Golden Sun: Dark Dawn/String Dump (Part 1)

From Golden Sun Universe

This reference page features cleaned-up versions of most of Golden Sun: Dark Dawn's in-game text strings that are expressed as dialogue. To facilitate legibility, all strings that are parts of either mandatory or otherwise significant cutscenes will list the characters speaking them in [Bold], whereas all optional strings will not list any character names. Instances of junk strings are also removed. Each collapsible section represents the contents of a different .dat1 file, the file name of which is listed in the title.

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Opening scroll

Opening scroll (msg_battle)

Long ago, the ancients of Weyard
discovered the secrets of Alchemy.

They found that all life in Weyard
was based on the four elements:
earth, wind, fire, and water.

They used their knowledge of
Alchemy to forge a dazzling
civilization from the elements.

And the ancients made their
wildest dreams come true.

And then began the
nightmare of Alchemy.

Abuses of Alchemy threatened to
tear apart their entire civilization.
So the ancients did the unthinkable:
They sealed away the power of
Alchemy so no one could use it.

Civilization was saved, but
the physical world itself
began to die a slow death.

For the ancients didn't
realize that Alchemy was
what held Weyard together.

Without the force of Alchemy,
lands went barren, seas went dry,
and the planet began to crumble.

And civilization itself fell into
the darkest of ages that came
before its final, fatal extinction...

The ancients had sealed away
Alchemy to save civilization.
But they had doomed Weyard.

But while the oceans churned and
life on the continents slid slowly
toward oblivion over the eons...

A legend was kept alive that held
the key to Weyard's survival.

If four Elemental Lighthouses could be
ignited, their energy would trigger
the Golden Sun event over Weyard.

The Golden Sun would unleash the
force of Alchemy—saving the world!

Thirty years ago, a group of heroes did
save the world with the Golden Sun.
But now a shadowy threat is spreading...

It has been 30 years since the
Golden Sun event over Weyard.
The world was saved—and changed.

Eight heroes took part in the quest
to light the Elemental Lighthouses.

Four of these brave warriors
were from the town of Vale.

The Warriors of Vale, as they are
now known throughout Weyard, are
praised—and blamed—for their efforts.

They had long lived at the foot of
Mount Aleph, home to a people charged
with a sacred duty from the ancients.

That was to protect Sol Sanctum,
where the forbidden keys to the
Elemental Lighthouses were hidden.

It was also home to the godlike
Wise One who protected Weyard.

Vale kept the sanctum's secrets
for generations, ever vigilant
against the return of Alchemy.

But the Warriors of Vale were
among those who pursued the
forbidden return of its power.

Because of their courage,
the world of Weyard was
saved 30 years ago...

But while Weyard was saved,
the new dawn of Alchemy
has been anything but bright.
For while Alchemy brings life,
it has also unleashed chaos.

When the Golden Sun event
happened, raw power exploded
from the sky above Mount Aleph.

Mount Aleph was largely
destroyed by the explosion.
And not a trace remains of
the peaceful village of Vale.

The planet itself is still caught
in the violent throes of rebirth.
Natural disasters continue to
torment the people of Weyard.

But the survivors live on,
driven to new desperation.

And the good people of Vale,
though forced to resettle,
continue their sacred vigil.

They persist in their duty to
Sol Sanctum at Mount Aleph.
Or at least what remains of it.

Two survivors live near the
crater where Vale once was.

The area rocks with eruptions, but
still they watch Mount Aleph from
the newly upheaved Goma Plateau.

They're Isaac and Garet, two
of the Warriors of Vale.

These men, praised and blamed
for the dawn of this new day,
study the aftereffects of
the Golden Sun carefully.

And from their lookout cabin,
Isaac and Garet also train their
children to be powerful warriors.

For this world will soon need
a new generation to face the
darkness of this new dawn...

Lookout Cabin and Goma Plateau

Lookout Cabin opening (msg_goma_room_ent)

He thinks he can fly the soarwing without so much as a single lesson from Karis!
We've got to stop him! He could fall into the valley and hurt himself!
Tyrell should know better! Piloting a soarwing without proper training is impossible!

That kid never listens to me! When I was young, I was nothing like that!
I don't know how he got to be such a hothead! Can't you talk him down, Matthew?
He won't listen to us dads! If he flies off the cliff, he'll be a goner!

I make using the soarwing look easy, so no wonder Tyrell got it in his head to use it!
I haven't given him any lessons, but still he thinks he can run off the roof with the soarwing?!

THIS MESSAGE SHOULD NOT BE DISPLAYED.

[Isaac] What a relief to have that journey behind us. Let's just drop our packs here, Son.

[Isaac] You're getting stronger, Matthew. That will serve you well, since life here at our cabin isn't easy.

[System Message] As you explore, you'll discover many new people and places. Tap names to get more details!

[System Message] You can also use [L-Button] and [R-Button] to view these special insights!
When you look at an entry, it will be added to your personal encyclopedia!

[Isaac] But that's enough work for now. Let's call it a day.

[Isaac] The view of Mount Aleph today is spectacular. What a shame things can't always stay like this.

[Isaac] The explosive Golden Sun event all those years ago brought the life-giving power of Alchemy back to the world.
We were the ones who saved our world from destruction by doing so. But the Golden Sun also brought chaos.

[Isaac] Though our world has been reborn, people are desperate, and they're driven to fight like animals.

[Isaac] And while civilization is ruled by chaos, the land is rocked by eruptions that explode outward from Mount Aleph.

[Isaac] All of our continent of Angara, even all of Weyard itself, has changed so violently. I fear I know why...

[Isaac] All this chaos comes from the re-emergence of Alchemy.
The key to understanding Alchemy is at Mount Aleph, within that place where it all began: Sol Sanctum.

[Isaac] I appeal to you, Wise One, who watches over all Weyard!
Have mercy on us, or give some sign of what we must do next to save our world from chaos!

[Garet] Oh, there you go again, Isaac! Wise One THIS... Wise One THAT...

[Garet] Look—wringing our hands and invoking the name of that godlike hunk of rock isn't going to help matters any.
We did what we HAD to do to save Weyard. We released Alchemy. Now its sheer force is out of control.

[Isaac] I know, Garet... That's why we must learn more about the Psynergy Vortexes.
These vortexes have come in the wake of the Golden Sun event, and they are tied to the deadly Mourning Moon.

[Garet] Fortunately, our old friend Ivan has made that a whole lot easier by building us the soarwing.
Now we can quickly fly in search of Psynergy Vortexes as they pop up around the Vale area.

