Stealthy Scout enemy line
The Stealthy Scout and Tua Warrior are enemy types found in Golden Sun: Dark Dawn. These enemies, which are armored human soldiers armed with crossbows, are palette swaps of each other that have differing levels of power and defense and are fought in different locations in the game. They represent the standing military force of a nation that factors heavily into what Matthew's quest in Dark Dawn eventually becomes, and groups of these soldiers feature in several story scenes under the command of villains Blados and Chalis. This enemy line includes one boss.
In Golden Sun: Dark Dawn
Stealthy Scout
A Stealthy Scout (なぞのへいし Mysterious Soldier) is a level 10 blue variant and is the third boss in Dark Dawn, where a group of three ambush the party near the Psynergy Vortex in Konpa Cave.
This boss battle can be challenging due to the Psy Grenades the Scouts carry. Though the PP amounts lost are not high, the effect is magnified since the party will not have high PP amounts to start with. Thus, it is nearly a certainty that the party will lose all PP during the course of the battle, preventing the use of Psynergy.
Before the battle, the player should stock up on Herbs, as they will become the main source of healing. If the player battles Zombies in Konpa Cave, they can stock up on Elixirs as well, which are useful in countering Paralysis Shot's side effect. When attacking, the player should focus on Unleashing Djinn and Summons, and should focus on taking out one Scout at a time, as this will reduce the danger of the battle. Luckily, the Stealthy Scouts are weak to all forms of Psynergy, and thus the player can focus on an all-out assault.
A Stealthy Scout is especially likely to be affected by Delusion-inflicting and Sleep-inducing effects. His statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Stealthy Scout | 354 | 0 | 117 | 29 | 42 | 28 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
72 (Lv 1) 72 (Lv 1) 72 (Lv 1) 72 (Lv 1) | 266 | 142 | Psy Grenade | 1/1 |
A Stealthy Scout uses the following battle commands with moderate intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Paralysis Shot | 3/8 (37.5%) |
-- | Enemy ability where the user shoots a single adept with a purple projectile. Does normal damage with a chance of inflicting Stun. |
Stifle Shot | 2/8 (25%) |
-- | Enemy ability where the user shoots a single adept with a tan-colored substance. Does normal damage and lowers the target's Agility. |
Recon | 2/8 (25%) |
-- | Enemy ability where the battle text reads "Stealthy Scout is scouting the area!". This has no battle effect. |
Attack | 1/8 (12.5%) |
-- | Standard physical attack. |
As a not-unintelligent enemy who carries stocked items, two of the 12.5% "ability slots" composing a 25% segment of the Stealthy Scout's 37.5% chance to perform Paralysis Shot, as well as one 12.5% "slot" each of his respective 25% chances to use Recon and Stifle Shot with a given action, will instead cause the Stealthy Scout to use one of his stocked items if he has any items remaining in stock and is able to use them applicably; if either he no longer has items in stock or the battlefield conditions do not allow his currently "individually available" item type to be used to a difference-making effect, he will use the called ability as normal. His full inventory of items is structured in the following order, with each item's entire stock having to be used up before the next type of item can be available for use:
- 1 Psy Grenade: The party is hit by a purple-colored explosion that causes them to lose PP. Deals 30 "PP damage."
- 1 Herb: Used only while a combatant on the user's side is not at maximum HP. An item that restores roughly 50 HP to either the user or an ally.
- 1 Psy Grenade: The party is hit by a purple-colored explosion that causes them to lose PP. Deals 30 "PP damage."
