Golden Sun: Dark Dawn/String Dump (Part 1)
This reference page features cleaned-up versions of most of Golden Sun: Dark Dawn's in-game text strings that are expressed as dialogue. To facilitate legibility, all strings that are parts of either mandatory or otherwise significant cutscenes will list the characters speaking them in [Bold], whereas all optional strings will not list any character names. Instances of junk strings are also removed. Each collapsible section represents the contents of a different .dat1 file, the file name of which is listed in the title.
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(Part 9)
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Opening scroll
| Opening scroll (msg_battle) |
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Long ago, the ancients of Weyard They used their knowledge of And then began the Abuses of Alchemy threatened to Civilization was saved, but Without the force of Alchemy, The ancients had sealed away But while the oceans churned and If four Elemental Lighthouses could be It has been 30 years since the Four of these brave warriors They had long lived at the foot of Vale kept the sanctum's secrets Because of their courage, But while Weyard was saved, When the Golden Sun event Mount Aleph was largely The planet itself is still caught But the survivors live on, They persist in their duty to Two survivors live near the They're Isaac and Garet, two And from their lookout cabin, |
Lookout Cabin and Goma Plateau
| Lookout Cabin opening (msg_goma_room_ent) |
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He thinks he can fly the soarwing without so much as a single lesson from Karis! [Isaac] What a relief to have that journey behind us. Let's just drop our packs here, Son. [Isaac] Just in time, Matthew! [Garet] That's all the more reason we should take soarwing lessons from Karis. What do you think you're DOING, Tyrell?! [System Message] Every now and then, you can use the emotion menu to communicate what you think! |
| Top floor of Lookout Cabin (msg_goma_room_2f1) |
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Would you like to look through the telescope? |
| Mount Aleph background screenshot (msg_goma_pict_pm) |
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[Garet] I wonder if the Wise One is even in Sol Sanctum anymore, given all the eruptions nearby. |
| In Lookout Cabin's main room (msg_goma_room_1f1) |
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Traveling with Psynergy: People without powers can't get very far through the wilderness—but we Adepts can! [Karis] Great! You're ready! [Karis] What?! You're sending Matthew and Tyrell off on their own? |
| Matthew's bedroom (msg_goma_room_1b1) |
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There isn't a moment to lose. Let's move onward and rescue Tyrell. [Karis] It's all right now. [Karis] Are you ready yet, Matthew? |
| On Goma Plateau (msg_goma_gake_1) |
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There's no time to waste. Tyrell is waiting for us. [Isaac] Now, those two should have no problem making their way down from our plateau by themselves... [Isaac] Head for the far path. That's the one that takes us toward Tyrell. [Isaac] Not that way, Matthew. Not that way, Matthew. [Karis] We need to head toward Patcher's Place, so let's take those stairs over there! [Tyrell] OK, Dad. We're leaving. Do you want a reminder about where to meet Kraden? |
| Goma Plateau cave (msg_goma_cave) |
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Don't be worried about facing monsters for the first time. You'll do just fine. [Isaac] Hold on, Matthew. [Isaac] How'd you like your first battle, Matthew? [Garet] There's no need to backtrack, Matthew. [Garet] Hold on! Hrrmph! Good thinking, Matthew... [Garet] The Psynergy you currently wield should cover your needs right now. |
| Bottom of Goma Plateau (msg_goma_gake_3) |
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The forest ahead changes at night, but we can't waste time. Stay on the move—before things get worse. [Isaac] You've made it to the bottom of the Goma Plateau. Good work. |
Tanglewood and Abandoned Mine
| Tanglewood, introduction (msg_ayks_frst_1) |
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[Isaac] I don't like the looks of this. [Flint] That wraps it up, then! |
| Flint's tutorial (msg_djinnexp) |
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[Flint] We Djinn are nature spirits. There are four types of us: Venus, Mercury, Mars, and Jupiter. [Flint] After a Djinni fights, it goes into "standby." The class and Psynergies it helped grant are lost until it returns to set status. [Flint] Djinn rest after summoning. When done, they return to set status, restoring any class and stat changes to their holders! |
| Burning through Tanglewood (msg_ayks_frst_2) |
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[Garet] I can't shake the feeling that something's a little off here... [Garet] How'd you do that, Matthew?! You burned up most of those roots with only one fireball! [Garet] Wait—now I'm SURE that something is off about this place, Isaac! |
| Maze (msg_ayks_frst_3) |
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[Karis] This seems like a dead end. But maybe our Psynergy can help us out here. |
| Abandoned Mine exterior (msg_ayks_frst_4) |
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[Karis] At last! The cave! [Isaac] OK, secure the soarwing! Then let's get back to the cabin! |
| Abandoned Mine, before final room (msg_kym_cave_2) |
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Strangely, the Psynergy Stone shatters—without restoring your Psynergy Points. |
| Abandoned Mine, final room (msg_kym_cave_3) |
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[Karis] Tyrell?! Can you hear me?! [Garet] Tyrell, wake up! Now let's find the soarwing. We'll have to get to the ledge Tyrell crashed on. |
| Departing Lookout Cabin (msg_goma_start_1) |
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Mount Aleph requires my full attention, kids. But I have absolute faith in Kraden... I cannot leave my post here, since we now believe that someone may be targeting the Wise One. [Isaac] All right, carry this letter to Kraden, little friend. Good luck to you. |