

[Father] You wouldn't happen to be Matthew, would you?

[Father] We met an old man before the accident who asked if we'd seen a party of young adventurers.

[Father] He asked me to give you a message: With the bridge out, you'll need to cross the Goma Mountains a different way.

[Father] He's scouting out the alternate route and wants you to meet him there, in the caves below some nearby ruins.
He wanted me to point you in the direction of the ruins, down that path just to the south.

[Father] At least I think that's what the old man said.

[Father] OK, good-bye. Maybe I'll see you out east in Bilibin someday.
I wish we had more nice people there—like you!

Carver's Camp interior, west (msg_wdmn_vlg_ph)

We can't travel through the mountains to Bilibin now, but I didn't like it there anyway!

Southeast of our camp are the mysterious Konpa ruins.
They were uncovered by the severe quakes and storms caused by the Golden Sun.
Though the ruins seem mostly carved from rock, it's said they were once coated in pure gold!

The Wonder of Wind Blossoms: These flowers flutter up into the air when a strong gust comes along.
While whirling, they stay aloft even if people hop on them. Wind Adepts often take advantage of this!

The Goma Gondolas: These are contraptions that have been excavated from the Goma Mountains in recent years.
When stoked with fire, the gondolas would move along ropes, so the woodsmen have taken full advantage of them!

I've just about had it! The only thing you can do these days is hide away from disasters!
Did we survive the coming of the Golden Sun only to see things like THAT appear outside?!

Hide while you still can! That Psynergy Vortex could suck us all up!

It's a log cake that's a big specialty here in the village! Best not to eat any though—someone might miss it!

Finding Djinn: These essential creatures are usually in hard-to-reach places off the beaten path.
So explore caves thoroughly and travel down wayward paths to find all the Djinn you can!

The Once-Glittering Konpa Ruins: These stone ruins are thought to have once been a spectacular temple covered in gold.
Its ancient nature is still under study, but scholars believe that its gold was the ultimate symbol of Alchemy itself.

Carver's Lumberyard, west (msg_goma_road_3)

Express trip across the highlands for woodsmen only! —Carver

Carver's Lumberyard, east (msg_goma_road_4)

Gondola engines require fire! Watch your beard while riding, or it'll go up in flames! —Carver

Going across the highlands, woodsmen? Save your strength for chopping. Take the gondola!! —Carver

Konpa Gate (msg_gate)

Visitors: Please ring the gatekeeper's bell.

Zzzzz...open up? Sure, sure...zzzzzz.

[Gatekeeper] By my creaky bones! Do I hear visitors?!

[Gatekeeper] Who's ringing my bell? What business have you here at my gate?!

[Man's voice] Could you please open up? I need to get through!

[Gatekeeper] Show your gate card. Then I'll open up for you.

[Gatekeeper] OK, hang on just a second...

[Gatekeeper] Go on through.

[Man's voice] Thank you!

[Gatekeeper] Good luck in your travels!

[Gatekeeper] This gate leads to the Konpa ruins. Are you thinking of going there?

[Gatekeeper] Only the most able Adepts are allowed to pass through to the dangerous ruins.
Those who wish to go there must first obtain a card that is proof of ability.
So if you want to reach the Konpa ruins, you'll need to pass training.

[Gatekeeper] What?! But all Adepts wish to see the Konpa ruins! Are you sure? Well, maybe you will in the future.

[Gatekeeper] This gate leads to the Konpa ruins. Do you want to pass through?

[Gatekeeper] You've got the card! So I'll open it up!

[Gatekeeper] Oh! It's you! Please wait there.

[Gatekeeper] What?! But everyone wants to get through to see the ruins! Well, that's your business.

Konpa Ruins and Cave

Konpa Ruins (msg_gnp_ruin_1f1)

Within this place we celebrate the gift of Psynergy and pay homage to the natural world for its rich bounty.

The glorious power held within these hallowed halls will be released again, when the world once more has need of it.

[Statue] Little ones, I have awaited your arrival. I hold the key to ancient secrets and now desire to give it unto you.

[Statue] Do you wish to possess these ancient secrets?

[Statue] Very well, you who are so willing and worthy. I bestow upon you the lost words of my kind.

[Statue] Then we must part ways for now. Please return to me when you wish to possess my secrets.

