Golden Sun: Dark Dawn/String Dump (Part 5)

From Golden Sun Universe

This reference page features cleaned-up versions of most of Golden Sun: Dark Dawn's in-game text strings that are expressed as dialogue. To facilitate legibility, all strings that are parts of either mandatory or otherwise significant cutscenes will list the characters speaking them in [Bold], whereas all optional strings will not list any character names. Instances of junk strings are also removed. Each collapsible section represents the contents of a different .dat1 file, the file name of which is listed in the title.

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Craggy Peak Ruins

Craggy Peak, exterior (msg_ton_ruin_ent)

[Karis] Whew! We finally made it to the top of Craggy Peak!

[Amiti] It appears these ruins are deserted. I hear nothing.

[Tyrell] Yeah, no one lives here.

[Rief] How can you be so sure?

[Tyrell] The smell. If people lived here, I'd be able to smell some food. But not a whiff.

[Karis] Yeesh. Let's just get going, Matthew. Ignore Tyrell.

WE ARE GONE@ BUT YOU MAY HARNESS OUR POWER TO FIND THE WAY FORWARD@
WE ARE GONE, BUT YOU MAY HARNESS OUR POWER TO FIND THE WAY FORWARD.

Stay healthy, traveler: it is wise to keep one's mind and body strong.

Hit Points and Psynergy Points have been fully restored.

Stay healthy, traveler: it is wise to keep one's mind and body strong.

Hit Points and Psynergy Points have been fully restored.

Craggy Peak, inspecting mirror (msg_ton_ruin_iv)

[System Message] It looks like an ancient mirror, but for some reason the reflection is of a centaur instead of Matthew.

[System Message] It looks like an ancient mirror, but for some reason the reflection is of a centaur instead of Matthew.

Craggy Peak, Aquarius room (msg_ton_ruin_aqu)

LIFT THE JUG HIGH AND RECEIVE THE BOUNTY OF RAIN@
LIFT THE JUG HIGH AND RECEIVE THE BOUNTY OF RAIN.

Craggy Peak, Aries room (msg_ton_ruin_ari)

THE RAM COWERS FROM THE FLAMES@
THE RAM COWERS FROM THE FLAMES.

Craggy Peak, Cancer room (msg_ton_ruin_can)

THE CRAB CANNOT SWIM ANY LONGER@
THE CRAB CANNOT SWIM ANY LONGER.

Craggy Peak, Capricorn room (msg_ton_ruin_cap)

THE GOAT LEAVES NO TRACE BEHIND@
THE GOAT LEAVES NO TRACE BEHIND.

Craggy Peak, Gemini room (msg_ton_ruin_gem)

EACH TWIN SEEKS THE OTHER FOR COMFORT@
EACH TWIN SEEKS THE OTHER FOR COMFORT.

Craggy Peak, Leo room (msg_ton_ruin_leo)

ONLY FLAME CAN SATE THE LION'S HUNGER@
ONLY FLAME CAN SATE THE LION'S HUNGER.

Craggy Peak, Libra room (msg_ton_ruin_lib)

THE FOUR ANGELS MUST FIND BALANCE@
THE FOUR ANGELS MUST FIND BALANCE.

Craggy Peak, Pisces room (msg_ton_ruin_pis)

A HUNGRY FISH WILL CLIMB THE VERY RAIN TO REACH FOOD@
A HUNGRY FISH WILL CLIMB THE VERY RAIN TO REACH FOOD.

Craggy Peak, Sagittarius room (msg_ton_ruin_sag)

THE ARCHER@S DEADLIEST FOE IS HIMSELF@
THE ARCHER'S DEADLIEST FOE IS HIMSELF.

Craggy Peak, Scorpio room (msg_ton_ruin_sco)

THE SCORPION BATTLES HIS ETERNAL FOE@
THE SCORPION BATTLES HIS ETERNAL FOE.

Craggy Peak, Taurus room (msg_ton_ruin_tau)

A BULL WITHOUT HORNS MUST BURN WITH SHAME@ WILL NO ONE COOL IT@
A BULL WITHOUT HORNS MUST BURN WITH SHAME. WILL NO ONE COOL IT?

Craggy Peak, Virgo room (msg_ton_ruin_vir)

THE MAIDEN MUST FACE ALL WHO ENTER@
THE MAIDEN MUST FACE ALL WHO ENTER.

Te Rya Village

Te Rya Village (msg_trya_vlg)

If it's Ryu Kou you're looking for, he's not here. You want to know where he went?
I don't know, and there's little hope of finding him. As a fugitive, he is good at covering his tracks.
Ryu Kou and Hou Zan were looking pretty grim. I'm a little worried.

The Khiren highlands have been civilized for a while, yet there's nobody there. Know why?
The Khiren War started 20 years ago and only ended a few years ago. Tempers still run pretty hot about it.
In the old days, we never had wars like that. Now we have to leave a big empty spot between two countries.
These highlands are the main battleground in a land grab between the northerners and the easterners.
Finally, they figured out that all they were doing was dying. Now the highlands are neutral and everyone stays out.

It may seem odd that the whole village is so upset about Hou Ju and her bag...
But we all love Hou Ju, and since her capture, it feels like finding her bag is the one way we can help her.

Hou Ju being trapped in Belinsk beyond all help has the whole town terribly frustrated.

B-b-baaa.

If you are new to Te Rya village, you will find the air thin and may have to breathe hard. I am sorry.
We came here from Morgal, following our flocks. They don't mind the air.

I hope you are as impressive as our last two visitors, the young man and his old friend. Have you met them?
The young man is Ryu Kou, and the older one is Hou Zan.
They watch the village entrance because they're being pursued. But they let you in, so you're OK.
The young man is educated and the object of much affection from young women around here.
The older man is just as educated, but he speaks with the wisdom of experience as well.

Did you come from the south?
We tried going south, but we couldn't find a path down out of the mountains.
Hmm... You're clearly not of the eastern Sanans, nor from Morgal to the north. You're...special.

Morgal is peopled mostly with beastmen. They're stronger and have better noses than humans.

Belinsk, the capital of Morgal, sits on the water. The city is both beautiful and well defended.

Belinsk Castle is impregnable. Those mercenaries were crazy to even try attacking it.

You're wondering if I saw a girl pass by here?
Can't say I have. Try asking around town, maybe?
Oh. Well, if you are looking for someone, ask around town.

Baaa.

Baaa.

Baaa.

Baaa.

B-b-baaa.

Haaaah... Getting here used up the last of my energy...

[Ryu Kou] Stop!

[Karis] Hello. We were—

[Ryu Kou] What do you want?

[Tyrell] Hey—be polite to the lady! Or do you need me to teach you some manners?

[Ryu Kou] You are the intruders here. If you're looking for a fight, you've found one.

[Rief] Hey, hey, hey! We don't want any trouble, do we, Tyrell?

[Tyrell] Hey—I'm not the one being a big jerk!

[Ryu Kou] Is it tiresome to always need your friends to save you from your own mouth?

[Tyrell] Come over here and say that!

[Hou Zan] Stop!