[Garet] Most importantly, we can fly over the impassable terrain around Mount Aleph to reach Sol Sanctum!

[Isaac] Just in time, Matthew!

[Garet] You're a sensible kid. See if you can stop that blockhead!

[Karis] Get over there, Matthew! Talk Tyrell down!

[Karis] You can't be happy-go-lucky at a time like this! Go get him down, Matthew!

[Karis] You're angry? I'm the one who should be angry. He's been trouble all day!

[Karis] Not happy about it? Well, you weren't the one who had to look after him all day!

[Karis] Oh, that's just like you, egging him on! You should be a better friend!

[Tyrell] Don't come any closer, Matthew!

[Tyrell] I told Karis that I only wanted to take the soarwing out for a quick spin, but she wouldn't let me!

[Isaac] She was concerned for your safety, Tyrell! Flying it without proper instruction is too dangerous!

[Karis] Even a Wind Adept needs special training to fly a soarwing. You can't possibly pilot it yet!

[Tyrell] Come on—how hard can it be? I mean, you just jump into the wind and act like a bird!

[Garet] What?! That's birdbrained, Son! You're going to drop like a rock into the valley below!

[Tyrell] You're wrong! You just don't have any faith in me, Dad!

[Tyrell] And I'm fed up with people not taking me seriously!

[Isaac] He's going to do it! There must be something we can do to stop him!

[Garet] He's beyond reason! Our only chance is to render the soarwing useless before he takes off!

[Tyrell] I'm not scared... Not scared at all...

[Karis] If you take off, you won't be able to return here to the plateau! You'll drop toward the forest below!

[Tyrell] This is great! But...wait! I really AM dropping lower!

[Karis] Oh, now he gets it!

[Karis] You don't have the Psynergy to maintain altitude, Tyrell!

[Tyrell] But Dad and Isaac have the power to fly it!

[Karis] They're extremely skilled Adepts, that's why!

[Tyrell] But you're not, Karis! You're an apprentice Adept just like me!

[Karis] But I'm a Wind Adept! I'm already used to controlling the wind!

[Tyrell] Gah! It's true! I'm dropping lower! Spiraling faster! Help!

[Garet] What a disaster! Tyrell won't last long down in the forest. It's too dangerous.

[Isaac] You're right. It won't help if we panic. We need to think.

[Isaac] Easy now. We'll save him. We'd never just stand by and watch him get hurt.

[Isaac] That isn't helping, Son. Don't give up. We'll save him.

[Isaac] Always on top of things, aren't you? Right, only the forest is dangerous. Hmm...

[Isaac] I've got it. He can fly over the forest valley, then land at the cave...

[Isaac] That's his only shot at surviving. I'd better tell him—quickly!

[Isaac] Listen, Tyrell!

[Tyrell] Help me!

[Isaac] You're already too low to make it back up here!

[Tyrell] Gah! You're right! What can I do?!

[Isaac] Fly to the far side of the forest! There's a small peak there!

[Tyrell] I'm falling too fast! I can't get there, Isaac!

[Garet] I hope you're right about this, Isaac...

[Garet] This is NO time to doubt yourself! You said you could fly, so FLY!

[Garet] Fly to the cave! Then take cover! We'll get to you as soon as we can!

[Tyrell] You think I can do it, Matthew? Then I'll give it my best shot!

[Tyrell] You don't need to get mad, Matthew! That's not helping!

[Tyrell] What?! I'm a goner if I give up? That's not very encouraging, Matthew!

[Tyrell] What, tough it out? OK, can do, Matthew! See you there!

[Karis] Just go already! Don't waste another second, Tyrell!

[Tyrell] You'll... You'll all come and find me, promise?

[Garet] You're my son! I won't leave you to the wolves! Now get going!

[Tyrell] Fine—I'll head out! But you'd better come get me, or else...

[Karis] He's doing it! He's...gone!

[Garet] I hope Tyrell can really make it to the other side of the forest...

[Isaac] Hear that, Garet? Matthew believes in him. You should too.

[Isaac] Hear that, Garet? My son has spoken! We'd better not fail yours.

[Isaac] You're right to worry, but we need to act fast.

[Isaac] You're that confident? Well, positive thinking is just what we need, isn't it!

[Karis] You have to let Matthew and me go with you.

[Karis] I'm worried about my father's soarwing. It's so incredibly difficult to make them!

[Garet] We know how valuable the soarwing is, but...

[Karis] And I feel responsible for Tyrell too. If I'd only kept better watch over the soarwing...

[Garet] Nonsense—my son is always acting like a fool. You're not to blame.

[Isaac] Garet, we should take them along.

[Garet] You can't be serious! They're just kids!

[Isaac] I'm dead serious.

[Isaac] They're willing to brave the forest below to help Tyrell.

[Isaac] They have every reason to just let us take care of this. But they want to help.
This is what we've been training our children for—assuming their duty to look after the world.

[Garet] Well, no offense to the kids, but they're going to slow us down. Tyrell is all alone down there!

[Isaac] Tyrell is more resourceful than you give him credit for. He can fend for himself until we reach him.

[Garet] Hmm. If you say so, Isaac.

[Karis] I'm going to give Tyrell such an earful for taking the soarwing!

[Isaac] My, what fire you've got in you for a Wind Adept, Karis. Good—you'll need it out there.

[Isaac] Now you both should get a move on if you want to come along.

[Garet] Head inside the cabin. Gear up, then meet us at the bridge to the east.

[Isaac] Gear up quickly. We need to be on our way.

[Garet] That's all the more reason we should take soarwing lessons from Karis.
She's every bit as disciplined as her father, so we couldn't be in better hands...

[Karis] Get OFF the roof, Tyrell!

[Tyrell] I'll be down before anyone knows it, Karis!

[Karis] Don't be stupid, Tyrell! It's slippery up here after last night's storm!

[Karis] Oh, you can fall, for all I care! But don't break the soarwing!

[Tyrell] Don't be so uptight, Karis! I've got it under control!

[Garet] That fool son of mine has taken out Ivan's soarwing!

[Garet] Don't tell me to go easy! I think I know how to handle my own son.

[Garet] Don't snap at me! You're supposed to help keep my son in line, Matthew!

[Garet] It breaks my heart too! He's 16, but Tyrell still acts like a brat!

[Garet] What, sticking up for Tyrell? When he's doing that?!

[Isaac] We've got to get that soarwing from Tyrell before he breaks it.

What do you think you're DOING, Tyrell?!

You and your big mouth, Karis! They heard us!

Just come down, Tyrell! Please! We won't be mad!

Isaac! Garet! You have to stop him!

That idiotic son of mine! He just can't stay out of trouble!