[System Message] Matthew can now read the ancient glyphs on tablets!

Flower chamber (msg_gnp_ruin_1f2)

WHEN THE FOUR STATUES POINT TO THE CENTER@ THEY WILL SEND THE FLOWER SKYWARD@

There are strange glyphs written on this tablet. They seem important, but you can't understand them.

[Tyrell] Hey, this tablet has strange writing on it. These are ancient glyphs, aren't they!

[Karis] Yes, now that you have that book, I bet you can read the glyphs, Matthew!

[Tyrell] Yeah, take a look at them, Matthew!

WHEN THE FOUR STATUES POINT TO THE CENTER@ THEY WILL SEND THE FLOWER SKYWARD@
WHEN THE FOUR STATUES POINT TO THE CENTER, THEY WILL SEND THE FLOWER SKYWARD.

[Message] The tablet here reveals a higher truth. To decipher its ancient glyphs, fit the four petals of wisdom into their places.

[Message] If you wish to awaken the guardian of the glyphs from slumber, climb up to her lap, then wait upon her hands.

WHEN THE FOUR STATUES POINT TO THE CENTER@ THEY WILL SEND THE FLOWER SKYWARD@
WHEN THE FOUR STATUES POINT TO THE CENTER, THEY WILL SEND THE FLOWER SKYWARD.

Inside Konpa Ruins (msg_gnp_ruin_in)

[System Message] This gate is locked.

[System Message] The Grip Crystal can be used only by Earth Adepts. Equip it to gain Grip Psynergy.

[Message] Those who take this relic must prove their worth by escaping this room using its power.

THE GRIP POWER CAN PULL YOU ACROSS GAPS@ LATCH ON TO A POINT TO BRIDGE THE DISTANCE@
THE GRIP POWER CAN PULL YOU ACROSS GAPS. LATCH ON TO A POINT TO BRIDGE THE DISTANCE.

THE GRIP POWER CAN GRAB LIGHT OBJECTS AND BRING THEM TO YOU@
THE GRIP POWER CAN GRAB LIGHT OBJECTS AND BRING THEM TO YOU.

[Message] When the orb moves into place, the power of Earth shall be released, revealing the way forward.

[Message] When the orb feels the breeze, the power of Wind shall be released, strewing a trail of blossoms.

[Message] When the heart of flame burns, the power of Fire shall be released, weakening that which blocks your way.

Kraden and Nowell (msg_gnp_cave_b1f5_0)

[Nowell] Why are Matthew and his friends taking so long to get here, Kraden?
It's too dangerous to remain here much longer!

[Kraden] Have patience, Nowell! They cannot come into this cavern the way we did.
Your powers enabled us to directly descend into this place from the top of the ruins.
I am growing worried that they won't find another way through the ruins to get here.

[Nowell] We've been in this infernal cavern forever! Why don't we just leave a note for them?
They could take the north cave here and meet us in Bilibin. Or better yet, in Belinsk!

[Kraden] We mustn't let Isaac down.
Besides, who knew that we'd see a vortex down here?
What a prime opportunity!

[Nowell] If I may be so bold, master, you oblige people far too easily. We're doing a lot for Isaac...

[Kraden] Isaac and I go back a long way. There isn't anything I wouldn't do for that fine fellow.
Now, what ARE you doing up there, Rief?

[Rief] Nowell made me scout out the route to the north tunnel. I know better than to disagree with her!

[Rief] I'm glad I caught up with you. Otherwise I would have missed seeing this vortex...
It's...so...spellbinding...

[Nowell] Wake up, Rief! It's pulling you in!

[Nowell] You got too close!

[Rief] I'm...all out...of breath!

[Kraden] Most curious...

[Nowell] Master Kraden has warned us before!

[Kraden] Hmm? Oh, yes! I've warned you before, Rief!

[Rief] But I only looked at it! And it drew me in!

[Nowell] It doesn't matter! You scared us silly!

[Kraden] Indeed you did. However...

[Nowell] Master, what is it? Did you observe something new?

[Kraden] Yes, Nowell. Didn't you hear it? When the vortex pulsed, I heard the sound of a machine starting.

[Kraden] What is it, Nowell?

[Nowell] Well, what about that machine right there?

[Kraden] I've never seen such a strange device in all my life! I wonder what it is?