[Ryu Kou] But...

[Tyrell] Is it time for YOUR friend to save you from YOUR mouth?

[Hou Zan] My companion was rude. Please forgive him.

[Ryu Kou] But what if they're spies?

[Hou Zan] This one wears his fiery heart on his sleeve. He is no spy. And we're not in Morgal.

[Ryu Kou] True. But even if they aren't spies, they might unwittingly give us away...

[Karis] Excuse me—I gather you've got things to talk about, but can we go into the village?

[Ryu Kou] Of course not!

[Hou Zan] You may enter.

[Tyrell] You guys are the worst guards ever.

[Tyrell] Wait a minute... You're not dressed for this weather. Are you even FROM here?

[Tyrell] You're not, are you?!

[Tyrell] I'm right! These guys are visitors too. They're not in charge here! So let's go in already.

[Karis] I think Tyrell's right. Shall we just go in?

[Tyrell] That's right—let's go. Nothing to worry about here!

[Tyrell] You said it! What right do they have to tell us to go away when they don't even live here?!

[Tyrell] Don't feel bad, Matthew. It's nothing to do with us— those guys are just jerks.

[Tyrell] That's the spirit! But don't forget who you have to thank for getting us in!

[Ryu Kou] You still have to get past us!

[Hou Zan] Many apologies, strangers.

[Ryu Kou] Oof...

[Rief] I wonder what these two are hiding...

[Hou Zan] Please, go on in.

[Tyrell] I'm Tyrell, and this is Matthew. Don't mess with us again.

...

Please. Go now.

You cannot pass!

I came to collect some of Khiren's water, and a village seems to have sprung up overnight!

We're busy right now.

We have matters to discuss. Please leave us alone.

[Hou Zan] I don't think there is anything more we can do.

[Woman] But what about Hou Ju's bag? We can't give up on it!

[Ryu Kou] We haven't given up, but we don't know where to look next.

[Woman] I know! It probably fell down to the bottom of a cliff. I could just go and get it now!

[Hou Zan] No, don't!

[Hou Zan] It's dangerous to go alone. Wait until there is an escort available.

[Woman] We can't wait that long! Please let me go!

[Ryu Kou] We won't let you go.

[Hou Zan] You must see that this is not an option.

[Woman] No.

[Woman] Hou Ju's bag is too important.

[Woman] Don't you see that I have to help Hou Ju...?

[Woman] ...Please?

[Woman] Wait— that's Hou Ju's...

[Ryu Kou] How...?

[Hou Zan] How...?

[Woman] There's no doubt about it. This is Hou Ju's bag.

[Ryu Kou] Why have you done this?

[Rief] We could tell you the whole story, but it would take all day.

[Hou Zan] That won't be necessary.

[Hou Zan] Matthew, I thank you from the bottom of my old heart.

[Hou Zan] You have done more good in this deed than you know.

[Karis] I-it was nothing...

[Hou Zan] No, it most certainly was not. And our debt will be repaid.

[Tyrell] Um, great! I guess we'll see you guys later, then...

[Ryu Kou] You are...Matthew, right? I'm Ryu Kou.

[Ryu Kou] The bag belongs to my sister, Hou Ju, but I packed it for her. She went to Belinsk, the capital of Morgal.

[Hou Zan] Young one, you are speaking out of turn.

[Woman] That was a secret!

[Ryu Kou] Matthew and his friends deserve to know the truth.

[Ryu Kou] Hou Ju was arrested and is now imprisoned in Belinsk. But she hasn't done anything!

[Ryu Kou] Anyway, the bag you returned contains some of her things. I hoped to get them to her.

[Hou Zan] The Morgal people still resent all Sanans for our occupation of their lands. We only barely escaped.

[Ryu Kou] My sister wasn't as fortunate. I went back to Belinsk Castle to free her, but that place...

[Hou Zan] Hmm... I wonder if we haven't been thinking about this in the wrong way...

[Woman] What are you pondering?

[Ryu Kou] I think I know.

[Hou Zan] Not now.

[Ryu Kou] I owe you thanks. Perhaps we shall see you again.

Te Rya Village, interior (msg_trya_ph)

I know it seems silly, but it really means a lot to have Hou Ju's bag back. Thank you.

Are you the warriors who returned the bag to us?
Thank you. Since my wife lost Hou Ju's bag, it's all she's been able to think about.
Huh. I was sure it was you. Oh, well.

I looked all over the part of the Teppe ruins I could get to, but I couldn't find Hou Ju's bag...

Our dear friend Hou Ju's bag is missing. If you happen to find an elegant bag, would you let us know?
Thank you. It probably sounds a bit crazy, us all worrying about this bag, but it's important to Hou Ju.
Yeah, it's probably wise of you to avoid the Teppe ruins, what with all the vicious tundra wasps.

It's a shame that we can't help Hou Ju, but the trip alone exhausted me...

Man, that was a rough trip, and Belinsk Castle is a fortress! There's really nothing we can do for Hou Ju...

You have no business in this room. Please leave, and try not to touch the injured on your way.

This is where the villagers tend to the injured. Undoubtedly they would appreciate some quiet...

Inside is nice and warm, even in this cold. We nomads build 'em cozy and strong!

[Male shopkeeper] Hey—I'm back!

[Female shopkeeper] Welcome! Good to see you!

[Male shopkeeper] Wait 'til you see the great stuff I found this time!

[Female shopkeeper] You've got quite a collection going now.

[Male shopkeeper] Hey—you cleaned up the stuff that was dirty! Thanks.

[Female shopkeeper] You're welcome. I think we're just about ready to open the store again. We just need some customers...

[Female shopkeeper] Oh! Customers!

[Male shopkeeper] Hey—you seem like you're looking for a bargain!

[Male shopkeeper] Welcome to our fine establishment.

[Female shopkeeper] Welcome to our...place!

I'm sure you'll find something to your taste. Please look around.

When we had to move the shop all the way to Te Rya, I was worried. So far, customers keep coming, though...

We've got some really good deals right now on slightly used armor. We've polished it up nice too!

Is that a customer?

You're here to shop, right?

Welcome to our... establishment of business!

Er, yes. Welcome! Look around!

There are bargains everywhere. Just take a look!

Are you guys headed to Morgal?

If you go to Morgal, be sure to see the capital, Belinsk. The city is soooo beautiful, and the food is amazing!

Oh, you want to go to Bilibin? You can't really get there from Morgal on account of the war.

We're working on our inventory, but I have to admit most customers don't make it out here. We're in trouble.

[Woman] I went to the Teppe ruins, but you'd have to be a magician to get through that place.

[Man] Were you out looking for Hou Ju's lost bag again?

[Man] Hello, strangers! Our friend Hou Ju's bag is missing. If you happen to find an elegant bag, would you let us know?

[Man] Thank you. It probably sounds a bit crazy, us all worrying about this bag, but it's important to Hou Ju.

[Man] Yeah, I suppose travelers have bigger things to worry about than a stranger's bag. Sorry.

[Woman] Hey, you weren't part of the mercenary group that tried to rescue Hou Ju, were you?

