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Debug Rooms/Psynergy Test 1

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In this Debug Room, the player controls a party of Felix and Jenna.

Code[edit]

The Codebreaker is:

82000420 0142
82000422 0001

NPCs[edit]

Garet[edit]

Pressing A on Garet does absolutely nothing, it just opens up the standard A menu.

Jenna[edit]

Does nothing except make Jenna turn towards you. She can be Halted, though, and displays the generic "..." message.

Ivan[edit]

Does the exact same as Jenna.

Mia[edit]

On pressing A, Mia appears to cast some sort of Psynergy, as the concentric blue rings surround both you and her, although there is no effect.

Djinni[edit]

Nothing happens when you try to start a conversation with the Mars Djinni, it just turns to face you, which it finds difficult as it appears to have fallen over. If it is Mind Read, however, it says, "I just came down to see the repaired mast, and they jumped on me from out of nowhere."

Weapon Shopkeeper[edit]

Opens up a conversation with a Shopkeeper, the type of which is dependent on which side the player talks to him from. If talked to from the front, he is Daila's weapon shopkeeper, from the left, he is Daila's item shopkeeper, from behind, he is Izumo's One-Stop shopkeeper, and from the right, he is Daila's armour shopkeeper.

The items in the normal Buy menu are the same as the ones in the shops he copies. The items in the Weapons shopkeeper's Artifacts menu are a Shamshir, a Silver Blade, and a Fire Brand. The Artifacts in the Armour section are a China Dress, a Cocktail Dress, a Blessed Robe, an Oracle's Robe, a Dragon Shield, a Vambrace, War Gloves, a Spirit Armlet, and a Warrior's Helm. Finally, the One-Stop shop's artifacts are a Psy Crystal as well as all the artifacts from both the other "shops".

When Mind Read, he says, "Oooog... Ow...".

Armour Shopkeeper[edit]

Displays all the lines of dialogue a normal shopkeeper uses, one after the other. The player can press A to advance through the "conversation", or B to close it. For some reason, Garet's name is always used as a placeholder in dialogue that would display the name of a party member, Virtuous Armlet where an item name would be displayed, and 123456 where an amount of coins would be displayed. When he is Mind Read, he says, "Briggs's pirates... They attacked us and... The ship... The ship..."

Healer[edit]

Opens a normal conversation with a Healer, granting the standard services that they give. When he is Mind Read, he says, "Stupid Briggs...".

Man[edit]

The same as Jenna, but is lying down. When he is Mind Read, he says, "Why do these things always happen to me?"

Letters[edit]

Japanese Characters[edit]

The words "The body is being torn apart." appear when pressing A, and the Adepts automatically lose about 50% of their HP, and about 75% of their PP. It also gives each character some kind of Status ailment, such as Poison, Venom, or Haunt.

Japanese Character[edit]

Brings up the message "You got treasure!" and gives Felix 10 Game Tickets and 10 Lucky Medals.

LV Letters[edit]

Says "You went up a level!" and increases Felix, Jenna, and Sheba's levels by 10 each.

Objects[edit]

Bush[edit]

Opens up a menu showing the icon of every single item in the game.

Sprout[edit]

Does the exact same as Jenna.

Fire[edit]

Blaze can be cast on this fire, to blow a stream of fire into Kraden who stands a short distance to the right, who then shouts "GAH!", runs above the fire, and says "What are you doing?!", at which point you can cast Blaze on the fire again, and Kraden runs to his original position, where you can repeat the above as many times as you wish. The player cannot talk to Kraden at all. Kraden will also react to having the normally unobtainable A?? Psynergy cast on him, making him one of only two things in the entire game to react to it. He will simply say, "What are you doing?!"

Ice Pillar[edit]

If talked to from below, it allows the player to rename Isaac. If talked to from anywhere else, it brings up the inventory as if the player had chosen "Sell" in a shop, but doesn't actually allow the player to sell anything.

X In A Red Box[edit]

Brings up the message "You got a Djinni!" and gives the party the seven Djinn from each element from the first game.

Grass Patch[edit]

Below the NPCs, there is a patch of grass which the player can blow away with Cyclone. The upper-right corner of the grass has a Cyclone portal hidden beneath it, which simply transports the player back into the same room. Using it on the left side reveals a Mad Plant, which will attack the player. In-battle, however, it will just be one or two Giant Bats, and the player also cannot run away. After the battle, the music will stop. This "Mad Plant" will respawn whenever the map is reloaded.

Scoop Grass[edit]

To the right of the first grass patch, there is a diagonal row of grass tiles, which all can have Scoop used on them. From left to right, they contain:

  • A staircase which transports the player to the room they're already in
  • A puddle of water which Frost can be used on
  • A Wicked Mace
  • A statue which attacks the player. In-battle, however, it's identical to the aforementioned Mad Plant, except that this battle can be fled from. Unlike the Mad Plant, however, if the player defeats it, it disappears forever.

Brown Tiles[edit]

Between Kraden and the letters, there's an odd patch of brown tiles fenced in on either side by solid green tiles, with a horizontal barrier in the middle. The player can use Sand to navigate the brown tiles and cross under the barrier. Above the barrier, there's more Japanese writing.

Torch[edit]

An unlit torch. Above it is another patch of brown tiles with a barrier, which cannot be navigated with Sand. A?? can be used on the torch to light it, which causes the barrier above it to retract.

Water[edit]

To the right of the grass patches, there are two rectangular pools of water. Parch can be used on the left one, but only if the player uses a walk-through-walls code to go into the water, and then casts it from within. When the water is drained, it will reveal a staircase, which like all the others, simply transports the player back into the debug room.

Gameplay elements and mechanics
Collectibles: ArtifactsBroken EquipmentClass ItemsCoinsConsumable ItemsCursed EquipmentEquipmentForgeable ItemsPsynergy ItemsQuest ItemsRusty WeaponsStat Items
Travel: BlacksmithsBoat (TLA)Boat (DD)Fortune TellersInnsItem ShopsPsynergy StonesPsynergy VortexesSanctumsSummon TabletsTreasure ChestsUmbra GearWings of Anemos
Combat: AdeptsAttackBeastformBossesClassesDefendDjinnElementsEnemy Abilities (GS, TLA)Enemy Abilities (DD)LevelMad PlantsMimicsMonstersPsynergyStatus ConditionsStatsSummonsUnleashesWeapon Mastery
Information: AtlasDjinn GuideEncyclopediaSun SagaTravel LogUmbra MapWorld Map (GS, TLA)World Map (DD)
Minigames: ColossoLucky DiceLucky Medal FountainsLucky WheelsPsynergy Training GroundsSuper Lucky DiceTrial Road
Modes: Battle ModeEasy ModeHard Mode
Features: Data TransferSound TestThe Reunion
Other: Debug RoomsGlitches (GS)Glitches (TLA)Glitches (DD)Master List of DjinnOptional DungeonsRandom Number GeneratorTroubleshooting (GS, TLA) Troubleshooting (DD)Unacquirable ItemsUnacquirable PsynergyWalkthrough (GS)Walkthrough (TLA)Walkthrough (DD)
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