It's going to be fine, Tyrell! Take off the soarwing, then step back from the edge!

Use your brain for once, Tyrell! Don't mess with things you can't understand!

Not another step, Son!

We can't have you breaking that equipment! It's too valuable!

Why do you never listen to me? I told you not to come up here!

I never got into this kind of trouble when I was a kid!

[System Message] Every now and then, you can use the emotion menu to communicate what you think!

[System Message] Choose the smiling face to respond in a glad, easygoing way.

[System Message] Choose the angry face to respond with irritation.

[System Message] Select the sad face to show that you're feeling glum or troubled.

[System Message] And select the gleeful face to show that you're feeling very positive—even gutsy!

[System Message] Now choose one of the faces to show how you feel about what was just said!

Top floor of Lookout Cabin (msg_goma_room_2f1)

Would you like to look through the telescope?

Mount Aleph background screenshot (msg_goma_pict_pm)

[Garet] I wonder if the Wise One is even in Sol Sanctum anymore, given all the eruptions nearby.
Then again, he's not flesh and blood like us, so maybe all this doesn't even bother him.

[System Message] Mount Aleph, site of Sol Sanctum, glows intensely—as it has for many years.

In Lookout Cabin's main room (msg_goma_room_1f1)

Traveling with Psynergy: People without powers can't get very far through the wilderness—but we Adepts can!
Adepts can use Psynergy to remove obstacles and make paths while traveling.
So use Move Psynergy to clear rocks, and utilize Growth Psynergy to make vines grow into ladders.
Whenever you think you can't go forward, think about how your current Psynergy could be the key to the situation!

[Karis] Great! You're ready!

[Karis] Let's meet up with Garet and your father. Do you remember where to meet them?

[Karis] OK, then lead the way. Head east from the cabin, then keep going to the cliffs!

[Karis] No problem. Head east from the cabin, then keep going to the cliffs!

[Karis] You still have to equip your weapon and all pieces of armor before we can go!

[Karis] You're not ready yet?

[Karis] Your weapon and other piece of armor are in chests at the cabin. Find them, then make sure they're equipped!

[Karis] What?! You're sending Matthew and Tyrell off on their own?

[Isaac] I'm shocked, Karis. It's not like you to get so riled up.

[Karis] Look—I want to see my father's soarwing fixed just as much as you do.

[Karis] But you need that Mountain Roc feather, and you were saying how hard it was getting the last one!

[Isaac] True enough. We had to travel through the swollen realm of Bilibin, through Border Town, then to Morgal beyond.

[Isaac] Our quest for the Mountain Roc feather was long and hard, given how radically Angara has changed.

[Isaac] But we need that soarwing fixed. Since Garet and I have to stay here and monitor Mount Aleph,
that leaves only the boys to fetch that feather for us.

[Isaac] You know how hard we're working with your father to study the aftereffects of the Golden Sun.

[Karis] How could I not? We have the busiest parents in Angara!

[Garet] Then you also know how vital the soarwing is to our efforts. Without it, we can't get near Mount Aleph.

[Garet] I can't believe that my own son would risk the soarwing. It's about time he got straightened out.
And a tough quest for the feather is just the thing to do it.

[Isaac] But Tyrell can't do it alone, so I'm sending Matthew with him. They're practically brothers.

[Garet] Sorry you got dragged into all this, Matthew. Are you looking forward to setting off with Tyrell?

[Garet] You'll never forget your first quest! But don't forget to keep an eye on Tyrell, OK?

[Garet] C'mon—it'll be a real adventure! Sure, I know Tyrell can be a real handful at times...

[Isaac] Garet, we shouldn't delay them any further. The boys need to leave immediately.

[Karis] What? Just like that? So soon?

[Isaac] Our first quest began just as suddenly, Karis.

[Isaac] Thirty years ago, we were catapulted into action when we met Kraden. His study of Alchemy changed our lives.

[Garet] Good ol' Kraden. Hey, didn't our friend the Alchemist say he would pay us a visit soon?

[Isaac] Hmm...so he did.

[Garet] Er, Isaac? Oh boy, I know THAT look... You're hatching a plan.

[Isaac] Kraden's just the thing...

[Garet] Out with it, Isaac.

[Garet] He's got that far-off look on his face—that means he's having a good idea... Usually, anyway.

[Isaac] Kraden might be willing to help the boys out with this.

[Garet] Yeah, I think the boys would benefit from Kraden's help.

[Tyrell] Tell me who Kraden is again? I sort of remember this ancient, crusty guy visiting the cabin once...

[Garet] Sure, he's old as the hills, but have some respect for Kraden.

[Karis] He was that old scholar who helped you all those years ago!

[Isaac] Yes, Kraden helped us when we were young warriors, so I bet he'd even enjoy helping out our children.

[Garet] You sure he's up to the task?

[Isaac] Why wouldn't he be?

[Garet] I mean, Kraden IS getting up there in years, Isaac. It's been three decades since he helped us.

[Isaac] Sure, it's been 30 years since that quest ended, but we've hardly aged. I'm sure Kraden's the same.

[Karis] It's the same with my father. He says he looks a smidge older than back then—but not much!

[Garet] Ivan believes that those of us directly exposed to the power of the Golden Sun have aged very little.

[Karis] How weird to know I'll grow older while you adults stay the same. It's like...getting left behind.

[Karis] Hmm. You know what? I want in on this quest! I'm going with Matthew and Tyrell!

[Garet] Don't be ridiculous, Karis. You don't know the first thing about adventuring!

[Isaac] Garet, stop. She's a Wind Adept, and her powers will help.

[Isaac] It's settled. The three of you will leave immediately.

[Garet] Fess up, Isaac. You had this planned all along, didn't you?

[Isaac] We mustn't waste another minute. I'll contact Kraden while you kids pack.

[Tyrell] Seriously?! We're really leaving THAT soon?

[Karis] Talk about pushing us out of the nest!

[Karis] But we know nothing about going so far away! Where did you say that feather was? Somewhere in Morgal?

[Isaac] This isn't a vacation. It's a quest into the unknown. So the sooner you begin, the sooner you'll find your way.

[Karis] What?! You mean you're sending us off to meet your friend Kraden and giving us NO more details?

[Isaac] Kraden is a genius when it comes to charting a course into the unknown. You'll be in excellent hands.
I think I should arrange to have you all meet in Carver's Camp. That's not so far away.
Kraden recently sent one of his carrier pigeons to the cabin...
I'll send it back to him with my request.

[Karis] Why can't we just wait here? Didn't that carrier pigeon bring word he was coming?