[Mercenary] No, that was us. We tried to rescue her, but Belinsk Castle is just too well defended.

[Woman] The mercenaries can't rescue her, and I can't even find Hou Ju's precious bag...

[Ryu Kou] Hey, what are you interlopers doing in here?!

[Woman] Um...Master Hou Zan?

[Hou Zan] We have this situation under control, miss. You can go.

[Hou Zan] We couldn't bar your entry, but we also can't have you just wandering around asking questions, I'm afraid.

[Ryu Kou] Where are you people from? What are you doing here?

[Tyrell] We're just traveling through... trying to find our way...

[Ryu Kou] What are you talking about? Spit it out, man!

[Hou Zan] Ryu Kou, if you interrupt, we shall never find out our visitors' intentions.

[Ryu Kou] Your calm demeanor shames me. I spoke out of turn. I apologize.

[Ryu Kou] Who are you to accuse us of deception?! You are in our home!

[Ryu Kou] We may be on the run, but we neither want nor need your sympathy.

[Ryu Kou] Calm down, interloper. You're still under suspicion here, and I won't tolerate your enthusiasm.

[Hou Zan] I presume your intent is now to reach Morgal?

[Tyrell] Yeah, we're going to Belinsk, in Morgal.

[Ryu Kou] Is your group prepared for a long descent down a sheer rock wall to Morgal?

[Rief] Um...no.

[Ryu Kou] Making the attempt if you're not prepared isn't merely foolhardy— it's suicidal.

[Hou Zan] There may, however, be other routes you could try...

[Ryu Kou] Hou Zan, should you be...?

[Hou Zan] I've got a good feeling about these folks. If they want to go to Morgal, who are we to say they can't?

[Tyrell] You were saying something about other routes?

[Ryu Kou] First indulge my curiosity: where did you come to the Khiren Highlands from?

[Karis] Where did we come from...?

[Hou Zan] If Morgal is your goal, you obviously didn't come from there. You therefore came from either the east or west.

[Ryu Kou] And only Sanans travel the top of the Endless Wall to the east. So how did you cross the western valley?

[Hou Zan] I wonder if perhaps you might be Adepts...?

[Amiti] And if we are?

[Hou Zan] Then you may be able to traverse the Teppe ruins.

[Ryu Kou] Let's stop dancing around. You are obviously Adepts.

[Hou Zan] Indeed. So you will want to know that the Teppe ruins are due north of the village.

[Hou Zan] The paths through are blocked by years of decay, but with Adept powers...

[Tyrell] You think Psynergy will help us get through?

[Ryu Kou] Ah, the legendary wisdom of the Adepts... Yes, that's what he means.

[Hou Zan] You appear to be in a hurry. Perhaps you should leave in that same hurry.

[Ryu Kou] Yes, leave us to wonder why YOU were blessed with supernatural powers and WE can't rescue my sister.

[Hou Zan] Don't mind him. Head over to the Teppe ruins now.

[Karis] We can take a hint. We'll be going now.

Teppe Ruins

Teppe Ruins, snowy outdoors (msg_tepe_ent)

The big guy's taking a rest on top of the cliff right now. You can't catch him until he moves.

The highlands are a rough place, which is why you have to live with nature, not against it.

You're actually trying to go to Morgal, you say?
Good luck. The Khiren highlands are surrounded by cliffs and ice. Wait—how did you get here?
Good. The northern cliffs lead down to Morgal, but they're so steep that climbing down is basically impossible.

Life in these highlands is a constant battle with nature. You can't win, either.
The best you can hope for is an uneasy truce with nature.

Even fur-covered beastmen have a hard time with the cold here. You must be half dead.

This hearty, nutritious-looking vegetable stew is perfect cold-day fare.

Hard-boiled eggs, but they don't seem to be chicken eggs. Hmmmm...

Fishing on Khiren Glacier: In our cold climate, insects for use as fishing bait are hard to come by.
Cold-weather anglers learn to create lures that look like bugs. Or enough like bugs to fool a hungry fish...

Tell me the truth: were you shocked when you saw my fur and fangs?
Yeah, most people are surprised the first time they see a beastman, though we don't look THAT different.
Huh. I guess you've been around a bit. Well, in this area, I won't be the last beastman you see, either.

[Fisherman] Hey, that looks pretty sturdy. Can I try it out?

[Fisherman] Too bad...

[System Message] Matthew handed over the trusty staff.

[Fisherman] Thanks—this should work great. Fish, here I come!

My fishing rod broke, and I can see all these fish waiting to be caught! I wish I had a good, trusty stick...

That's...not a fish. It's a nice catch, but I don't think we can eat it. Do you want it?

It won't open. The door is frozen shut.

Teppe Ruins, statue chamber (msg_tepe_ruin_2b)

[Rief] This statue is enormous!

[Tyrell] Yeah, and check out how big its nose is!

[Karis] Yes, and it's also too big to move, so we've hit a dead end.

[Sveta] It is not just a statue— it is also a door, if you have the right key.

[Sveta] You are surprised that I am behind you after you chased and cornered me?

[Sveta] You are remarkably relaxed for a person who has fought his way through a perilous ruin.

[Sveta] You are angry with me for surprising you. I must apologize.

[Sveta] Do not feel hurt. I was not actually running from you, though it may have seemed that way.

[Sveta] Ha! I am glad you enjoyed our little chase through the ruins!

[Rief] Was our "mysterious shadowy figure" really just this young girl?

[Tyrell] She must have something going for her—she wanders through here by herself!

[Sveta] The people of Morgal have a refined intuition. We sense and avoid danger easily.

[Tyrell] Wait—did she hear us talking from all the way over there?

[Rief] Surely not...

[Amiti] Something is definitely out of place...

[Sveta] Hmm... My senses may be more attuned than yours...

[Tyrell] Huh? What do you mean?

[Rief] Are you referring to our eyes and ears, or something else?

[Amiti] Attuned in what way?

[Karis] Besides sight and sound, we also have smell, taste, and touch. Are you talking about a different sense?

[Sveta] The people of Morgal are more attuned to the world of their senses than those of other lands.

[Sveta] Ah, I apologize. In your culture, it is customary to introduce one's self. I am Sveta of the beastmen.

[Tyrell] Whoa! She's a kitty-dog!

[Sveta] Do not mistake me for a dumb animal. Our minds are alike, and I know when I am being insulted.

[Karis] But...you aren't an enemy, right?

[Sveta] I do not intend you harm, no.

[Sveta] But I sense that the more...cautious among you have their doubts.

[Tyrell] You've been reading our minds?! Don't you have any sense of privacy?

[Karis] My father has Mind Read Psynergy, but he's always found it a bit of a double-edged sword.

[Sveta] Yes, my father's gift was much stronger, and he was hated for it. He came to hate others, as well.

[Sveta] You didn't inherit your father's power, but you aren't disappointed, are you? It's a relief, isn't it?

[Tyrell] Hey—even with problems, I think it could be handy to have a mind reader around...

[Karis] Sveta is a person, not a tool you can just use. Don't talk about her like that, Tyrell.

