Flame Dragon enemy line
The Flame Dragon and Fire Dragon are enemies that are battled in Golden Sun: The Lost Age. These monsters, resembling tall, bipedal dragons, are palette swaps of each other and have differing levels of power and defense. There are two similar yet different versions of the Flame Dragon enemy, and both versions are bosses that appear together as one scripted boss encounter.
In Golden Sun: The Lost Age
Flame Dragon (large)
The larger Flame Dragon (フレイムドラゴン) is a huge yellow-bodied level 45 variant with a red face and blue wings. In The Lost Age, only one of this version of Flame Dragon is fought, in Mars Lighthouse, as part of a scripted boss encounter alongside the other version of the Flame Dragon that occurs in a room where you can see the two dragons encased in a huge slab of ice. This boss encounter begins after casting Blaze to create a crack in the ice, then using Burst on the ice slab to break it open. This is a mandatory boss battle that is important to the plot and is relevant to this and this (spoiler warning necessary).
The two Flame Dragons make for a rather powerful and threatening duo that take a rather long time to defeat due to their HP meters. Typical RPG battling logic would dictate that you focus all your attacks on one Flame Dragon until you fell it so that you can more safely battle the other one; the question to consider is which dragon it should be. This Flame Dragon is stuffed with powerful group-damaging attacks that could end up downing some of your party members, but the other one has the effect of putting your Djinn into Recovery mode, making your party statistically weaker and less able to perform summons. (Remember that summons do massive damage to any enemy with a large HP meter like the Flame Dragons.)
This Flame Dragon is especially likely to be affected by Attack-lowering effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Flame Dragon | 5724 | 250 | 400 | 137 | 158 | 48 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
175 (Lv 4) 100 (Lv 2) 100 (Lv 2) 25 (Lv 0) | 2502 | 1521 | None | N/A |
This Flame Dragon uses the following battle commands with moderate intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Rolling Flame | 53/256 (20.7%) |
115 Power | Enemy ability where the user generates a powerful cylindrical burst of flames through the party of Adepts. Deals a Mars-aligned standard physical attack with 100 damage points added to the end result, and it is spread out across 3 enemies with perfect damage distribution. |
Rising Dragon | 47/256 (18.4%) |
115 Power | Psynergy costing 37 PP that summons a long thin column of dragon-shaped fire from underneath a target Adept, carrying the Adept along with it far into the sky and exploding, then letting the Adept fall back down to the ground. Deals a Mars-aligned attack with 250 base damage. |
Meteor Blow | 41/256 (16%) |
115 Power | Psynergy costing 21 PP that summons a huge red meteor from the twilit night sky to crash into the battlefield and explode. Deals a Summon-style Mars-aligned attack with 120 base damage, with an amount of extra damage equal to 35% of each target's maximum HP added to the end result, therefore making this ability more damaging to a higher-level party. This attack is spread out across the entire party with moderate damage distribution like a Summon sequence. |
Flame Breath | 40/256 (15.6%) |
115 Power | Enemy ability where the user generates a mass of fire at the party of Adepts. Deals Mars-aligned attack with 170 base damage that is spread out across 3 enemies with low damage distribution. |
Cage | 35/256 (13.7%) |
Level 4 | Enemy ability that generates an orange spherical image surrounding a targeted Adept. There is a small chance that that Adept will be unable to carry out a command for until the next turn. |
Stun Muscle | 29/256 (11.3%) |
115 Power Level 4 |
Enemy ability where the user charges forward cloaked in a large glowing ball of white-red energy and tackles a targeted Adept. Deals a Mars-aligned standard physical attack with the end result multiplied by 1.3, and it has a chance to afflict the target with Stun. |
Attack | 11/256 (4.3%) |
-- | Standard physical attack. |
Category:The Lost Age bosses | Category:The Lost Age enemies susceptible to effects that lower Attack |
Bosses |
---|
Bosses in Golden Sun |
Vault Bandits • Tret • Saturos • Killer Ape • Hydros Statue • Manticore • Kraken • Azart • Satrage • Navampa • Toadonpa • Storm Lizard • Tempest Lizard • Saturos and Menardi • Final boss • Deadbeard |
Bosses in Golden Sun: The Lost Age |
Chestbeaters • King Scorpion • Briggs and Sea Fighters • Aqua Hydra • Serpent • Avimander • Poseidon • Moapa and Knights • Karst and Agatio • Flame Dragons • Final boss • Valukar • Sentinel • Star Magician • Dullahan |
Bosses in Golden Sun: Dark Dawn |
Tangle Bloom • Dim Dragon • Dim Dragon Plus • Stealthy Scouts • Sand Prince • Ku-Tsung and Ku-Embra • Ice Queen • Sludge • Mountain Roc • Blados and Chalis • Blados, Chaos Hound, and Chalis • Final boss • Ogre Titans • Ancient Devil • Star Magician • Dullahan |
Flame Dragon (small)
The smaller Flame Dragon (フレイムドラゴン) is a normal-sized yellow-bodied level 45 variant with a red face and blue wings. In The Lost Age, only one of this version of Flame Dragon is fought, in Mars Lighthouse, as part of a scripted boss encounter alongside the other version of the Flame Dragon that occurs in a room where you can see the two dragons encased in a huge slab of ice. This boss encounter begins after casting Blaze to create a crack in the ice, then using Burst on the ice slab to break it open. This is a mandatory boss battle that is important to the plot and is relevant to this and this (spoiler warning necessary).