[Karis] You can't just send us on our way like this!

[Karis] I mean, it's getting dark outside!

[Garet] He's made up his mind that it's time for you to grow into warriors. He needs your help.
Besides, Isaac is consumed by concern about what's going on out there. We need that soarwing fixed.

[Tyrell] If you ask me, it sounds like Isaac needs to fly that soarwing to Sol Sanctum on Mount Aleph.

[Tyrell] The mountain has been erupting for a long time, so there's only one way there—by air.

[Karis] He can't get to Sol Sanctum until the soarwing is fixed.

[Tyrell] I think he needs to return to where THEIR quest began.

[Karis] It must be serious. That's not the kind of place you can just go to for old time's sake...

[Tyrell] Well...I guess we won't be seeing this place for a while.

[Karis] This will be our first trip away from here. Take a long look. You never know when we'll be back home.

[Garet] When I left Vale, I was just 17. My life was never the same. Think you're ready for all this?

[Tyrell] I'm with Matthew! We're totally ready for an adventure.

[Tyrell] I'm with Matthew! Of course we're ready for this!

[Tyrell] I get why Matthew would feel that way. It's sad to leave home. But I think it's exciting too.

[Tyrell] I'm with Matthew! We're so completely ready for this!

[Karis] Well, I know I'm ready to start this quest too. So how about we get going?

[Tyrell] Right! Let's go get that Mountain Roc feather!

[Tyrell] What? You're not holding all this against me? C'mon, pal. Let's get that feather!

[Karis] It's like we were fated to go on this quest! So I think we'll be off soon, Garet!

[Garet] It's good to start a journey looking forward to the adventure ahead. Now go get ready.

Matthew's bedroom (msg_goma_room_1b1)

There isn't a moment to lose. Let's move onward and rescue Tyrell.

You two keep pushing ahead. We'll keep an eye on things back here.

Isaac's Diary: It's been 10 years since the last Mourning Moon, so the nightmare is due to return soon.
The world must be ready. We must be ready. The Mourning Moon IS coming.

[Karis] It's all right now.

[Garet] Don't tell me that you let the monsters in the Goma Plateau get the best of you!

[Isaac] There's no time to lose. Hurry and find Tyrell before it's too late.

[Isaac] Let's get moving.

[Garet] Still coming, Matthew?

[Karis] That's our Matthew! You never let a defeat get you down! You just get better!

[Karis] He's itching for a fight! You can't stop Matthew from getting up again!

[Karis] Good old Matthew. He feels a little down after a defeat, but he bounces back!

[Karis] Sure, Matthew is ready! He'll probably show us all a trick or two next fight!

[Isaac] All right, let's go.

[Garet] I'll trust you to take the lead again, Matthew. Isaac and I won't be far behind.

[Karis] Are you ready yet, Matthew?

[Karis] Isaac asked me to give something to you.

[Karis] Let me help you put that on. Watch how I look at your items, then how I equip one.

[Karis] Now find the rest of your gear, then equip your weapon and armor. Hurry! We need to rescue Tyrell!

[Karis] One more thing! You should save your progress in the Travel Log now and then. Watch how I do it!

[Karis] Isaac says it's important to save frequently. So, best that you get in the habit!

On Goma Plateau (msg_goma_gake_1)

There's no time to waste. Tyrell is waiting for us.

No turning back now! The danger grows for Tyrell the longer we delay.

Get a move on, Matthew. Take the lead! Find Tyrell!

You're not running away from this! Get going!

[Isaac] Now, those two should have no problem making their way down from our plateau by themselves...

[Garet] And we'll follow at a distance. Yes, I get your plan, Isaac, but this has got me worried!

[Isaac] Don't be. It's a great chance to see them in action, as long as they don't get in over their heads.

[Garet] No way. Too dangerous. This is a bad plan.

[Isaac] They have to learn how to handle themselves.

[Garet] This isn't some practice session! My son is in danger! We have to reach him as fast as possible!

[Isaac] Remember, my Earth Adept powers allow me to feel what's happening in the forest...
Tyrell made it to the far side of the woods. He's taken shelter.

[Garet] Fine, fine! You win!

[Isaac] So, do I have your word? That we'll let them handle their own battles?

[Garet] Hmm...?

[Isaac] Well, Garet? I want an answer.

[Karis] Yes, we're eavesdropping. Don't look so shocked. That's the only way to find out anything around here.

[Karis] Right, Matthew? We caught everything. They're planning something for us, right?

[Karis] I wouldn't be so carefree, if I were you. Not when they're scheming behind our backs.

[Karis] Don't get angry with me! I'm only saying I want to know more!

[Karis] I'd be sad too, if my father was always keeping secrets!

[Karis] What a vote of confidence! I suppose you think we can trust them no matter what.

[Garet] But we weren't...! I mean...!

[Isaac] We're just strategizing. That's all.

[Isaac] We've decided to let you fight your own battles as we descend from the plateau.

[Isaac] I suppose you want an explanation.

[Isaac] All right then. I believe this is a great opportunity for you two to grow a little.

[Isaac] Don't worry! It's just that I think this is a timely opportunity for you two to prove yourselves.

[Isaac] Don't worry. It's just that I think this is a good opportunity for you two to prove yourselves.

[Isaac] OK, OK! I'll tell you. I just think this is a great opportunity for you two to prove your skill.

[Garet] Now that you know our big secret, how about we head down into the valley?

[Isaac] Head for the far path. That's the one that takes us toward Tyrell.

[Isaac] Not that way, Matthew.

[Garet] I like your gumption, Matthew, but you can't do what you want now. Find Tyrell!

Not that way, Matthew.

I like your gumption, Matthew, but you can't do what you want now. Find Tyrell!

[Karis] We need to head toward Patcher's Place, so let's take those stairs over there!

[Karis] There's nothing left to do down in the forest below. Let's go to Patcher's Place!

[Tyrell] OK, Dad. We're leaving.

[Garet] All right, Tyrell...

[Karis] Isaac didn't show up to see us off...

[Karis] Well, maybe you're not bothered. But this is our first big adventure!

[Karis] I'd be angry too! Your father is so stubborn sometimes.

[Karis] We're starting on our first adventure! This shouldn't be a time for sadness...

[Karis] But it's your first big adventure! He should be here to say good-bye!

[Tyrell] Hey, this is between Matthew and his dad, Karis, so we should just stay out of this.

[Garet] OK, now head for Carver's Camp. Remember, you'll be meeting at the bridge there.

[Garet] Say hello to Kraden for me.

[Garet] And don't do anything reckless out there!

[Garet] You're in charge, Matthew. That means YOU have to take care of these two!