[Sveta] It is all right. I might speak similarly if I were you, facing what faces you.

[Sveta] If I were you, I would also wonder why I showed myself in the ruins. Is that what you wonder now?

[Sveta] I have an instinct that my destiny is about to change and that you are involved.

[Sveta] I mean you no harm. I have an instinct that you are involved in my unfolding destiny.

[Sveta] I am not your enemy. I am as my instincts make me, no more and no less.

[Sveta] I am not looking for help at the moment, but thank you. My instincts suggested I follow you.

[Karis] So you just followed us because your instincts told you to?

[Sveta] Well, there was another reason...

[Tyrell] I knew it! She's a... a spy or something!

[Rief] Yes, Tyrell. This is where she just volunteers that she's a spy.

[Sveta] The other reason was your smell.

[Sveta] I found a bag under that rock wall...

[Sveta] It seemed valuable, but there was also a sense of sorrow. I believe the owner is unhappy.

[Amiti] And what does this bag have to do with us?

[Sveta] You smelled the same as the bag at first, but I lost the scent once I started following you.

[Karis] So you were following us to return the bag to us?

[Karis] Wait—weren't those people looking for a bag back in... Where was that again?

[Karis] That's right. Te Rya village. You're always so good about stuff like that.

[Karis] OK, OK, Te Rya village! Don't bite my head off for forgetting one name!

[Karis] Right, right, Te Rya village... They did seem worried there, didn't they?

[Karis] Yes! Te Rya village! They'll be so pleased to get that back!

[Sveta] It sounds like this bag belongs to these people you encountered, then.

[Sveta] I can feel that the owner of these things cares very much for them, so I wanted to return them.

[Tyrell] Well, why don't you go back to Te Rya village and give it back to her, then?

[Rief] Yes, it would be best if we didn't double back, since we have errands of our own.

[Sveta] Alas, I cannot go to Te Rya village looking as I do. They would attack a beastman on sight.

[Karis] Really? Why?

[Sveta] Te Rya was founded by people of Sana who were chased out of Morgal by our king, Volechek.
When he came to power, Volechek freed us from Sanan rule and much bad blood remains on both sides.

[Sveta] Morgal is beastman country, so they would naturally assume I am from there.

[Karis] Matthew, this bag seems really important. I say we bring it back to Te Rya.

[Sveta] You are very kind, Karis, for wanting to deliver the bag for me.

[Karis] Well, um, thank you, but I'm not the leader here. We need to see how the others feel about it.

[Sveta] I understand. You might not want to be involved with the dispute happening in Te Rya.

[Sveta] But if you'll deliver the bag, I can go with you to Morgal and be your guide in that country. How does that sound?

[Rief] That's a tempting offer. Having a guide would certainly help.

[Karis] I'd love to see the northern lands with someone who knows the country.

[Tyrell] What do you think, Mr. Leader?

[Tyrell] Great! ...Uh...I mean, whatever you say.

[Tyrell] Don't get touchy! I get it— we're going. I just wanted to make it official!

[Tyrell] Sheesh, don't worry about it! It's not like returning a bag is gonna be hard.

[Tyrell] Wow! Sounds like we're taking you up on your offer, Sveta!

[Sveta] Thank you. I look forward to traveling with you all.

[Sveta] Good luck!

[Sveta] We'll meet here after you have delivered the bag.

[Rief] That Sveta cuts an intriguing figure, eh?

[Tyrell] I just think she'll be an asset to the group...with the mind-reading thing, I mean...

[Amiti] She only offered her services as a guide. Let us not assume too much yet.

[Karis] Let's just go return the bag. Then we'll meet Sveta and head north.

[Sveta] If you are heading back to Te Rya, I, will wait here while you take care of your business.

[Sveta] Are you ready to continue into the ruins, then?

[Sveta] Thank you for keeping your promise.

[Karis] How did you— Wait, of course you already know.

[Tyrell] Looks like you kept your promise too.

[Sveta] I have come to meet you, but you haven't yet seen if I keep the promise to guide you.

[Tyrell] You will keep that promise, though, right?

[Sveta] Of course.

[Tyrell] Oh! She really IS an Adept!

[Rief] I don't think I've seen that Psynergy before. What is it called?

[Sveta] It's called Slap Psynergy.

[Sveta] Given that and my other powers, do you think I will be a worthy addition to your group?

[Tyrell] Looks like we're all happy to have you, Sveta.

[Tyrell] Yeah! If she wanted to join us, why didn't she say so right away?

[Tyrell] Yeah, it's a shame that prejudice against her people kept her from being able to join earlier...

[Tyrell] Yeah, she seems like a really powerful ally! I hope she works out well.

[Karis] Why do you want to go to Morgal, Sveta?

[Sveta] I have...business there.

[Sveta] I need to catch up to someone.

[Sveta] But I will not let my goals interfere with yours. I accept Matthew's leadership.

[Karis] Hmmm... I hope you'll tell us more someday, but that will have to wait. Let's go.

Teppe Ruins, entrance hall (msg_tepe_ruin_1b)

[Sveta] If you are heading back to Te Rya, I will wait here while you take care of your business.

[Sveta] Are you ready to continue into the ruins, then?

Teppe Ruins, depths (msg_tepe_ruin_4b)

[Sveta] Hmm...there are more exits here than I remember...

[Sveta] Ah...footprints.

[Sveta] Monsters obviously travel through here. If we follow their scent, it should lead to the correct exit.

[Sveta] If I use my Track Psynergy, you will all be able to detect the scent.

Teppe Ruins, exit (msg_tepe_exit)

[Tyrell] So is this it? Are we officially in Morgal now?

[Rief] I don't know, but have any of you heard that noise in the distance? Like Sveta's Slap Psynergy?

[Sveta] Perhaps it is the sound of the Slap Glo—...

[Tyrell] The what?

[Sveta] Oh, it's not important right now...

[Sveta] To the northeast are the Kolima Heights. Belinsk is to the northwest.

[Matthew] ?!

[Tyrell] Oh, yeah! Kolima!

[Karis] I'd forgotten all about it...

[Rief] And Belinsk!

[Sveta] You obviously had plans to visit some of the places in Morgal, I see.

[Sveta] Ah, you were supposed to meet a friend in Belinsk?

[Sveta] It must be frustrating to have had to wait so long to meet your friend.

[Sveta] It has been a long journey to meet your friend, but at least you are almost there.

[Sveta] Yes, you are nearly to where you were going to meet your friend!

[Rief] It will be good to see Kraden again.

[Tyrell] Yeah, IF the geezer actually made it there.

[Karis] Tyrell, there's no need to be rude!

[Rief] Ahem. If Kraden said he will meet us, he WILL find a way to meet us.

[Sveta] Where was this geezer person coming from to reach Belinsk?

[Rief] What, you too, Sveta? He's headed through Bilibin to Belinsk. Why?

[Sveta] That could be a problem. Bilibin and Morgal are... not on friendly terms.

[Karis] Are they at war?

[Sveta] I...have been away for some time.

[Sveta] I know nothing of... current politics.