Category:Dark Dawn bosses | Category:Dark Dawn enemies that drop unique items |
Bosses |
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Bosses in Golden Sun |
Vault Bandits • Tret • Saturos • Killer Ape • Hydros Statue • Manticore • Kraken • Azart • Satrage • Navampa • Toadonpa • Storm Lizard • Tempest Lizard • Saturos and Menardi • Final boss • Deadbeard |
Bosses in Golden Sun: The Lost Age |
Chestbeaters • King Scorpion • Briggs and Sea Fighters • Aqua Hydra • Serpent • Avimander • Poseidon • Moapa and Knights • Karst and Agatio • Flame Dragons • Final boss • Valukar • Sentinel • Star Magician • Dullahan |
Bosses in Golden Sun: Dark Dawn |
Tangle Bloom • Dim Dragon • Dim Dragon Plus • Stealthy Scouts • Sand Prince • Ku-Tsung and Ku-Embra • Ice Queen • Sludge • Mountain Roc • Blados and Chalis • Blados, Chaos Hound, and Chalis • Final boss • Ogre Titans • Ancient Devil • Star Magician • Dullahan |
Tua Warrior
A Tua Warrior (ツァパランへいし Tsaparang Soldier) is a level 44 black and red variant. They appear in the Apollo Sanctum after the Apollo Lens is activated, thus making them the "final" random enemies of the mandatory game.
Statistically, the Tua Warrior is average in comparison to the enemies fought in the previous areas leading up to the Apollo Sanctum. What makes them most notable is their EXP rating, which is a little over 1.5 times what the Wonder Bird yielded in The Lost Age. As they are also guaranteed to drop some Water of Life, they are one of the most desirable enemies in the game to hunt down.
A Tua Warrior is especially likely to be affected by Delusion-inflicting and Sleep-inducing effects. His statistics are as follows:
Name | HP | PP | Attack | Defense | Agility | Luck |
Tua Warrior | 482 | 0 | 446 | 229 | 247 | 31 |
Elemental Resistances and Levels | Exp | Coins | Item Dropped | Drop Rate | ||
72 (Lv 1) 72 (Lv 1) 72 (Lv 1) 72 (Lv 1) | 13,720 | 520 | Water of Life | 1/1 |
A Tua Warrior uses the following battle commands with moderate intelligence:
Command | Chance to use |
Elem. Stats used with * |
Description |
---|---|---|---|
Paralysis Shot | 3/8 (37.5%) |
-- | Enemy ability where the user shoots a single adept with a purple projectile. Does normal damage with a chance of inflicting Stun. |
Stifle Shot | 2/8 (25%) |
-- | Enemy ability where the user shoots a single adept with a tan-colored substance. Does normal damage and lowers the target's Agility. |
Recon | 2/8 (25%) |
-- | Enemy ability where the battle text reads "Tua Warrior is scouting the area!". This has no battle effect. |
Attack | 1/8 (12.5%) |
-- | Standard physical attack. |
As a not-unintelligent enemy who carries stocked items, two of the 12.5% "ability slots" composing a 25% segment of the Tua Warrior's 37.5% chance to perform Paralysis Shot, as well as one 12.5% "slot" each of his respective 25% chances to use Recon and Paralysis Shot with a given action, will instead cause the Tua Warrior to use one of his stocked items if he has any items remaining in stock and is able to use them applicably; if either he no longer has items in stock or the battlefield conditions do not allow his currently "individually available" item type to be used to a difference-making effect, he will use the called ability as normal. His full inventory of items is as follows:
- 3 Herbs: Used only while a combatant on the user's side is not at maximum HP. An item that restores roughly 50 HP to either the user or an ally.