[Garet] That's what I like to see— calm and in charge.

[Garet] Don't give me cause for concern now!

[Garet] Hey, now you're making me worried! Don't make that face!

[Garet] Leave it up to you, huh? Now you're filling me with confidence, kid!

[Karis] We'll be back with that Mountain Roc feather before you know it!

[Tyrell] Dad... We...

[Garet] Hey... Come on now, little man. Don't be blubbering.

[Garet] No second thoughts now. Off you go, Son...

[Garet] You'll be all grown up when you come back! I bet we won't even recognize you!

[Garet] Now head to Patcher's Place to dig up more information about your journey.
Patcher's Place is full of fellow refugees from Vale. They'll be good to you.
Just keep Tyrell out of Patcher's sight. That guy still has it in for you, Son.

Do you want a reminder about where to meet Kraden?

Kraden will be waiting for you at the bridge in Carver's Camp.
It's a good place to meet, since the bridge leads to the valley that cuts through the Goma Mountains.
But if you get separated for any reason, just head to Bilibin. It's our gateway to the rest of Angara.
People from our side of the mountains often meet up there before we go any further.

Hmm, if you say so. It's not easy for me to send you off with so little guidance.

Goma Plateau cave (msg_goma_cave)

Don't be worried about facing monsters for the first time. You'll do just fine.

OK, let's press onward, Matthew. There's no turning back now.

No turning back now. We need to stay on the move to reach Tyrell.

OK, let's press ahead, Matthew. There's no turning back now.

Hey, everyone gets a little scared about their first few battles. Even me.

Psynergy is helpful during battles, and you can use it when exploring to make your way past obstacles.
For instance, you can use Psynergy to move objects that bar your path.

That big rock has to go! Use your Move Psynergy, Matthew.

Take the lead and use your Psynergy when needed, Matthew. Isaac and I will be right behind you.

[Isaac] Hold on, Matthew.

[Garet] Monsters are nearby. I can feel it in my bones. Stay on your guard!

[Isaac] You're on your own against the critters in the Goma Plateau. Ready for this?

[Garet] Don't be too eager for a fight. Remember why you're here.

[Garet] That's the way you feel? Then maybe we should just walk off on you two!

[Garet] Don't get too worried. We know it's your first time in battle. Believe in yourself—and your Psynergy.

[Garet] You'll be just fine if you use your Psynergy wisely.

[Isaac] How'd you like your first battle, Matthew?

[Garet] Now, don't forget to exploit your Psynergy fully during battles...
But also know that you can use it while exploring too. Psynergy can help you get past obstacles.
For instance, you can use Psynergy to move objects that bar your path.

[Isaac] OK, let's press onward, Matthew. There's no going back now.

[Garet] There's no need to backtrack, Matthew.

[Isaac] You have the power to get past that rock. You know that, right?

[Isaac] I thought you might. But I think Garet is itching to explain.

[Isaac] No problem. I think Garet is itching to explain.

[Garet] I sure am! You might be fine sending these kids into the wild with little preparation. But I'm not.

[Garet] OK, kids. Take a closer look at that rock.

[Isaac] It's blocking the way forward, but you can move it.

[Garet] We haven't trained them well enough, Isaac. They should know how to use their Psynergy for this.

[Karis] Why are you getting so worked up, Garet?

[Karis] You're thinking of this as some kind of test, aren't you?

[Karis] Matthew knows that rock is blocking our way! And we know what to do!

[Karis] Right, Matthew?

[Garet] OK, Matthew. Then why don't you use Psynergy to get us past the rock?

[Garet] Don't get hostile. I'm just trying to give you hints. Psynergy. Rock. Make it bend to your will.

[Garet] Don't let it get you down. Just think about how your Psynergy can help.

[Garet] Great energy! Now, how about we see some great Psynergy too!

[Garet] Shove that rock out of your way. I'll show you where you can find your Move Psynergy, Matthew.

[Garet] Hold on! Hrrmph! Good thinking, Matthew...

[Isaac] You've surprised Garet. He didn't think you'd figure it out so easily.

[Isaac] Good, Matthew. It's like you've known how to do this for years. Still, I bet Garet wants to have the last word.

[Isaac] I know, Matthew. It's like you've known how to do this for years. Still, I bet Garet wants to have the last word.

[Isaac] I know, Matthew. It's like you've known how to do this for years. Still, I bet Garet wants to have the last word.

[Isaac] Great, Matthew. It's like you've known how to do this forever. Still, I bet Garet wants to have the last word.

[Garet] You bet I do. OK, when moving a rock like this, be sure to shove it ALL the way over the edge.

[Garet] Isaac, we made this test way too easy for them.

[Isaac] Maybe, but it's just a first step.

[Garet] It was too simple! Anyone could have figured it out.

[Karis] What's all this about a test?

[Karis] Can you believe this, Matthew?!

[Karis] You're both terrible, putting that in our way on purpose!

[Karis] Right, Matthew?

[Garet] See?! He doesn't mind! He appreciates a good test!

[Garet] Don't get mad! We wouldn't bother testing you if you weren't worth testing!

[Garet] Be happy! We would have given you a hard time if you hadn't figured it out!

[Garet] A little too excited, aren't you? This is only the first test...

[Garet] OK, shove that rock out of your way. Just in case, let's take a quick look at how to activate Psynergy.

[Garet] The Psynergy you currently wield should cover your needs right now.
Psynergy can be used in a variety of ways, so just keep your eyes open for opportunities to use it.

[Isaac] Now, you may be worried that you'll run out of Psynergy Points if you use Psynergy while traveling.

[Isaac] Your PP will replenish naturally while walking—slowly but surely. So use it whenever you need to.

[Isaac] Besides, look over there.

[Isaac] The area around Aleph brims with elemental power, which crystallizes in the form of a Psynergy Stone.
Just touch one to restore all of your Psynergy Points.

[Garet] OK, let's keep pushing ahead. Use Psynergy to get past obstacles that stand between us and Tyrell!

Bottom of Goma Plateau (msg_goma_gake_3)

The forest ahead changes at night, but we can't waste time. Stay on the move—before things get worse.

We're about to find out if the stories about the forest are true. I never wanted to go inside it at night.
But now we have to, since Tyrell is counting on us. Let's head into the Tanglewood.

[Isaac] You've made it to the bottom of the Goma Plateau. Good work.

[Karis] But we haven't reached Tyrell yet!

[Garet] That cave that Tyrell flew to is still a hike away!

[Isaac] I thought we would reach the cave long before it got dark. Now we're in for trouble.
I never intended on taking the kids into the Tanglewood.