[Rief] Well, if there is a way to meet us in Belinsk, I assure you that Kraden will find it.
Then we'll go to Kolima and get your roc feather.

[Sveta] Roc feather? Have you been pursuing the Mountain Roc?

[Tyrell] Yeah! Do you know anything about it, Sveta?

[Sveta] I know...that it is the symbol of Morgal.

[Sveta] And that it is a divine creature. And that one does not simply pluck the feathers of divinity.

[Matthew] ...

[Karis] I wonder what's got her so tense...

[Tyrell] Yeah, all we need is one feather! She could help us with that...

[Rief] I didn't realize we actually had to PLUCK the feather...

[Sveta] I cannot go!

[Sveta] I cannot help you get your feather.

[Sveta] I would very much like to travel with you, but, for now...

[Karis] Sveta, what's wrong? You can tell us, really.

[Sveta] Karis, you are a good person. I like you very much...

[Tyrell] What are the rest of us, then? Chopped liver?

[Sveta] No! I also like Tyrell and Rief and Amiti and Matthew...

[Sveta] You have all been so... Thank you.

[Sveta] I cannot travel with you now... But I will wait for your return after you get your feather.

[Sveta] I will go to Belinsk. You will need to send me a signal when you have arrived. Listen carefully.

[Sveta] Find the band of minstrels that performs in Belinsk. Request "Arangoa Prelude."

[Sveta] I will be listening for the sounds of "Arangoa."

[Sveta] With that, I will say my farewell.

[Sveta] But I will leave you with this.

[Matthew] ...

[Karis] We'll see you in Belinsk.

[Tyrell] Um... Safe travels!

[Rief] We'll meet again.

[Tyrell] All right, so if we're back to looking for the Mountain Roc... what do we know about it?

[Karis] Not much, except for Sveta's reaction to it.

[Rief] Yes, her reaction heightens my curiosity as well. What kind of bird could it be?

[Rief] Agreed. If even Sveta fears it, I question what your father was thinking sending you after it.

[Rief] Be that as it may, wishing we knew more doesn't help. We'll just have to do field research!

[Rief] It IS an exciting opportunity to learn, isn't it? I'm practically tingling with anticipation!

[Tyrell] Wait, Rief—you've read a bunch of books. Do you know anything about it?

[Karis] Yeah, this is no time for keeping secrets, Rief. Anything you know might be useful.

[Rief] I only know the very basics, I'm afraid: it's an extremely large bird.

[Amiti] I saw it once.

[Amiti] During a hunting lesson when I was a child, the Mountain Roc appeared in the sky.

[Amiti] I was trying to shoot an arrow when a shadow appeared in the distance, too big to be anything but a cloud bank...

[Amiti] In no time, the shadow was on top of us. A soldier yelled "Go!" and ran for his life.

[Amiti] I found shelter in the woods, but as it passed overhead, I heard a faint, human scream...

[Amiti] When the adults came for us, I was shaking so badly I could barely walk...

[Karis] So it was big enough to snatch up a person?

[Amiti] Far larger than that. When it flew over the forest, the flapping of its wings caused a windstorm.

[Tyrell] You've gotta be kidding! Can we really take on something big enough to make WEATHER?!

[Karis] Yeah, Isaac probably would fight it. He's also a veteran of countless battles and once saved the world...

[Karis] Yeah, if he wants the feather so badly, maybe it SHOULD be Isaac fighting this thing...

[Karis] Come on, Matthew! It's not like our parents started off as expert warriors! They had to learn too!

[Karis] Right. This will be like the test for us to be considered the new Warriors of Vale!

[Rief] In any case, having Kraden with us can only improve our chances. Let's head to Belinsk.

[Matthew] ...

[Tyrell] Kraden, huh?

[Karis] Agreed. We'll need him.

[Amiti] I hope he actually made it to Belinsk.

[Tyrell] He'll make it.

[Karis] It IS Kraden...

[Tyrell] All right, Belinsk it is.

[Karis] Let's find Kraden!

[Karis] And we'll get to see the capital of Morgal!

[Tyrell] And here's hoping the Mountain Roc is nearby...

Belinsk

Belinsk, town cutscenes (msg_brfn_town_1_iv)

[Musicians] Ahem...

[Musicians] One...

[Musicians] Two...

[Musicians] Three...

[Sveta's Voice] Matthew...

[Sveta's Voice] It's me...Sveta.

[Rief] Do you all hear Sveta's voice?

[Tyrell] Sveta...of the Czamaral clan?

[Sveta's Voice] So you know about that name... There is no time now, but I will explain further.

[Sveta's Voice] There's no use looking around for me—I'm not there.

[Amiti] It seems Sveta is somehow projecting her voice directly into our minds.

[Sveta's Voice] Yes, that's it exactly.

[Karis] One more thing you were hiding from us...

[Sveta's Voice] No, this conversation is actually thanks to "Arangoa Prelude"!

[Sveta's Voice] You do not believe me?

[Sveta's Voice] I know you think you cannot trust me because of the secret about my brother...

[Sveta's Voice] But there is no time for doubt. When the music ends, we won't be able to speak anymore!

[Sveta's Voice] Thank you for giving me a chance. Now please hear me out...

[Sveta's Voice] "Arangoa Prelude" is your key into the ruins. While it plays, most people are mesmerized.

[Sveta's Voice] But hurry! Enter the ruins underground through the statue before the music ends. Now!

[Tyrell] So after all our running around, we still can't find Kraden in town.

[Karis] Yeah, and no luck on "Arangoa Prelude," either.

[Violinist] Sorry for eavesdropping, but did I just hear you asking about "Arangoa Prelude"?

[Rief] Er, yes! Do you know something about it?

[Pianist] Something? Quite a bit, actually. We're two of the few musicians in the world who can play it.

[Violinist] Yep. We're both members of the only band that can play it... Someday maybe we'll do it justice...

[Pianist] I'm actually setting off to travel around Morgal to hear different sounds and work on my music.

[Violinist] My plan is to practice in some new surroundings. One day all six of us will be truly ready to play it.

[Pianist] And I think Vande said he was going on a trip as well, right?

[Violinist] Yeah, he said he wanted to hear the Mountain Roc's cry with his own two ears.

[Pianist] We should probably stop dragging our heels and get ready for our trips. Come on.

[Karis] And they're off...

[Rief] So it takes all six of them to play "Arangoa Prelude"?

[Amiti] Yes, and half of them are going to be traveling for a while.

[Tyrell] Then I guess we can't signal Sveta yet, so no guide for now.

[Rief] And if we can't find Kraden in town, we should go west toward Bilibin and perhaps head him off.

[Karis] That's a good idea. It may just be that he's still on the way.

[Amiti] Westward to Bilibin, then!

[Tyrell] Ah, we finally made it to Belinsk!

[Karis] And somewhere around here we should meet Kraden again...

[Rief] This city is enormous! I suppose the capital of Morgal needs to be, though.

[Amiti] I am...overwhelmed. There is so much to see and hear. And musicians! They make the city seem so joyful.

[Tyrell] Hey, didn't Sveta tell us to request some song from a band when we're ready to meet her?

