The four elements are the basic building blocks of all matter. The elemental spirits are called Djinn. The four elements are Venus for Earth, Mercury for Water, Mars for Fire, and Jupiter for Wind. Each element has many different Djinn.
When you set a Djinni, its elemental power may change your class or Psynergy. In battle, you can unleash the powers of set Djinn.
When a Djinni is standing by, you can use it to summon in battle. To use a summon immediately, put your Djinn on standby before battle. But be careful, because changing set Djinn to standby changes your class and Psynergy.
If you have a standby Djinni in battle, you can use it to summon. After summoning, the Djinni will be in recovery until it has recovered all its power. Recovering Djinni cannot be unleashed or used to summon.
If a Djinni's power is used to summon, the Djinni enters recovery. After it has recovered its power, it will set itself once again.
When a Djinni is set to an Adept, its power may change the Adept's class. Find your own unique combinations of Djinni to improve your characters' classes.
Psynergy is a mental power. People who wield it are called Adepts. Psynergy can change with class changes or when you go up a level. Try changing your class to earn new Psynergy.
To give your Djinni to someone else, move it like this.
After choosing who gets the Djinni, you can "set" it.
When your class changes, the Psynergy you can use may also change.
Setting a Djinni changes your attributes and sometimes even your class.
Each Djinni has different, unique powers.
Once we have been set, you can unleash us in battle to use our powers.
So, Felix, let me demonstrate the power of my attack now.
See! What did I tell you? When you unleashed me, I used my special attack ability!
After being unleashed, we Djinn will then stand by, ready to be summoned back again...
If you have multiple standby Djinn, you can summon even greater powers into battle!
Choose this command when you want to unleash me in battle, all right?
Then you can summon even greater powers!
After a Djinni has been used to summon, it must spend time in recovery.
And once we've recovered, we automatically set ourselves again, so we're ready to attack!
That's all you have to do to unleash a set Djinni!
Hey!
You look like you already know a little about us, huh?
Well, you weren't very surprised when you saw me. Am I right?
No way! You? Surprised? Nah, I can't believe that! I mean, look at you! You're an Adept!
I thought so. I could tell you were an Adept from a mile away!
See, you know all about us, so you must be an Adept.
Even I know that!
You look like you're new around here. Embarking on a dangerous journey in a strange land?
I thought so... Well, I'm looking for my companions... We were parted when Mt. Aleph erupted.
Would you mind helping me find my companions?
Come on, take me with you. I'll even lend you and your allies my powers!
You see, the more Djinn you have with you, the more powerful your Psynergy becomes!
All you have to do is set us and then unleash us in battle!
If you gather a bunch of us, you'll have all that power at your disposal!
So what do you say? Will you be a pal and take me with you?
Oh, come on! I promise I won't be a burden and eat all your chips or anything!
But if I'm with you, you'll be all kinds of strong!
Wait, that's not it... There's more! Your allies will develop exciting new abilities!
And I'll be your best friend ever in combat! I'll be all over the bad guys, I promise!
What, you want to see me beg? Fine! I'm begging! PLEASE! Let me join your group!
You just don't get it, do you? I'm not used to being ignored, you know. Take me with you!
Don't be a meanie, OK? Nobody likes a meanie. I'm serious here. You don't really want to leave me behind, do you?
Oh, all right. If that's the way you're gonna be, fine. I'm coming with you anyway!
I'm so happy! Oh, you won't regret this, I promise!
The Venus Djinni Echo has become Felix's pal.
While I'm here, would you like me to give you a quick explanation about Djinn?
After bringing a Djinni into your party, you must set it to somebody.
Next, I'll show you how you can use us in battle.
See! We Djinn can be pretty useful, can't we?
But...there's one more thing.
So, we go from set to standby to recovery, then back to set.
That's just a simple little explanation of how to use us.
Did you get all that?
Hmmmm... Do you want me to explain it all to you again?
Well, then, I guess I'll go back to the beginning, OK?
Well, that's it. Now, we're pals forever!
Oh, yeah! If you want to learn more about Djinn, refer to the help, OK?
You and your friends should make sure you get the most out of us Djinn.
To give your Djinni to someone else, move it like this.
After choosing who gets the Djinni, you can "set" it.
When your class changes, the Psynergy you can use may also change.
Setting a Djinni changes your attributes and sometimes even your class.
Each Djinni has different, unique powers.
Once we have been set, you can unleash us in battle to use our powers.
So, Felix, let me demonstrate the power of my attack now.
See! What did I tell you? When you unleashed me, I used my special attack ability!
After being unleashed, we Djinn will then stand by, ready to be summoned back again...
If you have multiple standby Djinn, you can summon even greater powers into battle!
Choose this command when you want to unleash me in battle, all right?
Then you can summon even greater powers!
After a Djinni has been used to summon, it must spend time in recovery.
And once we've recovered, we automatically set ourselves again, so we're ready to attack!
That's all you have to do to unleash a set Djinni!
Hey!
You look like you already know a little about us, huh?
Well, you didn't look surprised when you saw me. Were you?
No way! You? Surprised? Nah, I can't believe that! I mean, look at you! You're an Adept!
I thought so. I could tell you were an Adept from a mile away!
See, you know all about us, so you must be an Adept.
Even I know that!
You look like you're new around here. Embarking on a dangerous journey in a strange land?
I thought so... Well, I'm looking for my companions... We were parted when Mt. Aleph erupted.
Would you mind helping me find my companions?
Come on, take me with you. I'll even lend you and your allies my powers!
You see, the more Djinn you have with you, the more powerful your Psynergy becomes!
All you have to do is set us and then unleash us in battle!
If you gather a bunch of us, you'll have all that power at your disposal!
So what do you say? Will you be a pal and take me with you?
Oh, come on! I promise I won't be a burden and eat all your chips or anything!
But if I'm with you, you'll be all kinds of strong!
Wait, that's not it... There's more! Your allies will develop exciting new abilities!
And I'll be your best friend ever in combat! I'll be all over the bad guys, I promise!
What, you want to see me beg? Fine! I'm begging! PLEASE! Let me join your group!
You just don't get it, do you? I'm not used to being ignored, you know. Take me with you!
Don't be a meanie, OK? Nobody likes a meanie. I'm serious here. Can I go with you?
Oh, all right. If that's the way you're gonna be, fine. I'm coming with you anyway!
I'm so happy! Oh, you won't regret this, I promise!
The Venus Djinni Echo has become Felix's pal.
While I'm here, would you like me to give you a quick explanation about Djinn?
After bringing a Djinni into your party, you must set it to somebody.
Next, I'll show you how you can use us in battle.
See! We Djinn can be pretty useful, can't we?
But...there's one more thing.
So, we go from set to standby to recovery, then back to set.
That's just a simple little explanation of how to use us.
Did you get all that?
Hmmmm... Do you want me to explain it all to you again?
Well, then, I guess I'll go back to the beginning, OK?
Well, that's it. Now, we're pals forever!
Oh, yeah! If you want to learn more about Djinn, refer to the help, OK?
You and your friends should make sure you get the most out of us Djinn.
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