Port Rago Canal

From Golden Sun Universe
The canal underneath Port Rago is the only means of secretly entering Port Rago's docks if they are locked from the main civilian area.

Port Rago Canal (ドックの排水溝 Dock's Drainage) is the underground passage from Port Rago to Port Rago Docks that represents a required minor dungeon-like area. Matthew and his friends have to pass through these canalworks once they've acquired Kraden's Letter in order to meet Briggs.

When first entered, jump up to the board and go down to find a Nut in a barrel. Keep heading left, following the path to get back out to Port Rago, to find a chest with a Hard Nut. Head back and take the right path.

Other items that are collectable in Port Rago Canal is the Mercury Djinni Coral (north door) as well as some Quality Zol (south door). However, the player must use Arid Heat from Port Rago Docks to access the two items.


Enemies

Bestiary of Port Rago Canal
Monster Name LVL HP ATK DEF AGI EXP Coins Weakness Drop Drop Rate
Man o' War 23 182 197 74 90 256 129 Elixir 1/8
Ooze 23 174 180 65 96 160 116 Herb 1/8
Mercury Djinni (Coral) (unique) 23 539 219 75 139 1284 322 N/A N/A

Enemy Formations

  • Group 1: Man o' War x1-3
  • Group 2: Ooze x1-3

Collectibles

Part of Port Rago's canal system, which leads from the city back into the shipyards. This specific portion is the hiding place of the Mercury Djinni Coral.
  • Hard Nut: Exit out of the first underground screen's southwest exit to step back out into Port Rago and open the chest floating on the plank at the town's northwest edge.
  • Coral: The room where Coral is located can only be accessed from an entrance in Port Rago's Shipyard, and requires that the player use Arid Heat to lower the water level.
  • Quality Zol: Also requires the lowering of the water level, but requires entering from the town entrance.


Trivia

  • If Port Rago is reached by the Endless Wall glitch, Bone Gnawers will appear in place of the standard enemies encountered in the canal. This indicates that Port Rago was originally intended to be revisited after the eclipse.
Dungeons
Dungeons in Golden Sun
Sol Sanctum • Goma Cave • Kolima Forest / Tret Tree • Bilibin Cave • Mercury Lighthouse • Fuchin Falls Cave • Mogall Forest • Altin Peak • Lamakan Desert • Vale Cave • Vault Cave • Altmiller Cave • Gondowan Cave • Colosso Finals • Lunpa Fortress • Suhalla Desert • Suhalla Gate • Babi Lighthouse / Tunnel Ruins / Venus Lighthouse • Crossbone Isle
Dungeons in Golden Sun: The Lost Age
Kandorean Temple • Dehkan Plateau • Yampi Desert • Air's Rock • Madra Catacombs • Gondowan Cliffs • Kibombo Mountains • Gabomba Statue • Gabomba Catacombs • Lemurian Ship • Shrine of the Sea God • Taopo Swamp • Aqua Rock • Gaia Rock • Izumo Ruins • Ankohl Ruins • Tundaria Tower • Shaman Village Cave • Trial Road • Jupiter Lighthouse • Magma Rock • Mars Lighthouse • Treasure Isle • Yampi Desert Cave • Islet Cave • Anemos Inner Sanctum
Dungeons in Golden Sun: Dark Dawn
Goma Plateau / Tanglewood / Abandoned Mine • Psynergy Training Grounds • Goma Highlands Road • Konpa Ruins / Konpa Cave • Passaj Mountain Climb • Barai Temple • The Ouroboros • Harapa Ruins • Craggy Peak Ruins • Teppe Ruins • Port Rago Canal • Phantasmal Bog • Kolima Forest • Talon Peak • Belinsk Ruins • Warrior's Hill • Yamata Ruins • Burning Island Cave • Lonely Island Ruins • Gaia Falls Islet • Snowdrift Shrine • Apollo Ascent / Apollo Sanctum • Lost Ship • Otka Island • Crossbone Isle