Enemy Lines in Golden Sun: Dark Dawn |
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Amaze • Ape • Ball • Bat • Bugman • Chimera • Curse Demon • Cuttle • Dark Devourer • Dirge • Dread Hound • Drone Bee • Flutter Seed • Ghost • Gobling • Great Dragon • Gryphon • Harpy • Hobble • Hydra • Kobold • Lizard Brute • Lizard Man • Mad Plant • Mauler • Merman • Minotaurus • Mole • Momonga • Pixie • Rat • Rat Soldier • Salamander • Scuttler • Siren • Skeleton • Skorpna • Skull • Sky Dragon • Slime • Spider • Stealthy Scout • Troll • Wild Wolf • Willowisp • Wolfkin • Wyvern • Zombie |
Recurring single enemies |
Jupiter Djinni • Mars Djinni • Mercury Djinni • Mimic • Venus Djinni |
Story relevance
The nation of Tuaparang, which emerged by the time of the events of Golden Sun: Dark Dawn thirty years after the Golden Sun event, is a technologically advanced military force of a civilization possessing, among other things, flying airships. It is described by Sveta as more of a massive army than a nation that serves the needs of its citizens. The many foot soldiers of Tuaparang's army are completely covered in armor and armed with crossbows, and their gear also features devices mounted on their right wrists that can shoot out cables with hand-like extensions at their tips. With these cables, Tuaparang soldiers are able to traverse rough terrain such as rocky cliffs with greater ease.
Tuaparang's field commanders Blados and Chalis have Tuaparang soldiers under their command. Early in Dark Dawn, when Matthew and his small party of Adepts from former Vale enter Konpa Ruins and gain the knowledge to read ancient glyphs, and then see the Tuaparang machine in the caves underneath a Psynergy Vortex, Blados sends three Stealthy Scouts to attack Matthew, Tyrell, and Karis. Blados apparently sends them to kill the Adepts because they had seen the machine, and when Matthew's group defeats their opponents, Blados has to reveal himself from above, along with Arcanus and several other soldiers. Blados is then surprised to learn from Arcanus that Matthew is the one who obtained the knowledge of the Glyph Book, and therefore Blados has his soldiers carry out a plan to force Matthew's route into the southern Ei-Jei region of Angara. The soldiers pack Rief into a crate and put it at the cave's south exit, and once Matthew's group goes through the south exit, Blados has the soldiers detonate charges to cause the exit to cave in. After Blados tells the Adepts that the only way they can proceed is to go north through the Khiren Mountains, he and his soldiers all leave with the assistance of their cables.
When Matthew's party attempts to spy upon Chalis as she carries herself as a guest figurehead in the court of King Wo in Kaocho, she recognizes their intrusion and sends several of these soldiers to forcibly escort them before her, heedless of the objection mounted by Wo's advisor that she is flaunting the open use of her own military agents within Kaocho's capitol.
Much later, near the end of the game at the Apollo Sanctum after the Grave Eclipse has been set upon Angara, Arcanus, Blados, and Chalis present themselves to Matthew after having forced his group to set up the Apollo Lens for them. A giant Tuaparang airship then flies in and drops off four darker-armored Tua Warriors onto the area in special pods, apparently to assist in the process of doing away with Matthew's group and claiming the Lens for Tuaparang. However, Arcanus antagonizes Blados and Chalis by shedding light on their apparent true motives - to take control of the Lens for themselves against Tuaparang's fortunes. Arcanus reveals to Matthew that Blados and Chalis are Dark Adepts of the Umbra Clan, and Tuaparang are the clan's "scions". Arcanus also implies that the four men that dropped down also have Umbra Clan powers, and are therefore loyal to Blados and Chalis personally, conspiring with the duo against the Tuaparang empire they are nominally soldiers of. It becomes up to Matthew's group to deal with the Tua Warriors, then defeat Blados and Chalis themselves, in order to be able to use the Apollo Lens for the purpose of clearing away the Grave Eclipse.
While only four Tua Warriors are shown on screen dropping from the airship and landing onto the Apollo Lens, the random encounters in this scenario can allow you to battle and fell an unlimited amount of Tua Warriors. It has been postulated by the fan community that the Tua Warrior's guaranteed and unlimited Water of Life drops is intended to state that when engaging these battles against up to three Tua Warriors at a time, you are, in fact, battling the same individuals over and over again. Each time you win, the remaining Tua Warrior(s) use their Waters of Life to revive their comrades, and the Tua Warriors then make repeated attempts to put your group down.