[Kraden] We must examine it more closely!

[Nowell] Please, stay where you are, master. I'll climb down there.

[Kraden] Our friends are here! But who are THEY?!

[Matthew] !!!

[Tyrell] Who do you think you are, creeping up behind us?!

[Karis] We'll settle that later, Tyrell! They're armed for a fight!

Blados drops in (msg_gnp_cave_b1f5_1)

[Kraden] You arrived in the nick of time, my young friends!

[Karis] I'm sorry we kept you waiting so long, Kraden!

[Kraden] Ah! You two must be Matthew's friends, Karis and Tyrell!

[Karis] That's me, sir!

[Tyrell] None other!

[Kraden] Well, I commend all of you! Making it through the ruins must have been hard for you.

[Tyrell] Yeah, the ruins were huge! Why didn't you come up and help us out?

[Nowell] Well, that's a fine way to talk to Master Kraden! He's gone to a lot of trouble to get here!

[Kraden] Come now, Nowell. We owe them thanks for coming when they did!
Or else you, Rief, and I might have fallen prey to those shadowy fiends!
We're very grateful that you leapt to our defense!

[Karis] Matthew is being a little shy. We were glad to help out... But... Where IS your other student?

[Kraden] Rief has gone missing!

[Nowell] It's true! Rief is gone!

[Blados] The rumors ARE true! These Adepts from Vale are already quite powerful.

[Blados] We didn't want to reveal ourselves THIS soon. But you've seen that machine, so...

[Kraden] Who are you? Have you taken Rief from us? Show yourself!

[Masked Man] There are two of us watching, Kraden. My ally doesn't know you. But I do, and you're feisty as ever.

[Masked Man] You've hardly changed in 30 years. You got a heavy dose of Psynergy from the lighthouse, didn't you?

[Kraden] How can you know that? Who are you?!

[Kraden] Show yourselves! Now, villains!

[Masked Man] Don't pout, old friend. You'll find out. Now, you might be wondering: where IS that student of yours?

[Nowell] Where have you two taken Rief?!

[Masked Man] I'll answer that in my own sweet time. First, tell me, Matthew...

[Masked Man] You've been entrusted with the Glyph Book, haven't you!

[Blados] WHAT?! That kid?! How could he?!

[Masked Man] Please, let him speak! I'm positive that he can read the ancient symbols now. But your response, son of Vale?

[Karis] That gave it away, Matthew! We should have kept the book a secret from them!

[Karis] That gave it away, Matthew! We should have kept your book a secret from them!

[Karis] That spilled the beans, Matthew! We should have kept your book a secret from them!

[Karis] That gave it away, Matthew! We should have kept your book a secret from these guys!

[Masked Man] You can't hide secrets from a masked man. His glimmer of honesty just saved your lives.

[Kraden] What is this Glyph Book you speak of? Do you mean to take it by force?

[Blados] That old friend of yours doesn't have a CLUE, does he?
Now, that one there... That's Matthew, right?

[Blados] Oh, they're STILL in the dark about who we are! Let's throw this pack of dogs a bone already!

[Blados] Hello down there, little bugs! Don't worry. We won't squash you! Not if you continue through the caves.

[Kraden] What...? The caves?

[Nowell] We're not going anywhere! Give me my brother back!

[Blados] THIS twerp? We're going to boot him out one of the cave exits!

[Nowell] What do you mean? B-b-boot him out?!

[Blados] If I were you, I'd hurry to that exit. He'll be tied up—an easy snack for passing beasts!

[Kraden] You're dropping him outside at the north cave exit?

[Blados] You know there isn't just one exit. There are two. And Rief might be at the north end—or the south!

[Kraden] Of course, of course... There's an exit to the north... And one to the south, near Harapa.

[Blados] YES! Two exits! One Kraden!
But maybe the spawn of the so-called Warriors of Vale would help you out!

[Matthew] ?!

[Karis] What's he going on about?

[Tyrell] Is he talking about us?!

[Masked Man] My eager associate is saying exactly that. Head to the southern exit, near the town of Harapa.

[Matthew] ???

[Karis] Why do we have to go there?

[Tyrell] We want to go north! Not down south!

[Blados] HA! You'll find out soon enough!

[Masked Man] Suffice it to say that you've got to help your little Rief. Isn't that reason enough?