[Garet] Well, we've never been in the forest at night either. But now we have to find Tyrell, so let's press onward!

Tanglewood and Abandoned Mine

Tanglewood, introduction (msg_ayks_frst_1)

[Isaac] I don't like the looks of this.

[Garet] Yeah, nightfall. Not good. The monsters that come out at dark will be on the prowl.

[Isaac] This will make things much more difficult for us.

[Karis] I'd be more worried if I were you, Matthew. This place looks dangerous!

[Karis] Don't get angry! We were just too slow, and it got dark too fast!

[Karis] Come on—we can't shrink away at a time like this!

[Karis] Not scared? Fighting our way down from the plateau must have given you confidence!

[Garet] They'd better keep their distance. They wouldn't want to mess with me and you, Isaac.

[Isaac] I'm not sure what to do about Matthew and Karis at this point...

[Garet] Well, we can't just leave them behind, Isaac!

[Isaac] Of course not, but they can't go on ahead of us either. Monsters will sense that they're...easier prey.

[Karis] Easier prey?! Oh no, Matthew, should we be worried?

[Garet] Not concerned? I guess it's useless to run scared, now that you're in the thick of it.

[Garet] Maybe you're not worried, but Karis has every right to be concerned.

[Garet] Buck up, Matthew! You'll need to stay on your toes now!

[Garet] A little overconfident, aren't you? But I guess it doesn't hurt, since your dad and I are here.

[Isaac] Well then, tough times call for tough measures: we'll lend you some Djinn.
Only until we find Tyrell, however. We're very attached to our Djinn, of course.

[Garet] You were planning this all along, weren't you!

[Karis] You'll let us borrow some Djinn for a little while? Using Djinn to battle will make us much more powerful!

[Garet] Do you remember how to use Djinn?

[Isaac] Good, but we can never be too careful. Djinn offer too many benefits to miss any.

[Isaac] Then it's important to go into it fully. Djinn offer too many benefits to miss any.

[Garet] We should have one of our Djinn explain things.

[Isaac] I'll have Flint explain it to you, just as he did when we first met him at the start of our very first quest.

[Flint] OK, Isaac! You want me to explain how Djinn work? You've got it!

[Flint] Hello, Matthew!

[Flint] Hello, Karis. I'm one of Isaac's Venus Djinn! My name is Flint.

[Flint] I've known Isaac since the day he first left his hometown, Vale...

[Isaac] We don't have time for reminiscing, Flint. Please, just a primer on Djinn.

[Flint] Always in such a hurry! OK, then. Short and sweet.

[Flint] That wraps it up, then!

[Karis] Thanks for showing us how it's done!

[Isaac] Good work, Flint.

[Garet] OK, let's divvy up the Djinn.

[Isaac] Remember what Flint said about dividing them evenly?

[Isaac] Good, because learning how to set your Djinn is crucial.

[Isaac] I hope you're not saying that you didn't absorb everything Flint said...

[Isaac] Learning how to set your Djinn isn't too tricky.

[Isaac] It sounds like you're ready to put Flint's lesson into practice.

[Garet] Let's hurry it up. Tyrell is waiting for us. Gather around those crystals.

[Isaac] Ready, Matthew?

[Garet] Ready, Karis?

[Garet] That takes care of dividing up all our Djinn.

[Isaac] Back when I started out, I had only one Djinni. Think you two are ready to borrow six?

[Isaac] I'm glad you're taking this seriously. Using Djinn properly is important.

[Isaac] Hmm. You'll need a cooler head than that if you want to master using Djinn.

[Isaac] What, is being here at night frightening? No need—not if you have some Djinn set.

[Isaac] Don't get too carried away, because mastering Djinn takes discipline, Matthew.

[Garet] Isaac, wait. Isn't it time we talked about who should lead us into the Tanglewood?

[Garet] I know you said Matthew should lead, but I'm having doubts.

[Garet] I don't think he's ready. Not for what's ahead.

[Karis] So Matthew shouldn't be the leader then?

[Garet] Leading people into battle is never easy, kids.
Back in the old days, Isaac and Felix were our leaders.

[Garet] And you know, your dad has never been the easiest guy to get along with.

[Garet] But we've always managed to set aside our differences.
We're a great team. Especially in battle!

[Garet] What's on your mind, Isaac? Looks like something's caught your eye...

[Garet] Isaac?!

[Isaac] Hmm...?

[Garet] I said, what's on your mind?

[Garet] I can usually read him like a book...

[Garet] Even if it is a thick book half the time.

[Isaac] Hmm, yes. Thick book. Funny. Now, if you're done talking, I've had a thought.

[Karis] About the leader? Who's it going to be?

[Garet] Stop beating around the bush! Say it already!

[Isaac] Matthew will continue leading, of course.

[Garet] Just brilliant. We're back where we started. You want Matthew to lead.

[Isaac] Garet, stop. He'll lead, but now we'll help out in battle.

[Isaac] But my son isn't ready to order around veterans like us. Are you, Matthew?

[Karis] Why so happy? He just said you're not ready to lead them yet!

[Karis] I'm getting frustrated too. Their arguing is making my head hurt!

[Karis] I'm feeling overwhelmed too. I wish they'd make a decision!

[Karis] I don't think that getting too cocky is going to convince them...

[Isaac] Just listen. Garet and I will only assist in battle if you really need help.
But you'll still guide only Karis in battle, Matthew.

[Garet] So you mean that we'll jump in only if we think that Matthew and Karis need us?

[Isaac] Precisely.

[Isaac] Seasoned warriors like us can swoop in fast if things get out of control.

[Garet] OK, then you two should be fine.

[Isaac] Of course they will, Garet. Now, let's get moving.

[Garet] You heard him, boss.

Flint's tutorial (msg_djinnexp)

[Flint] We Djinn are nature spirits. There are four types of us: Venus, Mercury, Mars, and Jupiter.
We span the four elements! Venus Djinn are from the earth, while Mercury Djinn come from water.
And Mars Djinn are from fire, while Jupiter Djinn are based in wind.

[Flint] When you "set" Djinn on someone, his class may change. In this example, these two Djinn make Matthew a Brute!

[Flint] And that Djinn holder's stats, such as HP and PP, may change as well.

[Flint] Changing class can give you new Psynergy, while cutting other Psynergy. Experiment with classes to access new powers!

[Flint] Each Djinni also has a unique power. Throw a Djinni into battle, and it will help you fight. Now, watch how to do this!

[Flint] After a Djinni fights, it goes into "standby." The class and Psynergies it helped grant are lost until it returns to set status.