[Rief] That's right. It was called "Arangoa Prelude," if memory serves.

[Amiti] Indeed. First things first, though. Let us begin looking for Kraden.

[Karis] Yeah, let's go soak up some local color and talk to people!

Belinsk, first visit (msg_brfn_town_1_a)

Cool, crisp air... Just the hint of a breeze, carrying the scent of the sea. Isn't it a glorious day?
Yes, the kind of day that makes you forget your troubles and maybe sing a little bit...
"Well, Khiren Glacier's great, It provides run-off to Lake Bycal—"
Sorry! I just really like our water-supply song...
Well, fine. I'll just go and enjoy the weather by myself.

Have I seen an old human come into town? No, can't say I have. And I watch the front gate closely.

Since brave Volechek became the king of Morgal, we've started calling ourselves the Fang Tribe.

The peoples of Champa and Morgal are more alike than most of my countrymen would care to admit.
Both cultures regard family very highly...which makes me worry about what Briggs will do to us...

I don't see how boiling anyone can accomplish anything good. We'll wind up at war with Champa too.

King Volechek apparently won't establish friendly relations with Bilibin and Sana for personal reasons.
Volechek's parents were killed in the war we lost against the Sanans, and Bilibin refused to lend help.

Since you're not from around here, have you ever heard of the Mountain Roc?
Nobody even thought it existed until the Golden Sun event, and it's still a rare privilege to see one.
It's a divine bird that Morgal is devoted to protecting. You can read about it in the library if you like.

This is a piece of music called "Arangoa Prelude." It's almost... magical.

This is a piece of music called "Rainbow Over Koba Desert." It's sentimental...but I like it.

This is a piece of music called "Lake Bycal Moonlight." It takes me back to my younger days...

This is a piece of music called "Mountain Roc Rising." Amazing percussion, eh?

These minstrels play all kinds of different music, depending on mood and who shows up to play.

What a lovely song... Such beautiful harmonies... Thank you for making this happen.
Here's my secret: there's a hidden passage behind a bookshelf in the library. The library's under the chapel.

The minstrels play many different kinds of music, depending on who shows up to play that day.
I wish I could get them to play "Lake Bycal Moonlight." If you can arrange that, I'll share a secret.

Hmmm... Five musicians playing together sounds pretty good, but I'd love to hear six!

A four-musician ensemble is called a quartet. It's a good sound, but it's lacking something...

Looks like some of the band is out wandering. I guess we're a small group today, but simplicity can be good.

If you run into a musician named Vande, I'd appreciate it if you told him to come back home.
If you tell him that it's a message from his band, he'll probably listen.

Playing in a small group is fine and all, but you'd be amazed how much just one more player adds to the sound.

With only three musicians, we tend to rely on a really rhythmic sound, but occasional solos spice things up.

Yeah, some five-member quintet action! Of course, it also just reminds me how much I like having six...

I came right here after we talked. I'd forgotten how much fun it is to play with a band. Now find the others!

Where's Vande? We can't play "Arangoa Prelude" without him!

Do you know about this evening's entertainment?
Yeah! I can hardly wait for that rotten Eoleo to get what's coming to him in the boiling pot!
You haven't heard? The infamous pirate Eoleo is going to be executed by boiling! I can't wait!

When my fur wasn't quite so thick, I couldn't stand public executions. They just seemed so...barbaric.
Now that I'm a little older, I've got a strange sense of anticipation about tonight's boiling.

Not long after Volechek took power, the public executions started— a nice distraction for the people.

That noise from the direction of Teppe sounded like a bird. A really BIG bird. You don't suppose...?

Belinsk was built on some sort of ancient ruins. I guess the old place had something to do with the moon?
I gather the whole reason for the full-moon festival is to beg the heavens to restore the ruins.

The moon is only full once a month, but I wish it was more often.
We beastmen always feel extra energized under the full moon. It's like being young again!

It used to be that Morgal was very dangerous under the full moon, when beastmen have short tempers.
There would be many fights on those days. Of course, now we have public executions to take the edge off...

WOO HOO HOOO HOOOooooo! Nothing like a full moon to get your blood pumping!

Ooh! Looks like the whole band is here for the festival! Maybe we'll be lucky and they'll play THAT song.

Yes! They've got Vande back with them! We'll finally get to hear them at their best again.

I'm happy to announce that your voices have been heard, and we're about to play "Arangoa Prelude"!

A certain someone just returned to Belinsk and told us that a group of warriors would come soon.

A little bird told us there would be a request for "Arangoa Prelude" tonight.

Thanks to you, our favorite fan came back to town!

We've all been waiting for an excuse to throw ourselves into "Arangoa"!

Y-you saw it, right? Something came up from under the museum. Something big!

Everyone was getting impatient for the execution, then THAT appeared and we all forgot about it...

Why was there a tower under the museum? And how did it come out?

Is this what we've been praying for? Have the Belinsk ruins been restored?

Yep... Ancient Belinsk construction— I'm sure of it. Don't know what it's for, but probably an amazing weapon.

Can you see me shaking?
I'm not frightened or anything... just excited about what this means for Belinsk. That's all.
Of course not. I'm a businessman, and I'm not about to get flustered by minor distractions!

After hearing "Arangoa Prelude," I feel sort of dreamy... Wait...that tower wasn't there before, was it...?

I was all relaxed after hearing "Arangoa Prelude," and then I saw the tower. Now my heart is pounding!

It's thanks to you that I came back to Belinsk and got to witness this miracle. Thank you.

That tower can't just have appeared because we played "Arangoa Prelude," can it?

Strange things always happen when we play that song, but this... This is new.

"Arangoa Prelude" is supposed to date back to the ancient Belinsk civilization, just like that tower...

That's it. We're only playing current music from now on.

This is a sign. The tower's restoration means that a miracle will happen...soon.

My fur is all tingly and standing on end! I never thought I'd see a museum shoot into the air like that!

I can't believe how tall that tower is! It's kind of ominous...

Luna Tower is real?! And it was under the museum?!

I've been hearing about Luna Tower since I was a child, but who knew it was real?! How exciting!

I thought the trembling was an earthquake at first... How will I get to the museum now?

I can hardly look at that tower without shaking. Something bad is about to happen...
I wonder if that's what you call "animal instinct."

Why is everyone so sure that a mysterious tower popping out of the ground is a GOOD sign?

"Arangoa Prelude" just makes my head swim. I feel like I'm drowning in musical beauty!

Is it the tower's beauty that gives me chills, or is it something else?

What's that funny feeling in my stomach? Is that excitement? Or...fear?

Is that tower really from an ancient civilization? They sure did things differently back then...

It's probably just a coincidence that the tower came up right after the song ended... Probably.

Looking at the tower gives me the same chills as hearing "Arangoa Prelude." I think they're linked.

I just thought it was everyone's favorite song, not an architectural technique!

I never thought they'd bring the tower back! The city's really gone all out for this festival!

He seems entranced by the music.

She seems entranced by the music.

He seems entranced by the music.

She seems entranced by the music.

He seems entranced by the music.

He seems entranced by the music.