[Kraden] I'm responsible for Rief! I have to get him back!

[Blados] I'm sure he'll be safe and sound if you stand here jabbering, old man! Yap, yap, yap!

[Karis] Big talk for someone who said he wasn't looking for a fight!

[Blados] I'm ITCHING for a good fight! And it would be entertaining to fillet you right here!

[Masked Man] Now, now, Blados. They kept their promise. You keep yours.

[Blados] I know my promise. And my duty.

[Blados] Then let's leave these dogs to chase their tails!

[Masked Man] Go, Kraden. You too, children of Vale's infamous warriors. We'll drop off Rief at one of the two exits...

[Kraden] Wait—I know your voice, don't I...?

[Nowell] Whoever they are, they're gone.

[Kraden] If only I hadn't been distracted by that machine! Then I wouldn't have lost track of Rief!

[Nowell] You're a scholar, master. You can't be blamed! It is entirely MY fault!

[Kraden] But what are they after? Could it have anything to do with what's happening at Sol Sanctum?

[Nowell] Master, we can't linger.

[Kraden] Yes, we must find Rief! Hopefully he'll be at the north cave exit!

[Kraden] My friends! We will take up our quest for the feather once we have reunited!

[Matthew] ...!

[Karis] I guess we have no choice! Those fiends are forcing us to split up for now!

[Tyrell] See you later, gramps.

[Kraden] But I'm afraid that I have more unfortunate news for you, friends.
This Psynergy Vortex has complicated things further.
For after you search the south exit for Rief, you cannot follow us through this chamber.
This vortex nearly pulled in our Rief, and by the time you return, it will surely be even bigger.
No, once you emerge from your exit, you must travel north, scaling over the Khiren Mountains.

[Kraden] Going over the Khiren Mountains is difficult, but I am positive that you can do it.
Once you come down the other side of the mountains, meet us in Belinsk, the capital of Morgal.

[Kraden] For it is in Belinsk that we will find clues to the whereabouts of the Mountain Roc.

[Kraden] If you find Rief first, keep him safe and sound. We'll see you soon.

[Nowell] But with any luck, we'll find him first!

[Tyrell] They're gone. Now how did our quest for the feather get off track THAT easily?!

[Karis] I wonder why Blados and his soldiers attacked us?
And who was the masked man with them? It seemed that he and Kraden knew each other.

[Tyrell] Who knows?! We were getting so close to that feather! Or at least close to Belinsk...

[Tyrell] But when bad luck hits, you just have to roll with the punches.

[Karis] What a surprisingly positive thing for you to say, Tyrell.

[Karis] I'm more used to you kicking and screaming when fate throws you for a loop.

[Tyrell] Well, one of us has to be the grown-up here.

[Karis] Very funny. But let's hurry. Rief might be in real danger at the Harapa exit!

[Tyrell] I guess that means we're headed to the Ei-Jei region. Never thought I'd see the south coast of Angara!

[Karis] I'm with you! We're like the Warriors of Vale, exploring all of Angara!

[Karis] Well, I'm sort of excited. We're like the Warriors of Vale, exploring all of Angara!

[Karis] You should be more excited! We're like the Warriors of Vale, exploring all of Angara!

[Karis] I'm with Matthew! We're like the Warriors of Vale, exploring places we've never gone before!

[Tyrell] I don't plan on seeing much of Ei-Jei if I can help it. Let's just finish our search, then get over those mountains.

[Karis] There's no telling if those brutes even dropped off Rief at our end! But we have to hurry!

Cave-in (msg_gnp_cave_b1f7)

[Matthew] !!!

[Karis] We walked right into their trap!

[Tyrell] They tricked us!

[Blados] Well, I did trick you. But this is NO trap. You're free to go!

[Tyrell] Then why ambush us, coward?!

[Blados] What, is it a crime to come say good-bye?
We're just sad to see such GREAT warriors be on their way, that's all.

[Karis] Never mind Blados! If he's here, I'm sure Rief must be around somewhere.

[Blados] Smart girl. Maybe even as smart as your father, Ivan!

[Matthew] ...?

[Tyrell] I don't like the way that guy's talking about Karis. It's like he knows her.

[Karis] What do you mean, smart as my father?!

[Blados] Just that you MIGHT be a worthy adversary someday.