[Flint] Distribute your Djinn around the party, and experiment with various combinations to see how they benefit each warrior.

[Flint] You can't pile us all on one person. We like to be shared around the whole party—so everyone benefits!

[Flint] As I said, Djinn go into standby after battling. You can also assign this status in the Djinn menu. So why is standby useful?

[Flint] Because standby Djinn can summon powerful spirits into battle.

[Flint] Anyone in your party can draw upon the pool of all Djinn currently in standby. Now, watch how to summon a spirit!

[Flint] Djinn rest after summoning. When done, they return to set status, restoring any class and stat changes to their holders!

[Flint] Did you understand everything I've said about the benefits of set Djinn and standby Djinn?

[Choices] I understood it all. Tell me again, please.

Burning through Tanglewood (msg_ayks_frst_2)

[Garet] I can't shake the feeling that something's a little off here...

[Garet] Er, never mind. The forest is just making me jumpy, I guess.

[Garet] How'd you do that, Matthew?! You burned up most of those roots with only one fireball!

[Isaac] I've had a strange suspicion ever since we entered this area...

[Garet] Well, something isn't right! There's no way Matthew could do so much damage with Fireball Psynergy.

[Isaac] That's true. You're talented, but you shouldn't be able to do that much damage yet, Matthew.

[Karis] How'd you think to use Fireball Psynergy on that big tree?

[Isaac] I suppose you knew something would happen... But that? Very impressive, Matthew.

[Garet] Who cares how he knew to use Psynergy? I want to know why it worked so well!

[Isaac] Hmm... The sinister gases here... The lack of bright starlight... The Tanglewood is at its worst now.

[Isaac] Evil influences are seeping into the Tanglewood—transforming the forest into a place of corruption.

[Garet] The Tanglewood earns its name from the way its evil energy tangles up reality with illusion.

[Isaac] People say that those with pure hearts can see right through all this corruption.

[Garet] I think it's more likely that pure fire easily burns the impure trees.

[Isaac] Possibly. Then again...

[Garet] Another theory, Isaac?

[Isaac] Maybe... Just maybe...

[Garet] Maybe? We need more than a maybe!

[Isaac] Negative energy is drawn to dark places, Garet.

[Isaac] So the mysterious energy in this forest is drawn to the darkness and shies away from the light.

[Karis] Negative energy is drawn to the darkness? Then it must have a weakness to light!

[Isaac] But there's more. Negative energy draws the cold to it—a vile pairing that you should always keep in mind!

[Karis] So that means that monsters lured here by the dark and cold are vulnerable to light and fire. Got that?

[Karis] Good! Because you never know when these sorts of insights will prove a matter of life and death!

[Karis] Well, don't worry. I've got a mind like a steel trap, so I'll bring it up should it ever prove essential!

[Garet] These deceptions are vulnerable to light AND fire. Or at least these weak spots are.

[Karis] You were right all along! So let's keep burning up any corrupted trees that stand in our way!

[Isaac] You'll need Fireball Psynergy. So be sure to always keep one Mars Djinni set. Now, let's go.

[Garet] Wait—now I'm SURE that something is off about this place, Isaac!

[Isaac] We're not lost, Garet.

[Isaac] This forest at the foot of the Goma Plateau is just living up to its diabolical reputation.

[Garet] So, the Tanglewood has us in its grip already, does it?

[Karis] Is that where the "tangle" part of the name comes from?

[Garet] Exactly—and a forest that tries to ensnare you is a place to be feared.

[Garet] But we're Warriors of Vale, and we CAN deal with it.

[Isaac] You're right. It's well after dark. We're caught in the clutches of the Tanglewood.

[Isaac] Hmm... The sinister gases here... The lack of bright starlight... The Tanglewood is now at its worst.

[Garet] The Tanglewood earns its reputation from the way evil energy tangles up reality with corruption.

[Isaac] People say that those with pure hearts can see right through all this corruption.

[Garet] This changes everything. The boy's in over his head. You should take over, Isaac.

[Garet] Are you listening to me?! This isn't some game, Isaac. My son is depending on us!

[Garet] What is it with you? Now's not the time to stop and smell the roses!

[Isaac] Don't worry. We can continue through the forest—only some trees have become corrupted.

[Garet] Are you sure, Isaac?

[Isaac] And there is a way to blaze a trail through the corrupted trees.

[Garet] Isaac, I don't like what you're thinking...

[Isaac] Yes. We need to use Fireball Psynergy.

[Garet] That's reckless! The woods will catch on fire! Besides, it's impossible for the kids!

[Garet] Are you agreeing? Sure, your dad has the power. But your Psynergy? No way.

[Garet] Simmer down. You only just got the Psynergy to throw a fireball!

[Garet] I mean, I'm sure you could do it someday. Just not yet!

[Garet] Just listen to you! All ready to tough it out? You're outgrowing us pretty fast!

[Isaac] I agree, Garet. It's impossible to use a fireball to burn these dark trees.

[Garet] See? I told you...!

[Isaac] We must find a way to burn away the corruption, which seems concentrated in the strange roots.

[Garet] I suppose you want me to give that a try.

[Isaac] Throw a fireball, Garet.

[Garet] Would it hurt you to say please once in a while?

[Isaac] Just do it, Garet.

[Garet] Where do you want me to shoot one, Your Highness?

[Isaac] Anywhere! Just use your Psynergy already.

[Garet] Hmm. Where should I aim it?

[Garet] There's a good spot.

[Karis] Well, THAT didn't work.

[Isaac] It's too soon to give up. Try another spot, Garet.

[Garet] No good there, either.

[Isaac] Keep trying.

[Isaac] See? The path ahead is far less tangled now.

[Garet] I guess you're right.

[Isaac] I always am.

[Garet] He's BEEN right about most things for the last 30 years. It's infuriating.

[Isaac] So, what did we learn here? The corrupt trees have become possessed by evil energy.

[Garet] Of course you couldn't just come out and say that up front, could you? That'd be too easy.

[Isaac] I thought it'd be better with a fireball or two. It held your interest, didn't it, Garet?

[Isaac] The trees are corrupted by negative energy, which goes hand in glove with darkness and extreme cold.
Which means that the negative energy is vulnerable to light and fire.

[Karis] The monsters drawn to this dark, cold place must be vulnerable to light and fire too. Got that?

[Karis] Great! Because you never know when these sorts of insights will prove a matter of life and death!

[Karis] Well, don't worry. I've got a mind like a steel trap, so I'll bring it up should it ever prove useful!

[Garet] So that's how to blaze a trail through these corrupt trees, eh? Well, some of us have fire at hand...

