Golden Sun: Dark Dawn/Side Scripts/Patcher's Place

From Golden Sun Universe

These pages compile almost all incidental NPC dialogue, both spoken and accessed with Spirit Sense, that exist separately from the "main cutscenes" in Golden Sun: Dark Dawn. This can be used as a reference to more easily look up all optional gossip at each settlement in the game without painstakingly talking to each NPC and casting the Spirit Sense Psynergy on them. Some technically optional dialogue the player is very likely to read is omitted. All text in italics is conveyed through Spirit Sense.

Navigation:
(Lookout Cabin) | (Patcher's Place) | (Carver's Camp) | (Harapa)
(Passaj) | (Ayuthay) | (Kaocho) | (Te Rya) | (Port Rago) | (Kolima)
(Belinsk) | (Harun) | (Yamata) | (Tonfon) | (Champa) | (Finale)
Back to main list

Patcher's Place

Boy near front entrance
Did you know that some of the Warriors of Vale live in a cabin near Mount Aleph?
They're just up the road, still looking out for the world!
Girl near front entrance
Don't forget to visit our Psynergy Training Grounds. It's a must-see for new Adepts.
You can experience the epic journey of the Warriors of Vale... as four theme-park areas!
Man in yellow sitting at lower-left table
Herbs and restorative items are essential for long journeys.
So stock up! If your party falls in defeat, you'll lose more than the cost of a few curatives!
Man in green sitting at lower-left table
Patcher stocks a wide variety of goods here. I always walk away with more than I intended!
Old woman in teal sitting at upper-left table
Your mothers and fathers, the Warriors of Vale, saved the world from ruin.
Unfortunately, the rest of the world only sees the Golden Sun they unleashed as horrific catastrophe.
Old man in blue sitting at upper-left table
I'm sure your dad's told you about how the Golden Sun changed the land.
It shook the world so violently that it reshaped everything.
Mount Aleph and our home, Vale, were devastated, and new mountain ranges divided up all of Angara!
Woman sitting at right table
Vale survivors know that there are four kinds of Psynergy. Want to learn more?
  [Yes] Adepts generally master a specific kind of Psynergy, based in fire, water, earth, or wind.
  You have three of the four kinds of Adepts in your party, so you're mostly covered!
  You may have also heard of the force of Alchemy that has been revived.
  The ancients used Alchemy to combine the four elemental energies to do amazing things!
  [No] Ah, so you know already? I hope you get a lot out of all your Psynergy!
Man sitting at right table
The survivors from Vale and their descendants can all use Psynergy, so it's pretty common around here.
But Adepts are still rare around Angara. Keep your powers under wraps, or you might attract unwelcome attention!
Patcher
So, you're traveling with Tyrell... Do you really trust that hothead?
  [Yes] Isaac trusted him with a quest, huh? I suppose I can sell you some goods then.
  You'll need all the help you can get if you're traveling with Tyrell.
  [No] What? Then I suppose you must be traveling with him for good reason.
  Watch him, though. Actions speak louder than words. He's got a lot to prove to make up for his trouble.
Woman near upper fireplace
A warrior who came back from a long journey told me the strangest news...
The continent has been expanding since the time the Golden Sun happened 30 years ago!
Man in northwest room
Most people in Weyard have no idea that Vale was sacrificed for the sake of the world.
Woman in light-green in northwest room
Your father, Isaac, was very handsome. All the young women from Vale couldn't take their eyes off of him!
Woman in dark-green in right residence
I bet you're going to Carver's Camp. You have to cross the Goma Highlands to get there. Can you use Psynergy?
  [Yes] Then you should be able to get through. It used to be lowlands until the Golden Sun shook things up.
  The men of Carver's Camp have tried to tame this wild area, but you'll still need Psynergy to pass through.
  Oh! And look for the sky gondolas the lumberjacks have set up! They make travel far easier.
  [No] Then I don't know how you're going to get through. Only Adepts can get past its natural obstacles!
Man in green in right residence
You're on a quest given to you by Isaac and Garet? Wow—they're a hard act to follow, aren't they!
Boy in right residence
You're heading down through the Goma Highlands, right?
  [Yes] After you cross the highlands, you'll reach the lumberjack area called Carver's Camp.
  The camp is at one end of the only valley that cuts through the impassable Goma Mountains.
  [No] You're not? Then you'll never meet the lumberjacks of Carver's Camp! They're worth the highland trip!
Inspect bookcase in right residence
Psynergy Training Grounds: This area is now essential for helping new Adepts prove their skill with Psynergy.
But it's just as essential for showing young Adepts what the Warriors of Vale did on their epic journey 30 years ago!
Woman atop right residence
The elders who lived in Vale say that Sol Sanctum was hidden from the world...
That is, hidden where Vale used to be, at the foot of Mount Aleph.
But after the Golden Sun event happened, everyone found out about Sol Sanctum.
Inspect sign in front of cliff ladder
Psynergy Training Grounds
Man in green near sign
Hey—do you know about the Psynergy Training Grounds here?