[Blados] Now get out of here. Or else I'll bring this whole place down!

Blados sees party off (msg_gnp_ruin_out)

North: Konpa Cave
South: Harapa

[Tyrell] Look! A crate! Uh...and it's hopping.

[Karis] Should we open it? It's so bizarre!

[Tyrell] OK, if you think it's safe, let's do it.

[Tyrell] Focus your fury on that crate and crack it open!

[Tyrell] Come on...I really want to know what's in that thing!

[Tyrell] Yeah, let's do it! Crack it open!

[Matthew] ?!

[Karis] Hey, it's Rief!

[Tyrell] I guess we headed out the right exit after all. We found him!

[Tyrell] You're lucky we got to you in time, Rief!

[Rief] I don't think I could have stood that a second longer! It was like a coffin!

[Karis] Kraden and Nowell were terribly worried when you vanished!

[Rief] Then let's hurry and catch up with them!

[Blados] I hope you weren't planning on going north through the caves!

[Blados] Because you can't use the cave route now that I've collapsed the entrance!
I've trapped you in the southwest corner of Angara—in a cage of monumental proportions!
You've emerged on the other side of the Goma Mountains, so there's no going home...
And you're stuck below the Khiren Mountains, with little hope of crossing over them!

[Rief] You again?! Stop this nonsense! Why are you tormenting us?

[Blados] Nonsense? Oh, there's a lot of sense behind all this. Not that I'll tell YOU fools.

[Tyrell] I don't understand! Who are you guys?!

[Blados] Now you're starting to ask the right questions.

[Karis] I'm fed up with this! You're toying with us!

[Blados] You're lucky I've been given orders to let you live. Until you've played your parts, that is.

[Tyrell] What? Did he just say... play our parts?

[Karis] I think he just let something slip, don't you?

[Blados] Don't look so smug. I didn't mean for that to slip out. But you'll be crying for mercy once you get what it really means!

[Blados] Yell all you want. You're not going to get anything more out of me than that little slip of the tongue.

[Blados] Oh, I won't take pity on you... I won't give up any more secrets. One slip of the tongue is enough.

[Blados] Oh, don't celebrate too much. That was just a slip of the tongue. You don't really know anything!

[Blados] You're locked into your fate. There's only one way to escape the Ei-Jei region.
And that passage is over the Khiren Mountains. Far too treacherous for you!

[Blados] Farewell, children of Vale's greatest warriors.
Know that you've had the honor of facing Blados! Just be glad you didn't meet my sword!

[Rief] I guess we've got no choice. He's trapped us in Ei-Jei!

[Tyrell] But we need to reach Belinsk!

[Rief] But Blados did say there's another way—going north over the Khiren Mountains.

[Karis] He did say that it'd be a difficult climb though.

[Tyrell] It probably is...for HIM. Did you see all those dumb cables they use to get around?

[Rief] Still, we should proceed carefully, Tyrell.

[Karis] That's not Tyrell's strong suit.

[Tyrell] What could be so difficult about taking some passage over the mountains?

[Rief] Taking the passage north isn't as straightforward as you'd think.

[Karis] This is the first time we've been to this part of Angara. I'm scared we'll get lost.

[Tyrell] Don't be such a worrywart, Karis. We'll be up and over those mountains in no time!

[Karis] You're not concerned that we're going to get lost, Matthew? Well, maybe we'll be fine...

[Karis] You sound just as frustrated with our predicament, Matthew...

[Karis] You sound just as worried about our situation, Matthew...

[Karis] You're not worried that we're going to get lost, Matthew? You're starting to convince even me!

[Rief] I've traveled this area with Kraden. There's a town south of here near the coast that we should go to first.

[Tyrell] So you know which way to head next then, Rief? You could have said something earlier.

[Karis] I say we head straight for that town! Let's get our bearings before we go over the mountains!

[Tyrell] There she goes again. Pushing us around...

[Karis] What?! I know full well that Matthew is our leader. I just figured he'd want some input!

[Tyrell] Fine, then. Let's move out before Karis blows a gasket.

[Rief] So, may I take it that you're all right with me traveling with you? I would suggest that we head to that town!

Stay healthy, traveler: it is wise to keep one's mind and body strong.

Hit Points and Psynergy Points have been fully restored.