He seems entranced by the music.

She seems entranced by the music.

He seems entranced by the music.

He seems entranced by the music.

He seems entranced by the music.

She seems entranced by the music.

He seems entranced by the music.

We have these fine folks to thank!

So it WAS you who got the band back together!

SOMEONE returned to Belinsk and told us that four warriors would come soon.

I heard somewhere that a party of five warriors was going to request "Arangoa Prelude."

Sorry we couldn't oblige your request right away, but we were short on musicians.

I'm only here thanks to you.

We went way too long without all getting together to play.

I'm happy to announce that your voices have been heard, and we're about to play "Arangoa Prelude"!

"Mountain Roc Rising" is sure to wake you up and knock the wax out of your ears!

"Lake Bycal Moonlight" takes us back to a simpler time. Reminisce with us!

"Rainbow over Koba Desert" is one of those songs that tugs at your heartstrings. Give it a listen...

I know I'm supposed to keep perfect rhythm, but sometimes I kinda want to mess it up on purpose, you know?

This is the emblem of our proud nation of Morgal.

If you don't recognize it, that bird in the emblem is Morgal's divine bird, the Mountain Roc!

Morgal warriors wear the roc emblem proudly—and have for generations.

Since you're not from around here, have you ever heard of the Mountain Roc?

Nobody even thought it existed until the Golden Sun event, and it's still a rare privilege to see it.

It's a divine bird that Morgal is devoted to protecting. You can read about it in the library if you like.

Everyone's sounding so good! Seems like we get better each time we travel.

The harmony, the rhythm... It feels good when everything just clicks.

Hey—got a request?

We have five band members right now, so there are three different songs we can play.

Mountain Roc Rising. Lake Bycal Moonlight. Rainbow over Koba Desert. Maybe another time...

We've only got three band members together right now, so our repertoire is kinda limited. Wanna hear something?

Mountain Roc Rising. Maybe another time...

Now we've got four band members, so we can play two different songs. Interested?

Mountain Roc Rising. Lake Bycal Moonlight. Maybe another time...

We have five band members now, so we can actually play three songs! Sound good?

Mountain Roc Rising. Lake Bycal Moonlight. Rainbow over Koba Desert. Maybe another time...

We've finally got all six band members together, so we've four songs to choose from. So choose!

Mountain Roc Rising. Lake Bycal Moonlight. Rainbow over Koba Desert. Arangoa Prelude. Maybe another time...

Ahem...

One, two, three, four...

One, two, three...

We get a lot out of traveling Morgal playing our music. It's nice to be able to bring joy to people.
It may be only a temporary respite from troubles, but it's great to help people forget their cares.

[Trumpeter] Hey—got a request?

[Trumpeter] Hey! Today's the festival—comes once a month. You can request or not, but we'll keep playing.

[Trumpeter] Right... "That" song... Do you want us to go ahead and play that right now?

[Trumpeter] Wanna hear another?

[Trumpeter] Gotcha. Come back anytime if you want to hear "that" song.

[Choice] Mountain Roc Rising. Lake Bycal Moonlight. Rainbow over Koba Desert. Arangoa Prelude.

Ahem...

One, two, three, four...

One, two, three...

[Ryu Kou] Hey! Are you forgetting about my sister, Hou Ju?

[Ryu Kou] If you haven't forgotten, why are you trying to leave town before we've found her?

[Ryu Kou] You forgot?! What kind of mental lapse could possibly explain that?!

[Ryu Kou] I can't believe you would try to leave without helping my sister... Time to get looking!

[Karis] Hey, um, Matthew? Where are you going?

[Karis] You wouldn't go back on your word to Briggs, would you?

[Karis] Good. So we're still here to rescue his son, Eoleo.

[Karis] Don't forget we promised to rescue his son, Eoleo!

[Karis] Briggs may not be a champion of decency or anything, but we can't just let his son die. Let's get to work.

Good King Volechek finally caught that Champa ruffian, Eoleo, scourge of the Eastern Sea.
He's going to be boiled to death on the next full moon. Better than he deserves, if you ask me.

He seems entranced by the music.

I'll be waiting for you at the Belinsk ruins.

Let me give this back to you now.

Let's get some information before we leave. I'll bet the band members see all sorts of people come through.

Belinsk interior, first visit (msg_brfn_ph_1)

Under a full moon, there's nothing that a beastman cannot accomplish.
It just so happens that we won the war against the Sanans on a full-moon day.

Wow. I expected a crowd for the festival, but nothing like THIS...

I heard Sana invaded Morgal because Emperor Ko thought blood from the Mountain Roc would make him immortal.
I don't know why their army left without Lord Kuan, but all the Sanan soldiers who stayed were wiped out.

Beastmen who were originally beasts get an energy boost from the full moon, but that's nothing.
The ones who really get crazy in the moonlight are the ex-humans. Those guys know how to party!

Thirty years ago, I was an ordinary animal. Now look at me! I'm wearing clothes and walking on my hind legs!

The moon is only full once a month, but I wish it was more often.
We beastmen always feel extra energized under the full moon. It's like being young again!

That's a mighty fine-looking tower... And you just know it's packed with all sorts of ancient treasures!

Another new day... But can I get a little more rest before it starts for real?

Uh, you guys can see the big tower over there, right?
Then it IS real! We've been praying for the ruins' restoration so long, I thought it might be a hallucination.
Oh...you can't? I guess that means it IS a hallucination. Disappointing.

Our ancestors' civilization is reborn! What a blessing for Belinsk and beastmen everywhere!

There have to be valuables inside that tower. I wonder how dangerous it is in there...

There have to be valuables inside that tower. I wonder how dangerous it is in there...

I'm too old for this "staying up until all hours" thing these days. I need to sit the next festival out...

So that's Luna Tower? It's so much more impressive than it sounded in the fairy tales!

These warriors are barely more than children, but they've obviously seen more than their share of battle.

I can't put my finger on why, but something about these folks says "world saving" to me.

I can't believe they'd cancel the boiling and open up the castle just because ONE stupid tower appears!

I've got a bad feeling about this.

That noise from the outside was horrendous! What could be going on out there?

I wish I could just quit my job and run away to see the world... But who would take care of Mom?

Luna Tower has returned! Glory to Morgal!

I can't believe how many people are around at this hour! I guess festivals make people more...festive.

Did the noise outside just get a lot more...panicky?

My heart weeps for King Volechek, the bravest hero I have known. I will fight in his name the rest of my days.

There's really nothing like the sun, is there? You never know how much you'll miss something until it's gone...

Belinsk dock, first visit (msg_brfn_town_2_a)

Under a full moon, there's nothing that a beastman cannot accomplish.
It just so happens that we won the war against the Sanans on a full-moon day.

*Sniff, sniff* ...What did you guys just have for dinner? You smell like some kind of divine poultry!

Yay! It's festival day!

An old human? No, no one like that has come in by boat in a long, long time.

Everyone is very busy getting ready for tonight's festival. You should just come back tomorrow.

I don't know what King Volechek will say when he sees you...

Morgal has always been surrounded by enemies. I suppose that's our lot as beastmen, though.