  [Yes] Good! It's so great that the grounds offer training—while letting us experience the epic journey of the Warriors of Vale!
  [No] You don't? Go experience it! You'll love training while seeing all that Isaac and the others did to save the world!
Old man in blue near sign
Are you leaving our area and heading to Bilibin and the lands beyond, by any chance?
  [Yes] I still can't believe that most of Angara has divided into countries since the Golden Sun.
  Bilibin is worse than most. Lord McCoy has grown his town into a realm ruled with an iron fist.
  So good luck to you, if you head to Bilibin and all those other countries beyond it.
  [No] No? You looked geared up for a long journey. But it's really best to stay at home these days.
  We thought the world would settle down after the Golden Sun's first catastrophes struck.
  Then civilization took a turn for the worse as leaders forged countries from the chaos and waged war.
  Yes, it's really best that you stay safe here—where war has not yet come to us.
Woman in blue in northwest residence
Bilibin is Lord McCoy's territory, way off to the east through the mountain valley.
Its guards are strict about who comes and who goes there. I have no desire to set foot in Bilibin.
Man in cyan in northwest residence
Bilibin stands at the far side of the one valley that passes from the highlands through the Goma Mountains.
I think Isaac knows Lord McCoy. Er, that is, he was the lord there. Now his son has taken over.
Old woman in purple in northwest residence
There's a beautiful sight in the highlands known as the Konpa ruins. But it's hard to reach them, even for strong Adepts!
Red-haired man in lower-left residence
The Golden Sun shook up our side of the continent pretty badly. Few could leave the Goma Highlands.
Then the lumberjacks at Carver's Camp tamed the new wilderness, and they built a bridge that goes to Bilibin.
Brown-haired man in lower-left residence
You warriors look pretty green, so stay on the roads wherever you travel in the big world!
You'll probably suffer worse attacks if you stray off the beaten path.
Woman in purple in lower-left residence
Most people take the valley route to Bilibin through the otherwise impassable Goma Mountains.
But powerful Adepts can access a second route that's hidden below the Konpa ruins.
Yellow-coated man southeast of Psynergy Training Grounds
This is a Psynergy training area. You'll get a special card if you pass the challenge.
It's a card that allows you to pass through the gate that bars the way to the Konpa ruins!
Boy in green running around tree
If you're going through the Goma Mountains, you'll pass near the Konpa ruins!
They're amazing. So if you want to visit them, be sure to go south from Carver's Camp.
You'll then need to get through the road gate to reach the ruins. But it's worth all the trouble!
Boy in red-orange running around tree
Most of Angara leaves us all in peace on this side of the Goma Mountains.
But they say all that might change because of the discovery of the Konpa ruins.
Some countries across Angara don't like the Vale refugees being in control of such an ancient place.
Girl who climbed up tree
Everybody calls me a monkey because I always climb trees. But I hope I don't look like one!
Man south of tree
You can learn about the epic tale of the Warriors of Vale in the training grounds...
But I hear that there are books scattered around that tell chunks of the whole story!
Try to find them in bookshelves and such. I hear the whole collection is truly epic!
Boy trying to Move west earth pillar
I heard that the Warriors of Vale can pass this test in no time flat.
Isaac must be an awesome warrior if that's true!
Girl near west earth pillar
The training grounds is too fun to experience just once! You can run through again and again!
And you'll even get a neat reward if you complete it more than once!
Old woman near Psynergy Training Grounds
My dears, be sure to pass all four areas at the Psynergy Training Grounds.
Otherwise you'll find yourselves coming back before long.
The gatekeeper near the Konpa ruins will turn you back if you haven't finished the tests!
Inspect left sign near Psynergy Training Grounds
Follow the warriors' legendary quest! Restore Alchemy to the world! Save everything from oblivion!
Inspect right sign near Psynergy Training Grounds
Follow the warriors' legendary quest! Light the four Elemental Lighthouses in four thrilling test areas!
Old man right of gatekeeper
There's talk of a dangerous vortex inside a cave at the Konpa ruins.
It's said to suck up Psynergy. How revolting.
Old man guarding the gate
Training Grounds, where you can test your skills...
while following in the historic footsteps of the Warriors of Vale!
Will you take the challenge?
  [We're ready!] Time to begin, new Warriors of Vale! Live the legend!
  [Tips?] OK, here's what you need to know about the trials ahead!
  [Records?] [Opens Records screen]
  [Not now.] We'll be waiting for you!
Old man guarding the gate, if you left the Training Grounds early
You haven't completed the challenges here at the Psynergy Training Grounds.
Would you like to continue?
Old man guarding the gate, after completing the basic course
You've already completed the basic test here at the Psynergy Training Grounds.
But now you can try a harder challenge! Would you like to continue?
Old man right of gatekeeper, after completing the basic course
Show that card at the gate to the Konpa ruins. You'll be able to pass through.