The two Flame Dragons make for a rather powerful and threatening duo that take a rather long time to defeat due to their HP meters. Typical RPG battling logic would dictate that you focus all your attacks on one Flame Dragon until you fell it so that you can more safely battle the other one; the question to consider is which dragon it should be. This Flame Dragon is generally less outwardly powerful, and its healing ability can be said to be negligible, but it has the potentially deadly maneuver of putting your Djinn into Recovery mode, which often temporarily lowers your character classes so that you're sharply less durable and physically capable until the Djinni recovers back.
This Flame Dragon is especially likely to be affected by Defense-lowering effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Flame Dragon | 5348 | 320 | 389 | 134 | 215 | 55 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
175 (Lv 4) 100 (Lv 2) 100 (Lv 2) 25 (Lv 0) | 2502 | 1872 | Psy Crystal | 1/1 |
This Flame Dragon uses the following battle commands with moderate intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Flame Breath | 53/256 (20.7%) |
115 Power | Enemy ability where the user generates a mass of fire at the party of Adepts. Deals Mars-aligned attack with 170 base damage that is spread out across 3 enemies with low damage distribution. |
Fiery Blast | 47/256 (18.4%) |
115 Power | Psynergy costing 19 PP that generates a fiery, almost lava-like explosion at the position of the party of Adepts. Deals a Mars-aligned attack with 110 base damage that is spread out across 5 targets with high damage distribution. |
Djinnfest | 41/256 (16%) |
-- | Enemy ability that generates a series of large glowing musical note symbols that briskly floats through the party of Adepts, and acts with increased priority. Each Adept has one of his or her Set or Standby Djinn put into Recovery mode. |
Supernova | 35/256 (13.7%) |
115 Power | Psynergy costing 31 PP that generates a huge, extended explosion of fiery energy at the entire party of Adepts. Deals a Mars-aligned attack with 150 base damage that is spread out across 7 targets with high damage distribution. |
Healing Aura | 29/256 (11.3%) |
115 Power | Psynergy costing 11 PP that restores around 100 HP - effectively 115 because of the Flame Dragon's Mars elemental power rating - to itself and its ally. |
Break | 23/256 (9%) |
-- | Psynergy costing 5 PP that removes any statistical buffs from the current battling party. |
Heat Kiss | 17/256 (6.6%) |
Level 4 | Enemy ability where the monster blows out a large, quick array of glowing valentine-shaped symbols at the party of Adepts. Up to three Adepts may have their Attack values temporarily lowered by 25% each. |
Attack | 11/256 (4.3%) |
-- | Standard physical attack. |
Category:The Lost Age bosses | Category:The Lost Age enemies susceptible to effects that lower Defense |
Bosses |
---|
Bosses in Golden Sun |
Vault Bandits • Tret • Saturos • Killer Ape • Hydros Statue • Manticore • Kraken • Azart • Satrage • Navampa • Toadonpa • Storm Lizard • Tempest Lizard • Saturos and Menardi • Final boss • Deadbeard |
Bosses in Golden Sun: The Lost Age |
Chestbeaters • King Scorpion • Briggs and Sea Fighters • Aqua Hydra • Serpent • Avimander • Poseidon • Moapa and Knights • Karst and Agatio • Flame Dragons • Final boss • Valukar • Sentinel • Star Magician • Dullahan |
Bosses in Golden Sun: Dark Dawn |
Tangle Bloom • Dim Dragon • Dim Dragon Plus • Stealthy Scouts • Sand Prince • Ku-Tsung and Ku-Embra • Ice Queen • Sludge • Mountain Roc • Blados and Chalis • Blados, Chaos Hound, and Chalis • Final boss • Ogre Titans • Ancient Devil • Star Magician • Dullahan |
Fire Dragon
- For the Fire Dragon Psynergy, see Wyvern Psynergy set.
A Fire Dragon (ファイアドラゴン) is a normal-sized level 37 violet variant with a dark purple-blue face and light green wings. In The Lost Age, it is randomly fought throughout the dungeon portion of Yampi Desert Cave, though its appearance rate is not as common as other monsters.
The Fire Dragon is easily the enemy that takes the most hits to fell in Yampi Desert Cave, and it is respectably strong as well, but this monster is mainly noted for its desirable random drop and the rarity for the item to be dropped. Because the Fire Dragon does not appear quite as often as other types of monsters, it is all the more popular for Random Number Generator abuse.
The Fire Dragon also has a Psynergy named after it. Fire Dragon, the strongest of the Wyvern Psynergy set when in the Beast Lord class, summons this monster to breathe fire upon three enemy targets.
A Fire Dragon is especially likely to be affected by Defense-lowering effects. Its statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Fire Dragon | 648 | 40 | 513 | 178 | 166 | 35 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
175 (Lv 4) 100 (Lv 2) 100 (Lv 2) 25 (Lv 0) | 641 | 354 | Atropos' Rod | 1/128 |
A Fire Dragon uses the following battle commands with high intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Attack | 4/8 (50%) |
-- | Standard physical attack. |
Fire Breath | 2/8 (25%) |
115 Power | Enemy ability where the user generates a mass of fire at the party of Adepts. Deals Mars-aligned attack with 180 base damage that is spread out across 3 enemies with low damage distribution. |
Dragon Fume | 2/8 (25%) |
115 Power | Psynergy costing 35 PP where the user shoots out a huge serpentine entity of flame that arcs over and crashes into the targeted Adept. Deals a Mars-aligned attack 230 base damage. |
Category:The Lost Age enemies that drop unique items | Category:The Lost Age enemies susceptible to effects that lower Defense |