It's locked from the inside.

It's locked from the inside.

It's locked from the inside.

It's locked from the inside.

He seems entranced by the music.

He seems entranced by the music.

She seems entranced by the music.

He seems entranced by the music.

He seems entranced by the music.

It's locked from the inside.

It's locked from the inside.

It's locked from the inside.

It's locked from the inside.

You have business in Belinsk Castle?

The castle is open to the public during the festival. Come then if you want to have a look around.

You guys look like warriors. Have you, like, fought in wars?

I'll bet the king would be interested in meeting seasoned warriors like yourselves. Pity he's so busy...
I've got it! Come back the day after the festival, and I'll let you in to see the king.

Huh. I guess I was wrong. You sure look like warriors, though...

I heard they caught a Sanan girl, but I don't know what happened to her after she went to the castle.

Belinsk, old couple's house (msg_brfn_ph_2)

What a wonderful day for a festival! I'm so grateful just to be here to enjoy it!

Yes, we're all overflowing with vigor and power on the full moon, but we always beware the new-moon fatigue.

As a young man, I was a human just like you. The Golden Sun changed all that.
Day by day, my hair grew thicker and thicker, and now I just have fur. Most beastmen will say the same.

When we first became beastmen, a lot of humans hated us for being different. It was hard for a while.
Eventually, we all migrated north to Morgal. We didn't plan it, but this is where we all wound up...

Zzzzzz...

Bah. I'm going to have to clean up that mess in the morning...

What is going on outside? It's so noisy, how am I supposed to sleep?

I can't believe the cravings for tea I've been having lately! It's almost dangerous.

I keep finding puddles on the floor here. I wonder if the roof is leaking...

Waaaah?!
*crash*

I probably shouldn't try to drink tea while half-asleep anymore...

It's all wet now.

There's nothing here of interest.

Everyone seems really lively tonight, even for an execution day. Where do they get the energy?

Belinsk, library (msg_brfn_ph_3)

WOO HOO HOOO HOOOooooo! Nothing like a full moon to get your blood pumping!

Awww... The human beastmen just love their full moons. It's really very cute...

Now that I walk on just my hind legs, I've sort of lost my taste for raw meat and such. Mostly.

This is a mural of Belinsk. Inspecting it you notice the image of a tall tower.
The tower is projecting starbursts, illuminated by the sun. Behind it is a full-moon sky.

I wonder if the human beastmen have finally calmed down. They're just little bundles of energy every month!

I just don't know what to make of the giant tower thing.
If it turns out to be an enemy weapon of some sort, we're in big, big trouble.

Those human-born beastmen are just crazy under the full moon! I hope nothing bad ever comes of it...

I wish I could do more than simply pray for the good of my people...

That divine light! I don't think I've ever seen anything so wonderful!

Why is everyone so sure that a mysterious tower popping out of the ground is a GOOD sign?

This is a mural of Belinsk. Inspecting it you notice the image of a tall tower.
The tower is projecting starbursts, illuminated by the sun. Behind it is a full-moon sky.

I have to say, I'm a little jealous of how much this "light Psynergy" seems to give the human-borns a boost.

Not every country's king would give his life for his country. King Volechek is Morgal's new patron saint.

This is a mural of Belinsk. Inspecting it you notice the image of a tall tower.
The tower is projecting starbursts, illuminated by the sun. Behind it is a full-moon sky.

Ancient Ruins of Belinsk: The Belinsk ruins are among the largest remaining from ancient times.
Taken together, the sections built above and below the water make for a truly massive structure.

The Symbol of Morgal: The Mountain Roc has a strong connection to the Belinsk ruins.
The bird image carved into the ruins is clearly that of a Mountain Roc, implying the ancients also revered it.

The Mythical Mountain Roc: Many still consider the Mountain Roc to be mere legend, with good reason.
All those who have gone in search of the great bird have found nothing. Clearly the roc chooses who sees it.

The People of Morgal: A bright and cheerful people, those of Morgal are not at all warlike.
Contributing to the nation's carefree reputation, Morgal drops everything for a major festival every full moon.

The Beastman Explosion: After the Golden Sun, the Morgal people began growing fur.
The fur was followed by long snouts, fangs, and claws, completing the transformation into beastmen.

On Beastman Abilities: It is not known if the abilities unique to beastmen use standard Psynergy.
Clearly some sort of Psynergy is being used, but powers such as Track have simply not existed before now.

There are a bunch of difficult-looking books here.

Arangoa Prelude: Played for generations, the Prelude is said to be music for the gods.
Legend says that, played with sufficient skill, this piece can bring happiness to all people, but this has yet to happen.

Belinsk and Music: Music was a part of Morgal culture since long before we were a country.
The addition of a music hall when the castle was built was apparently a revelation that came in a dream.

Belinsk Opera House (msg_brfn_opr_1)

My granddaughter! Where is she?!

One of the chandeliers here is actually a dragon! I've never seen it, but I bring it dinner every day.
It must really like the food I make, 'cause it's always eaten up when I come back!

The remains of some unfortunate soul.

The remains of some unfortunate soul.

The remains of some unfortunate soul.

The remains of some unfortunate soul.

Everyone thinks Crystallux is just a myth, but I still believe it's real.
And if it is real, I believe that beautiful music will make it appear, just as the legend says.

Please, Crystallux, watch over my granddaughter and keep her safe...

Everyone laughs, but I'm certain that the crystal dragon exists.
Grampa said that someday we'd meet him, together.

I thought I'd die on some glorious battlefield, not a gaudy opera house...

I guess you were right after all, Mom. I shouldn't have become a soldier...

I wish I had two more lives to give for my country and King Volechek!

Where did that girl go? I hope she's all right...

There's an old legend about this opera house that everyone 'round here knows. Care to hear it?

This opera house has always been home to beautiful music—music that enchants everyone who hears.
A dragon loved this music and never wanted to be apart from it, so it turned itself into a chandelier inside.

The dragon Crystallux is a powerful creature, so you'd do well not to offend it.
Most importantly, you can never, ever interrupt the music that is played here.

[Soldier 2] King Volechek, I...

[Volechek] Silence! ...Listen.

[Volechek] Is that...a violin?

[Volechek] No... It's an entire string section...

[Soldier 2] I hear it!

[Soldier 3] Yeah...

[Soldier 1] They're just...playing music?

[Soldier 4] It's pretty...

[Volechek] This feels wrong...

[Soldier 1] Th-the door!

[Volechek] And now the brass section joins in...

[Volechek] The curtains are about to open. Weapons at the ready, men!

[Sveta] Stop!

[Dark Devourer] GRAAAAH!

[Dark Devourer] GRAAWR!

[Girl] Don't hurt it!

[Girl] Please don't hurt Crystallux!

[Girl] I knew the dragon was real... I mean, I knew YOU were real...

[Girl] So we have to say good-bye now? But we just met!

[Crystallux] Arroooo...

[Girl] Please...take good care of this dragon.

[Crystallux] UROOOR!

[System Message] The dragon seems to want to aid Matthew in his quest.