Golden Sun: Dark Dawn/String Dump (Part 9)
This reference page features cleaned-up versions of most of Golden Sun: Dark Dawn's in-game text strings that are expressed as dialogue. To facilitate legibility, all strings that are parts of either mandatory or otherwise significant cutscenes will list the characters speaking them in [Bold], whereas all optional strings will not list any character names. Instances of junk strings are also removed. Each collapsible section represents the contents of a different .dat1 file, the file name of which is listed in the title.
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(Part 9)
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Champa Camp and Champa
| Champa Camp (msg_cmpa_camp) |
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Once, Champa was just a poor village. Now it's a poor country. Bigger does not mean richer. [Eoleo] Home...sweet home? |
| Champa Camp, inn tent (msg_cmpa_camp_ph) |
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What else can I do but open up the inn and let Matthew stay? Not for free, of course. Times are tough. [Eoleo] So that's what happened. |
| Champa Camp, interior (msg_cmpa_camp_ph2) |
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As a pirate nation, we always need weapons, so we keep the armory well stocked. Care to buy something? |
| Champa (msg_cmpa_1) |
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The remains of some unfortunate soul. [Eoleo] I got this one. If the old lady would just come down and join the rest of us, she'd be easier to protect! [Eoleo] Great-grandma... [Obaba] Briggs put up a good fight? Your new gear is ready. Take it with you when you go. |
| Champa, interior (msg_cmpa_room_2f1) |
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The remains of some unfortunate soul. |
| Champa, interior 2 (msg_cmpa_room_3f1) |
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Obaba's Blacksmithing Technique: I've tried to teach Briggs my unique skills, but it doesn't seem to take. |
| Champa, cave (msg_cmpa_cave_sec) |
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It's locked. |
| Champa, top floor (msg_cmpa_room_4f1) |
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Spirits of earth and fire, let your strength be mine! |
| Lonely Island Ruins (msg_tnfn_srin) |
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THE ADEPT MUST CONTROL EMOTION TO MAINTAIN DISCIPLINE AND FOCUS@ |
Apollo Sanctum
| Endless Wall (msg_bnri_wall_1) |
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The door is firmly shut. |
| Endless Wall, interior (msg_bnri_wall_2) |
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[Eoleo] I got this one. I got this one. |
| Endless Wall, top (msg_bnri_wall_3) |
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Ye whose goal is the light, show to me the three treasures so that I might see them with my own eyes. |
| Apollo Ascent (msg_apl_road) |
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Matthew touched the statue's forehead. |
| Apollo Ascent, top (msg_apl_road_skull) |
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[System Message] Some kind of aroma hangs heavy in the air... |
| Apollo Sanctum Gate entrance (msg_apl_gate_ent) |
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Stay healthy, traveler: it is wise to keep one's mind and body strong. |
| Apollo Sanctum Gate (msg_apl_gate) |
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[Message] The gates to Apollo Sanctum will open for one who can align our emblems correctly. |
| Apollo Sanctum, road (msg_apl_t_1) |
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[Kraden] The light here is so strong, you'll need protection to survive it. [System Message] While in the brighter spots, pay close attention to the Umbra Gear's endurance gauge. Matthew and friends were swallowed up by the light... |
| Apollo Sanctum, not yet set up (msg_apl_t_2) |
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Matthew and friends were swallowed up by the light... |
| Apollo Sanctum, partially set up (msg_apl_t_play_a) |
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Matthew and friends were swallowed up by the light... |
| Apollo Sanctum, fully set up (msg_apl_t_2c) |
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Matthew and friends were swallowed up by the light... [Arcanus] Ah, good. Have you finished with the preparations? |
| Chaos Hound (msg_apl_t_4) |
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Hrrrooooooo! Hrroooooooooo! [Sveta] This must be the way to the Apollo Lens's controls. Matthew and friends were swallowed up by the light... |
| Post-Chaos Hound (msg_apl_t_4a) |