Psynergy Training Grounds

Lower-left sign in Area 1
The first area covers Isaac's quest to get to the first of the lighthouses that lit up the Golden Sun: the Mercury Lighthouse.
Sign near Slime poster in Area 1
Blast your enemies to blaze a trail forward!
Sign near Tret painting in Area 1
Help Tret from Kolima Forest find his friendly face. No holy tree should look like THAT!
Lower-left sign in Area 2
The second area covers the quest to the Venus Lighthouse, down the eastern side of Angara, then into Gondowan.
Lower-right sign in Area 2
When the Mercury Lighthouse was lit, the elemental power of water gushed across the world.
Center sign in Area 2
Ride the rails to the next obstacle section. Switch the track turns where needed!
Sign near Kraken targets in Area 2
Defeat the Kraken of the Karagol Sea!
Lower-left sign in Area 3
This area revisits the Jupiter Lighthouse quest, which led from Indra to Osenia. Here the heroes met Piers of Lemuria.
Lower-right sign in Area 3
Ancient Lemuria fell to ruin in part because of the brutality of Poseidon. But how could it be possible to defeat a sea god?
Upper sign in Area 3
Make the Gabomba Statue's tongue stick out!
Sign near Kraken targets in Area 3
Assemble the Trident of Ankohl, then defeat the sea god Poseidon!
Lower-left sign in Area 4
Anemos artifacts gave the heroes' ship the power of flight, allowing passage over the icy ocean and to the Mars Lighthouse!
Lower-right sign in Area 4
The Golden Sun event was triggered when all four lighthouses were lit—fully restoring Alchemy to the world.
Upper sign in Area 4
Prove your worth to the incarnation of Mars, then ascend to the lighthouse!