[Karis] But only the weak spots on the corrupt trees will burn. So let's remember that!

[Isaac] You'll need fire, and I'm sure that ONE of you will be able to learn Fireball Psynergy.
But whichever of you it is, you'll need to keep one Mars Djinni set. Now, let's go.

Maze (msg_ayks_frst_3)

[Karis] This seems like a dead end. But maybe our Psynergy can help us out here.

[Karis] How about using some of your earth-based Psynergy on that little vine there?

Abandoned Mine exterior (msg_ayks_frst_4)

[Karis] At last! The cave!

[Isaac] And there's the soarwing.

[Garet] That's it, all right. So I'm betting Tyrell landed up there, then climbed inside.

[Isaac] He crashed the soarwing. It's broken. The wing... It's totally destroyed.

[Karis] It won't be flying anytime soon...

[Garet] What have you done, Tyrell...

[Isaac] It could have been much worse, my friend.

[Garet] You think so?

[Isaac] Absolutely. We still have our children alive and well. Tyrell is nearby, Garet. I'm sure of it.

[Garet] Thank the fates. At least he made it.

[Isaac] But we still need to find him quickly. Lead us into the cave, Matthew!

[Isaac] OK, secure the soarwing! Then let's get back to the cabin!

Abandoned Mine, before final room (msg_kym_cave_2)

Strangely, the Psynergy Stone shatters—without restoring your Psynergy Points.

Abandoned Mine, final room (msg_kym_cave_3)

[Karis] Tyrell?! Can you hear me?!

[Garet] Shout if you can hear us, Son!

[Garet] You said he wasn't in danger! Are you sure?!

[Isaac] Don't panic, Garet. I feel his life force. Tyrell is somewhere nearby.

[Karis] It's too dark. We can't see anything.

[Isaac] Something isn't quite right here...

[Isaac] Hmm... At one time, this was a Psynergy Stone mine. Yet we've seen so few of the crystals.

[Garet] Chalk it up to yet one more odd phenomenon we need to investigate. That is, if we ever find Tyrell.

[Isaac] Throw a fireball or two out there, Garet. Light up this place.

[Garet] OK. Easy enough.

[Isaac] A Psynergy Vortex!

[Garet] Yeah, and it's just about the biggest Psynergy Vortex we've seen in a while!

[Garet] What's it doing here?!

[Isaac] I have no idea! But be careful. Few things are as dangerous to Adepts as Psynergy Vortexes.

[Karis] I've never seen one up close! The vortexes suck in any Psynergy that comes in reach, right?

[Isaac] Yes. Let's hurry onward. We need to find Tyrell!

[Matthew] !!!

[Garet] Look! Over there! It's Tyrell!

[Karis] Tyrell has passed out!

[Isaac] He's lost consciousness because the vortex pulled the Psynergy out of him!

[Garet] That boy's fearless to a fault. What'd he do, TOUCH it?!

[Karis] What were you thinking?! Why would you send Tyrell to a place with vortexes!

[Isaac] They've never appeared inside this cave before. Not in all these years!

[Garet] You can bet, had we known about this, I never would have told my son to come here!

[Isaac] All right, quickly—we must go in armed with knowledge.
The vortexes are pure anti-Psynergy created by exceptionally dense concentrations of Psynergy.

[Garet] That must be related to all the Psynergy Stones that have gone missing in this mine.

[Isaac] Another theory is that the vortexes, which appear in many places, merely foreshadow something worse...
And that's the reappearance of the Mourning Moon, a single vortex of immense magnitude.

[Garet] Either way, the Elemental Lighthouses that triggered the Golden Sun are at the heart of the problem.

[Isaac] ...So our old friend Kraden believes. As he's a scholar of ancient Alchemy, his theory is probably right.

[Karis] OK, consider us armed with information. Now let's get in there and help Tyrell!

[Isaac] Of course, Karis. All this theory isn't helping matters. Let's get in there and save him.

[Garet] One of those corrupted plants from the Tanglewood is growing next to the vortex...

[Karis] It's awfully close to Tyrell!

[Isaac] Hurry in there and save him with your Psynergy.
And remember, Matthew, if you need to throw a fireball, keep one Mars Djinni set, not on standby.
Now let's go.

[Garet] Tyrell, wake up!

[Karis] Please, Tyrell!

[Isaac] Tyrell has been drained of his Psynergy. Adepts need help recovering from such trauma.

[Tyrell] Ohhhh! And I was having such nice dreams...!

[Garet] What?! You oaf! Is that the thanks we get? We were worried about you!

[Tyrell] Worried? Oh, yeah... Now I remember...

[Tyrell] I crashed the soarwing...

[Tyrell] The wing broke...

[Garet] It broke? More like you broke IT!

[Karis] We were sick with worry, Tyrell.

[Tyrell] Glad to see me? You're a good friend, Matthew.

[Tyrell] Hey! I didn't MEAN to worry you!

[Tyrell] Hope I didn't upset you too much, Matthew. But, hey! I'm still alive, right?

[Tyrell] OK, OK! I get it! You were worried too!

[Isaac] We're all glad to see you safe, Tyrell.

[Isaac] We should be thankful you made it through all this without serious injury.
Or it would have delayed the start of your trip.

[Tyrell] My trip? What trip?

[Isaac] We have to get the soarwing in working order as soon as possible. You're going to help us fix it.

[Garet] As much as I would like to shelter you, Tyrell, you've just gone too far this time...

[Karis] My father put some very rare resources into building that soarwing for Isaac and Garet.

[Isaac] We can make most of the repairs ourselves. But we lack a major material to fix it fully.

[Karis] The rare material comes from the feathers of a very...unusual bird.

[Karis] We need a feather from a Mountain Roc, a mammoth bird that roosts far across the continent.
Way off at the far side of the country of Morgal, in fact.

[Isaac] The trip will be difficult. But first we need to get you rested up at the cabin, all right?

Now let's find the soarwing. We'll have to get to the ledge Tyrell crashed on.

Departing Lookout Cabin (msg_goma_start_1)

Mount Aleph requires my full attention, kids. But I have absolute faith in Kraden...
After you leave Patcher's Place, head to Carver's Camp to meet him.

The meeting place is at the bridge at Carver's Camp. Kraden will probably be there very soon.

I trusted Kraden with my life when I was young. You can depend on him completely.

I cannot leave my post here, since we now believe that someone may be targeting the Wise One.

This person has an absolute hatred of the Wise One. Why, we'll never know. But I must stop him—at any cost.

[Isaac] All right, carry this letter to Kraden, little friend. Good luck to you.