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Hrrrooooooo! Hrroooooooooo! [Blados] Pathetic. How do a bunch of children beat the elite of the Tuaparang Empire? [Sveta] Oh, I haven't got all the Umbra Gear equipped! Can you help me with it? [Kraden] Are you sure you are up to this challenge? [Chaos Hound] GRRROOOOOOWWWWNNNN! [Sveta] Oh, I haven't got all the Umbra Gear equipped! Can you help me with it? [Kraden] Are you sure you are up to this challenge? |
| Post-Chaos Chimera 1 (msg_apl_t_4b_0) |
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[Blados] Looks like we lose. |
| Post-Chaos Chimera 2 (msg_apl_t_4b) |
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We know you want to stop the eclipse, but you can't just throw your life away! [Kraden] Don't succumb to the power of the light! [Alex] Stop. [Blados] You might as well give up. [Sveta] Matthew, I'm sorry for making you come with me. It's too late to change your mind now. Let's just keep going. [Volechek] Vaaaaarruuuu! If you want to go back to town, we should all go together. Death...is...coming... |
| Prototype of scene (msg_apl_temple) |
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Ah, good. Have you finished with the preparations? |
Ending
| Upper Belinsk (msg_brfn_town_2_ep) |
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I've got powers just like an Adept, but instead of boring old fire and wind and stuff, I've got light! [Karis] Would you relax, Matthew? It's amazing how revitalized I feel! I'm energetic by day and sleep like a baby through the night. |
| Belinsk (msg_brfn_town_1_ep) |
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There was a sharp light that struck the Eclipse Tower...and the darkness just evaporated! |
| Belinsk dock (msg_brfn_town_3_ep) |
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I wish we could take ye all the way home, but it bein' the other side o' the world, we'll say our good-byes here. |
| Leaving Belinsk (msg_brfn_ep_ivnt) |
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[Karis] Where is everyone? |
| Returning to Lookout Cabin (msg_goma_ep) |
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[Karis] Ah, it's good to be back! [System Message] Would you like to save? [Message] The End...? [System Message] Congratulations! You have reached the ending of Golden Sun: Dark Dawn. |
Other overworld areas
| Overworld text (msg_world) |
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North: Passaj Mountain Climb [Tyrell] So we've got our map now? Let's go find this "Umbra Gear." Matthew peered into the shallows... [Tyrell] Whoa! A Djinni, right in front of us! What should we do? The ship is completely sunk. There's no way to get in. [Merchant] Supposedly there's a whirlpool southwest of Nihan that acts as a portal to a hidden island. [Merchant] This is it! I've finally found the phantom island! There's nothing more we can do. Everyone's...gone. [Eoleo] It's finally time to get moving! |
| Lost Ship, exterior(msg_ghost_ship_1) |
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[Kraden] Ah, Matthew, is it time to go? [Voice] I am the guardian of water. If you would claim my power, you must prove your worth. |
| Lost Ship, interior (msg_ghost_ship_2) |
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It might have been better not to see that... |
| Otka Island entrance (msg_oht_isl_ent) |
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On the door is carved a sun crest with an opening like a sword-sized keyhole. Perhaps something goes in it? |
| Otka Island entrance (msg_oht_isl_1b) |
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I am the guardian of the wind. Ye who desires more power must first reveal thine own. |
| Crossbone Isle (msg_trea_isl_out) |
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I know you adventuring types... You can't see ancient ruins without getting all tingly, huh? |
| Crossbone Isle, end (msg_trea_isl_5) |
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Ye who has completed your knowledge of worldly matters, show the proof of your deed. |
Sun Saga
| Sun Saga 1 (msg_kamisibai_1) |
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The saga of the Golden Sun begins long before the transformative event happened over Mount Aleph and the village of Vale. |
| Sun Saga 2 (msg_kamisibai_2) |
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The day after Mount Aleph erupted, Isaac and Garet left Vale. |
| Sun Saga 3 (msg_kamisibai_3) |
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In pursuit of Felix and Alex, the heroes entered lands that brimmed with mystery. |
| Sun Saga 4 (msg_kamisibai_4) |
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Isaac and his friends survived the destruction around Lalivero. |
| Sun Saga 5 (msg_kamisibai_5) |
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The last of the lighthouses to be relit, the Mars Lighthouse, was located in far-northern Prox. |